gbe_fork/dll/steam_gamestats.cpp

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/* Copyright (C) 2019 Mr Goldberg
This file is part of the Goldberg Emulator
The Goldberg Emulator is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 3 of the License, or (at your option) any later version.
The Goldberg Emulator is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with the Goldberg Emulator; if not, see
<http://www.gnu.org/licenses/>.
*/
/*
There are no public docs about this interface, this implementation
is an imagination of how it might have been implemented
*/
#include "dll/steam_gamestats.h"
Steam_GameStats::Attribute_t::Attribute_t(AttributeType_t type)
:type(type)
{
switch (type)
{
case AttributeType_t::Float: f_data = 0; break;
case AttributeType_t::Int64: ll_data = 0; break;
case AttributeType_t::Int: n_data = 0; break;
case AttributeType_t::Str: new (&s_data) std::string{}; break;
default: PRINT_DEBUG("[X] invalid type %i", (int)type); break;
}
}
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Steam_GameStats::Attribute_t::Attribute_t(const Attribute_t &other)
:type(type)
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{
switch (other.type)
{
case AttributeType_t::Int: n_data = other.n_data; break;
case AttributeType_t::Str: new (&s_data) std::string(other.s_data); break;
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case AttributeType_t::Float: f_data = other.f_data; break;
case AttributeType_t::Int64: ll_data = other.ll_data; break;
default: PRINT_DEBUG("[X] invalid type %i", (int)other.type); break;
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}
}
Steam_GameStats::Attribute_t::Attribute_t(Attribute_t &&other)
:type(type)
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{
switch (other.type)
{
case AttributeType_t::Int: n_data = other.n_data; break;
case AttributeType_t::Str: new (&s_data) std::string(std::move(other.s_data)); break;
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case AttributeType_t::Float: f_data = other.f_data; break;
case AttributeType_t::Int64: ll_data = other.ll_data; break;
default: PRINT_DEBUG("[X] invalid type %i", (int)other.type); break;
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}
}
Steam_GameStats::Attribute_t::~Attribute_t()
{
if (type == AttributeType_t::Str) {
s_data.~basic_string();
}
}
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void Steam_GameStats::steam_gamestats_network_low_level(void *object, Common_Message *msg)
{
//PRINT_DEBUG_ENTRY();
auto inst = (Steam_GameStats *)object;
inst->network_callback_low_level(msg);
}
void Steam_GameStats::steam_gamestats_run_every_runcb(void *object)
{
//PRINT_DEBUG_ENTRY();
auto inst = (Steam_GameStats *)object;
inst->steam_run_callback();
}
Steam_GameStats::Steam_GameStats(class Settings *settings, class Networking *network, class SteamCallResults *callback_results, class SteamCallBacks *callbacks, class RunEveryRunCB *run_every_runcb)
{
this->settings = settings;
this->network = network;
this->callback_results = callback_results;
this->callbacks = callbacks;
this->run_every_runcb = run_every_runcb;
// this->network->setCallback(CALLBACK_ID_USER_STATUS, settings->get_local_steam_id(), &Steam_GameStats::steam_gamestats_network_low_level, this);
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this->run_every_runcb->add(&Steam_GameStats::steam_gamestats_run_every_runcb, this);
}
Steam_GameStats::~Steam_GameStats()
{
// this->network->rmCallback(CALLBACK_ID_USER_STATUS, settings->get_local_steam_id(), &Steam_GameStats::steam_gamestats_network_low_level, this);
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this->run_every_runcb->remove(&Steam_GameStats::steam_gamestats_run_every_runcb, this);
}
uint64 Steam_GameStats::create_session_id() const
{
static uint64 session_id = 0;
session_id++;
if (!session_id) session_id = 1; // not sure if 0 is a good idea
return session_id;
}
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bool Steam_GameStats::valid_stats_account_type(int8 nAccountType)
{
switch ((EGameStatsAccountType)nAccountType) {
case EGameStatsAccountType::k_EGameStatsAccountType_Steam:
case EGameStatsAccountType::k_EGameStatsAccountType_Xbox:
case EGameStatsAccountType::k_EGameStatsAccountType_SteamGameServer:
return true;
}
return false;
}
Steam_GameStats::Table_t *Steam_GameStats::get_or_create_session_table(Session_t &session, const char *table_name)
{
Table_t *table{};
{
auto table_it = std::find_if(session.tables.rbegin(), session.tables.rend(), [=](const std::pair<std::string, Table_t> &item){ return item.first == table_name; });
if (session.tables.rend() == table_it) {
auto& [key, val] = session.tables.emplace_back(std::pair<std::string, Table_t>{});
table = &val;
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} else {
table = &table_it->second;
}
}
return table;
}
Steam_GameStats::Attribute_t *Steam_GameStats::get_or_create_session_att(const char *att_name, Session_t &session, AttributeType_t type_if_create)
{
auto [ele_it, _] = session.attributes.emplace(att_name, type_if_create);
return &ele_it->second;
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}
Steam_GameStats::Attribute_t *Steam_GameStats::get_or_create_row_att(uint64 ulRowID, const char *att_name, Table_t &table, AttributeType_t type_if_create)
{
auto &row = table.rows[static_cast<unsigned>(ulRowID)];
auto [ele_it, _] = row.attributes.emplace(att_name, type_if_create);
return &ele_it->second;
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}
Steam_GameStats::Session_t* Steam_GameStats::get_last_active_session()
{
auto active_session_it = std::find_if(sessions.rbegin(), sessions.rend(), [](std::pair<const uint64, Steam_GameStats::Session_t> item){ return !item.second.ended; });
if (sessions.rend() == active_session_it) return nullptr; // TODO is this correct?
return &active_session_it->second;
}
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SteamAPICall_t Steam_GameStats::GetNewSession( int8 nAccountType, uint64 ulAccountID, int32 nAppID, RTime32 rtTimeStarted )
{
// appid 550 calls this function once with client account id, and another time with server account id
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PRINT_DEBUG("%i, %llu, %i, %u", (int)nAccountType, ulAccountID, nAppID, rtTimeStarted);
std::lock_guard lock(global_mutex);
if ((settings->get_local_steam_id().ConvertToUint64() != ulAccountID) ||
(nAppID < 0) ||
(settings->get_local_game_id().AppID() != (uint32)nAppID) ||
!valid_stats_account_type(nAccountType)) {
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GameStatsSessionIssued_t data_invalid{};
data_invalid.m_bCollectingAny = false;
data_invalid.m_bCollectingDetails = false;
data_invalid.m_eResult = EResult::k_EResultInvalidParam;
data_invalid.m_ulSessionID = 0;
PRINT_DEBUG("[X] invalid param");
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auto ret = callback_results->addCallResult(data_invalid.k_iCallback, &data_invalid, sizeof(data_invalid));
// the function returns SteamAPICall_t (call result), but in isteamstats.h you can see that a callback is also expected
callbacks->addCBResult(data_invalid.k_iCallback, &data_invalid, sizeof(data_invalid));
return ret;
}
auto session_id = create_session_id();
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Session_t new_session{};
new_session.nAccountType = (EGameStatsAccountType)nAccountType;
new_session.rtTimeStarted = rtTimeStarted;
sessions.insert_or_assign(session_id, new_session);
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GameStatsSessionIssued_t data{};
data.m_bCollectingAny = true; // TODO is this correct?
data.m_bCollectingDetails = true; // TODO is this correct?
data.m_eResult = EResult::k_EResultOK;
data.m_ulSessionID = session_id;
PRINT_DEBUG("new session id = %llu", session_id);
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auto ret = callback_results->addCallResult(data.k_iCallback, &data, sizeof(data));
// the function returns SteamAPICall_t (call result), but in isteamstats.h you can see that a callback is also expected
callbacks->addCBResult(data.k_iCallback, &data, sizeof(data));
return ret;
}
SteamAPICall_t Steam_GameStats::EndSession( uint64 ulSessionID, RTime32 rtTimeEnded, int nReasonCode )
{
PRINT_DEBUG("%llu, %u, %i", ulSessionID, rtTimeEnded, nReasonCode);
std::lock_guard lock(global_mutex);
auto session_it = sessions.find(ulSessionID);
if (sessions.end() == session_it) {
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GameStatsSessionClosed_t data_invalid{};
data_invalid.m_eResult = EResult::k_EResultInvalidParam;
data_invalid.m_ulSessionID = ulSessionID;
PRINT_DEBUG("[X] session doesn't exist");
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auto ret = callback_results->addCallResult(data_invalid.k_iCallback, &data_invalid, sizeof(data_invalid));
// the function returns SteamAPICall_t (call result), but in isteamstats.h you can see that a callback is also expected
callbacks->addCBResult(data_invalid.k_iCallback, &data_invalid, sizeof(data_invalid));
return ret;
}
auto& session = session_it->second;
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if (session.ended) {
GameStatsSessionClosed_t data_invalid{};
data_invalid.m_eResult = EResult::k_EResultExpired; // TODO is this correct?
data_invalid.m_ulSessionID = ulSessionID;
auto ret = callback_results->addCallResult(data_invalid.k_iCallback, &data_invalid, sizeof(data_invalid));
// the function returns SteamAPICall_t (call result), but in isteamstats.h you can see that a callback is also expected
callbacks->addCBResult(data_invalid.k_iCallback, &data_invalid, sizeof(data_invalid));
return ret;
}
session.ended = true;
session.rtTimeEnded = rtTimeEnded;
session.nReasonCode = nReasonCode;
GameStatsSessionClosed_t data{};
data.m_eResult = EResult::k_EResultOK;
data.m_ulSessionID = ulSessionID;
PRINT_DEBUG("ended session");
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auto ret = callback_results->addCallResult(data.k_iCallback, &data, sizeof(data));
// the function returns SteamAPICall_t (call result), but in isteamstats.h you can see that a callback is also expected
callbacks->addCBResult(data.k_iCallback, &data, sizeof(data));
return ret;
}
EResult Steam_GameStats::AddSessionAttributeInt( uint64 ulSessionID, const char* pstrName, int32 nData )
{
PRINT_DEBUG("%llu, '%s'=%i", ulSessionID, pstrName, nData);
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std::lock_guard lock(global_mutex);
auto session_it = sessions.find(ulSessionID);
if (sessions.end() == session_it) return EResult::k_EResultInvalidParam; // TODO is this correct?
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auto& session = session_it->second;
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if (session.ended) return EResult::k_EResultExpired; // TODO is this correct?
auto att = get_or_create_session_att(pstrName, session, AttributeType_t::Int);
if (att->type != AttributeType_t::Int) return EResult::k_EResultFail; // TODO is this correct?
att->n_data = nData;
PRINT_DEBUG("added successfully");
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return EResult::k_EResultOK;
}
EResult Steam_GameStats::AddSessionAttributeString( uint64 ulSessionID, const char* pstrName, const char *pstrData )
{
PRINT_DEBUG("%llu, '%s'='%s'", ulSessionID, pstrName, pstrData);
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std::lock_guard lock(global_mutex);
auto session_it = sessions.find(ulSessionID);
if (sessions.end() == session_it) return EResult::k_EResultInvalidParam; // TODO is this correct?
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auto& session = session_it->second;
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if (session.ended) return EResult::k_EResultExpired; // TODO is this correct?
auto att = get_or_create_session_att(pstrName, session, AttributeType_t::Str);
if (att->type != AttributeType_t::Str) return EResult::k_EResultFail; // TODO is this correct?
att->s_data = pstrData;
PRINT_DEBUG("added successfully");
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return EResult::k_EResultOK;
}
EResult Steam_GameStats::AddSessionAttributeFloat( uint64 ulSessionID, const char* pstrName, float fData )
{
PRINT_DEBUG("%llu, '%s'=%f", ulSessionID, pstrName, fData);
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std::lock_guard lock(global_mutex);
auto session_it = sessions.find(ulSessionID);
if (sessions.end() == session_it) return EResult::k_EResultInvalidParam; // TODO is this correct?
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auto& session = session_it->second;
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if (session.ended) return EResult::k_EResultExpired; // TODO is this correct?
auto att = get_or_create_session_att(pstrName, session, AttributeType_t::Float);
if (att->type != AttributeType_t::Float) return EResult::k_EResultFail; // TODO is this correct?
att->f_data = fData;
PRINT_DEBUG("added successfully");
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return EResult::k_EResultOK;
}
EResult Steam_GameStats::AddNewRow( uint64 *pulRowID, uint64 ulSessionID, const char *pstrTableName )
{
PRINT_DEBUG("%p, %llu, ['%s']", pulRowID, ulSessionID, pstrTableName);
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std::lock_guard lock(global_mutex);
auto session_it = sessions.find(ulSessionID);
if (sessions.end() == session_it) return EResult::k_EResultInvalidParam; // TODO is this correct?
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auto& session = session_it->second;
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if (session.ended) return EResult::k_EResultExpired; // TODO is this correct?
auto table = get_or_create_session_table(session, pstrTableName);
table->rows.emplace_back(Row_t{});
if (pulRowID) *pulRowID = (uint64)(table->rows.size() - 1);
PRINT_DEBUG("added successfully");
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return EResult::k_EResultOK;
}
EResult Steam_GameStats::CommitRow( uint64 ulRowID )
{
PRINT_DEBUG("%llu", ulRowID);
std::lock_guard lock(global_mutex);
auto active_session = get_last_active_session();
if (!active_session) return EResult::k_EResultFail; // TODO is this correct?
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if (active_session->tables.empty()) return EResult::k_EResultFail; // TODO is this correct?
auto &table = active_session->tables.back().second;
if (ulRowID >= table.rows.size()) return EResult::k_EResultInvalidParam; // TODO is this correct?
// TODO what if it was already committed ?
auto& row = table.rows[static_cast<unsigned>(ulRowID)];
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row.committed = true;
PRINT_DEBUG("committed successfully");
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return EResult::k_EResultOK;
}
EResult Steam_GameStats::CommitOutstandingRows( uint64 ulSessionID )
{
PRINT_DEBUG("%llu", ulSessionID);
std::lock_guard lock(global_mutex);
auto session_it = sessions.find(ulSessionID);
if (sessions.end() == session_it) return EResult::k_EResultInvalidParam; // TODO is this correct?
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auto& session = session_it->second;
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if (session.ended) return EResult::k_EResultExpired; // TODO is this correct?
if (session.tables.size()) {
for (auto &row : session.tables.back().second.rows) {
row.committed = true;
}
}
PRINT_DEBUG("committed all successfully");
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return EResult::k_EResultOK;
}
EResult Steam_GameStats::AddRowAttributeInt( uint64 ulRowID, const char *pstrName, int32 nData )
{
PRINT_DEBUG("%llu, '%s'=%i", ulRowID, pstrName, nData);
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std::lock_guard lock(global_mutex);
if (!pstrName) return EResult::k_EResultInvalidParam; // TODO is this correct?
auto active_session = get_last_active_session();
if (!active_session) return EResult::k_EResultFail; // TODO is this correct?
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if (active_session->tables.empty()) return EResult::k_EResultFail; // TODO is this correct?
auto &table = active_session->tables.back().second;
if (ulRowID >= table.rows.size()) return EResult::k_EResultInvalidParam; // TODO is this correct?
auto att = get_or_create_row_att(ulRowID, pstrName, table, AttributeType_t::Int);
if (att->type != AttributeType_t::Int) return EResult::k_EResultFail; // TODO is this correct?
att->n_data = nData;
PRINT_DEBUG("added successfully");
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return EResult::k_EResultOK;
}
EResult Steam_GameStats::AddRowAtributeString( uint64 ulRowID, const char *pstrName, const char *pstrData )
{
PRINT_DEBUG("%llu, '%s'='%s'", ulRowID, pstrName, pstrData);
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std::lock_guard lock(global_mutex);
if (!pstrName || !pstrData) return EResult::k_EResultInvalidParam; // TODO is this correct?
auto active_session = get_last_active_session();
if (!active_session) return EResult::k_EResultFail; // TODO is this correct?
if (active_session->tables.empty()) return EResult::k_EResultFail; // TODO is this correct?
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auto &table = active_session->tables.back().second;
if (ulRowID >= table.rows.size()) return EResult::k_EResultInvalidParam; // TODO is this correct?
auto att = get_or_create_row_att(ulRowID, pstrName, table, AttributeType_t::Str);
if (att->type != AttributeType_t::Str) return EResult::k_EResultFail; // TODO is this correct?
att->s_data = pstrData;
PRINT_DEBUG("added successfully");
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return EResult::k_EResultOK;
}
EResult Steam_GameStats::AddRowAttributeFloat( uint64 ulRowID, const char *pstrName, float fData )
{
PRINT_DEBUG("%llu, '%s'=%f", ulRowID, pstrName, fData);
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std::lock_guard lock(global_mutex);
if (!pstrName) return EResult::k_EResultInvalidParam; // TODO is this correct?
auto active_session = get_last_active_session();
if (!active_session) return EResult::k_EResultFail; // TODO is this correct?
if (active_session->tables.empty()) return EResult::k_EResultFail; // TODO is this correct?
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auto &table = active_session->tables.back().second;
if (ulRowID >= table.rows.size()) return EResult::k_EResultInvalidParam; // TODO is this correct?
auto att = get_or_create_row_att(ulRowID, pstrName, table, AttributeType_t::Float);
if (att->type != AttributeType_t::Float) return EResult::k_EResultFail; // TODO is this correct?
att->f_data = fData;
PRINT_DEBUG("added successfully");
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return EResult::k_EResultOK;
}
EResult Steam_GameStats::AddSessionAttributeInt64( uint64 ulSessionID, const char *pstrName, int64 llData )
{
PRINT_DEBUG("%llu, '%s'=%lli", ulSessionID, pstrName, llData);
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std::lock_guard lock(global_mutex);
auto session_it = sessions.find(ulSessionID);
if (sessions.end() == session_it) return EResult::k_EResultInvalidParam; // TODO is this correct?
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auto& session = session_it->second;
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if (session.ended) return EResult::k_EResultExpired; // TODO is this correct?
auto att = get_or_create_session_att(pstrName, session, AttributeType_t::Int64);
if (att->type != AttributeType_t::Int64) return EResult::k_EResultFail; // TODO is this correct?
att->ll_data = llData;
PRINT_DEBUG("added successfully");
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return EResult::k_EResultOK;
}
EResult Steam_GameStats::AddRowAttributeInt64( uint64 ulRowID, const char *pstrName, int64 llData )
{
PRINT_DEBUG("%llu, '%s'=%lli", ulRowID, pstrName, llData);
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std::lock_guard lock(global_mutex);
if (!pstrName) return EResult::k_EResultInvalidParam; // TODO is this correct?
auto active_session = get_last_active_session();
if (!active_session) return EResult::k_EResultFail; // TODO is this correct?
if (active_session->tables.empty()) return EResult::k_EResultFail; // TODO is this correct?
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auto &table = active_session->tables.back().second;
if (ulRowID >= table.rows.size()) return EResult::k_EResultInvalidParam; // TODO is this correct?
auto att = get_or_create_row_att(ulRowID, pstrName, table, AttributeType_t::Int64);
if (att->type != AttributeType_t::Int64) return EResult::k_EResultFail; // TODO is this correct?
att->ll_data = llData;
PRINT_DEBUG("added successfully");
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return EResult::k_EResultOK;
}
// --- steam callbacks
void Steam_GameStats::steam_run_callback()
{
// remove ended sessions that are inactive
auto session_it = sessions.begin();
auto now_epoch_sec = std::chrono::duration_cast<std::chrono::seconds>(
std::chrono::system_clock::now().time_since_epoch()
);
while (sessions.end() != session_it) {
bool should_remove = false;
auto &session = session_it->second;
if (session.ended) {
if ( (now_epoch_sec.count() - (long long)session.rtTimeEnded) >= MAX_DEAD_SESSION_SECONDS ) {
should_remove = true;
PRINT_DEBUG("removing outdated session id=%llu", session_it->first);
}
}
if (should_remove) {
session_it = sessions.erase(session_it);
} else {
++session_it;
}
}
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}
// --- networking callbacks
// user connect/disconnect
void Steam_GameStats::network_callback_low_level(Common_Message *msg)
{
switch (msg->low_level().type())
{
case Low_Level::CONNECT:
// nothing
break;
case Low_Level::DISCONNECT:
// nothing
break;
default:
PRINT_DEBUG("unknown type %i", (int)msg->low_level().type());
break;
}
}