improved build_win_premake.bat and package_win.bat

This commit is contained in:
Sak32009 2024-08-18 11:08:23 +02:00
parent 34f664621c
commit 26a07e06e7
6 changed files with 239 additions and 214 deletions

View File

@ -2,7 +2,7 @@ name: Prepare release
on:
push:
tags:
tags:
- release-*
workflow_dispatch:
# allows manual trigger
@ -58,12 +58,12 @@ jobs:
dir /s /b /a:-d build\win
### remove linker files
- name: Remove linker files
shell: cmd
working-directory: ${{ github.workspace }}
run: |
del /f /s /q build\win\*.exp,build\win\*.lib
exit /b 0
### - name: Remove linker files
### shell: cmd
### working-directory: ${{ github.workspace }}
### run: |
### del /f /s /q build\win\*.exp,build\win\*.lib
### exit /b 0
### package (release mode)
- name: Package build (release)

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@ -1,120 +1,117 @@
@echo off
setlocal
:: use 70%
set /a build_threads=2
if defined NUMBER_OF_PROCESSORS (
set /a build_threads=NUMBER_OF_PROCESSORS*70/100
)
if %build_threads% lss 1 (
set /a build_threads=1
)
set /a BUILD_DEPS=0
:args_loop
if "%~1"=="" (
goto :args_loop_end
) else if "%~1"=="--deps" (
set /a BUILD_DEPS=1
) else if "%~1"=="--help" (
call :help_page
goto :end_script
) else (
1>&2 echo "invalid arg %~1"
goto :end_script_with_err
)
shift /1
goto :args_loop
:args_loop_end
set "premake_exe=third-party\common\win\premake\premake5.exe"
if not exist "%premake_exe%" (
1>&2 echo "preamke wasn't found"
goto :end_script_with_err
)
:: build deps
if %BUILD_DEPS%==0 (
goto :build_deps_end
)
set "CMAKE_GENERATOR=Visual Studio 17 2022"
call "%premake_exe%" --file="premake5-deps.lua" --all-ext --all-build --64-build --32-build --verbose --clean --os=windows vs2022
if %errorlevel% neq 0 (
goto :end_script_with_err
)
:build_deps_end
:: VS WHERE to get MSBUILD
set "vswhere_exe=third-party\common\win\vswhere\vswhere.exe"
if not exist "%vswhere_exe%" (
1>&2 echo "vswhere wasn't found"
goto :end_script_with_err
)
:: .sln file
set "sln_file=build\project\vs2022\win\gbe.sln"
:: get msbuild path
set "my_vs_path="
for /f "tokens=* delims=" %%A in ('"%vswhere_exe%" -prerelease -latest -nocolor -nologo -property installationPath 2^>nul') do (
set "my_vs_path=%%~A\MSBuild\Current\Bin\MSBuild.exe"
)
if not exist "%my_vs_path%" (
1>&2 echo "MSBuild wasn't found"
goto :end_script_with_err
)
call "%premake_exe%" --file="premake5.lua" --dosstub --winrsrc --winsign --genproto --os=windows vs2022
if %errorlevel% neq 0 (
goto :end_script_with_err
)
if not exist "%sln_file%" (
1>&2 echo "project solution file wasn't found"
goto :end_script_with_err
)
:: -v:n make it so we can actually see what commands it runs
echo: & echo building debug x64
call "%my_vs_path%" /nologo "%sln_file%" /p:Configuration=debug /p:Platform=x64 -v:n -m:%build_threads%
if %errorlevel% neq 0 (
goto :end_script_with_err
)
echo: & echo building debug x32
call "%my_vs_path%" /nologo "%sln_file%" /p:Configuration=debug /p:Platform=Win32 -v:n -m:%build_threads%
if %errorlevel% neq 0 (
goto :end_script_with_err
)
echo: & echo building release x64
call "%my_vs_path%" /nologo "%sln_file%" /p:Configuration=release /p:Platform=x64 -v:n -m:%build_threads%
if %errorlevel% neq 0 (
goto :end_script_with_err
)
echo: & echo building release x32
call "%my_vs_path%" /nologo "%sln_file%" /p:Configuration=release /p:Platform=Win32 -v:n -m:%build_threads%
if %errorlevel% neq 0 (
goto :end_script_with_err
)
:: if all ok
:end_script
endlocal
exit /b 0
:: exit with error
:end_script_with_err
endlocal
exit /b 1
:help_page
echo:
echo "%~nx0" [switches]
echo switches:
echo --deps: rebuild third-party dependencies
echo --help: show this page
exit /b 0
@echo off
setlocal EnableDelayedExpansion
cd /d "%~dp0"
set /a "MAX_THREADS=2"
if defined NUMBER_OF_PROCESSORS (
:: use 70%
set /a "MAX_THREADS=%NUMBER_OF_PROCESSORS% * 70 / 100"
if %MAX_THREADS% lss 1 (
set /a "MAX_THREADS=1"
)
)
set /a "BUILD_DEPS=0"
:args_loop
if "%~1" equ "" (
goto :args_loop_end
) else if "%~1" equ "--deps" (
set /a "BUILD_DEPS=1"
) else if "%~1" equ "--help" (
goto :help_page
) else (
1>&2 echo: invalid arg %~1
goto :end_script_with_err
)
shift /1
goto :args_loop
:args_loop_end
:: check premake
set "PREMAKE_EXE=third-party\common\win\premake\premake5.exe"
if not exist "%PREMAKE_EXE%" (
1>&2 echo: premake wasn't found
goto :end_script_with_err
)
:: build deps
if %BUILD_DEPS% equ 1 (
set "CMAKE_GENERATOR=Visual Studio 17 2022"
call "%PREMAKE_EXE%" --file="premake5-deps.lua" --64-build --32-build --all-ext --all-build --j=2 --verbose --clean --os=windows vs2022
if %errorlevel% neq 0 (
goto :end_script_with_err
)
goto :end_script
)
:: check vswhere
set "VSWHERE_EXE=third-party\common\win\vswhere\vswhere.exe"
if not exist "%VSWHERE_EXE%" (
1>&2 echo: vswhere wasn't found
goto :end_script_with_err
)
:: check msbuild
set "MSBUILD_EXE="
for /f "tokens=* delims=" %%A in ('"%VSWHERE_EXE%" -prerelease -latest -nocolor -nologo -property installationPath 2^>nul') do (
set "MSBUILD_EXE=%%~A\MSBuild\Current\Bin\MSBuild.exe"
)
if not exist "%MSBUILD_EXE%" (
1>&2 echo: MSBuild wasn't found
goto :end_script_with_err
)
:: create .sln
call "%PREMAKE_EXE%" --file="premake5.lua" --genproto --dosstub --winrsrc --winsign --os=windows vs2022
if %errorlevel% neq 0 (
goto :end_script_with_err
)
:: check .sln
set "SLN_FILE=build\project\vs2022\win\gbe.sln"
if not exist "%SLN_FILE%" (
1>&2 echo: .sln file wasn't found
goto :end_script_with_err
)
:: build .sln
set "BUILD_TYPES=release debug"
set "BUILD_PLATFORMS=x64 Win32"
set "BUILD_TARGETS=api_regular api_experimental steamclient_experimental_stub steamclient_experimental steamclient_experimental_loader steamclient_experimental_extra lib_game_overlay_renderer tool_lobby_connect tool_generate_interfaces"
for %%A in (%BUILD_TYPES%) do (
set "BUILD_TYPE=%%A"
for %%B in (%BUILD_PLATFORMS%) do (
set "BUILD_PLATFORM=%%B"
for %%C in (%BUILD_TARGETS%) do (
set "BUILD_TARGET=%%C"
echo. & echo: building !BUILD_TARGET! !BUILD_TYPE! !BUILD_PLATFORM!
call "%MSBUILD_EXE%" /nologo -m:%MAX_THREADS% -v:n /p:Configuration=!BUILD_TYPE!,Platform=!BUILD_PLATFORM! /target:!BUILD_TARGET! "%SLN_FILE%"
if %errorlevel% neq 0 (
goto :end_script_with_err
)
)
)
)
goto :end_script
:: exit without error
:end_script
endlocal
exit /b 0
:: exit with error
:end_script_with_err
endlocal
exit /b 1
:: show help page
:help_page
echo: "%~nx0" [switches]
echo: switches:
echo: --deps: rebuild third-party dependencies
echo: --help: show this page
goto :end_script

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@ -0,0 +1,3 @@
@echo off
call "build_win_premake.bat" --deps

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@ -1,87 +1,106 @@
@echo off
setlocal
pushd "%~dp0"
set /a last_code=0
set "build_base_dir=build\win"
set "out_dir=build\package\win"
set /a MEM_PERCENT=90
set /a DICT_SIZE_MB=384
set "packager=third-party\deps\win\7za\7za.exe"
:: use 70%
set /a THREAD_COUNT=2
if defined NUMBER_OF_PROCESSORS (
set /a THREAD_COUNT=NUMBER_OF_PROCESSORS*70/100
)
if %THREAD_COUNT% lss 2 (
set /a THREAD_COUNT=2
)
if not exist "%packager%" (
1>&2 echo [X] packager app wasn't found
set /a last_code=1
goto :script_end
)
if "%~1"=="" (
1>&2 echo [X] missing build folder
set /a last_code=1
goto :script_end
)
set "target_src_dir=%build_base_dir%\%~1"
if not exist "%target_src_dir%" (
1>&2 echo [X] build folder wasn't found
set /a last_code=1
goto :script_end
)
::::::::::::::::::::::::::::::::::::::::::
echo // copying readmes + example files
xcopy /y /s /e /r "post_build\steam_settings.EXAMPLE\" "%target_src_dir%\steam_settings.EXAMPLE\"
copy /y "post_build\README.release.md" "%target_src_dir%\"
copy /y "CHANGELOG.md" "%target_src_dir%\"
copy /y "CREDITS.md" "%target_src_dir%\"
if "%~2"=="1" (
copy /y "post_build\README.debug.md" "%target_src_dir%\"
)
if exist "%target_src_dir%\experimental\" (
copy /y "post_build\README.experimental.md" "%target_src_dir%\experimental\"
)
if exist "%target_src_dir%\steamclient_experimental\" (
xcopy /y /s /e /r "post_build\win\ColdClientLoader.EXAMPLE\" "%target_src_dir%\steamclient_experimental\dll_injection.EXAMPLE\"
copy /y "post_build\README.experimental_steamclient.md" "%target_src_dir%\steamclient_experimental\"
copy /y "tools\steamclient_loader\win\ColdClientLoader.ini" "%target_src_dir%\steamclient_experimental\"
)
if exist "%target_src_dir%\tools\generate_interfaces\" (
copy /y "post_build\README.generate_interfaces.md" "%target_src_dir%\tools\generate_interfaces\"
)
if exist "%target_src_dir%\tools\lobby_connect\" (
copy /y "post_build\README.lobby_connect.md" "%target_src_dir%\tools\lobby_connect\"
)
::::::::::::::::::::::::::::::::::::::::::
set "archive_dir=%out_dir%\%~1"
if exist "%archive_dir%\" (
rmdir /s /q "%archive_dir%"
)
set "archive_file="
for %%A in ("%archive_dir%") do (
set "archive_file=%%~dpAemu-win-%%~nxA.7z"
)
for %%A in ("%archive_dir%") do (
mkdir "%%~dpA"
)
"%packager%" a "%archive_file%" ".\%target_src_dir%" -t7z -slp -ssw -mx -myx -mmemuse=p%MEM_PERCENT% -ms=on -mqs=off -mf=on -mhc+ -mhe- -m0=LZMA2:d=%DICT_SIZE_MB%m -mmt=%THREAD_COUNT% -mmtf+ -mtm- -mtc- -mta- -mtr+
:script_end
popd
endlocal & (
exit /b %last_code%
)
@echo off
setlocal EnableDelayedExpansion
cd /d "%~dp0"
set /a "MAX_THREADS=2"
if defined NUMBER_OF_PROCESSORS (
:: use 70%
set /a "MAX_THREADS=%NUMBER_OF_PROCESSORS% * 70 / 100"
if %MAX_THREADS% lss 1 (
set /a "MAX_THREADS=1"
)
)
set "BUILD_DIR=build\win"
set "OUT_DIR=build\package\win"
if "%~1" equ "" (
1>&2 echo: missing build target folder arg
goto :end_script_with_err
)
set "TARGET_DIR=%BUILD_DIR%\%~1"
if not exist "%TARGET_DIR%\" (
1>&2 echo: build target folder wasn't found
goto :end_script_with_err
)
set /a "BUILD_DEBUG=0"
if "%~2" equ "1" (
set /a "BUILD_DEBUG=1"
)
set /a "PKG_EXE_MEM_PERCENT=90"
set /a "PKG_EXE_DICT_SIZE_MB=384"
set "PKG_EXE=third-party\deps\win\7za\7za.exe"
if not exist "%PKG_EXE%" (
1>&2 echo: packager wasn't found
goto :end_script_with_err
)
::::::::::::::::::::::::::::::::::::::::::
echo: // copying readmes + example files
xcopy /y /s /e /r "post_build\steam_settings.EXAMPLE\" "%TARGET_DIR%\steam_settings.EXAMPLE\"
copy /y "post_build\README.release.md" "%TARGET_DIR%\"
copy /y "CHANGELOG.md" "%TARGET_DIR%\"
copy /y "CREDITS.md" "%TARGET_DIR%\"
if %BUILD_DEBUG% equ 1 (
copy /y "post_build\README.debug.md" "%TARGET_DIR%\"
)
if exist "%TARGET_DIR%\experimental\" (
copy /y "post_build\README.experimental.md" "%TARGET_DIR%\experimental\"
)
if exist "%TARGET_DIR%\steamclient_experimental\" (
xcopy /y /s /e /r "post_build\win\ColdClientLoader.EXAMPLE\" "%TARGET_DIR%\steamclient_experimental\dll_injection.EXAMPLE\"
copy /y "post_build\README.experimental_steamclient.md" "%TARGET_DIR%\steamclient_experimental\"
copy /y "tools\steamclient_loader\win\ColdClientLoader.ini" "%TARGET_DIR%\steamclient_experimental\"
)
if exist "%TARGET_DIR%\tools\generate_interfaces\" (
copy /y "post_build\README.generate_interfaces.md" "%TARGET_DIR%\tools\generate_interfaces\"
)
if exist "%TARGET_DIR%\tools\lobby_connect\" (
copy /y "post_build\README.lobby_connect.md" "%TARGET_DIR%\tools\lobby_connect\"
)
::::::::::::::::::::::::::::::::::::::::::
set "ACHIVE_DIR=%OUT_DIR%\%~1"
if exist "%ACHIVE_DIR%\" (
rmdir /s /q "%ACHIVE_DIR%"
)
for %%A in ("%ACHIVE_DIR%") do (
md "%%~dpA"
)
set "ACHIVE_FILE="
for %%A in ("%ACHIVE_DIR%") do (
set "ACHIVE_FILE=%%~dpAemu-win-%%~nxA.7z"
)
if exist "%ACHIVE_FILE%" (
del /f /s /q "%ACHIVE_FILE%"
)
call "%PKG_EXE%" a "%ACHIVE_FILE%" ".\%TARGET_DIR%" -t7z -xr^^!*.lib -xr^^!*.exp -slp -ssw -mx -myx -mmemuse=p%PKG_EXE_MEM_PERCENT% -ms=on -mqs=off -mf=on -mhc+ -mhe- -m0=LZMA2:d=%PKG_EXE_DICT_SIZE_MB%m -mmt=%MAX_THREADS% -mmtf+ -mtm- -mtc- -mta- -mtr+
if %errorlevel% neq 0 (
goto :end_script_with_err
)
goto :end_script
:: exit without error
:end_script
endlocal
exit /b 0
:: exit with error
:end_script_with_err
endlocal
exit /b 1

3
package_win_debug.bat Normal file
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@ -0,0 +1,3 @@
@echo off
call "package_win.bat" vs2022/debug 1

3
package_win_release.bat Normal file
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@ -0,0 +1,3 @@
@echo off
call "package_win.bat" vs2022/release