gbe_fork/sdk/steam/isteamuser004.h

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C
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#ifndef ISTEAMUSER004_H
#define ISTEAMUSER004_H
#ifdef STEAM_WIN32
#pragma once
#endif
enum EConfigSubTree {
EConfigSubTree_stub
};
enum ELogonState {
ELogonState_stub
};
class ISteamUser004
{
public:
virtual HSteamUser GetHSteamUser() = 0;
virtual void LogOn( CSteamID steamID ) = 0;
virtual void LogOff() = 0;
virtual bool BLoggedOn() = 0;
virtual ELogonState GetLogonState() = 0;
virtual bool BConnected() = 0;
virtual CSteamID GetSteamID() = 0;
virtual bool IsVACBanned( int nGameID ) = 0;
virtual bool RequireShowVACBannedMessage( int nGameID ) = 0;
virtual void AcknowledgeVACBanning( int nGameID ) = 0;
// These are dead.
virtual int NClientGameIDAdd( int nGameID ) = 0;
virtual void RemoveClientGame( int nClientGameID ) = 0;
virtual void SetClientGameServer( int nClientGameID, uint32 unIPServer, uint16 usPortServer ) = 0;
virtual void SetSteam2Ticket( uint8 *pubTicket, int cubTicket ) = 0;
virtual void AddServerNetAddress( uint32 unIP, uint16 unPort ) = 0;
virtual bool SetEmail( const char *pchEmail ) = 0;
// logon cookie - this is obsolete and never used
virtual int GetSteamGameConnectToken( void *pBlob, int cbMaxBlob ) = 0;
virtual bool SetRegistryString( EConfigSubTree eRegistrySubTree, const char *pchKey, const char *pchValue ) = 0;
virtual bool GetRegistryString( EConfigSubTree eRegistrySubTree, const char *pchKey, char *pchValue, int cbValue ) = 0;
virtual bool SetRegistryInt( EConfigSubTree eRegistrySubTree, const char *pchKey, int iValue ) = 0;
virtual bool GetRegistryInt( EConfigSubTree eRegistrySubTree, const char *pchKey, int *piValue ) = 0;
virtual int InitiateGameConnection( void *pBlob, int cbMaxBlob, CSteamID steamID, int nGameAppID, uint32 unIPServer, uint16 usPortServer, bool bSecure ) = 0;
virtual void TerminateGameConnection( uint32 unIPServer, uint16 usPortServer ) = 0;
virtual void SetSelfAsPrimaryChatDestination() = 0;
virtual bool IsPrimaryChatDestination() = 0;
virtual void RequestLegacyCDKey( uint32 iAppID ) = 0;
};
#endif // ISTEAMUSER004_H