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68 lines
3.4 KiB
Markdown
68 lines
3.4 KiB
Markdown
# Textractor
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[日本語](https://github.com/Artikash/Textractor/blob/master/README_JP.md) [Español](https://github.com/Artikash/Textractor/blob/master/README_ES.md)
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## [Tutorial Video](https://youtu.be/eecEOacF6mw)
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## Overview
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**Textractor** (a.k.a. NextHooker) is an open-source x86/x64 text hooker for Windows/Wine based off of [ITHVNR](http://www.hongfire.com/forum/showthread.php/438331-ITHVNR-ITH-with-the-VNR-engine).<br>
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![How it looks](https://media.discordapp.net/attachments/330538905072041994/539414661796200448/unknown.png?width=1072&height=398)
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## Downloads
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Releases of Textractor can be found [here](https://github.com/Artikash/Textractor/releases).
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Previous releases of ITHVNR can be found [here](https://github.com/mireado/ITHVNR/releases).
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## Features
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- Highly extensible
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- Auto hook many game engines (including some not supported by VNR!)
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- Hook text using /H "hook" codes (most AGTH codes supported)
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- Directly extract text using /R "read" codes
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## Extensions
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See my [Example Extension project](https://github.com/Artikash/ExampleExtension) to see how to build an extension.<br>
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See the extensions folder for examples of what extensions can do.
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## Contributing
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All contributions are appreciated! Please email (no, I'm not busy!) me at akashmozumdar@gmail.com if you have any questions about the codebase.<br>
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You should use the standard process of making a pull request (fork, branch, commit changes, make PR from your branch to my master).<br>
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Contributing a translation is easy: just translate the strings in include/text.h as well as this README.
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## Compiling
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Before compiling *Textractor*, you should get Visual Studio with CMake support, as well as Qt version 5.11<br>
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You should then be able to simply open the folder in Visual Studio, and build. Run Textractor.exe.
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## Project Architecture
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The host (see GUI/host folder) injects vnrhook.dll (created from the vnrhook folder) into the target process and connects to it via 2 pipe files.<br>
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Host writes to hostPipe, vnrhook writes to hookPipe.<br>
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vnrhook waits for the pipe to be connected, then injects a few instructions into any text outputting functions (e.g. TextOut, GetGlyphOutline) that cause their input to be sent through the pipe.<br>
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Additional information about hooks is shared through a file view (a.k.a. section object) that is mapped to a reference to the TextHook class.<br>
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The text that the host receives through the pipe is then processed a little before being dispatched back to the GUI.<br>
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Finally, the GUI dispatches the text to extensions before displaying it.
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## Developers
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If you're on this list and want your link changed let me know.
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- Textractor made by [Me](https://github.com/Artikash) and [DoumanAsh](https://github.com/DoumanAsh)
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- Spanish translation by [scese250](https://github.com/scese250)
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- Turkish translation by niisokusu
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- ITHVNR updated by [mireado](https://github.com/mireado) and [Eguni](https://github.com/Eguni)
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- ITHVNR originally made by [Stomp](http://www.hongfire.com/forum/member/325894-stomp)
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- VNR engine made by [jichi](https://archive.is/prJwr)
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- ITH updated by [Andys](https://github.com/AndyScull)
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- ITH originally made by [kaosu](http://www.hongfire.com/forum/member/562651-kaosu)
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- Locale Emulator library made by [xupefei](https://github.com/xupefei)
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- MinHook library made by [TsudaKageyu](https://github.com/TsudaKageyu)
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## Special Thanks
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- Everybody adding issues!
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