gbe_fork/overlay_experimental/overlay/steam_overlay_translations.h

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const int TRANSLATION_NUMBER_OF_LANGUAGES = 30;
const int TRANSLATION_BUFFER_SIZE = 256;
// C:\Program Files (x86)\Steam\tenfoot\resource\localization\tenfoot_*.txt
// Friends_Indicator_Chat
const char translationChat[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = {
// 0 - English
"Chat",
// 1 - Arabic
"Chat",
// 2 - Bulgarian
"Чат",
// 3 - Simplified Chinese
"聊天",
// 4 - Traditional Chinese
"聊天",
// 5 - Czech
"Konverzace",
// 6 - Danish
"Chat",
// 7 - Dutch
"Chatten",
// 8 - Finnish
"Chat",
// 9 - French
"Chat",
// 10 - German
"Chat",
// 11 - Greek
"Συνομιλία",
// 12 - Hungarian
"Csevegés",
// 13 - Italian
"Chat",
// 14 - Japanese
"チャット",
// 15 - Korean
"채팅",
// 16 - Norwegian
"Prat",
// 17 - Polish
"Czat",
// 18 - Portuguese
"Chat",
// 19 - Brazilian Portuguese
"Conversar",
// 20 - Romanian
"Discuție",
// 21 - Russian
"Чат",
// 22 - Spanish
"Chat",
// 23 - Latin American
"Chat",
// 24 - Swedish
"Chatt",
// 25 - Thai
"แช็ต",
// 26 - Turkish
"Sohbet",
// 27 - Ukrainian
"Чат",
// 28 - Vietnamese
"Trò chuyện",
// 29 - Croatian
"Razgovor"
};
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const char translationCopyId[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = {
// 0 - English
"Copy ID",
// 1 - Arabic
"Copy ID",
// 2 - Bulgarian
"Copy ID",
// 3 - Simplified Chinese
"Copy ID",
// 4 - Traditional Chinese
"Copy ID",
// 5 - Czech
"Kopírovat ID",
2024-01-23 01:44:32 +02:00
// 6 - Danish
"Copy ID",
// 7 - Dutch
"Copy ID",
// 8 - Finnish
"Copy ID",
// 9 - French
"Copy ID",
// 10 - German
"Copy ID",
// 11 - Greek
"Copy ID",
// 12 - Hungarian
"Copy ID",
// 13 - Italian
"Copy ID",
// 14 - Japanese
"Copy ID",
// 15 - Korean
"Copy ID",
// 16 - Norwegian
"Copy ID",
// 17 - Polish
"Copy ID",
// 18 - Portuguese
"Copy ID",
// 19 - Brazilian Portuguese
"Copiar ID",
2024-01-23 01:44:32 +02:00
// 20 - Romanian
"Copy ID",
// 21 - Russian
"Copy ID",
// 22 - Spanish
"Copy ID",
// 23 - Latin American
"Copy ID",
// 24 - Swedish
"Copy ID",
// 25 - Thai
"Copy ID",
// 26 - Turkish
"Copy ID",
// 27 - Ukrainian
"Copy ID",
// 28 - Vietnamese
"Copy ID",
// 29 - Croatian
"Copy ID",
};
// C:\Program Files (x86)\Steam\tenfoot\resource\localization\tenfoot_*.txt
// Friends_ProfileDetails_Action_InviteToGame
const char translationInvite[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = {
// 0 - English
"Invite to Game",
// 1 - Arabic
"Invite to Game",
// 2 - Bulgarian
"Покана към игра",
// 3 - Simplified Chinese
"邀请加入游戏",
// 4 - Traditional Chinese
"邀請至遊戲",
// 5 - Czech
"Pozvat do hry",
// 6 - Danish
"Inviter til spil",
// 7 - Dutch
"Uitnodigen om mee te spelen",
// 8 - Finnish
"Kutsu peliin",
// 9 - French
"Inviter à jouer",
// 10 - German
"Zu Spiel einladen",
// 11 - Greek
"Πρόσκληση σε παιχνίδι",
// 12 - Hungarian
"Meghívás játékra",
// 13 - Italian
"Invita a giocare",
// 14 - Japanese
"ゲームに招待",
// 15 - Korean
"게임 초대",
// 16 - Norwegian
"Inviter til spill",
// 17 - Polish
"Zaproś do gry",
// 18 - Portuguese
"Convidar para jogar",
// 19 - Brazilian Portuguese
"Convidar para partida",
// 20 - Romanian
"Invită la joc",
// 21 - Russian
"Пригласить в игру",
// 22 - Spanish
"Invitar a la partida",
// 23 - Latin American
"Invitar a la partida",
// 24 - Swedish
"Bjud in till spel",
// 25 - Thai
"เชิญเข้าร่วมเกม",
// 26 - Turkish
"Oyuna Davet Et",
// 27 - Ukrainian
"Запросити у гру",
// 28 - Vietnamese
"Mời vào trò chơi",
// 29 - Croatian
"Pozovi u igru"
};
const char translationInviteAll[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = {
// 0 - English
"Invite all",
// 1 - Arabic
"Invite all",
// 2 - Bulgarian
"Invite all",
// 3 - Simplified Chinese
"Invite all",
// 4 - Traditional Chinese
"Invite all",
// 5 - Czech
"Pozvat všechny",
// 6 - Danish
"Invite all",
// 7 - Dutch
"Invite all",
// 8 - Finnish
"Invite all",
// 9 - French
"Invite all",
// 10 - German
"Invite all",
// 11 - Greek
"Invite all",
// 12 - Hungarian
"Invite all",
// 13 - Italian
"Invite all",
// 14 - Japanese
"Invite all",
// 15 - Korean
"Invite all",
// 16 - Norwegian
"Invite all",
// 17 - Polish
"Invite all",
// 18 - Portuguese
"Invite all",
// 19 - Brazilian Portuguese
"Convidar todos os jogadores",
// 20 - Romanian
"Invite all",
// 21 - Russian
"Invite all",
// 22 - Spanish
"Invite all",
// 23 - Latin American
"Invite all",
// 24 - Swedish
"Invite all",
// 25 - Thai
"Invite all",
// 26 - Turkish
"Invite all",
// 27 - Ukrainian
"Invite all",
// 28 - Vietnamese
"Invite all",
// 29 - Croatian
"Invite all",
};
// C:\Program Files (x86)\Steam\tenfoot\resource\localization\tenfoot_*.txt
// friends_chat_accept_game_invite
const char translationJoin[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = {
// 0 - English
"Accept Game Invite",
// 1 - Arabic
"Accept Game Invite",
// 2 - Bulgarian
"Приемане на игрална покана",
// 3 - Simplified Chinese
"接受游戏邀请",
// 4 - Traditional Chinese
"接受遊戲邀請",
// 5 - Czech
"Přijmout pozvánku do hry",
// 6 - Danish
"Accepter spilinvitation",
// 7 - Dutch
"Speluitnodiging accepteren",
// 8 - Finnish
"Hyväksy pelikutsu",
// 9 - French
"Accepter l'invitation au jeu",
// 10 - German
"Spieleinladung annehmen",
// 11 - Greek
"Αποδοχή πρόσκλησης παιχνιδιού",
// 12 - Hungarian
"Játék-meghívás elfogadása",
// 13 - Italian
"Accetta invito a giocare",
// 14 - Japanese
"ゲーム招待の承認",
// 15 - Korean
"게임 초대 수락",
// 16 - Norwegian
"Godta spill-invitasjon",
// 17 - Polish
"Przyjmij zaproszenie do gry",
// 18 - Portuguese
"Aceitar convite",
// 19 - Brazilian Portuguese
"Aceitar convite para partida",
// 20 - Romanian
"Acceptă invitația la joc",
// 21 - Russian
"Принять приглашение в игру",
// 22 - Spanish
"Aceptar invitación a partida",
// 23 - Latin American
"Aceptar invitación a partida",
// 24 - Swedish
"Acceptera spelinbjudan",
// 25 - Thai
"ยอมรับคำเชิญร่วมเกม",
// 26 - Turkish
"Oyun Davetini Kabul Et",
// 27 - Ukrainian
"Прийняти запрошення до гри",
// 28 - Vietnamese
"Nhập lời mời",
// 29 - Croatian
"Prihvati poziv"
};
// C:\Program Files (x86)\Steam\tenfoot\resource\localization\tenfoot_*.txt
// friends_chat_game_invite_details
const char translationInvitedYouToJoinTheGame[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = {
// 0 - English
"%s has invited you to play %llu",
// 1 - Arabic
"%s has invited you to play %llu",
// 2 - Bulgarian
"%s Ви покани да играете %llu",
// 3 - Simplified Chinese
"%s 已邀请您玩 %llu",
// 4 - Traditional Chinese
"%s 邀請您一同遊玩 %llu",
// 5 - Czech
"%s Vás pozval do hry %llu",
// 6 - Danish
"%s har inviteret dig til at spille %llu",
// 7 - Dutch
"%s heeft je uitgenodigd om %llu te spelen",
// 8 - Finnish
"%s on kutsunut sinut pelaamaan peliä %llu",
// 9 - French
"%s vous a invité à jouer à %llu",
// 10 - German
"%s hat Sie eingeladen, %llu zu spielen",
// 11 - Greek
"Ο %s σας προσκάλεσε να παίξετε %llu",
// 12 - Hungarian
"%s játszani hívott a(z) %llu játékba.",
// 13 - Italian
"%s ti ha invitato a giocare a %llu",
// 14 - Japanese
"%s があなたを %llu のプレイに招待しています",
// 15 - Korean
"%s님이 %llu 게임을 하자고 초대했습니다.",
// 16 - Norwegian
"%s har invitert deg til å spille %llu",
// 17 - Polish
"%s zaprasza cię do gry w %llu",
// 18 - Portuguese
"%s convidou-te para jogar %llu",
// 19 - Brazilian Portuguese
"%s convidou você para jogar %llu",
// 20 - Romanian
"%s te-a invitat să jucați %llu",
// 21 - Russian
"%s приглашает вас в %llu",
// 22 - Spanish
"%s te ha invitado a jugar a %llu",
// 23 - Latin American
"%s te invitó a jugar %llu",
// 24 - Swedish
"%s har bjudit in dig att spela %llu",
// 25 - Thai
"%s ได้เชิญคุณเล่น %llu",
// 26 - Turkish
"%s sizi %llu oynamaya davet etti",
// 27 - Ukrainian
"%s запросив вас пограти у %llu",
// 28 - Vietnamese
"%s mời bạn chơi %llu",
// 29 - Croatian
"%s vas je pozvao igrati %llu"
};
// C:\Program Files (x86)\Steam\tenfoot\resource\localization\tenfoot_*.txt
// Broadcast_Notification_Accept_Request
const char translationAccept[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = {
// 0 - English
"Accept",
// 1 - Arabic
"Accept",
// 2 - Bulgarian
"Приемане",
// 3 - Simplified Chinese
"接受",
// 4 - Traditional Chinese
"接受",
// 5 - Czech
"Schválit",
// 6 - Danish
"Accepter",
// 7 - Dutch
"Accepteren",
// 8 - Finnish
"Hyväksy",
// 9 - French
"Accepter",
// 10 - German
"Annehmen",
// 11 - Greek
"Αποδοχή",
// 12 - Hungarian
"Elfogad",
// 13 - Italian
"Accetta",
// 14 - Japanese
"承認",
// 15 - Korean
"수락",
// 16 - Norwegian
"Godta",
// 17 - Polish
"Akceptuj",
// 18 - Portuguese
"Aceitar",
// 19 - Brazilian Portuguese
"Aceitar",
// 20 - Romanian
"Acceptă",
// 21 - Russian
"Принять",
// 22 - Spanish
"Aceptar",
// 23 - Latin American
"Aceptar",
// 24 - Swedish
"Acceptera",
// 25 - Thai
"ยอมรับ",
// 26 - Turkish
"Kabul Et",
// 27 - Ukrainian
"Прийняти",
// 28 - Vietnamese
"Đồng ý",
// 29 - Croatian
"Prihvati"
};
// C:\Program Files (x86)\Steam\tenfoot\resource\localization\tenfoot_*.txt
// Broadcast_Notification_Ignore_Request
const char translationRefuse[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = {
// 0 - English
"Ignore",
// 1 - Arabic
"Ignore",
// 2 - Bulgarian
"Игнориране",
// 3 - Simplified Chinese
"忽略",
// 4 - Traditional Chinese
"忽略",
// 5 - Czech
"Odmítnout",
// 6 - Danish
"Ignorer",
// 7 - Dutch
"Negeren",
// 8 - Finnish
"Hylkää",
// 9 - French
"Ignorer",
// 10 - German
"Ignorieren",
// 11 - Greek
"Αγνόηση",
// 12 - Hungarian
"Mellőz",
// 13 - Italian
"Ignora",
// 14 - Japanese
"無視",
// 15 - Korean
"무시",
// 16 - Norwegian
"Ignorer",
// 17 - Polish
"Ignoruj",
// 18 - Portuguese
"Ignorar",
// 19 - Brazilian Portuguese
"Ignorar",
// 20 - Romanian
"Ignoră",
// 21 - Russian
"Отклонить",
// 22 - Spanish
"Ignorar",
// 23 - Latin American
"Ignorar",
// 24 - Swedish
"Ignorera",
// 25 - Thai
"ละเว้น",
// 26 - Turkish
"Yok say",
// 27 - Ukrainian
"Відхилити",
// 28 - Vietnamese
"Phớt lờ",
// 29 - Croatian
"Ignoriraj"
};
// C:\Program Files (x86)\Steam\tenfoot\resource\localization\tenfoot_*.txt
// Friends_ProfileDetails_Action_SendMessage
const char translationSend[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = {
// 0 - English
"Send Message",
// 1 - Arabic
"Send Message",
// 2 - Bulgarian
"Изпращане на съобщение",
// 3 - Simplified Chinese
"发送消息",
// 4 - Traditional Chinese
"傳送訊息",
// 5 - Czech
"Odeslat zprávu",
// 6 - Danish
"Send besked",
// 7 - Dutch
"Bericht verzenden",
// 8 - Finnish
"Lähetä viesti",
// 9 - French
"Envoyer un message",
// 10 - German
"Nachricht senden",
// 11 - Greek
"Αποστολή μηνύματος",
// 12 - Hungarian
"Üzenet küldése",
// 13 - Italian
"Invia un messaggio",
// 14 - Japanese
"メッセージを送信",
// 15 - Korean
"메시지 보내기",
// 16 - Norwegian
"Send melding",
// 17 - Polish
"Wyślij wiadomość",
// 18 - Portuguese
"Enviar mensagem",
// 19 - Brazilian Portuguese
"Enviar mensagem",
// 20 - Romanian
"Trimite Mesaj",
// 21 - Russian
"Отправить сообщение",
// 22 - Spanish
"Enviar mensaje",
// 23 - Latin American
"Enviar mensaje",
// 24 - Swedish
"Skicka meddelande",
// 25 - Thai
"ส่งข้อความ",
// 26 - Turkish
"İleti Gönder",
// 27 - Ukrainian
"Надіслати повідомлення",
// 28 - Vietnamese
"Gửi thông điệp",
// 29 - Croatian
"Pošalji Poruku"
};
// C:\Program Files (x86)\Steam\tenfoot\resource\localization\tenfoot_*.txt
// SettingsInGame_Enable & SettingsInGame_Overlay
const char translationSteamOverlay[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = {
// 0 - English
"Steam Overlay",
// 1 - Arabic
"Steam Overlay",
// 2 - Bulgarian
"Steam слой",
// 3 - Simplified Chinese
u8"Steam 界面",
// 4 - Traditional Chinese
"Steam 內嵌介面",
// 5 - Czech
"Překrytí služby Steam",
// 6 - Danish
"Steam-overlayet",
// 7 - Dutch
"Steam-overlay",
// 8 - Finnish
"Steam-yhteisönäkymä",
// 9 - French
"L'overlay Steam",
// 10 - German
"Steam Overlay",
// 11 - Greek
"Επικάλυψης Steam",
// 12 - Hungarian
"Steam Átfedés",
// 13 - Italian
"L'Overlay di Steam",
// 14 - Japanese
"Steam オーバーレイ",
// 15 - Korean
"Steam 오버레이",
// 16 - Norwegian
"Steam-overlegg",
// 17 - Polish
"Nakładkę Steam",
// 18 - Portuguese
"Painel Steam",
// 19 - Brazilian Portuguese
"Painel Steam",
// 20 - Romanian
"Interfață suplimentară Steam",
// 21 - Russian
"Оверлей Steam",
// 22 - Spanish
"Interfaz de Steam",
// 23 - Latin American
"Interfaz de Steam",
// 24 - Swedish
"Steams överlägg",
// 25 - Thai
"โอเวอร์เลย์ Steam",
// 26 - Turkish
"Steam Arayüz",
// 27 - Ukrainian
"Оверлей Steam",
// 28 - Vietnamese
"Lớp phủ Steam",
// 29 - Croatian
"Steam Overlay"
};
const char translationUserPlaying[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = {
// 0 - English
"Username: %s(%llu) playing %u",
// 1 - Arabic
"Username: %s(%llu) playing %u",
// 2 - Bulgarian
"Username: %s(%llu) playing %u",
// 3 - Simplified Chinese
"Username: %s(%llu) playing %u",
// 4 - Traditional Chinese
"Username: %s(%llu) playing %u",
// 5 - Czech
"Uživatel: %s(%llu) hraje %u",
// 6 - Danish
"Username: %s(%llu) playing %u",
// 7 - Dutch
"Username: %s(%llu) playing %u",
// 8 - Finnish
"Username: %s(%llu) playing %u",
// 9 - French
"Username: %s(%llu) playing %u",
// 10 - German
"Username: %s(%llu) playing %u",
// 11 - Greek
"Username: %s(%llu) playing %u",
// 12 - Hungarian
"Username: %s(%llu) playing %u",
// 13 - Italian
"Username: %s(%llu) playing %u",
// 14 - Japanese
"Username: %s(%llu) playing %u",
// 15 - Korean
"Username: %s(%llu) playing %u",
// 16 - Norwegian
"Username: %s(%llu) playing %u",
// 17 - Polish
"Username: %s(%llu) playing %u",
// 18 - Portuguese
"Username: %s(%llu) playing %u",
// 19 - Brazilian Portuguese
"Username: %s(%llu) está jogando %u",
// 20 - Romanian
"Username: %s(%llu) playing %u",
// 21 - Russian
"Имя пользователя: %s(%llu) играет в %u",
// 22 - Spanish
"Username: %s(%llu) playing %u",
// 23 - Latin American
"Username: %s(%llu) playing %u",
// 24 - Swedish
"Username: %s(%llu) playing %u",
// 25 - Thai
"Username: %s(%llu) playing %u",
// 26 - Turkish
"Username: %s(%llu) playing %u",
// 27 - Ukrainian
"Username: %s(%llu) playing %u",
// 28 - Vietnamese
"Username: %s(%llu) playing %u",
// 29 - Croatian
"Igrač: %s(%llu) igra %u"
};
const char translationRenderer[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = {
// 0 - English
"Renderer: %s",
// 1 - Arabic
"Renderer: %s",
// 2 - Bulgarian
"Renderer: %s",
// 3 - Simplified Chinese
"Renderer: %s",
// 4 - Traditional Chinese
"Renderer: %s",
// 5 - Czech
"Vykreslovač: %s",
// 6 - Danish
"Renderer: %s",
// 7 - Dutch
"Renderer: %s",
// 8 - Finnish
"Renderer: %s",
// 9 - French
"Renderer: %s",
// 10 - German
"Renderer: %s",
// 11 - Greek
"Renderer: %s",
// 12 - Hungarian
"Renderer: %s",
// 13 - Italian
"Renderer: %s",
// 14 - Japanese
"Renderer: %s",
// 15 - Korean
"Renderer: %s",
// 16 - Norwegian
"Renderer: %s",
// 17 - Polish
"Renderer: %s",
// 18 - Portuguese
"Renderer: %s",
// 19 - Brazilian Portuguese
"Renderer: %s",
// 20 - Romanian
"Renderer: %s",
// 21 - Russian
"Рендер: %s",
// 22 - Spanish
"Renderizador: %s",
// 23 - Latin American
"Renderizador: %s",
// 24 - Swedish
"Renderer: %s",
// 25 - Thai
"Renderer: %s",
// 26 - Turkish
"Renderer: %s",
// 27 - Ukrainian
"Renderer: %s",
// 28 - Vietnamese
"Renderer: %s",
// 29 - Croatian
"Renderer: %s"
};
const char translationShowAchievements[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = {
// 0 - English
"Show Achievements",
// 1 - Arabic
"Show Achievements",
// 2 - Bulgarian
"Show Achievements",
// 3 - Simplified Chinese
"Show Achievements",
// 4 - Traditional Chinese
"Show Achievements",
// 5 - Czech
"Zobrazit achievementy",
// 6 - Danish
"Show Achievements",
// 7 - Dutch
"Show Achievements",
// 8 - Finnish
"Show Achievements",
// 9 - French
"Show Achievements",
// 10 - German
"Show Achievements",
// 11 - Greek
"Show Achievements",
// 12 - Hungarian
"Show Achievements",
// 13 - Italian
"Show Achievements",
// 14 - Japanese
"Show Achievements",
// 15 - Korean
"Show Achievements",
// 16 - Norwegian
"Show Achievements",
// 17 - Polish
"Show Achievements",
// 18 - Portuguese
"Show Achievements",
// 19 - Brazilian Portuguese
"Mostrar Conquistas",
// 20 - Romanian
"Show Achievements",
// 21 - Russian
"Показать Достижения",
// 22 - Spanish
"Mostrar Logros",
// 23 - Latin American
"Mostrar Logros",
// 24 - Swedish
"Show Achievements",
// 25 - Thai
"Show Achievements",
// 26 - Turkish
"Show Achievements",
// 27 - Ukrainian
"Show Achievements",
// 28 - Vietnamese
"Show Achievements",
// 29 - Croatian
"Prikaži Postignuća"
};
// C:\Program Files (x86)\Steam\resource\overlay_*.txt
// steam_menu_friends_settings
const char translationSettings[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = {
// 0 - English
"Settings",
// 1 - Arabic
"Settings",
// 2 - Bulgarian
"Настройки",
// 3 - Simplified Chinese
"设置",
// 4 - Traditional Chinese
"設定",
// 5 - Czech
"Nastavení",
// 6 - Danish
"Indstillinger",
// 7 - Dutch
"Instellingen",
// 8 - Finnish
"Asetukset",
// 9 - French
"Paramètres",
// 10 - German
"Einstellungen",
// 11 - Greek
"Ρυθμίσεις",
// 12 - Hungarian
"Beállítások",
// 13 - Italian
"Impostazioni",
// 14 - Japanese
"設定",
// 15 - Korean
"설정",
// 16 - Norwegian
"Innstillinger",
// 17 - Polish
"Ustawienia",
// 18 - Portuguese
"Definições",
// 19 - Brazilian Portuguese
"Configurações",
// 20 - Romanian
"Setări",
// 21 - Russian
"Настройки",
// 22 - Spanish
"Parámetros",
// 23 - Latin American
"Parámetros",
// 24 - Swedish
"Inställningar",
// 25 - Thai
"การตั้งค่า",
// 26 - Turkish
"Ayarlar",
// 27 - Ukrainian
"Налаштування",
// 28 - Vietnamese
"Thiết lập",
// 29 - Croatian
"Postavke"
};
// C:\Program Files (x86)\Steam\resource\overlay_*.txt
// steam_menu_friends_view
const char translationFriends[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = {
// 0 - English
"Friends",
// 1 - Arabic
"Friends",
// 2 - Bulgarian
"Приятели",
// 3 - Simplified Chinese
"好友",
// 4 - Traditional Chinese
"好友",
// 5 - Czech
"Přátelé",
// 6 - Danish
"Venner",
// 7 - Dutch
"Vrienden",
// 8 - Finnish
"Kaverit",
// 9 - French
"Contacts",
// 10 - German
"Freunde",
// 11 - Greek
"Φίλοι",
// 12 - Hungarian
"Barátok",
// 13 - Italian
"Amici",
// 14 - Japanese
"フレンド",
// 15 - Korean
"친구",
// 16 - Norwegian
"Venner",
// 17 - Polish
"Znajomi",
// 18 - Portuguese
"Amigos",
// 19 - Brazilian Portuguese
"Amigos",
// 20 - Romanian
"Prieteni",
// 21 - Russian
"Друзья",
// 22 - Spanish
"Amigos",
// 23 - Latin American
"Amigos",
// 24 - Swedish
"Vänner",
// 25 - Thai
"เพื่อน",
// 26 - Turkish
"Arkadaşlar",
// 27 - Ukrainian
"Друзі",
// 28 - Vietnamese
"Bạn bè",
// 29 - Croatian
"Prijatelji"
};
const char translationAchievementWindow[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = {
// 0 - English
"Achievement Window",
// 1 - Arabic
"Achievement Window",
// 2 - Bulgarian
"Achievement Window",
// 3 - Simplified Chinese
"Achievement Window",
// 4 - Traditional Chinese
"Achievement Window",
// 5 - Czech
"Okno achievementů",
// 6 - Danish
"Achievement Window",
// 7 - Dutch
"Achievement Window",
// 8 - Finnish
"Achievement Window",
// 9 - French
"Achievement Window",
// 10 - German
"Achievement Window",
// 11 - Greek
"Achievement Window",
// 12 - Hungarian
"Achievement Window",
// 13 - Italian
"Achievement Window",
// 14 - Japanese
"Achievement Window",
// 15 - Korean
"Achievement Window",
// 16 - Norwegian
"Achievement Window",
// 17 - Polish
"Achievement Window",
// 18 - Portuguese
"Achievement Window",
// 19 - Brazilian Portuguese
"Janela de conquistas",
// 20 - Romanian
"Achievement Window",
// 21 - Russian
"Окно Достижений",
// 22 - Spanish
"Ventana de Logros",
// 23 - Latin American
"Achievement Window",
// 24 - Swedish
"Achievement Window",
// 25 - Thai
"Achievement Window",
// 26 - Turkish
"Achievement Window",
// 27 - Ukrainian
"Achievement Window",
// 28 - Vietnamese
"Achievement Window",
// 29 - Croatian
"Prozor Postignuća"
};
const char translationListOfAchievements[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = {
// 0 - English
"List of achievements",
// 1 - Arabic
"List of achievements",
// 2 - Bulgarian
"List of achievements",
// 3 - Simplified Chinese
"List of achievements",
// 4 - Traditional Chinese
"List of achievements",
// 5 - Czech
"Seznam achievementů",
// 6 - Danish
"List of achievements",
// 7 - Dutch
"List of achievements",
// 8 - Finnish
"List of achievements",
// 9 - French
"List of achievements",
// 10 - German
"List of achievements",
// 11 - Greek
"List of achievements",
// 12 - Hungarian
"List of achievements",
// 13 - Italian
"List of achievements",
// 14 - Japanese
"List of achievements",
// 15 - Korean
"List of achievements",
// 16 - Norwegian
"List of achievements",
// 17 - Polish
"List of achievements",
// 18 - Portuguese
"List of achievements",
// 19 - Brazilian Portuguese
"Lista de conquistas",
// 20 - Romanian
"List of achievements",
// 21 - Russian
"Список достижений",
// 22 - Spanish
"Lista de Logros",
// 23 - Latin American
"List of achievements",
// 24 - Swedish
"List of achievements",
// 25 - Thai
"List of achievements",
// 26 - Turkish
"List of achievements",
// 27 - Ukrainian
"List of achievements",
// 28 - Vietnamese
"List of achievements",
// 29 - Croatian
"Popis postignuća"
};
const char translationAchievements[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = {
// 0 - English
"Achievements",
// 1 - Arabic
"Achievements",
// 2 - Bulgarian
"Achievements",
// 3 - Simplified Chinese
"Achievements",
// 4 - Traditional Chinese
"Achievements",
// 5 - Czech
"Achievementy",
// 6 - Danish
"Achievements",
// 7 - Dutch
"Achievements",
// 8 - Finnish
"Achievements",
// 9 - French
"Achievements",
// 10 - German
"Achievements",
// 11 - Greek
"Achievements",
// 12 - Hungarian
"Achievements",
// 13 - Italian
"Achievements",
// 14 - Japanese
"Achievements",
// 15 - Korean
"Achievements",
// 16 - Norwegian
"Achievements",
// 17 - Polish
"Achievements",
// 18 - Portuguese
"Achievements",
// 19 - Brazilian Portuguese
"Conquistas",
// 20 - Romanian
"Achievements",
// 21 - Russian
"Достижения",
// 22 - Spanish
"Logros",
// 23 - Latin American
"Achievements",
// 24 - Swedish
"Achievements",
// 25 - Thai
"Achievements",
// 26 - Turkish
"Achievements",
// 27 - Ukrainian
"Achievements",
// 28 - Vietnamese
"Achievements",
// 29 - Croatian
"Postignuća"
};
const char translationHiddenAchievement[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = {
// 0 - English
"hidden achievement",
// 1 - Arabic
"hidden achievement",
// 2 - Bulgarian
"hidden achievement",
// 3 - Simplified Chinese
"hidden achievement",
// 4 - Traditional Chinese
"hidden achievement",
// 5 - Czech
"Skrytý achievement",
// 6 - Danish
"hidden achievement",
// 7 - Dutch
"hidden achievement",
// 8 - Finnish
"hidden achievement",
// 9 - French
"hidden achievement",
// 10 - German
"hidden achievement",
// 11 - Greek
"hidden achievement",
// 12 - Hungarian
"hidden achievement",
// 13 - Italian
"hidden achievement",
// 14 - Japanese
"hidden achievement",
// 15 - Korean
"hidden achievement",
// 16 - Norwegian
"hidden achievement",
// 17 - Polish
"hidden achievement",
// 18 - Portuguese
"hidden achievement",
// 19 - Brazilian Portuguese
"conquista oculta",
// 20 - Romanian
"hidden achievement",
// 21 - Russian
"скрытое достижение",
// 22 - Spanish
"Logro oculto",
// 23 - Latin American
"Logro oculto",
// 24 - Swedish
"hidden achievement",
// 25 - Thai
"hidden achievement",
// 26 - Turkish
"hidden achievement",
// 27 - Ukrainian
"hidden achievement",
// 28 - Vietnamese
"hidden achievement",
// 29 - Croatian
"Sakrivena postignuća"
};
const char translationAchievedOn[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = {
// 0 - English
"achieved on %s",
// 1 - Arabic
"achieved on %s",
// 2 - Bulgarian
"achieved on %s",
// 3 - Simplified Chinese
"achieved on %s",
// 4 - Traditional Chinese
"achieved on %s",
// 5 - Czech
"odemčeno %s",
// 6 - Danish
"achieved on %s",
// 7 - Dutch
"achieved on %s",
// 8 - Finnish
"achieved on %s",
// 9 - French
"achieved on %s",
// 10 - German
"achieved on %s",
// 11 - Greek
"achieved on %s",
// 12 - Hungarian
"achieved on %s",
// 13 - Italian
"achieved on %s",
// 14 - Japanese
"achieved on %s",
// 15 - Korean
"achieved on %s",
// 16 - Norwegian
"achieved on %s",
// 17 - Polish
"achieved on %s",
// 18 - Portuguese
"achieved on %s",
// 19 - Brazilian Portuguese
"alcançado em %s",
// 20 - Romanian
"achieved on %s",
// 21 - Russian
"получено %s",
// 22 - Spanish
"desbloqueado el %s",
// 23 - Latin American
"logrado el %s",
// 24 - Swedish
"achieved on %s",
// 25 - Thai
"achieved on %s",
// 26 - Turkish
"achieved on %s",
// 27 - Ukrainian
"achieved on %s",
// 28 - Vietnamese
"achieved on %s",
// 29 - Croatian
"postignuto %s"
};
const char translationNotAchieved[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = {
// 0 - English
"not achieved",
// 1 - Arabic
"not achieved",
// 2 - Bulgarian
"not achieved",
// 3 - Simplified Chinese
"not achieved",
// 4 - Traditional Chinese
"not achieved",
// 5 - Czech
"uzamčeno",
// 6 - Danish
"not achieved",
// 7 - Dutch
"not achieved",
// 8 - Finnish
"not achieved",
// 9 - French
"not achieved",
// 10 - German
"not achieved",
// 11 - Greek
"not achieved",
// 12 - Hungarian
"not achieved",
// 13 - Italian
"not achieved",
// 14 - Japanese
"not achieved",
// 15 - Korean
"not achieved",
// 16 - Norwegian
"not achieved",
// 17 - Polish
"not achieved",
// 18 - Portuguese
"not achieved",
// 19 - Brazilian Portuguese
"não alcançado",
// 20 - Romanian
"not achieved",
// 21 - Russian
"не получено",
// 22 - Spanish
"bloqueado",
// 23 - Latin American
"no logrado",
// 24 - Swedish
"not achieved",
// 25 - Thai
"not achieved",
// 26 - Turkish
"not achieved",
// 27 - Ukrainian
"not achieved",
// 28 - Vietnamese
"not achieved",
// 29 - Croatian
"nije postignuto"
};
const char translationGlobalSettingsWindow[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = {
// 0 - English
"Global Settings Window",
// 1 - Arabic
"Global Settings Window",
// 2 - Bulgarian
"Global Settings Window",
// 3 - Simplified Chinese
"Global Settings Window",
// 4 - Traditional Chinese
"Global Settings Window",
// 5 - Czech
"Okno globálních nastavení",
// 6 - Danish
"Global Settings Window",
// 7 - Dutch
"Global Settings Window",
// 8 - Finnish
"Global Settings Window",
// 9 - French
"Global Settings Window",
// 10 - German
"Global Settings Window",
// 11 - Greek
"Global Settings Window",
// 12 - Hungarian
"Global Settings Window",
// 13 - Italian
"Global Settings Window",
// 14 - Japanese
"Global Settings Window",
// 15 - Korean
"Global Settings Window",
// 16 - Norwegian
"Global Settings Window",
// 17 - Polish
"Global Settings Window",
// 18 - Portuguese
"Global Settings Window",
// 19 - Brazilian Portuguese
"Janela de Configurações Globais",
// 20 - Romanian
"Global Settings Window",
// 21 - Russian
"Окно Глобальных Настроек",
// 22 - Spanish
"Ventana de Configuración",
// 23 - Latin American
"Ventana de Párametros",
// 24 - Swedish
"Global Settings Window",
// 25 - Thai
"Global Settings Window",
// 26 - Turkish
"Global Settings Window",
// 27 - Ukrainian
"Global Settings Window",
// 28 - Vietnamese
"Global Settings Window",
// 29 - Croatian
"Prozor Globalnih Postavki"
};
const char translationGlobalSettingsWindowDescription[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = {
// 0 - English
"These are global emulator settings and will apply to all games.",
// 1 - Arabic
"These are global emulator settings and will apply to all games.",
// 2 - Bulgarian
"These are global emulator settings and will apply to all games.",
// 3 - Simplified Chinese
"These are global emulator settings and will apply to all games.",
// 4 - Traditional Chinese
"These are global emulator settings and will apply to all games.",
// 5 - Czech
"Toto jsou globální nastavení emulátoru a budou platit pro všechny hry.",
// 6 - Danish
"These are global emulator settings and will apply to all games.",
// 7 - Dutch
"These are global emulator settings and will apply to all games.",
// 8 - Finnish
"These are global emulator settings and will apply to all games.",
// 9 - French
"These are global emulator settings and will apply to all games.",
// 10 - German
"These are global emulator settings and will apply to all games.",
// 11 - Greek
"These are global emulator settings and will apply to all games.",
// 12 - Hungarian
"These are global emulator settings and will apply to all games.",
// 13 - Italian
"These are global emulator settings and will apply to all games.",
// 14 - Japanese
"These are global emulator settings and will apply to all games.",
// 15 - Korean
"These are global emulator settings and will apply to all games.",
// 16 - Norwegian
"These are global emulator settings and will apply to all games.",
// 17 - Polish
"These are global emulator settings and will apply to all games.",
// 18 - Portuguese
"These are global emulator settings and will apply to all games.",
// 19 - Brazilian Portuguese
"Estas são configurações globais do emulador e serão aplicadas a TODOS os jogos.",
// 20 - Romanian
"These are global emulator settings and will apply to all games.",
// 21 - Russian
"Это глобальные настройки эмулятора, которые будут применяться ко всем играм.",
// 22 - Spanish
"Configuración del emulador para aplicar a todos los juegos.",
// 23 - Latin American
"These are global emulator settings and will apply to all games.",
// 24 - Swedish
"These are global emulator settings and will apply to all games.",
// 25 - Thai
"These are global emulator settings and will apply to all games.",
// 26 - Turkish
"These are global emulator settings and will apply to all games.",
// 27 - Ukrainian
"These are global emulator settings and will apply to all games.",
// 28 - Vietnamese
"These are global emulator settings and will apply to all games.",
// 29 - Croatian
"Ovo su globalne postavke emulatora i primjenjuju se na sve igre."
};
const char translationUsername[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = {
// 0 - English
"Username:",
// 1 - Arabic
"Username:",
// 2 - Bulgarian
"Username:",
// 3 - Simplified Chinese
"Username:",
// 4 - Traditional Chinese
"Username:",
// 5 - Czech
"Uživatelské jméno:",
// 6 - Danish
"Username:",
// 7 - Dutch
"Username:",
// 8 - Finnish
"Username:",
// 9 - French
"Username:",
// 10 - German
"Username:",
// 11 - Greek
"Username:",
// 12 - Hungarian
"Username:",
// 13 - Italian
"Username:",
// 14 - Japanese
"Username:",
// 15 - Korean
"Username:",
// 16 - Norwegian
"Username:",
// 17 - Polish
"Username:",
// 18 - Portuguese
"Username:",
// 19 - Brazilian Portuguese
"Username:",
// 20 - Romanian
"Username:",
// 21 - Russian
"Имя пользователя:",
// 22 - Spanish
"Usuario:",
// 23 - Latin American
"Usuario:",
// 24 - Swedish
"Username:",
// 25 - Thai
"Username:",
// 26 - Turkish
"Username:",
// 27 - Ukrainian
"Username:",
// 28 - Vietnamese
"Username:",
// 29 - Croatian
"Korisničko Ime:"
};
const char translationLanguage[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = {
// 0 - English
"Language:",
// 1 - Arabic
"Language:",
// 2 - Bulgarian
"Language:",
// 3 - Simplified Chinese
"Language:",
// 4 - Traditional Chinese
"Language:",
// 5 - Czech
"Jazyk:",
// 6 - Danish
"Language:",
// 7 - Dutch
"Language:",
// 8 - Finnish
"Language:",
// 9 - French
"Language:",
// 10 - German
"Language:",
// 11 - Greek
"Language:",
// 12 - Hungarian
"Language:",
// 13 - Italian
"Language:",
// 14 - Japanese
"Language:",
// 15 - Korean
"Language:",
// 16 - Norwegian
"Language:",
// 17 - Polish
"Language:",
// 18 - Portuguese
"Language:",
// 19 - Brazilian Portuguese
"Idioma:",
// 20 - Romanian
"Language:",
// 21 - Russian
"Язык:",
// 22 - Spanish
"Idioma:",
// 23 - Latin American
"Lenguaje:",
// 24 - Swedish
"Language:",
// 25 - Thai
"Language:",
// 26 - Turkish
"Language:",
// 27 - Ukrainian
"Language:",
// 28 - Vietnamese
"Language:",
// 29 - Croatian
"Jezik:"
};
const char translationSelectedLanguage[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = {
// 0 - English
"Selected Language: %s",
// 1 - Arabic
"Selected Language: %s",
// 2 - Bulgarian
"Selected Language: %s",
// 3 - Simplified Chinese
"Selected Language: %s",
// 4 - Traditional Chinese
"Selected Language: %s",
// 5 - Czech
"Zvolený jazyk: %s",
// 6 - Danish
"Selected Language: %s",
// 7 - Dutch
"Selected Language: %s",
// 8 - Finnish
"Selected Language: %s",
// 9 - French
"Selected Language: %s",
// 10 - German
"Selected Language: %s",
// 11 - Greek
"Selected Language: %s",
// 12 - Hungarian
"Selected Language: %s",
// 13 - Italian
"Selected Language: %s",
// 14 - Japanese
"Selected Language: %s",
// 15 - Korean
"Selected Language: %s",
// 16 - Norwegian
"Selected Language: %s",
// 17 - Polish
"Selected Language: %s",
// 18 - Portuguese
"Selected Language: %s",
// 19 - Brazilian Portuguese
"Idioma Selecionado: %s",
// 20 - Romanian
"Selected Language: %s",
// 21 - Russian
"Выбранный Язык: %s",
// 22 - Spanish
"Selecciona Idioma: %s",
// 23 - Latin American
"Selecciona Lenguaje: %s",
// 24 - Swedish
"Selected Language: %s",
// 25 - Thai
"Selected Language: %s",
// 26 - Turkish
"Selected Language: %s",
// 27 - Ukrainian
"Selected Language: %s",
// 28 - Vietnamese
"Selected Language: %s",
// 29 - Croatian
"Odabrani Jezik: %s"
};
const char translationRestartTheGameToApply[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = {
// 0 - English
"You may have to restart the game for these to apply.",
// 1 - Arabic
"You may have to restart the game for these to apply.",
// 2 - Bulgarian
"You may have to restart the game for these to apply.",
// 3 - Simplified Chinese
"You may have to restart the game for these to apply.",
// 4 - Traditional Chinese
"You may have to restart the game for these to apply.",
// 5 - Czech
"Pro uplatnění změn může být nutné restartovat hru.",
// 6 - Danish
"You may have to restart the game for these to apply.",
// 7 - Dutch
"You may have to restart the game for these to apply.",
// 8 - Finnish
"You may have to restart the game for these to apply.",
// 9 - French
"You may have to restart the game for these to apply.",
// 10 - German
"You may have to restart the game for these to apply.",
// 11 - Greek
"You may have to restart the game for these to apply.",
// 12 - Hungarian
"You may have to restart the game for these to apply.",
// 13 - Italian
"You may have to restart the game for these to apply.",
// 14 - Japanese
"You may have to restart the game for these to apply.",
// 15 - Korean
"You may have to restart the game for these to apply.",
// 16 - Norwegian
"You may have to restart the game for these to apply.",
// 17 - Polish
"You may have to restart the game for these to apply.",
// 18 - Portuguese
"You may have to restart the game for these to apply.",
// 19 - Brazilian Portuguese
"Talvez seja necessário reiniciar o jogo para que isso seja aplicado.",
// 20 - Romanian
"You may have to restart the game for these to apply.",
// 21 - Russian
"Для применения изменений может потребоваться перезапуск игры.",
// 22 - Spanish
"Quizás debas reiniciar el juego para aplicar los cambios.",
// 23 - Latin American
"You may have to restart the game for these to apply.",
// 24 - Swedish
"You may have to restart the game for these to apply.",
// 25 - Thai
"You may have to restart the game for these to apply.",
// 26 - Turkish
"You may have to restart the game for these to apply.",
// 27 - Ukrainian
"You may have to restart the game for these to apply.",
// 28 - Vietnamese
"You may have to restart the game for these to apply.",
// 29 - Croatian
"Možda ćete trebati ponovo pokrenuti igru."
};
const char translationSave[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = {
// 0 - English
"Save",
// 1 - Arabic
"Save",
// 2 - Bulgarian
"Save",
// 3 - Simplified Chinese
"Save",
// 4 - Traditional Chinese
"Save",
// 5 - Czech
"Uložit",
// 6 - Danish
"Save",
// 7 - Dutch
"Save",
// 8 - Finnish
"Save",
// 9 - French
"Save",
// 10 - German
"Save",
// 11 - Greek
"Save",
// 12 - Hungarian
"Save",
// 13 - Italian
"Save",
// 14 - Japanese
"Save",
// 15 - Korean
"Save",
// 16 - Norwegian
"Save",
// 17 - Polish
"Save",
// 18 - Portuguese
"Save",
// 19 - Brazilian Portuguese
"Salvar",
// 20 - Romanian
"Save",
// 21 - Russian
"Сохранить",
// 22 - Spanish
"Guardar",
// 23 - Latin American
"Guardar",
// 24 - Swedish
"Save",
// 25 - Thai
"Save",
// 26 - Turkish
"Save",
// 27 - Ukrainian
"Save",
// 28 - Vietnamese
"Save",
// 29 - Croatian
"Spremi"
};
const char translationWarning[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = {
// 0 - English
"WARNING",
// 1 - Arabic
"WARNING",
// 2 - Bulgarian
"WARNING",
// 3 - Simplified Chinese
"WARNING",
// 4 - Traditional Chinese
"WARNING",
// 5 - Czech
"VAROVÁNÍ",
// 6 - Danish
"WARNING",
// 7 - Dutch
"WARNING",
// 8 - Finnish
"WARNING",
// 9 - French
"WARNING",
// 10 - German
"WARNING",
// 11 - Greek
"WARNING",
// 12 - Hungarian
"WARNING",
// 13 - Italian
"WARNING",
// 14 - Japanese
"WARNING",
// 15 - Korean
"WARNING",
// 16 - Norwegian
"WARNING",
// 17 - Polish
"WARNING",
// 18 - Portuguese
"WARNING",
// 19 - Brazilian Portuguese
"AVISO",
// 20 - Romanian
"WARNING",
// 21 - Russian
"ВНИМАНИЕ",
// 22 - Spanish
"ADVERTENCIA",
// 23 - Latin American
"WARNING",
// 24 - Swedish
"WARNING",
// 25 - Thai
"WARNING",
// 26 - Turkish
"WARNING",
// 27 - Ukrainian
"WARNING",
// 28 - Vietnamese
"WARNING",
// 29 - Croatian
"UPOZORENJE"
};
const char translationWarningWarningWarning[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = {
// 0 - English
"WARNING WARNING WARNING",
// 1 - Arabic
"WARNING WARNING WARNING",
// 2 - Bulgarian
"WARNING WARNING WARNING",
// 3 - Simplified Chinese
"WARNING WARNING WARNING",
// 4 - Traditional Chinese
"WARNING WARNING WARNING",
// 5 - Czech
"VAROVÁNÍ VAROVÁNÍ VAROVÁNÍ",
// 6 - Danish
"WARNING WARNING WARNING",
// 7 - Dutch
"WARNING WARNING WARNING",
// 8 - Finnish
"WARNING WARNING WARNING",
// 9 - French
"WARNING WARNING WARNING",
// 10 - German
"WARNING WARNING WARNING",
// 11 - Greek
"WARNING WARNING WARNING",
// 12 - Hungarian
"WARNING WARNING WARNING",
// 13 - Italian
"WARNING WARNING WARNING",
// 14 - Japanese
"WARNING WARNING WARNING",
// 15 - Korean
"WARNING WARNING WARNING",
// 16 - Norwegian
"WARNING WARNING WARNING",
// 17 - Polish
"WARNING WARNING WARNING",
// 18 - Portuguese
"WARNING WARNING WARNING",
// 19 - Brazilian Portuguese
"AVISO AVISO AVISO",
// 20 - Romanian
"WARNING WARNING WARNING",
// 21 - Russian
"ВНИМАНИЕ ВНИМАНИЕ ВНИМАНИЕ",
// 22 - Spanish
"ADVERTENCIA ADVERTENCIA ADVERTENCIA",
// 23 - Latin American
"WARNING WARNING WARNING",
// 24 - Swedish
"WARNING WARNING WARNING",
// 25 - Thai
"WARNING WARNING WARNING",
// 26 - Turkish
"WARNING WARNING WARNING",
// 27 - Ukrainian
"WARNING WARNING WARNING",
// 28 - Vietnamese
"WARNING WARNING WARNING",
// 29 - Croatian
"UPOZORENJE UPOZORENJE UPOZORENJE"
};
const char translationWarningDescription1[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = {
// 0 - English
"Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.",
// 1 - Arabic
"Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.",
// 2 - Bulgarian
"Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.",
// 3 - Simplified Chinese
"Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.",
// 4 - Traditional Chinese
"Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.",
// 5 - Czech
"Byly zjištěny soubory steam_settings/force_*.txt. Pokud chcete, aby toto menu fungovalo, odstraňte je.",
// 6 - Danish
"Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.",
// 7 - Dutch
"Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.",
// 8 - Finnish
"Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.",
// 9 - French
"Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.",
// 10 - German
"Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.",
// 11 - Greek
"Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.",
// 12 - Hungarian
"Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.",
// 13 - Italian
"Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.",
// 14 - Japanese
"Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.",
// 15 - Korean
"Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.",
// 16 - Norwegian
"Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.",
// 17 - Polish
"Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.",
// 18 - Portuguese
"Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.",
// 19 - Brazilian Portuguese
"Alguns arquivos steam_settings/force_*.txt foram detectados. Exclua-os se quiser que este menu funcione.",
// 20 - Romanian
"Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.",
// 21 - Russian
"Обнаружены файлы steam_settings/force_*.txt. Пожалуйста, удалите их, если хотите, чтобы это меню работало.",
// 22 - Spanish
"Un archivo de steam_settings/force_*.txt ha sido detectado. Por favor bórralo si quieres que el menu funcione.",
// 23 - Latin American
"Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.",
// 24 - Swedish
"Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.",
// 25 - Thai
"Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.",
// 26 - Turkish
"Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.",
// 27 - Ukrainian
"Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.",
// 28 - Vietnamese
"Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.",
// 29 - Croatian
"Neke steam_settings/force_*.txt datoteke su otkrivene. Molimo da ih izbrišete ako želite da ovaj izbornik radi."
};
const char translationWarningDescription2[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = {
// 0 - English
"AppID is 0, please create a steam_appid.txt with the right appid and restart the game.",
// 1 - Arabic
"AppID is 0, please create a steam_appid.txt with the right appid and restart the game.",
// 2 - Bulgarian
"AppID is 0, please create a steam_appid.txt with the right appid and restart the game.",
// 3 - Simplified Chinese
"AppID is 0, please create a steam_appid.txt with the right appid and restart the game.",
// 4 - Traditional Chinese
"AppID is 0, please create a steam_appid.txt with the right appid and restart the game.",
// 5 - Czech
"AppID je 0, vytvořte, prosím, steam_appid.txt se správným appid a restartujte hru.",
// 6 - Danish
"AppID is 0, please create a steam_appid.txt with the right appid and restart the game.",
// 7 - Dutch
"AppID is 0, please create a steam_appid.txt with the right appid and restart the game.",
// 8 - Finnish
"AppID is 0, please create a steam_appid.txt with the right appid and restart the game.",
// 9 - French
"AppID is 0, please create a steam_appid.txt with the right appid and restart the game.",
// 10 - German
"AppID is 0, please create a steam_appid.txt with the right appid and restart the game.",
// 11 - Greek
"AppID is 0, please create a steam_appid.txt with the right appid and restart the game.",
// 12 - Hungarian
"AppID is 0, please create a steam_appid.txt with the right appid and restart the game.",
// 13 - Italian
"AppID is 0, please create a steam_appid.txt with the right appid and restart the game.",
// 14 - Japanese
"AppID is 0, please create a steam_appid.txt with the right appid and restart the game.",
// 15 - Korean
"AppID is 0, please create a steam_appid.txt with the right appid and restart the game.",
// 16 - Norwegian
"AppID is 0, please create a steam_appid.txt with the right appid and restart the game.",
// 17 - Polish
"AppID is 0, please create a steam_appid.txt with the right appid and restart the game.",
// 18 - Portuguese
"AppID is 0, please create a steam_appid.txt with the right appid and restart the game.",
// 19 - Brazilian Portuguese
"AppID é 0, crie um steam_appid.txt com o appid correto e reinicie o jogo.",
// 20 - Romanian
"AppID is 0, please create a steam_appid.txt with the right appid and restart the game.",
// 21 - Russian
"AppID равен 0, пожалуйста, создайте файл steam_appid.txt с правильным appid и перезапустите игру.",
// 22 - Spanish
"AppID es 0, por favor crea un steam_appid.txt con la appid correcta y reinicia el juego.",
// 23 - Latin American
"AppID is 0, please create a steam_appid.txt with the right appid and restart the game.",
// 24 - Swedish
"AppID is 0, please create a steam_appid.txt with the right appid and restart the game.",
// 25 - Thai
"AppID is 0, please create a steam_appid.txt with the right appid and restart the game.",
// 26 - Turkish
"AppID is 0, please create a steam_appid.txt with the right appid and restart the game.",
// 27 - Ukrainian
"AppID is 0, please create a steam_appid.txt with the right appid and restart the game.",
// 28 - Vietnamese
"AppID is 0, please create a steam_appid.txt with the right appid and restart the game.",
// 29 - Croatian
"AppID je 0, molimo napravite steam_appid.txt sa točnim appid-em i ponovo pokrenite igru."
};
const char translationWarningDescription3[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = {
// 0 - English
"local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.",
// 1 - Arabic
"local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.",
// 2 - Bulgarian
"local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.",
// 3 - Simplified Chinese
"local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.",
// 4 - Traditional Chinese
"local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.",
// 5 - Czech
"Zjištěn local_save.txt, emulátor ukládá lokálně do složky hry. Pokud to nechcete, odstraňte ho.",
// 6 - Danish
"local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.",
// 7 - Dutch
"local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.",
// 8 - Finnish
"local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.",
// 9 - French
"local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.",
// 10 - German
"local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.",
// 11 - Greek
"local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.",
// 12 - Hungarian
"local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.",
// 13 - Italian
"local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.",
// 14 - Japanese
"local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.",
// 15 - Korean
"local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.",
// 16 - Norwegian
"local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.",
// 17 - Polish
"local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.",
// 18 - Portuguese
"local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.",
// 19 - Brazilian Portuguese
"local_save.txt detectado, o emu está salvando localmente na pasta do jogo. Por favor, exclua-o se você não quiser isso.",
// 20 - Romanian
"local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.",
// 21 - Russian
"Обнаружен файл local_save.txt, эмулятор сохраняет локально в папку с игрой, если вам это не нужно, удалите его.",
// 22 - Spanish
"local_save.txt detectado, el emulador está guardando en la carpeta del juego. Por favor bórralo si no quieres esto.",
// 23 - Latin American
"local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.",
// 24 - Swedish
"local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.",
// 25 - Thai
"local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.",
// 26 - Turkish
"local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.",
// 27 - Ukrainian
"local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.",
// 28 - Vietnamese
"local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.",
// 29 - Croatian
"Datoteka local_save.txt je otkrivena u mapi igre. Molimo vas da je obiršete ako ne želite ovo."
};
const char translationWarningDescription4[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = {
// 0 - English
"Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.",
// 1 - Arabic
"Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.",
// 2 - Bulgarian
"Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.",
// 3 - Simplified Chinese
"Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.",
// 4 - Traditional Chinese
"Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.",
// 5 - Czech
"Byly zjištěny soubory steam_settings/force_*.txt. Některá nastavení nebude možné uložit.",
// 6 - Danish
"Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.",
// 7 - Dutch
"Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.",
// 8 - Finnish
"Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.",
// 9 - French
"Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.",
// 10 - German
"Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.",
// 11 - Greek
"Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.",
// 12 - Hungarian
"Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.",
// 13 - Italian
"Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.",
// 14 - Japanese
"Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.",
// 15 - Korean
"Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.",
// 16 - Norwegian
"Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.",
// 17 - Polish
"Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.",
// 18 - Portuguese
"Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.",
// 19 - Brazilian Portuguese
"Alguns arquivos steam_settings/force_*.txt foram detectados. Você não poderá salvar algumas configurações.",
// 20 - Romanian
"Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.",
// 21 - Russian
"Обнаружены файлы steam_settings/force_*.txt. Вы не сможете сохранить некоторые настройки.",
// 22 - Spanish
"Un archivo steam_settings/force_*.txt ha sido detectado. No podrás guardar ciertas configuraciones.",
// 23 - Latin American
"Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.",
// 24 - Swedish
"Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.",
// 25 - Thai
"Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.",
// 26 - Turkish
"Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.",
// 27 - Ukrainian
"Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.",
// 28 - Vietnamese
"Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.",
// 29 - Croatian
"Neke steam_settings/force_*.txt datoteke su otkrivene. Možda nećete moći spremiti neke postavke."
};
const char translationSteamOverlayURL[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = {
// 0 - English
"The game tried to get the steam overlay to open this url:",
// 1 - Arabic
"The game tried to get the steam overlay to open this url:",
// 2 - Bulgarian
"The game tried to get the steam overlay to open this url:",
// 3 - Simplified Chinese
"The game tried to get the steam overlay to open this url:",
// 4 - Traditional Chinese
"The game tried to get the steam overlay to open this url:",
// 5 - Czech
"Hra se pokusila otevřít v rozhraní překrytí služby Steam tuto webovou adresu:",
// 6 - Danish
"The game tried to get the steam overlay to open this url:",
// 7 - Dutch
"The game tried to get the steam overlay to open this url:",
// 8 - Finnish
"The game tried to get the steam overlay to open this url:",
// 9 - French
"The game tried to get the steam overlay to open this url:",
// 10 - German
"The game tried to get the steam overlay to open this url:",
// 11 - Greek
"The game tried to get the steam overlay to open this url:",
// 12 - Hungarian
"The game tried to get the steam overlay to open this url:",
// 13 - Italian
"The game tried to get the steam overlay to open this url:",
// 14 - Japanese
"The game tried to get the steam overlay to open this url:",
// 15 - Korean
"The game tried to get the steam overlay to open this url:",
// 16 - Norwegian
"The game tried to get the steam overlay to open this url:",
// 17 - Polish
"The game tried to get the steam overlay to open this url:",
// 18 - Portuguese
"The game tried to get the steam overlay to open this url:",
// 19 - Brazilian Portuguese
"O jogo tentou fazer com que a sobreposição do Steam abrisse este URL:",
// 20 - Romanian
"The game tried to get the steam overlay to open this url:",
// 21 - Russian
"Игра пыталась заставить оверлей Steam открыть этот url:",
// 22 - Spanish
"El juego intentó abrir una interfaz de steam en esta url:",
// 23 - Latin American
"The game tried to get the steam overlay to open this url:",
// 24 - Swedish
"The game tried to get the steam overlay to open this url:",
// 25 - Thai
"The game tried to get the steam overlay to open this url:",
// 26 - Turkish
"The game tried to get the steam overlay to open this url:",
// 27 - Ukrainian
"The game tried to get the steam overlay to open this url:",
// 28 - Vietnamese
"The game tried to get the steam overlay to open this url:",
// 29 - Croatian
"Igra je pokušala otvoriti ovaj URL pomoću steam overlaya:"
};
// C:\Program Files (x86)\Steam\resource\vgui_*.txt
// vgui_close
const char translationClose[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = {
// 0 - English
"Close",
// 1 - Arabic
"Close",
// 2 - Bulgarian
"Затваряне",
// 3 - Simplified Chinese
"关闭",
// 4 - Traditional Chinese
"關閉",
// 5 - Czech
"Zavřít",
// 6 - Danish
"Luk",
// 7 - Dutch
"Sluiten",
// 8 - Finnish
"Sulje",
// 9 - French
"Fermer",
// 10 - German
"Schliessen",
// 11 - Greek
"ΚΛΕΙΣΙΜΟ",
// 12 - Hungarian
"Bezárás",
// 13 - Italian
"Chiudi",
// 14 - Japanese
"閉じる",
// 15 - Korean
"닫기",
// 16 - Norwegian
"Lukk",
// 17 - Polish
"Zamknij",
// 18 - Portuguese
"Fechar",
// 19 - Brazilian Portuguese
"Fechar",
// 20 - Romanian
"Închide",
// 21 - Russian
"Закрыть",
// 22 - Spanish
"Cerrar",
// 23 - Latin American
"Cerrar",
// 24 - Swedish
"Stäng",
// 25 - Thai
"ปิด",
// 26 - Turkish
"Kapat",
// 27 - Ukrainian
"Закрити",
// 28 - Vietnamese
"Đóng",
// 29 - Croatian
"Zatvori"
};
const char translationPlaying[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = {
// 0 - English
" playing ",
// 1 - Arabic
" playing ",
// 2 - Bulgarian
" playing ",
// 3 - Simplified Chinese
" playing ",
// 4 - Traditional Chinese
" playing ",
// 5 - Czech
" hraje ",
// 6 - Danish
" playing ",
// 7 - Dutch
" playing ",
// 8 - Finnish
" playing ",
// 9 - French
" playing ",
// 10 - German
" playing ",
// 11 - Greek
" playing ",
// 12 - Hungarian
" playing ",
// 13 - Italian
" playing ",
// 14 - Japanese
" playing ",
// 15 - Korean
" playing ",
// 16 - Norwegian
" playing ",
// 17 - Polish
" playing ",
// 18 - Portuguese
" playing ",
// 19 - Brazilian Portuguese
" jogando ",
// 20 - Romanian
" playing ",
// 21 - Russian
" играет в ",
// 22 - Spanish
" jugando ",
// 23 - Latin American
" jugando ",
// 24 - Swedish
" playing ",
// 25 - Thai
" playing ",
// 26 - Turkish
" playing ",
// 27 - Ukrainian
" playing ",
// 28 - Vietnamese
" playing ",
// 29 - Croatian
" igra "
};
2024-01-06 07:40:57 +02:00
const char translationAutoAcceptFriendInvite[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = {
// 0 - English
"Invitations are controlled by auto_accept_invite.txt!",
// 1 - Arabic
"Invitations are controlled by auto_accept_invite.txt!",
// 2 - Bulgarian
"Invitations are controlled by auto_accept_invite.txt!",
// 3 - Simplified Chinese
"Invitations are controlled by auto_accept_invite.txt!",
// 4 - Traditional Chinese
"Invitations are controlled by auto_accept_invite.txt!",
// 5 - Czech
"Pozvánky se řídí podle auto_accept_invite.txt!",
2024-01-06 07:40:57 +02:00
// 6 - Danish
"Invitations are controlled by auto_accept_invite.txt!",
// 7 - Dutch
"Invitations are controlled by auto_accept_invite.txt!",
// 8 - Finnish
"Invitations are controlled by auto_accept_invite.txt!",
// 9 - French
"Invitations are controlled by auto_accept_invite.txt!",
// 10 - German
"Invitations are controlled by auto_accept_invite.txt!",
// 11 - Greek
"Invitations are controlled by auto_accept_invite.txt!",
// 12 - Hungarian
"Invitations are controlled by auto_accept_invite.txt!",
// 13 - Italian
"Invitations are controlled by auto_accept_invite.txt!",
// 14 - Japanese
"Invitations are controlled by auto_accept_invite.txt!",
// 15 - Korean
"Invitations are controlled by auto_accept_invite.txt!",
// 16 - Norwegian
"Invitations are controlled by auto_accept_invite.txt!",
// 17 - Polish
"Invitations are controlled by auto_accept_invite.txt!",
// 18 - Portuguese
"Invitations are controlled by auto_accept_invite.txt!",
// 19 - Brazilian Portuguese
"Os convites são controlados por auto_accept_invite.txt!",
2024-01-06 07:40:57 +02:00
// 20 - Romanian
"Invitations are controlled by auto_accept_invite.txt!",
// 21 - Russian
"Invitations are controlled by auto_accept_invite.txt!",
// 22 - Spanish
"Invitations are controlled by auto_accept_invite.txt!",
// 23 - Latin American
"Invitations are controlled by auto_accept_invite.txt!",
// 24 - Swedish
"Invitations are controlled by auto_accept_invite.txt!",
// 25 - Thai
"Invitations are controlled by auto_accept_invite.txt!",
// 26 - Turkish
"Invitations are controlled by auto_accept_invite.txt!",
// 27 - Ukrainian
"Invitations are controlled by auto_accept_invite.txt!",
// 28 - Vietnamese
"Invitations are controlled by auto_accept_invite.txt!",
// 29 - Croatian
"Invitations are controlled by auto_accept_invite.txt!",
};