gbe_fork/post_build/README.experimental_steamclient.md

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2023-12-27 17:04:28 +02:00
## What is this ?
This is a build of the `experimental` version of the emu in `steamclient` mode, with an included loader which was originally [written by Rat431](https://github.com/Rat431/ColdAPI_Steam/tree/master/src/ColdClientLoader) and later modified to suite the needs of this emu.
The backend .dll/.so of Steam is a library called `steamclient`, this build will act as a `steamclient` allowing you to retain the original `steam_api(64).dll`.
See both the regular and experimental readmes for how to configure it.
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**Note** that all emu config files should be put beside the `steamclient(64).dll`.
You do not need to create a `steam_interfaces.txt` file for the `steamclient` version of the emu.
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## How to ue it ?
1. Copy the following files to any folder:
* `steamclient.dll`
* `steamclient64.dll`
* `ColdClientLoader.ini`
* `steamclient_loader.exe`
2. Edit `ColdClientLoader.ini` and specify:
* `AppId`: the app ID
* `Exe`: the path to the game's executable/launcher, either full path or relative to this `.ini` file
* `ExeRunDir`: geenrally this must be set to the folder containing the game's exe
* `ExeCommandLine` additional args to pass to the exe, example: `-dx11 -windowed`
Optionally you can specify a different location for `steamclient(64).dll`:
* `SteamClientDll`: path to `steamclient.dll`, either full path or relative to this `.ini` file
* `SteamClientDll`: path to `steamclient(64).dll`, either full path or relative to this `.ini` file
**Note** that any arguments passed to `steamclient_loader.exe` via command line will be passed to the target `.exe`.
Example: `steamclient_loader.exe` `-dx11`
If the additional exe arguments were both: passed via command line and set in the `.ini` file, then both will be cocatenated and passed to the exe.
This allows the loader to be used/called from other external apps which set additional args.