gbe_fork/scripts/generate_emu_config.py

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USERNAME = ""
PASSWORD = ""
#steam ids with public profiles that own a lot of games
TOP_OWNER_IDS = [76561198028121353, 76561198001237877, 76561198355625888, 76561198001678750, 76561198237402290]
from stats_schema_achievement_gen import achievements_gen
from steam.client import SteamClient
from steam.client.cdn import CDNClient
from steam.enums import common
from steam.enums.common import EResult
from steam.enums.emsg import EMsg
from steam.core.msg import MsgProto
import os
import sys
import json
prompt_for_unavailable = True
if len(sys.argv) < 2:
print("\nUsage: {} appid appid appid etc..\n\nExample: {} 480\n".format(sys.argv[0], sys.argv[0]))
exit(1)
appids = []
for id in sys.argv[1:]:
appids += [int(id)]
client = SteamClient()
if not os.path.exists("login_temp"):
os.makedirs("login_temp")
client.set_credential_location("login_temp")
if (len(USERNAME) == 0 or len(PASSWORD) == 0):
client.cli_login()
else:
result = client.login(USERNAME, password=PASSWORD)
while result in (EResult.AccountLogonDenied, EResult.InvalidLoginAuthCode,
EResult.AccountLoginDeniedNeedTwoFactor, EResult.TwoFactorCodeMismatch,
EResult.TryAnotherCM, EResult.ServiceUnavailable,
EResult.InvalidPassword,
):
if result == EResult.InvalidPassword:
print("invalid password, the password you set is wrong.")
exit(1)
elif result in (EResult.AccountLogonDenied, EResult.InvalidLoginAuthCode):
prompt = ("Enter email code: " if result == EResult.AccountLogonDenied else
"Incorrect code. Enter email code: ")
auth_code, two_factor_code = input(prompt), None
elif result in (EResult.AccountLoginDeniedNeedTwoFactor, EResult.TwoFactorCodeMismatch):
prompt = ("Enter 2FA code: " if result == EResult.AccountLoginDeniedNeedTwoFactor else
"Incorrect code. Enter 2FA code: ")
auth_code, two_factor_code = None, input(prompt)
elif result in (EResult.TryAnotherCM, EResult.ServiceUnavailable):
if prompt_for_unavailable and result == EResult.ServiceUnavailable:
while True:
answer = input("Steam is down. Keep retrying? [y/n]: ").lower()
if answer in 'yn': break
prompt_for_unavailable = False
if answer == 'n': break
client.reconnect(maxdelay=15)
result = client.login(USERNAME, PASSWORD, None, auth_code, two_factor_code)
def get_stats_schema(client, game_id, owner_id):
message = MsgProto(EMsg.ClientGetUserStats)
message.body.game_id = game_id
message.body.schema_local_version = -1
message.body.crc_stats = 0
message.body.steam_id_for_user = owner_id
client.send(message)
return client.wait_msg(EMsg.ClientGetUserStatsResponse, timeout=5)
def generate_achievement_stats(client, game_id, output_directory, backup_directory):
steam_id_list = TOP_OWNER_IDS + [client.steam_id]
for x in steam_id_list:
out = get_stats_schema(client, game_id, x)
if out is not None:
if len(out.body.schema) > 0:
with open(os.path.join(backup_directory, 'UserGameStatsSchema_{}.bin'.format(appid)), 'wb') as f:
f.write(out.body.schema)
achievements, stats = achievements_gen.generate_stats_achievements(out.body.schema, output_directory)
return
else:
print("no schema", out)
for appid in appids:
backup_dir = os.path.join("backup","{}".format(appid))
out_dir = os.path.join("{}".format( "{}_output".format(appid)), "steam_settings")
if not os.path.exists(backup_dir):
os.makedirs(backup_dir)
if not os.path.exists(out_dir):
os.makedirs(out_dir)
print("outputting config to", out_dir)
raw = client.get_product_info(apps=[appid])
game_info = raw["apps"][appid]
if "common" in game_info:
game_info_common = game_info["common"]
if "community_visible_stats" in game_info_common:
generate_achievement_stats(client, appid, out_dir, backup_dir)
with open(os.path.join(out_dir, "steam_appid.txt"), 'w') as f:
f.write(str(appid))
if "depots" in game_info:
if "branches" in game_info["depots"]:
if "public" in game_info["depots"]["branches"]:
if "buildid" in game_info["depots"]["branches"]["public"]:
buildid = game_info["depots"]["branches"]["public"]["buildid"]
with open(os.path.join(out_dir, "build_id.txt"), 'w') as f:
f.write(str(buildid))
game_info_backup = json.dumps(game_info, indent=4)
with open(os.path.join(backup_dir, "product_info.json"), "w") as f:
f.write(game_info_backup)