2022-08-05 14:06:42 +08:00
|
|
|
/*
|
|
|
|
* Copyright (C) Nemirtingas
|
|
|
|
* This file is part of the ingame overlay project
|
|
|
|
*
|
|
|
|
* The ingame overlay project is free software; you can redistribute it
|
|
|
|
* and/or modify it under the terms of the GNU Lesser General Public
|
|
|
|
* License as published by the Free Software Foundation; either
|
|
|
|
* version 3 of the License, or (at your option) any later version.
|
|
|
|
*
|
|
|
|
* The ingame overlay project is distributed in the hope that it will be
|
|
|
|
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
|
|
* Lesser General Public License for more details.
|
|
|
|
*
|
|
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
|
|
* License along with the ingame overlay project; if not, see
|
|
|
|
* <http://www.gnu.org/licenses/>.
|
|
|
|
*/
|
2019-08-01 04:19:44 +08:00
|
|
|
|
2022-08-05 14:06:42 +08:00
|
|
|
#pragma once
|
2019-08-01 04:19:44 +08:00
|
|
|
|
2023-12-27 15:21:59 +08:00
|
|
|
#include "overlay/internal_includes.h"
|
2022-08-05 14:06:42 +08:00
|
|
|
|
|
|
|
class OpenGL_Hook :
|
2022-08-14 02:32:43 +08:00
|
|
|
public ingame_overlay::Renderer_Hook,
|
2022-08-05 14:06:42 +08:00
|
|
|
public Base_Hook
|
2019-08-01 04:19:44 +08:00
|
|
|
{
|
|
|
|
public:
|
2022-08-05 14:06:42 +08:00
|
|
|
static constexpr const char *DLL_NAME = "opengl32.dll";
|
2019-09-02 02:53:16 +08:00
|
|
|
|
2019-08-01 21:58:24 +08:00
|
|
|
using wglSwapBuffers_t = BOOL(WINAPI*)(HDC);
|
2019-08-01 04:19:44 +08:00
|
|
|
|
|
|
|
private:
|
2019-08-17 01:10:12 +08:00
|
|
|
static OpenGL_Hook* _inst;
|
|
|
|
|
2019-08-01 04:19:44 +08:00
|
|
|
// Variables
|
2022-08-05 14:06:42 +08:00
|
|
|
bool _Hooked;
|
|
|
|
bool _WindowsHooked;
|
|
|
|
bool _Initialized;
|
2022-08-10 15:22:23 +08:00
|
|
|
HWND _LastWindow;
|
2022-08-05 14:06:42 +08:00
|
|
|
std::set<std::shared_ptr<uint64_t>> _ImageResources;
|
2019-08-01 04:19:44 +08:00
|
|
|
|
|
|
|
// Functions
|
|
|
|
OpenGL_Hook();
|
|
|
|
|
2022-08-05 14:06:42 +08:00
|
|
|
void _ResetRenderState();
|
|
|
|
void _PrepareForOverlay(HDC hDC);
|
2019-08-01 04:19:44 +08:00
|
|
|
|
|
|
|
// Hook to render functions
|
|
|
|
static BOOL WINAPI MywglSwapBuffers(HDC hDC);
|
|
|
|
|
2019-08-01 21:58:24 +08:00
|
|
|
wglSwapBuffers_t wglSwapBuffers;
|
2019-08-01 04:19:44 +08:00
|
|
|
|
|
|
|
public:
|
2022-08-05 14:06:42 +08:00
|
|
|
std::string LibraryName;
|
|
|
|
|
2019-08-27 21:38:07 +08:00
|
|
|
virtual ~OpenGL_Hook();
|
|
|
|
|
2022-08-14 02:32:43 +08:00
|
|
|
virtual bool StartHook(std::function<bool(bool)> key_combination_callback, std::set<ingame_overlay::ToggleKey> toggle_keys);
|
2022-08-05 14:06:42 +08:00
|
|
|
virtual bool IsStarted();
|
2019-08-17 01:32:32 +08:00
|
|
|
static OpenGL_Hook* Inst();
|
2022-08-05 14:06:42 +08:00
|
|
|
virtual std::string GetLibraryName() const;
|
|
|
|
void LoadFunctions(wglSwapBuffers_t pfnwglSwapBuffers);
|
2019-08-01 04:19:44 +08:00
|
|
|
|
2022-08-05 14:06:42 +08:00
|
|
|
virtual std::weak_ptr<uint64_t> CreateImageResource(const void* image_data, uint32_t width, uint32_t height);
|
|
|
|
virtual void ReleaseImageResource(std::weak_ptr<uint64_t> resource);
|
|
|
|
};
|