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Merge pull request #7 from otavepto/patch-game-stats-csv
Allow saving stats from `ISteamGameStats` to .csv files
This commit is contained in:
commit
a8bebdde0a
@ -300,6 +300,9 @@ public:
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// synchronize user stats/achievements with game servers as soon as possible instead of caching them.
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bool immediate_gameserver_stats = false;
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// steam_game_stats
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std::string steam_game_stats_reports_dir{};
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//overlay
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bool disable_overlay = true;
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int overlay_hook_delay_sec = 0; // "Saints Row (2022)" needs a lot of time to initialize, otherwise detection will fail
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@ -64,11 +64,14 @@ private:
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struct Session_t
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{
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bool ended = false;
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bool saved_to_disk = false;
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uint64 account_id{};
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EGameStatsAccountType nAccountType{};
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RTime32 rtTimeStarted{};
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RTime32 rtTimeEnded{};
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int nReasonCode{};
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bool ended = false;
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std::map<std::string, Attribute_t> attributes{};
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std::vector<std::pair<std::string, Table_t>> tables{};
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@ -90,6 +93,8 @@ private:
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Attribute_t *get_or_create_row_att(uint64 ulRowID, const char *att_name, Table_t &table, AttributeType_t type_if_create);
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Session_t* get_last_active_session();
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std::string sanitize_csv_value(std::string_view value);
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void save_session_to_disk(Steam_GameStats::Session_t &session, uint64 session_id);
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void steam_run_callback();
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// user connect/disconnect
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@ -1345,6 +1345,20 @@ static void parse_overlay_general_config(class Settings *settings_client, class
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}
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// main::misc::steam_game_stats_reports_dir
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static void parse_steam_game_stats_reports_dir(class Settings *settings_client, class Settings *settings_server)
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{
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std::string line(common_helpers::string_strip(ini.GetValue("main::misc", "steam_game_stats_reports_dir", "")));
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if (line.size()) {
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auto folder = common_helpers::to_absolute(line, get_full_program_path());
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if (folder.size()) {
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PRINT_DEBUG("ISteamGameStats reports will be saved to '%s'", folder.c_str());
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settings_client->steam_game_stats_reports_dir = folder;
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settings_server->steam_game_stats_reports_dir = folder;
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}
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}
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}
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// mainly enable/disable features
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static void parse_simple_features(class Settings *settings_client, class Settings *settings_server)
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{
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@ -1705,6 +1719,7 @@ uint32 create_localstorage_settings(Settings **settings_client_out, Settings **s
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parse_overlay_general_config(settings_client, settings_server);
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load_overlay_appearance(settings_client, settings_server, local_storage);
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parse_steam_game_stats_reports_dir(settings_client, settings_server);
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*settings_client_out = settings_client;
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*settings_server_out = settings_server;
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@ -22,6 +22,7 @@
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*/
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#include "dll/steam_gamestats.h"
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#include <unordered_map>
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Steam_GameStats::Attribute_t::Attribute_t(AttributeType_t type)
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@ -194,6 +195,7 @@ SteamAPICall_t Steam_GameStats::GetNewSession( int8 nAccountType, uint64 ulAccou
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auto session_id = create_session_id();
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Session_t new_session{};
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new_session.account_id = ulAccountID;
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new_session.nAccountType = (EGameStatsAccountType)nAccountType;
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new_session.rtTimeStarted = rtTimeStarted;
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sessions.insert_or_assign(session_id, new_session);
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@ -484,6 +486,113 @@ EResult Steam_GameStats::AddRowAttributeInt64( uint64 ulRowID, const char *pstrN
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// --- steam callbacks
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std::string Steam_GameStats::sanitize_csv_value(std::string_view value)
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{
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// ref: https://en.wikipedia.org/wiki/Comma-separated_values
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// double quotes must be represented by a pair of double quotes
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auto val_str = common_helpers::str_replace_all(value, "\"", "\"\"");
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// multiline values aren't supported by all parsers
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val_str = common_helpers::str_replace_all(val_str, "\r\n", "\n");
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val_str = common_helpers::str_replace_all(val_str, "\n", " ");
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return val_str;
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}
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void Steam_GameStats::save_session_to_disk(Steam_GameStats::Session_t &session, uint64 session_id)
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{
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auto folder = std::to_string(session.account_id) + "_" + std::to_string(session.rtTimeStarted) + "_" + std::to_string(session_id);
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auto folder_p = std::filesystem::u8path(settings->steam_game_stats_reports_dir) / std::filesystem::u8path(folder);
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auto folder_u8_str = folder_p.u8string();
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// save session attributes
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if (session.attributes.size()) {
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std::stringstream ss{};
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ss << "Session attribute,Value\n";
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for (const auto& [name, val] : session.attributes) {
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std::string val_str{};
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switch (val.type) {
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case AttributeType_t::Int: val_str = std::to_string(val.n_data); break;
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case AttributeType_t::Str: val_str = val.s_data; break;
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case AttributeType_t::Float: val_str = std::to_string(val.f_data); break;
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case AttributeType_t::Int64: val_str = std::to_string(val.ll_data); break;
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}
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val_str = sanitize_csv_value(val_str);
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auto name_str = sanitize_csv_value(name);
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ss << "\"" << name_str << "\",\"" << val_str << "\"\n";
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}
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auto ss_str = ss.str();
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Local_Storage::store_file_data(folder_u8_str, "session_attributes.csv", ss_str.c_str(), (unsigned int)ss_str.size());
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}
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// save each table
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for (const auto& [table_name, table_data] : session.tables) {
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bool rows_has_attributes = std::any_of(table_data.rows.begin(), table_data.rows.end(), [](const Steam_GameStats::Row_t &item) {
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return item.attributes.size() > 0;
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});
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if (!rows_has_attributes) continue;
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// convert the data representation to be column oriented
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// key=column header/title
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// value = list of column values
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std::unordered_map<std::string, std::vector<const Attribute_t*>> columns{};
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for (size_t row_idx = 0; row_idx < table_data.rows.size(); ++row_idx) {
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const auto &row = table_data.rows[row_idx];
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for (const auto& [att_name, att_val] : row.attributes) {
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auto [column_it, new_column] = columns.emplace(att_name, std::vector<const Attribute_t*>{});
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auto &column_values = column_it->second;
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// when adding new column make sure we have correct rows count
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if (new_column) {
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column_values.assign(table_data.rows.size(), nullptr);
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}
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// add the row value in its correct place
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column_values[row_idx] = &att_val;
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}
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}
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std::stringstream ss_table{};
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// write header
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bool first_header_atom = true;
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for (const auto& [col_name, _] : columns) {
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auto csv_col_name = sanitize_csv_value(col_name);
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if (first_header_atom) {
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first_header_atom = false;
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ss_table << "\"" << csv_col_name << "\"";
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} else {
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ss_table << ",\"" << csv_col_name << "\"";
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}
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}
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ss_table << "\n";
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// write values
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for (size_t row_idx = 0; row_idx < table_data.rows.size(); ++row_idx) {
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bool first_col_cell = true;
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for (const auto& [_, col_values] : columns) {
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auto &cell_val = col_values[row_idx];
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std::string val_str{};
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switch (cell_val->type) {
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case AttributeType_t::Int: val_str = std::to_string(cell_val->n_data); break;
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case AttributeType_t::Str: val_str = cell_val->s_data; break;
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case AttributeType_t::Float: val_str = std::to_string(cell_val->f_data); break;
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case AttributeType_t::Int64: val_str = std::to_string(cell_val->ll_data); break;
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}
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val_str = sanitize_csv_value(val_str);
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if (first_col_cell) {
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first_col_cell = false;
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ss_table << "\"" << val_str << "\"";
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} else {
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ss_table << ",\"" << val_str << "\"";
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}
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}
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}
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ss_table << "\n";
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auto ss_str = ss_table.str();
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Local_Storage::store_file_data(folder_u8_str, table_name.c_str(), ss_str.c_str(), (unsigned int)ss_str.size());
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}
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}
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void Steam_GameStats::steam_run_callback()
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{
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// remove ended sessions that are inactive
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@ -496,6 +605,13 @@ void Steam_GameStats::steam_run_callback()
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auto &session = session_it->second;
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if (session.ended) {
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if (!session.saved_to_disk) {
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session.saved_to_disk = true;
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if (settings->steam_game_stats_reports_dir.size()) {
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save_session_to_disk(session, session_it->first);
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}
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}
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if ( (now_epoch_sec.count() - (long long)session.rtTimeEnded) >= MAX_DEAD_SESSION_SECONDS ) {
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should_remove = true;
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PRINT_DEBUG("removing outdated session id=%llu", session_it->first);
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@ -362,7 +362,7 @@ int Steam_Matchmaking::AddFavoriteGame( AppId_t nAppID, uint32 nIP, uint16 nConn
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directory_path = file_path.substr(0, file_directory);
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file_name = file_path.substr(file_directory);
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}
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Local_Storage::store_file_data(directory_path, file_name, (char *)list.data(), list.size());
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Local_Storage::store_file_data(directory_path, file_name, (char *)list.data(), (unsigned int)list.size());
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++list_lines;
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return static_cast<int>(list_lines);
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@ -379,7 +379,7 @@ int Steam_Matchmaking::AddFavoriteGame( AppId_t nAppID, uint32 nIP, uint16 nConn
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directory_path = file_path.substr(0, file_directory);
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file_name = file_path.substr(file_directory);
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}
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Local_Storage::store_file_data(directory_path, file_name, (char *)newip_string.data(), newip_string.size());
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Local_Storage::store_file_data(directory_path, file_name, (char *)newip_string.data(), (unsigned int)newip_string.size());
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return 1;
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}
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@ -429,7 +429,7 @@ bool Steam_Matchmaking::RemoveFavoriteGame( AppId_t nAppID, uint32 nIP, uint16 n
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directory_path = file_path.substr(0, file_directory);
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file_name = file_path.substr(file_directory);
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}
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Local_Storage::store_file_data(directory_path, file_name, (char *)list.data(), list.size());
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Local_Storage::store_file_data(directory_path, file_name, (char *)list.data(), (unsigned int)list.size());
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return true;
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}
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@ -477,3 +477,31 @@ std::string common_helpers::to_str(std::wstring_view wstr)
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return {};
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}
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std::string common_helpers::str_replace_all(std::string_view source, std::string_view substr, std::string_view replace)
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{
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if (source.empty() || substr.empty()) return std::string(source);
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std::string out{};
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out.reserve(source.size() / 4); // out could be bigger or smaller than source, start small
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size_t start_offset = 0;
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auto f_idx = source.find(substr);
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while (std::string::npos != f_idx) {
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// copy the chars before the match
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auto chars_count_until_match = f_idx - start_offset;
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out.append(source, start_offset, chars_count_until_match);
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// copy the replace str
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out.append(replace);
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// adjust the start offset to point at the char after this match
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start_offset = f_idx + substr.size();
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// search for next match
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f_idx = source.find(substr, start_offset);
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}
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// copy last remaining part
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out.append(source, start_offset, std::string::npos);
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return out;
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}
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@ -110,4 +110,6 @@ std::string get_utc_time();
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std::wstring to_wstr(std::string_view str);
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std::string to_str(std::wstring_view wstr);
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std::string str_replace_all(std::string_view source, std::string_view substr, std::string_view replace);
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}
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@ -124,3 +124,9 @@ disable_steamoverlaygameid_env_var=0
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# https://developer.valvesoftware.com/wiki/Dedicated_Servers_List
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# default=0
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enable_steam_preowned_ids=0
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# some Source-based games use the interface `ISteamGameStats` to report some stats
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# you can make the emu save this data to a folder
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# empty value = don't save anything (default)
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# the emu will create the folders if they are missing but the path specified must be writable
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# default=
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steam_game_stats_reports_dir=./path/relative/to/dll/
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