gbe_fork/scripts/generate_emu_config.py

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USERNAME = ""
PASSWORD = ""
#steam ids with public profiles that own a lot of games
TOP_OWNER_IDS = [76561198028121353, 76561198001237877, 76561198355625888, 76561198001678750, 76561198237402290, 76561197979911851, 76561198152618007, 76561197969050296, 76561198213148949, 76561198037867621, 76561198108581917]
from stats_schema_achievement_gen import achievements_gen
from controller_config_generator import parse_controller_vdf
from steam.client import SteamClient
from steam.client.cdn import CDNClient
from steam.enums import common
from steam.enums.common import EResult
from steam.enums.emsg import EMsg
from steam.core.msg import MsgProto
import os
import sys
import json
import urllib.request
import urllib.error
import threading
import queue
prompt_for_unavailable = True
if len(sys.argv) < 2:
print("\nUsage: {} appid appid appid etc..\n\nExample: {} 480\n".format(sys.argv[0], sys.argv[0]))
exit(1)
appids = []
for id in sys.argv[1:]:
appids += [int(id)]
client = SteamClient()
if not os.path.exists("login_temp"):
os.makedirs("login_temp")
client.set_credential_location("login_temp")
if (len(USERNAME) == 0 or len(PASSWORD) == 0):
client.cli_login()
else:
result = client.login(USERNAME, password=PASSWORD)
auth_code, two_factor_code = None, None
while result in (EResult.AccountLogonDenied, EResult.InvalidLoginAuthCode,
EResult.AccountLoginDeniedNeedTwoFactor, EResult.TwoFactorCodeMismatch,
EResult.TryAnotherCM, EResult.ServiceUnavailable,
EResult.InvalidPassword,
):
if result == EResult.InvalidPassword:
print("invalid password, the password you set is wrong.")
exit(1)
elif result in (EResult.AccountLogonDenied, EResult.InvalidLoginAuthCode):
prompt = ("Enter email code: " if result == EResult.AccountLogonDenied else
"Incorrect code. Enter email code: ")
auth_code, two_factor_code = input(prompt), None
elif result in (EResult.AccountLoginDeniedNeedTwoFactor, EResult.TwoFactorCodeMismatch):
prompt = ("Enter 2FA code: " if result == EResult.AccountLoginDeniedNeedTwoFactor else
"Incorrect code. Enter 2FA code: ")
auth_code, two_factor_code = None, input(prompt)
elif result in (EResult.TryAnotherCM, EResult.ServiceUnavailable):
if prompt_for_unavailable and result == EResult.ServiceUnavailable:
while True:
answer = input("Steam is down. Keep retrying? [y/n]: ").lower()
if answer in 'yn': break
prompt_for_unavailable = False
if answer == 'n': break
client.reconnect(maxdelay=15)
result = client.login(USERNAME, PASSWORD, None, auth_code, two_factor_code)
def get_stats_schema(client, game_id, owner_id):
message = MsgProto(EMsg.ClientGetUserStats)
message.body.game_id = game_id
message.body.schema_local_version = -1
message.body.crc_stats = 0
message.body.steam_id_for_user = owner_id
client.send(message)
return client.wait_msg(EMsg.ClientGetUserStatsResponse, timeout=5)
def download_achievement_images(game_id, image_names, output_folder):
q = queue.Queue()
def downloader_thread():
while True:
name = q.get()
succeeded = False
if name is None:
q.task_done()
return
for u in ["https://cdn.akamai.steamstatic.com/steamcommunity/public/images/apps/", "https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/apps/"]:
url = "{}{}/{}".format(u, game_id, name)
try:
with urllib.request.urlopen(url) as response:
image_data = response.read()
with open(os.path.join(output_folder, name), "wb") as f:
f.write(image_data)
succeeded = True
break
except urllib.error.HTTPError as e:
print("HTTPError downloading", url, e.code)
except urllib.error.URLError as e:
print("URLError downloading", url, e.code)
if not succeeded:
print("error could not download", name)
q.task_done()
num_threads = 20
for i in range(num_threads):
threading.Thread(target=downloader_thread, daemon=True).start()
for name in image_names:
q.put(name)
q.join()
for i in range(num_threads):
q.put(None)
q.join()
def generate_achievement_stats(client, game_id, output_directory, backup_directory):
achievement_images_dir = os.path.join(output_directory, "achievement_images")
images_to_download = []
steam_id_list = TOP_OWNER_IDS + [client.steam_id]
for x in steam_id_list:
out = get_stats_schema(client, game_id, x)
if out is not None:
if len(out.body.schema) > 0:
with open(os.path.join(backup_directory, 'UserGameStatsSchema_{}.bin'.format(appid)), 'wb') as f:
f.write(out.body.schema)
achievements, stats = achievements_gen.generate_stats_achievements(out.body.schema, output_directory)
for ach in achievements:
if "icon" in ach:
images_to_download.append(ach["icon"])
if "icon_gray" in ach:
images_to_download.append(ach["icon_gray"])
break
else:
pass
# print("no schema", out)
if (len(images_to_download) > 0):
if not os.path.exists(achievement_images_dir):
os.makedirs(achievement_images_dir)
download_achievement_images(game_id, images_to_download, achievement_images_dir)
def get_ugc_info(client, published_file_id):
return client.send_um_and_wait('PublishedFile.GetDetails#1', {
'publishedfileids': [published_file_id],
'includetags': False,
'includeadditionalpreviews': False,
'includechildren': False,
'includekvtags': False,
'includevotes': False,
'short_description': True,
'includeforsaledata': False,
'includemetadata': False,
'language': 0
})
def download_published_file(client, published_file_id, backup_directory):
ugc_info = get_ugc_info(client, published_file_id)
if (ugc_info is None):
print("failed getting published file", published_file_id)
return None
file_details = ugc_info.body.publishedfiledetails[0]
if (file_details.result != EResult.OK):
print("failed getting published file", published_file_id, file_details.result)
return None
if not os.path.exists(backup_directory):
os.makedirs(backup_directory)
with open(os.path.join(backup_directory, "info.txt"), "w") as f:
f.write(str(ugc_info.body))
if len(file_details.file_url) > 0:
with urllib.request.urlopen(file_details.file_url) as response:
data = response.read()
with open(os.path.join(backup_directory, file_details.filename.replace("/", "_").replace("\\", "_")), "wb") as f:
f.write(data)
return data
return None
else:
print("Could not download file", published_file_id, "no url (you can ignore this if the game doesn't need a controller config)")
return None
def get_inventory_info(client, game_id):
return client.send_um_and_wait('Inventory.GetItemDefMeta#1', {
'appid': game_id
})
def generate_inventory(client, game_id):
inventory = get_inventory_info(client, appid)
if inventory.header.eresult != EResult.OK:
return None
url = "https://api.steampowered.com/IGameInventory/GetItemDefArchive/v0001?appid={}&digest={}".format(game_id, inventory.body.digest)
try:
with urllib.request.urlopen(url) as response:
return response.read()
except urllib.error.HTTPError as e:
print("HTTPError getting", url, e.code)
except urllib.error.URLError as e:
print("URLError getting", url, e.code)
return None
def get_dlc(raw_infos):
try:
try:
dlc_list = set(map(lambda a: int(a), raw_infos["extended"]["listofdlc"].split(",")))
except:
dlc_list = set()
depot_app_list = set()
if "depots" in raw_infos:
depots = raw_infos["depots"]
for dep in depots:
depot_info = depots[dep]
if "dlcappid" in depot_info:
dlc_list.add(int(depot_info["dlcappid"]))
if "depotfromapp" in depot_info:
depot_app_list.add(int(depot_info["depotfromapp"]))
return (dlc_list, depot_app_list)
except:
print("could not get dlc infos, are there any dlcs ?")
return (set(), set())
for appid in appids:
backup_dir = os.path.join("backup","{}".format(appid))
out_dir = os.path.join("{}".format( "{}_output".format(appid)), "steam_settings")
if not os.path.exists(backup_dir):
os.makedirs(backup_dir)
if not os.path.exists(out_dir):
os.makedirs(out_dir)
print("outputting config to", out_dir)
raw = client.get_product_info(apps=[appid])
game_info = raw["apps"][appid]
if "common" in game_info:
game_info_common = game_info["common"]
#if "community_visible_stats" in game_info_common: #NOTE: checking this seems to skip stats on a few games so it's commented out
generate_achievement_stats(client, appid, out_dir, backup_dir)
if "supported_languages" in game_info_common:
with open(os.path.join(out_dir, "supported_languages.txt"), 'w') as f:
languages = game_info_common["supported_languages"]
for l in languages:
if "supported" in languages[l] and languages[l]["supported"] == "true":
f.write("{}\n".format(l))
with open(os.path.join(out_dir, "steam_appid.txt"), 'w') as f:
f.write(str(appid))
if "depots" in game_info:
if "branches" in game_info["depots"]:
if "public" in game_info["depots"]["branches"]:
if "buildid" in game_info["depots"]["branches"]["public"]:
buildid = game_info["depots"]["branches"]["public"]["buildid"]
with open(os.path.join(out_dir, "build_id.txt"), 'w') as f:
f.write(str(buildid))
dlc_config_list = []
dlc_list, depot_app_list = get_dlc(game_info)
dlc_infos_backup = ""
if (len(dlc_list) > 0):
dlc_raw = client.get_product_info(apps=dlc_list)["apps"]
for dlc in dlc_raw:
try:
dlc_config_list.append((dlc, dlc_raw[dlc]["common"]["name"]))
except:
dlc_config_list.append((dlc, None))
dlc_infos_backup = json.dumps(dlc_raw, indent=4)
2022-08-08 13:38:57 +08:00
with open(os.path.join(out_dir, "DLC.txt"), 'w', encoding="utf-8") as f:
for x in dlc_config_list:
if (x[1] is not None):
f.write("{}={}\n".format(x[0], x[1]))
config_generated = False
if "config" in game_info:
if "steamcontrollerconfigdetails" in game_info["config"]:
controller_details = game_info["config"]["steamcontrollerconfigdetails"]
for id in controller_details:
details = controller_details[id]
controller_type = ""
enabled_branches = ""
if "controller_type" in details:
controller_type = details["controller_type"]
if "enabled_branches" in details:
enabled_branches = details["enabled_branches"]
print(id, controller_type)
out_vdf = download_published_file(client, int(id), os.path.join(backup_dir, controller_type + str(id)))
if out_vdf is not None and not config_generated:
if (controller_type in ["controller_xbox360", "controller_xboxone"] and (("default" in enabled_branches) or ("public" in enabled_branches))):
parse_controller_vdf.generate_controller_config(out_vdf.decode('utf-8'), os.path.join(out_dir, "controller"))
config_generated = True
if "steamcontrollertouchconfigdetails" in game_info["config"]:
controller_details = game_info["config"]["steamcontrollertouchconfigdetails"]
for id in controller_details:
details = controller_details[id]
controller_type = ""
enabled_branches = ""
if "controller_type" in details:
controller_type = details["controller_type"]
if "enabled_branches" in details:
enabled_branches = details["enabled_branches"]
print(id, controller_type)
out_vdf = download_published_file(client, int(id), os.path.join(backup_dir, controller_type + str(id)))
inventory_data = generate_inventory(client, appid)
if inventory_data is not None:
out_inventory = {}
default_items = {}
inventory = json.loads(inventory_data.rstrip(b"\x00"))
raw_inventory = json.dumps(inventory, indent=4)
with open(os.path.join(backup_dir, "inventory.json"), "w") as f:
f.write(raw_inventory)
for i in inventory:
index = str(i["itemdefid"])
x = {}
for t in i:
if i[t] is True:
x[t] = "true"
elif i[t] is False:
x[t] = "false"
else:
x[t] = str(i[t])
out_inventory[index] = x
default_items[index] = 1
out_json_inventory = json.dumps(out_inventory, indent=2)
with open(os.path.join(out_dir, "items.json"), "w") as f:
f.write(out_json_inventory)
out_json_inventory = json.dumps(default_items, indent=2)
with open(os.path.join(out_dir, "default_items.json"), "w") as f:
f.write(out_json_inventory)
game_info_backup = json.dumps(game_info, indent=4)
with open(os.path.join(backup_dir, "product_info.json"), "w") as f:
f.write(game_info_backup)
with open(os.path.join(backup_dir, "dlc_product_info.json"), "w") as f:
f.write(dlc_infos_backup)