gbe_fork/.github/workflows/build-win-2.yml

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name: Emu build 2 (Windows)
on:
push:
branches: [
"ci-build-emu-win*",
"ci-build-all"
]
tags:
- release*
pull_request:
branches: [ "dev" ]
paths-ignore:
- '**/*.md'
- 'dev.notes/**'
- 'post_build/**'
- 'z_original_repo_files/**'
- 'sdk/*.txt'
- 'LICENSE'
# tools
- 'tools/generate_emu_config/**'
- 'tools/migrate_gse/**'
- 'tools/steamclient_loader/linux/**'
workflow_dispatch:
# allows manual trigger
permissions:
contents: write
env:
DEPS_CACHE_KEY: emu-deps-win
DEPS_CACHE_DIR: build/deps/win
PACKAGE_BASE_DIR: "build/package/win"
THIRD_PARTY_BASE_DIR: 'third-party'
jobs:
# this helps in manual runs, if build fails, then deps are saved
dependencies:
if: ${{ !cancelled() }}
uses: ./.github/workflows/deps-win.yml
build:
runs-on: windows-2022
needs: [ dependencies ]
if: ${{ !cancelled() }}
steps:
# on Windows Git will auto change line ending to CRLF, not preferable
- name: Ensure LF line ending
shell: cmd
working-directory: ${{ github.workspace }}
run: |
git config --local core.autocrlf false
git config --system core.autocrlf false
git config --global core.autocrlf false
- name: Checkout branch
uses: actions/checkout@v4
### deps
- name: Lookup cache for deps
id: emu-deps-cache-step
uses: actions/cache@v4
with:
key: ${{ env.DEPS_CACHE_KEY }}
path: ${{ env.DEPS_CACHE_DIR }}
## extra helpers/tools, these are not built inside the deps build dir
- name: Clone third-party build helpers (common/win)
uses: actions/checkout@v4
with:
ref: 'third-party/common/win'
path: "${{env.THIRD_PARTY_BASE_DIR}}/common/win"
- name: Clone third-party deps (deps/win)
uses: actions/checkout@v4
with:
ref: 'third-party/deps/win'
path: "${{env.THIRD_PARTY_BASE_DIR}}/deps/win"
- name: Clone third-party deps (build/win)
uses: actions/checkout@v4
with:
ref: 'third-party/build/win'
path: "${{env.THIRD_PARTY_BASE_DIR}}/build/win"
### build (release mode)
- name: Build release mode
shell: cmd
working-directory: ${{ github.workspace }}
run: build_win.bat -verbose release +build_str ${{ github.sha }} +exclient-extra-32 +exclient-extra-64 +lib-gameoverlay-32 +lib-gameoverlay-64
### package (release mode)
- name: Package build (release)
shell: cmd
working-directory: ${{ github.workspace }}
run: package_win.bat release
### upload artifact/package to github Actions (release mode)
- name: Upload build package (release)
uses: actions/upload-artifact@v4
with:
name: "build-win-release-${{ github.sha }}"
path: "${{ env.PACKAGE_BASE_DIR }}/release/"
if-no-files-found: 'error'
compression-level: 9
retention-days: 1
### build (debug mode)
- name: Build debug mode
shell: cmd
working-directory: ${{ github.workspace }}
run: build_win.bat -verbose debug +build_str ${{ github.sha }} +exclient-extra-32 +exclient-extra-64 +lib-gameoverlay-32 +lib-gameoverlay-64
### package (debug mode)
- name: Package build (debug)
shell: cmd
working-directory: ${{ github.workspace }}
run: package_win.bat debug
### upload artifact/package to github Actions (debug mode)
- name: Upload build package (debug)
uses: actions/upload-artifact@v4
with:
name: "build-win-debug-${{ github.sha }}"
path: "${{ env.PACKAGE_BASE_DIR }}/debug/"
if-no-files-found: 'error'
compression-level: 9
retention-days: 1
### release (debug + release modes) if this is a tag push
- name: Release
if: startsWith(github.ref, 'refs/tags/')
uses: softprops/action-gh-release@v1
with:
files: "${{ env.PACKAGE_BASE_DIR }}/**/*"