2021-05-17 09:04:18 +08:00
|
|
|
// dear imgui: Renderer Backend for DirectX11
|
|
|
|
// This needs to be used along with a Platform Backend (e.g. Win32)
|
2019-07-26 05:25:46 +08:00
|
|
|
|
|
|
|
// Implemented features:
|
2021-01-18 11:58:42 +08:00
|
|
|
// [X] Renderer: User texture binding. Use 'ID3D11ShaderResourceView*' as ImTextureID. Read the FAQ about ImTextureID!
|
|
|
|
// [X] Renderer: Support for large meshes (64k+ vertices) with 16-bit indices.
|
2019-07-26 05:25:46 +08:00
|
|
|
|
2021-05-17 09:04:18 +08:00
|
|
|
// You can copy and use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
|
|
|
|
// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
|
|
|
|
// Read online: https://github.com/ocornut/imgui/tree/master/docs
|
2019-07-26 05:25:46 +08:00
|
|
|
|
|
|
|
#pragma once
|
2021-05-17 09:04:18 +08:00
|
|
|
#include "imgui.h" // IMGUI_IMPL_API
|
2019-07-26 05:25:46 +08:00
|
|
|
|
|
|
|
struct ID3D11Device;
|
|
|
|
struct ID3D11DeviceContext;
|
|
|
|
|
|
|
|
IMGUI_IMPL_API bool ImGui_ImplDX11_Init(ID3D11Device* device, ID3D11DeviceContext* device_context);
|
|
|
|
IMGUI_IMPL_API void ImGui_ImplDX11_Shutdown();
|
2021-01-24 05:46:44 +08:00
|
|
|
IMGUI_IMPL_API bool ImGui_ImplDX11_NewFrame();
|
2019-07-26 05:25:46 +08:00
|
|
|
IMGUI_IMPL_API void ImGui_ImplDX11_RenderDrawData(ImDrawData* draw_data);
|
|
|
|
|
2021-01-18 11:58:42 +08:00
|
|
|
// Use if you want to reset your rendering device without losing Dear ImGui state.
|
2019-07-26 05:25:46 +08:00
|
|
|
IMGUI_IMPL_API void ImGui_ImplDX11_InvalidateDeviceObjects();
|
|
|
|
IMGUI_IMPL_API bool ImGui_ImplDX11_CreateDeviceObjects();
|