2022-08-05 02:06:42 -04:00
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/*
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* Copyright (C) 2019-2020 Nemirtingas
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* This file is part of the ingame overlay project
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*
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* The ingame overlay project is free software; you can redistribute it
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* and/or modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 3 of the License, or (at your option) any later version.
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*
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* The ingame overlay project is distributed in the hope that it will be
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* useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with the ingame overlay project; if not, see
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* <http://www.gnu.org/licenses/>.
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*/
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#include <glad/gl.h>
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2019-09-01 20:53:16 +02:00
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#include "OpenGLX_Hook.h"
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#include "X11_Hook.h"
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#include <imgui.h>
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2022-08-05 02:06:42 -04:00
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#include <backends/imgui_impl_opengl3.h>
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2019-09-01 20:53:16 +02:00
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OpenGLX_Hook* OpenGLX_Hook::_inst = nullptr;
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2022-08-05 02:06:42 -04:00
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constexpr decltype(OpenGLX_Hook::DLL_NAME) OpenGLX_Hook::DLL_NAME;
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2022-08-13 14:32:43 -04:00
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bool OpenGLX_Hook::StartHook(std::function<bool(bool)> key_combination_callback, std::set<ingame_overlay::ToggleKey> toggle_keys)
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{
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if (!_Hooked)
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2019-09-01 20:53:16 +02:00
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{
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if (glXSwapBuffers == nullptr)
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{
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SPDLOG_WARN("Failed to hook OpenGLX: Rendering functions missing.");
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2019-09-01 20:53:16 +02:00
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return false;
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}
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2019-09-01 20:53:16 +02:00
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2022-08-13 14:32:43 -04:00
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if (!X11_Hook::Inst()->StartHook(key_combination_callback, toggle_keys))
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return false;
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2019-09-01 20:53:16 +02:00
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2022-08-05 02:06:42 -04:00
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_X11Hooked = true;
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2019-09-01 20:53:16 +02:00
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SPDLOG_INFO("Hooked OpenGLX");
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2019-09-01 20:53:16 +02:00
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_Hooked = true;
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UnhookAll();
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BeginHook();
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HookFuncs(
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std::make_pair<void**, void*>((void**)&glXSwapBuffers, (void*)&OpenGLX_Hook::MyglXSwapBuffers)
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);
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EndHook();
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}
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return true;
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}
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bool OpenGLX_Hook::IsStarted()
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{
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return _Hooked;
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}
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void OpenGLX_Hook::_ResetRenderState()
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{
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if (_Initialized)
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{
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OverlayHookReady(false);
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ImGui_ImplOpenGL3_Shutdown();
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X11_Hook::Inst()->ResetRenderState();
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ImGui::DestroyContext();
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glXDestroyContext(_Display, _Context);
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_Display = nullptr;
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_Initialized = false;
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}
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}
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// Try to make this function and overlay's proc as short as possible or it might affect game's fps.
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void OpenGLX_Hook::_PrepareForOverlay(Display* display, GLXDrawable drawable)
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{
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if( !_Initialized )
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{
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ImGui::CreateContext();
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ImGui_ImplOpenGL3_Init();
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2019-09-03 17:25:09 +02:00
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2022-08-05 02:06:42 -04:00
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//int attributes[] = { //can't be const b/c X11 doesn't like it. Not sure if that's intentional or just stupid.
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// GLX_RGBA, //apparently nothing comes after this?
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// GLX_RED_SIZE, 8,
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// GLX_GREEN_SIZE, 8,
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// GLX_BLUE_SIZE, 8,
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// GLX_ALPHA_SIZE, 8,
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// //Ideally, the size would be 32 (or at least 24), but I have actually seen
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// // this size (on a modern OS even).
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// GLX_DEPTH_SIZE, 16,
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// GLX_DOUBLEBUFFER, True,
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// None
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//};
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//
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//XVisualInfo* visual_info = glXChooseVisual(_Display, DefaultScreen(_Display), attributes);
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//if (visual_info == nullptr)
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// return;
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//
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//_Context = glXCreateContext(_Display, visual_info, nullptr, True);
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//if (_Context == nullptr)
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// return;
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_Display = display;
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2022-08-10 03:22:23 -04:00
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X11_Hook::Inst()->SetInitialWindowSize(_Display, (Window)drawable);
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_Initialized = true;
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OverlayHookReady(true);
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}
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//auto oldContext = glXGetCurrentContext();
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//glXMakeCurrent(_Display, drawable, _Context);
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if (ImGui_ImplOpenGL3_NewFrame() && X11_Hook::Inst()->PrepareForOverlay(_Display, (Window)drawable))
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{
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ImGui::NewFrame();
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OverlayProc();
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ImGui::Render();
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ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
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}
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//glXMakeCurrent(_Display, drawable, oldContext);
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}
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void OpenGLX_Hook::MyglXSwapBuffers(Display* display, GLXDrawable drawable)
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{
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OpenGLX_Hook::Inst()->_PrepareForOverlay(display, drawable);
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OpenGLX_Hook::Inst()->glXSwapBuffers(display, drawable);
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}
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OpenGLX_Hook::OpenGLX_Hook():
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_Initialized(false),
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_Hooked(false),
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_X11Hooked(false),
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glXSwapBuffers(nullptr)
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{
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//_library = dlopen(DLL_NAME);
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}
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OpenGLX_Hook::~OpenGLX_Hook()
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{
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SPDLOG_INFO("OpenGLX Hook removed");
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if (_X11Hooked)
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delete X11_Hook::Inst();
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if (_Initialized)
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{
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ImGui_ImplOpenGL3_Shutdown();
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ImGui::DestroyContext();
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glXDestroyContext(_Display, _Context);
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}
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//dlclose(_library);
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_inst = nullptr;
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}
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OpenGLX_Hook* OpenGLX_Hook::Inst()
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{
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if (_inst == nullptr)
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_inst = new OpenGLX_Hook;
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return _inst;
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}
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std::string OpenGLX_Hook::GetLibraryName() const
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{
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return LibraryName;
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}
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void OpenGLX_Hook::LoadFunctions(decltype(::glXSwapBuffers)* pfnglXSwapBuffers)
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{
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glXSwapBuffers = pfnglXSwapBuffers;
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}
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std::weak_ptr<uint64_t> OpenGLX_Hook::CreateImageResource(const void* image_data, uint32_t width, uint32_t height)
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{
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GLuint* texture = new GLuint(0);
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glGenTextures(1, texture);
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if (glGetError() != GL_NO_ERROR)
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{
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delete texture;
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return std::shared_ptr<uint64_t>(nullptr);
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}
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// Save old texture id
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GLint oldTex;
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glGetIntegerv(GL_TEXTURE_BINDING_2D, &oldTex);
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glBindTexture(GL_TEXTURE_2D, *texture);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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// Upload pixels into texture
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glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, image_data);
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glBindTexture(GL_TEXTURE_2D, oldTex);
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auto ptr = std::shared_ptr<uint64_t>((uint64_t*)texture, [](uint64_t* handle)
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{
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if (handle != nullptr)
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{
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GLuint* texture = (GLuint*)handle;
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glDeleteTextures(1, texture);
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delete texture;
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}
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});
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_ImageResources.emplace(ptr);
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return ptr;
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}
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void OpenGLX_Hook::ReleaseImageResource(std::weak_ptr<uint64_t> resource)
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{
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auto ptr = resource.lock();
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if (ptr)
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{
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auto it = _ImageResources.find(ptr);
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if (it != _ImageResources.end())
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_ImageResources.erase(it);
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}
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}
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