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/*
* Copyright (C) 2019-2020 Nemirtingas
* This file is part of the ingame overlay project
*
* The ingame overlay project is free software; you can redistribute it
* and/or modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 3 of the License, or (at your option) any later version.
*
* The ingame overlay project is distributed in the hope that it will be
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with the ingame overlay project; if not, see
* <http://www.gnu.org/licenses/>.
*/
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#pragma once
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#include <ingame_overlay/Renderer_Hook.h>
#include "../internal_includes.h"
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#include <X11/X.h> // XEvent types
#include <X11/Xlib.h> // XEvent structure
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#include <X11/Xutil.h> // XEvent keysym
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class X11_Hook :
public Base_Hook
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{
public:
static constexpr const char* DLL_NAME = "libX11.so";
private:
static X11_Hook* _inst;
// Variables
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bool _Hooked;
bool _Initialized;
Window _GameWnd;
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// Functions
X11_Hook();
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int _CheckForOverlay(Display *d, int num_events);
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// Hook to X11 window messages
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decltype(::XEventsQueued)* XEventsQueued;
decltype(::XPending)* XPending;
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static int MyXEventsQueued(Display * display, int mode);
static int MyXPending(Display* display);
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std::function<bool(bool)> _KeyCombinationCallback;
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public:
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std::string LibraryName;
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virtual ~X11_Hook();
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void ResetRenderState();
bool PrepareForOverlay(Display *display, Window wnd);
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Window GetGameWnd() const{ return _GameWnd; }
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bool StartHook(std::function<bool(bool)>& key_combination_callback);
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static X11_Hook* Inst();
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virtual std::string GetLibraryName() const;
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};