gbe_fork/tools/steamclient_loader/win/ColdClientLoader.ini

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# modified version of ColdClientLoader originally by Rat431
[SteamClient]
# path to game exe, absolute or relative to the loader
Exe=game.exe
# empty means the folder of the exe
ExeRunDir=
# any additional args to pass, ex: -dx11, also any args passed to the loader will be passed to the app
ExeCommandLine=
# IMPORTANT, unless [Persistence] Mode=2
AppId=
# path to the steamclient dlls, both must be set,
# absolute paths or relative to the loader
SteamClientDll=steamclient.dll
SteamClient64Dll=steamclient64.dll
[Injection]
# force inject steamclient dll instead of waiting for the app to load it
ForceInjectSteamClient=0
# force inject GameOverlayRenderer dll instead of waiting for the app to load it
ForceInjectGameOverlayRenderer=0
# path to a folder containing some dlls to inject into the app upon start
# this folder will be traversed recursively
# additionally, inside this folder you can create a file called `load_order.txt` and
# inside it, specify line by line the order of the dlls that have to be injected
# each line should be a relative path of the dll, relative to the injection folder
# example:
#DllsToInjectFolder=extra_dlls
DllsToInjectFolder=
# don't display an error message when a dll injection fails
IgnoreInjectionError=1
# don't display an error message if the architecture of the loader is different from the app
# this will result in a silent failure if a dll injection didn't succeed
# both the loader and the app must have the same arch for the injection to work
IgnoreLoaderArchDifference=0
[Persistence]
# 0 = turned off
# 1 = loader will spawn the exe and keep hanging in the background until you press "OK"
# 2 = loader will NOT spawn exe, it will just setup the required environemnt and keep hanging in the background
# you have to run the Exe manually, and finally press "OK" when you've finished playing
2024-02-07 03:10:26 +02:00
# you have to rename the loader to "steam.exe"
# it is advised to run the loader as admin in this mode
Mode=0
[Debug]
# don't call `ResumeThread()` on the main thread after spawning the .exe
ResumeByDebugger=0