.github/workflows | ||
crash_printer | ||
dev.notes | ||
dll | ||
game_overlay_renderer_lib | ||
helpers | ||
libs | ||
networking_sockets_lib | ||
overlay_experimental | ||
post_build | ||
resources | ||
sdk | ||
steamclient | ||
third-party | ||
tools | ||
z_original_repo_files | ||
.editorconfig | ||
.gitignore | ||
.gitmodules | ||
build_linux_premake.sh | ||
build_win_premake_deps.bat | ||
build_win_premake.bat | ||
CHANGELOG.md | ||
CREDITS.md | ||
generate_credits.bat | ||
LICENSE | ||
package_linux.sh | ||
package_win_debug.bat | ||
package_win_release.bat | ||
package_win.bat | ||
premake5-deps.lua | ||
premake5.lua | ||
README.md |
🔶 This is a fork
Fork of https://gitlab.com/Mr_Goldberg/goldberg_emulator
Fork originally make by wizark952.
This is a latest version of his work.
Feel free to make a PR.
🔴
This fork is not a takeover, not a resurrection of the original project, and not a replacement.
This is just a fork, don't take it seriously.
You are highly encouraged to fork/clone it and do whatever you want with it.
🔴
Compatibility
This fork is incompatible with the original repo, lots of things has changed and might be even broken.
If something doesn't work, feel free to create a pull request with the appropriate fix, otherwise ignore this fork and use the original emu.
Credits
Thanks to everyone contributing to this project in any way possible, we try to keep the CHANGELOG.md updated with all the changes and their authors.
This project depends on many third-party libraries and tools, credits to them for their amazing work, you can find their listing here in CREDITS.md.
How to use the emu
- Always generate the interfaces file using the
generate_interfaces
tool. - Generate the proper app configuration using the
generate_emu_config
tool. - If things don't work, try the
ColdClientLoader
setup.
You can find helper guides, scripts, and tools here:
(These guides, scripts, and tools are maintained by their authors.)
You can also find instructions here in README.release.md
Compiling
One time setup
Cloning the repo
Disable automatic CRLF handling:
Locally
git config --local core.autocrlf false
Or globally/system wide
git config --system core.autocrlf false
git config --global core.autocrlf false
Clone the repo and its submodules recursively
git clone --recurse-submodules -j8 https://github.com/Detanup01/gbe_fork.git
The switch -j8
is optional, it allows Git to fetch up to 8 submodules
It is adviseable to always checkout submodules every now and then, to make sure they're up to date
git submodule update --init --recursive --remote
For Windows:
-
You need Windows 10 or 8.1 + WDK
-
Using Visual Studio, install
Visual Studio 2022 Community
: https://visualstudio.microsoft.com/vs/community/- Select the Workload
Desktop development with C++
- In the
Individual componenets
scroll to the buttom and select the latest version ofWindows XX SDK (XX.X...)
For exampleWindows 11 SDK (10.0.22621.0)
- Select the Workload
-
Using
MSYS2
this is currently experimental and will not work due to ABI differences: https://www.msys2.org/steps
- To build 64-bit binaries use either the environment
UCRT64
orMINGW64
then install the GCC toolchain
UCRT64
pacman -S mingw-w64-ucrt-x86_64-gcc
MINGW64
pacman -S mingw-w64-i686-gcc
- To build 32-bit binaries use the environment
MINGW32
then install the GCC toolchainpacman -S mingw-w64-i686-gcc
- To build 64-bit binaries use either the environment
-
Python 3.10 or above: https://www.python.org/downloads/windows/
After installation, make sure it workspython --version
-
(Optional) Install a GUI for Git like GitHub Desktop, or Sourcetree
For Linux:
- Ubuntu 20.04 LTS: https://ubuntu.com/download/desktop
- Ubuntu required packages:
(Optional) Additional packagessudo apt update -y sudo apt install -y coreutils # echo, printf, etc... sudo apt install -y build-essential sudo apt install -y gcc-multilib # needed for 32-bit builds sudo apt install -y g++-multilib sudo apt install -y libglx-dev # needed for overlay build (header files such as GL/glx.h) sudo apt install -y libgl-dev # needed for overlay build (header files such as GL/gl.h)
sudo apt install -y clang # clang compiler sudo apt install -y binutils # contains the tool 'readelf' mainly, and other usefull binary stuff
- Python 3.10 or above
sudo apt update -y sudo apt install -y software-properties-common sudo add-apt-repository ppa:deadsnakes/ppa -y sudo apt update -y sudo apt install -y "python3.12" sudo apt install -y "python3.12-dev" sudo apt install -y "python3.12-venv" sudo apt install -y python3-dev # make sure it works python3.12 --version
Building dependencies
These are third party libraries needed to build the emu later, they are linked with the emu during its build process.
You don't need to build these dependencies every time, they rarely get updated.
The only times you'll need to rebuild them is either when their separete build folder was accedentally deleted, or when the dependencies were updated.
On Windows:
Open CMD in the repo folder, then run the following
-
To build using
Visual Studio
set "CMAKE_GENERATOR=Visual Studio 17 2022" third-party\common\win\premake\premake5.exe --file=premake5-deps.lua --64-build --32-build --all-ext --all-build --verbose --os=windows vs2022
-
To build using
MSYS2
this is currently experimental and will not work due to ABI differencessteps
(Optional) In both cases below, you can use
Clang
compiler instead ofGCC
by running these 2 commands in the same terminal instanceexport CC="clang" export CXX="clang++"
- To build 64-bit binaries (
UCRT64
orMINGW64
)
export CMAKE_GENERATOR="MSYS Makefiles" ./third-party/common/win/premake/premake5.exe --file=premake5-deps.lua --64-build --all-ext --all-build --verbose --os=windows gmake2
- To build 32-bit binaries (
MINGW32
)
export CMAKE_GENERATOR="MSYS Makefiles" ./third-party/common/win/premake/premake5.exe --file=premake5-deps.lua --32-build --all-ext --all-build --verbose --os=windows gmake2
- To build 64-bit binaries (
This will:
- Extract all third party dependencies from the folder
third-party
into the folderbuild\deps\win
- Build all dependencies
On Linux:
Open a terminal in the repo folder
(Optional) You can use Clang
compiler instead of GCC
by running these 2 commands in the current terminal instance
export CC="clang"
export CXX="clang++"
Then run the following
export CMAKE_GENERATOR="Unix Makefiles"
./third-party/common/linux/premake/premake5 --file=premake5-deps.lua --64-build --32-build --all-ext --all-build --verbose --os=linux gmake2
This will:
- Extract all third party dependencies from the folder
third-party
into the folderbuild/deps/linux
- Build all dependencies (32-bit and 64-bit)
Building the emu
On Windows:
Open CMD in the repo folder, then run the following
-
For
Visual Studio 2022
third-party\common\win\premake\premake5.exe --file=premake5.lua --genproto --os=windows vs2022
You can then go to the folder
build\project\vs2022\win
and open the produced.sln
file in Visual Studio.
Or, if you prefer to do it from command line, open theDeveloper Command Prompt for VS 2022
inside the above folder, then:msbuild /nologo /v:n /p:Configuration=release,Platform=Win32 gbe.sln msbuild /nologo /v:n /p:Configuration=release,Platform=x64 gbe.sln
-
For
MSYS2
this is currently experimental and will not work due to ABI differencessteps
./third-party/common/win/premake/premake5.exe --file=premake5.lua --genproto --os=windows gmake2 cd ./build/project/gmake2/win
(Optional) You can use
Clang
compiler instead ofGCC
by running these 2 commands in the current terminal instanceexport CC="clang" export CXX="clang++"
- 64-bit build (
UCRT64
orMINGW64
)make config=release_x64 -j 8 all
- 32-bit build (
MINGW32
)make config=release_x32 -j 8 all
To see all possible build targets
make help
- 64-bit build (
This will build a release version of the emu in the folder build\win\<toolchain>\release
An example script build_win_premake.bat
is available, check it out
On Linux:
Open a terminal in the repo folder, then run the following
./third-party/common/linux/premake/premake5 --file=premake5.lua --genproto --os=linux gmake2
cd ./build/project/gmake2/linux
(Optional) You can use Clang
compiler instead of GCC
by running these 2 commands in the current terminal instance
export CC="clang"
export CXX="clang++"
Then run the following
make config=release_x32 -j 8 all
make config=release_x64 -j 8 all
To see all possible build targets
make help
This will build a release version of the emu in the folder build/linux/<toolchain>/release
An example script build_linux_premake.sh
is available, check it out
Building the tool generate_emu_config
Navigate to the folder tools/generate_emu_config/
then
On Windows:
Open CMD then:
- Create python virtual environemnt and install the required packages/dependencies
recreate_venv_win.bat
- Build the tool using
pyinstaller
rebuild_win.bat
This will build the tool inside bin\win
On Linux:
Open bash terminal then:
- Create python virtual environemnt and install the required packages/dependencies
You might need to edit this script to use a different python version.sudo ./recreate_venv_linux.sh
Find this line and change it:python_package="python3.12"
- Build the tool using
pyinstaller
./rebuild_linux.sh
This will build the tool inside bin/linux
Using Github CI as a builder
This is really slow and mainly intended for the CI Workflow scripts, but you can use it as another outlet if you can't build locally.
You have to fork the repo first.
Initial setup
In your fork, open the Settings
tab from the top, then:
- From the left side panel select
Actions
->General
- In the section
Actions permissions
selectAllow all actions and reusable workflows
- Scroll down, and in the section
Workflow permissions
selectRead and write permissions
- (Optional) In the section
Artifact and log retention
, you can specify the amount of days to keep the build artifacts/archives.
It is recommended to set a reasonable number like 3-4 days, otherwise you may consume your packages storage if you use Github as a builder frequently, more details here: https://docs.github.com/en/get-started/learning-about-github/githubs-plans
Manual trigger
- Go to the
Actions
tab in your fork - Select the emu dependencies Workflow (ex:
Emu third-party dependencies (Windows)
) and run it on the main branch (ex:dev
).
Dependencies not created on the main branch won't be recognized by other branches or subsequent runs - Select one of the Workflow scripts from the left side panel, for example
Build all emu variants (Windows)
- On the top-right, select
Run workflow
-> select the desired branch (for exampledev
) -> press the buttonRun workflow
- When it's done, many packages (called build artifacts) will be created for that workflow.
Make sure to select the workflow again to view its history, then select the last run at the very top to view its artifacts
Important note:
When you build the dependencies workflows, they will be cached to decrease the build times of the next triggers and avoid unnecessary/wasteful build process.
This will cause a problem if at any time the third-party dependencies were updated, in that case you need to manually delete the cache, in your fork:
- Go to the
Actions
tab at the top - Select
Caches
from the left side panel - Delete the corresponding cache
(Optional) Packaging
This step is intended for Github CI/Workflow, but you can create a package locally.
On Windows:
Open CMD in the repos's directory, then run this script
package_win.bat <build_folder>
build_folder
is any folder inside build\win
, for example: vs2022\release
The above example will create a .7z
archive inside build\package\win\
On Linux:
Open bash terminal in the repos's directory, then run this script
package_linux.sh <build_folder>
build_folder
is any folder inside build/linux
, for example: gmake2/release
The above example will create a compressed .tar
archive inside build/package/linux/