mirror of
https://github.com/Detanup01/gbe_fork.git
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120 lines
3.5 KiB
C++
120 lines
3.5 KiB
C++
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/* Copyright (C) 2019 Mr Goldberg
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This file is part of the Goldberg Emulator
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The Goldberg Emulator is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 3 of the License, or (at your option) any later version.
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The Goldberg Emulator is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with the Goldberg Emulator; if not, see
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<http://www.gnu.org/licenses/>. */
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#include "dll/steam_tv.h"
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void Steam_TV::steam_callback(void *object, Common_Message *msg)
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{
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// PRINT_DEBUG_ENTRY();
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Steam_TV *steam_parties = (Steam_TV *)object;
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steam_parties->Callback(msg);
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}
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void Steam_TV::steam_run_every_runcb(void *object)
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{
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// PRINT_DEBUG_ENTRY();
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Steam_TV *steam_parties = (Steam_TV *)object;
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steam_parties->RunCallbacks();
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}
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Steam_TV::Steam_TV(class Settings *settings, class Networking *network, class SteamCallResults *callback_results, class SteamCallBacks *callbacks, class RunEveryRunCB *run_every_runcb)
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{
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this->settings = settings;
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this->network = network;
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this->callback_results = callback_results;
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this->callbacks = callbacks;
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this->run_every_runcb = run_every_runcb;
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this->network->setCallback(CALLBACK_ID_USER_STATUS, settings->get_local_steam_id(), &Steam_TV::steam_callback, this);
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this->run_every_runcb->add(&Steam_TV::steam_run_every_runcb, this);
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}
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Steam_TV::~Steam_TV()
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{
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this->network->rmCallback(CALLBACK_ID_USER_STATUS, settings->get_local_steam_id(), &Steam_TV::steam_callback, this);
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this->run_every_runcb->remove(&Steam_TV::steam_run_every_runcb, this);
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}
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bool Steam_TV::IsBroadcasting(int *pnNumViewers)
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{
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PRINT_DEBUG_TODO();
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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return false;
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}
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void Steam_TV::AddBroadcastGameData(const char * pchKey, const char * pchValue)
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{
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PRINT_DEBUG_TODO();
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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}
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void Steam_TV::RemoveBroadcastGameData(const char * pchKey)
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{
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PRINT_DEBUG_TODO();
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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}
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void Steam_TV::AddTimelineMarker(const char * pchTemplateName, bool bPersistent, uint8 nColorR, uint8 nColorG, uint8 nColorB)
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{
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PRINT_DEBUG_TODO();
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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}
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void Steam_TV::RemoveTimelineMarker()
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{
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PRINT_DEBUG_TODO();
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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}
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uint32 Steam_TV::AddRegion(const char * pchElementName, const char * pchTimelineDataSection, const SteamTVRegion_t * pSteamTVRegion, ESteamTVRegionBehavior eSteamTVRegionBehavior)
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{
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PRINT_DEBUG_TODO();
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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return 0;
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}
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void Steam_TV::RemoveRegion(uint32 unRegionHandle)
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{
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PRINT_DEBUG_TODO();
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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}
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void Steam_TV::RunCallbacks()
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{
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}
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void Steam_TV::Callback(Common_Message *msg)
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{
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if (msg->has_low_level()) {
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if (msg->low_level().type() == Low_Level::CONNECT) {
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}
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if (msg->low_level().type() == Low_Level::DISCONNECT) {
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}
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}
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if (msg->has_networking_sockets()) {
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}
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}
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