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704 lines
27 KiB
ReStructuredText
704 lines
27 KiB
ReStructuredText
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.. cmake-manual-description: CMake Toolchains Reference
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cmake-toolchains(7)
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*******************
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.. only:: html
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.. contents::
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Introduction
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============
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CMake uses a toolchain of utilities to compile, link libraries and create
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archives, and other tasks to drive the build. The toolchain utilities available
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are determined by the languages enabled. In normal builds, CMake automatically
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determines the toolchain for host builds based on system introspection and
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defaults. In cross-compiling scenarios, a toolchain file may be specified
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with information about compiler and utility paths.
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.. versionadded:: 3.19
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One may use :manual:`cmake-presets(7)` to specify toolchain files.
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Languages
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=========
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Languages are enabled by the :command:`project` command. Language-specific
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built-in variables, such as
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:variable:`CMAKE_CXX_COMPILER <CMAKE_<LANG>_COMPILER>`,
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:variable:`CMAKE_CXX_COMPILER_ID <CMAKE_<LANG>_COMPILER_ID>` etc are set by
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invoking the :command:`project` command. If no project command
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is in the top-level CMakeLists file, one will be implicitly generated. By default
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the enabled languages are ``C`` and ``CXX``:
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.. code-block:: cmake
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project(C_Only C)
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A special value of ``NONE`` can also be used with the :command:`project` command
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to enable no languages:
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.. code-block:: cmake
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project(MyProject NONE)
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The :command:`enable_language` command can be used to enable languages after the
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:command:`project` command:
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.. code-block:: cmake
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enable_language(CXX)
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When a language is enabled, CMake finds a compiler for that language, and
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determines some information, such as the vendor and version of the compiler,
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the target architecture and bitwidth, the location of corresponding utilities
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etc.
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The :prop_gbl:`ENABLED_LANGUAGES` global property contains the languages which
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are currently enabled.
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Variables and Properties
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========================
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Several variables relate to the language components of a toolchain which are
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enabled:
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:variable:`CMAKE_<LANG>_COMPILER`
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The full path to the compiler used for ``<LANG>``
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:variable:`CMAKE_<LANG>_COMPILER_ID`
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The compiler identifier used by CMake
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:variable:`CMAKE_<LANG>_COMPILER_VERSION`
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The version of the compiler.
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:variable:`CMAKE_<LANG>_FLAGS`
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The variables and the configuration-specific equivalents contain flags that
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will be added to the compile command when compiling a file of a particular
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language.
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CMake needs a way to determine which compiler to use to invoke the linker.
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This is determined by the :prop_sf:`LANGUAGE` property of source files of the
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:manual:`target <cmake-buildsystem(7)>`, and in the case of static libraries,
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the ``LANGUAGE`` of the dependent libraries. The choice CMake makes may be overridden
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with the :prop_tgt:`LINKER_LANGUAGE` target property.
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Toolchain Features
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==================
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CMake provides the :command:`try_compile` command and wrapper macros such as
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:module:`CheckSourceCompiles`, :module:`CheckCXXSymbolExists` and
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:module:`CheckIncludeFile` to test capability and availability of various
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toolchain features. These APIs test the toolchain in some way and cache the
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result so that the test does not have to be performed again the next time
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CMake runs.
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Some toolchain features have built-in handling in CMake, and do not require
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compile-tests. For example, :prop_tgt:`POSITION_INDEPENDENT_CODE` allows
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specifying that a target should be built as position-independent code, if
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the compiler supports that feature. The :prop_tgt:`<LANG>_VISIBILITY_PRESET`
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and :prop_tgt:`VISIBILITY_INLINES_HIDDEN` target properties add flags for
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hidden visibility, if supported by the compiler.
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.. _`Cross Compiling Toolchain`:
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Cross Compiling
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===============
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If :manual:`cmake(1)` is invoked with the command line parameter
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:option:`--toolchain path/to/file <cmake --toolchain>` or
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:option:`-DCMAKE_TOOLCHAIN_FILE=path/to/file <cmake -D>`, the
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file will be loaded early to set values for the compilers.
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The :variable:`CMAKE_CROSSCOMPILING` variable is set to true when CMake is
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cross-compiling.
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Note that using the :variable:`CMAKE_SOURCE_DIR` or :variable:`CMAKE_BINARY_DIR`
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variables inside a toolchain file is typically undesirable. The toolchain
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file is used in contexts where these variables have different values when used
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in different places (e.g. as part of a call to :command:`try_compile`). In most
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cases, where there is a need to evaluate paths inside a toolchain file, the more
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appropriate variable to use would be :variable:`CMAKE_CURRENT_LIST_DIR`, since
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it always has an unambiguous, predictable value.
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Cross Compiling for Linux
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-------------------------
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A typical cross-compiling toolchain for Linux has content such
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as:
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.. code-block:: cmake
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set(CMAKE_SYSTEM_NAME Linux)
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set(CMAKE_SYSTEM_PROCESSOR arm)
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set(CMAKE_SYSROOT /home/devel/rasp-pi-rootfs)
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set(CMAKE_STAGING_PREFIX /home/devel/stage)
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set(tools /home/devel/gcc-4.7-linaro-rpi-gnueabihf)
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set(CMAKE_C_COMPILER ${tools}/bin/arm-linux-gnueabihf-gcc)
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set(CMAKE_CXX_COMPILER ${tools}/bin/arm-linux-gnueabihf-g++)
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set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
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set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
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set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
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set(CMAKE_FIND_ROOT_PATH_MODE_PACKAGE ONLY)
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Where:
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:variable:`CMAKE_SYSTEM_NAME`
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is the CMake-identifier of the target platform to build for.
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:variable:`CMAKE_SYSTEM_PROCESSOR`
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is the CMake-identifier of the target architecture.
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:variable:`CMAKE_SYSROOT`
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is optional, and may be specified if a sysroot is available.
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:variable:`CMAKE_STAGING_PREFIX`
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is also optional. It may be used to specify a path on the host to install to.
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The :variable:`CMAKE_INSTALL_PREFIX` is always the runtime installation
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location, even when cross-compiling.
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:variable:`CMAKE_<LANG>_COMPILER`
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variable may be set to full paths, or to names of compilers to search for
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in standard locations. For toolchains that do not support linking binaries
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without custom flags or scripts one may set the
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:variable:`CMAKE_TRY_COMPILE_TARGET_TYPE` variable to ``STATIC_LIBRARY`` to
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tell CMake not to try to link executables during its checks.
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CMake ``find_*`` commands will look in the sysroot, and the :variable:`CMAKE_FIND_ROOT_PATH`
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entries by default in all cases, as well as looking in the host system root prefix.
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Although this can be controlled on a case-by-case basis, when cross-compiling, it
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can be useful to exclude looking in either the host or the target for particular
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artifacts. Generally, includes, libraries and packages should be found in the
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target system prefixes, whereas executables which must be run as part of the build
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should be found only on the host and not on the target. This is the purpose of
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the ``CMAKE_FIND_ROOT_PATH_MODE_*`` variables.
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.. _`Cray Cross-Compile`:
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Cross Compiling for the Cray Linux Environment
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----------------------------------------------
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Cross compiling for compute nodes in the Cray Linux Environment can be done
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without needing a separate toolchain file. Specifying
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``-DCMAKE_SYSTEM_NAME=CrayLinuxEnvironment`` on the CMake command line will
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ensure that the appropriate build settings and search paths are configured.
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The platform will pull its configuration from the current environment
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variables and will configure a project to use the compiler wrappers from the
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Cray Programming Environment's ``PrgEnv-*`` modules if present and loaded.
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The default configuration of the Cray Programming Environment is to only
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support static libraries. This can be overridden and shared libraries
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enabled by setting the ``CRAYPE_LINK_TYPE`` environment variable to
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``dynamic``.
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Running CMake without specifying :variable:`CMAKE_SYSTEM_NAME` will
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run the configure step in host mode assuming a standard Linux environment.
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If not overridden, the ``PrgEnv-*`` compiler wrappers will end up getting used,
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which if targeting the either the login node or compute node, is likely not the
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desired behavior. The exception to this would be if you are building directly
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on a NID instead of cross-compiling from a login node. If trying to build
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software for a login node, you will need to either first unload the
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currently loaded ``PrgEnv-*`` module or explicitly tell CMake to use the
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system compilers in ``/usr/bin`` instead of the Cray wrappers. If instead
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targeting a compute node is desired, just specify the
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:variable:`CMAKE_SYSTEM_NAME` as mentioned above.
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Cross Compiling using Clang
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---------------------------
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Some compilers such as Clang are inherently cross compilers.
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The :variable:`CMAKE_<LANG>_COMPILER_TARGET` can be set to pass a
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value to those supported compilers when compiling:
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.. code-block:: cmake
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set(CMAKE_SYSTEM_NAME Linux)
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set(CMAKE_SYSTEM_PROCESSOR arm)
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set(triple arm-linux-gnueabihf)
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set(CMAKE_C_COMPILER clang)
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set(CMAKE_C_COMPILER_TARGET ${triple})
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set(CMAKE_CXX_COMPILER clang++)
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set(CMAKE_CXX_COMPILER_TARGET ${triple})
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Similarly, some compilers do not ship their own supplementary utilities
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such as linkers, but provide a way to specify the location of the external
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toolchain which will be used by the compiler driver. The
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:variable:`CMAKE_<LANG>_COMPILER_EXTERNAL_TOOLCHAIN` variable can be set in a
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toolchain file to pass the path to the compiler driver.
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Cross Compiling for QNX
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-----------------------
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As the Clang compiler the QNX QCC compile is inherently a cross compiler.
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And the :variable:`CMAKE_<LANG>_COMPILER_TARGET` can be set to pass a
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value to those supported compilers when compiling:
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.. code-block:: cmake
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set(CMAKE_SYSTEM_NAME QNX)
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set(arch gcc_ntoarmv7le)
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set(CMAKE_C_COMPILER qcc)
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set(CMAKE_C_COMPILER_TARGET ${arch})
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set(CMAKE_CXX_COMPILER QCC)
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set(CMAKE_CXX_COMPILER_TARGET ${arch})
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set(CMAKE_SYSROOT $ENV{QNX_TARGET})
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Cross Compiling for Windows CE
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------------------------------
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Cross compiling for Windows CE requires the corresponding SDK being
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installed on your system. These SDKs are usually installed under
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``C:/Program Files (x86)/Windows CE Tools/SDKs``.
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A toolchain file to configure a Visual Studio generator for
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Windows CE may look like this:
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.. code-block:: cmake
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set(CMAKE_SYSTEM_NAME WindowsCE)
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set(CMAKE_SYSTEM_VERSION 8.0)
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set(CMAKE_SYSTEM_PROCESSOR arm)
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set(CMAKE_GENERATOR_TOOLSET CE800) # Can be omitted for 8.0
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set(CMAKE_GENERATOR_PLATFORM SDK_AM335X_SK_WEC2013_V310)
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The :variable:`CMAKE_GENERATOR_PLATFORM` tells the generator which SDK to use.
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Further :variable:`CMAKE_SYSTEM_VERSION` tells the generator what version of
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Windows CE to use. Currently version 8.0 (Windows Embedded Compact 2013) is
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supported out of the box. Other versions may require one to set
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:variable:`CMAKE_GENERATOR_TOOLSET` to the correct value.
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Cross Compiling for Windows 10 Universal Applications
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-----------------------------------------------------
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A toolchain file to configure :ref:`Visual Studio Generators` for a
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Windows 10 Universal Application may look like this:
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.. code-block:: cmake
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set(CMAKE_SYSTEM_NAME WindowsStore)
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set(CMAKE_SYSTEM_VERSION 10.0)
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A Windows 10 Universal Application targets both Windows Store and
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Windows Phone. Specify the :variable:`CMAKE_SYSTEM_VERSION` variable
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to be ``10.0`` or higher.
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CMake selects a Windows SDK as described by documentation of the
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:variable:`CMAKE_VS_WINDOWS_TARGET_PLATFORM_VERSION` variable.
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Cross Compiling for Windows Phone
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---------------------------------
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A toolchain file to configure a Visual Studio generator for
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Windows Phone may look like this:
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.. code-block:: cmake
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set(CMAKE_SYSTEM_NAME WindowsPhone)
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set(CMAKE_SYSTEM_VERSION 8.1)
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Cross Compiling for Windows Store
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---------------------------------
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A toolchain file to configure a Visual Studio generator for
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Windows Store may look like this:
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.. code-block:: cmake
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set(CMAKE_SYSTEM_NAME WindowsStore)
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set(CMAKE_SYSTEM_VERSION 8.1)
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.. _`Cross Compiling for ADSP SHARC/Blackfin`:
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Cross Compiling for ADSP SHARC/Blackfin
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---------------------------------------
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Cross-compiling for ADSP SHARC or Blackfin can be configured
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by setting the :variable:`CMAKE_SYSTEM_NAME` variable to ``ADSP``
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and the :variable:`CMAKE_SYSTEM_PROCESSOR` variable
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to the "part number", excluding the ``ADSP-`` prefix,
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for example, ``21594``, ``SC589``, etc.
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This value is case insensitive.
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CMake will automatically search for CCES or VDSP++ installs
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in their default install locations
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and select the most recent version found.
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CCES will be selected over VDSP++ if both are installed.
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Custom install paths can be set via the :variable:`CMAKE_ADSP_ROOT` variable
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or the :envvar:`ADSP_ROOT` environment variable.
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The compiler (``cc21k`` vs. ``ccblkfn``) is selected automatically
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based on the :variable:`CMAKE_SYSTEM_PROCESSOR` value provided.
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.. _`Cross Compiling for Android`:
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Cross Compiling for Android
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---------------------------
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A toolchain file may configure cross-compiling for Android by setting the
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:variable:`CMAKE_SYSTEM_NAME` variable to ``Android``. Further configuration
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is specific to the Android development environment to be used.
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For :ref:`Visual Studio Generators`, CMake expects :ref:`NVIDIA Nsight Tegra
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Visual Studio Edition <Cross Compiling for Android with NVIDIA Nsight Tegra
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Visual Studio Edition>` or the :ref:`Visual Studio tools for Android
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<Cross Compiling for Android with the NDK>` to be installed. See those sections
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for further configuration details.
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For :ref:`Makefile Generators` and the :generator:`Ninja` generator,
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CMake expects one of these environments:
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* :ref:`NDK <Cross Compiling for Android with the NDK>`
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* :ref:`Standalone Toolchain <Cross Compiling for Android with a Standalone Toolchain>`
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CMake uses the following steps to select one of the environments:
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* If the :variable:`CMAKE_ANDROID_NDK` variable is set, the NDK at the
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specified location will be used.
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* Else, if the :variable:`CMAKE_ANDROID_STANDALONE_TOOLCHAIN` variable
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is set, the Standalone Toolchain at the specified location will be used.
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* Else, if the :variable:`CMAKE_SYSROOT` variable is set to a directory
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of the form ``<ndk>/platforms/android-<api>/arch-<arch>``, the ``<ndk>``
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part will be used as the value of :variable:`CMAKE_ANDROID_NDK` and the
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NDK will be used.
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* Else, if the :variable:`CMAKE_SYSROOT` variable is set to a directory of the
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form ``<standalone-toolchain>/sysroot``, the ``<standalone-toolchain>`` part
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will be used as the value of :variable:`CMAKE_ANDROID_STANDALONE_TOOLCHAIN`
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and the Standalone Toolchain will be used.
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* Else, if a cmake variable ``ANDROID_NDK`` is set it will be used
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as the value of :variable:`CMAKE_ANDROID_NDK`, and the NDK will be used.
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* Else, if a cmake variable ``ANDROID_STANDALONE_TOOLCHAIN`` is set, it will be
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used as the value of :variable:`CMAKE_ANDROID_STANDALONE_TOOLCHAIN`, and the
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Standalone Toolchain will be used.
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* Else, if an environment variable ``ANDROID_NDK_ROOT`` or
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``ANDROID_NDK`` is set, it will be used as the value of
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:variable:`CMAKE_ANDROID_NDK`, and the NDK will be used.
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* Else, if an environment variable ``ANDROID_STANDALONE_TOOLCHAIN`` is
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set then it will be used as the value of
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:variable:`CMAKE_ANDROID_STANDALONE_TOOLCHAIN`, and the Standalone
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Toolchain will be used.
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* Else, an error diagnostic will be issued that neither the NDK or
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Standalone Toolchain can be found.
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.. versionadded:: 3.20
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If an Android NDK is selected, its version number is reported
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in the :variable:`CMAKE_ANDROID_NDK_VERSION` variable.
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.. _`Cross Compiling for Android with the NDK`:
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Cross Compiling for Android with the NDK
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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||
|
A toolchain file may configure :ref:`Makefile Generators`,
|
||
|
:ref:`Ninja Generators`, or :ref:`Visual Studio Generators` to target
|
||
|
Android for cross-compiling.
|
||
|
|
||
|
Configure use of an Android NDK with the following variables:
|
||
|
|
||
|
:variable:`CMAKE_SYSTEM_NAME`
|
||
|
Set to ``Android``. Must be specified to enable cross compiling
|
||
|
for Android.
|
||
|
|
||
|
:variable:`CMAKE_SYSTEM_VERSION`
|
||
|
Set to the Android API level. If not specified, the value is
|
||
|
determined as follows:
|
||
|
|
||
|
* If the :variable:`CMAKE_ANDROID_API` variable is set, its value
|
||
|
is used as the API level.
|
||
|
* If the :variable:`CMAKE_SYSROOT` variable is set, the API level is
|
||
|
detected from the NDK directory structure containing the sysroot.
|
||
|
* Otherwise, the latest API level available in the NDK is used.
|
||
|
|
||
|
:variable:`CMAKE_ANDROID_ARCH_ABI`
|
||
|
Set to the Android ABI (architecture). If not specified, this
|
||
|
variable will default to the first supported ABI in the list of
|
||
|
``armeabi``, ``armeabi-v7a`` and ``arm64-v8a``.
|
||
|
The :variable:`CMAKE_ANDROID_ARCH` variable will be computed
|
||
|
from ``CMAKE_ANDROID_ARCH_ABI`` automatically.
|
||
|
Also see the :variable:`CMAKE_ANDROID_ARM_MODE` and
|
||
|
:variable:`CMAKE_ANDROID_ARM_NEON` variables.
|
||
|
|
||
|
:variable:`CMAKE_ANDROID_NDK`
|
||
|
Set to the absolute path to the Android NDK root directory.
|
||
|
If not specified, a default for this variable will be chosen
|
||
|
as specified :ref:`above <Cross Compiling for Android>`.
|
||
|
|
||
|
:variable:`CMAKE_ANDROID_NDK_DEPRECATED_HEADERS`
|
||
|
Set to a true value to use the deprecated per-api-level headers
|
||
|
instead of the unified headers. If not specified, the default will
|
||
|
be false unless using a NDK that does not provide unified headers.
|
||
|
|
||
|
:variable:`CMAKE_ANDROID_NDK_TOOLCHAIN_VERSION`
|
||
|
On NDK r19 or above, this variable must be unset or set to ``clang``.
|
||
|
On NDK r18 or below, set this to the version of the NDK toolchain to
|
||
|
be selected as the compiler. If not specified, the default will be
|
||
|
the latest available GCC toolchain.
|
||
|
|
||
|
:variable:`CMAKE_ANDROID_STL_TYPE`
|
||
|
Set to specify which C++ standard library to use. If not specified,
|
||
|
a default will be selected as described in the variable documentation.
|
||
|
|
||
|
The following variables will be computed and provided automatically:
|
||
|
|
||
|
:variable:`CMAKE_<LANG>_ANDROID_TOOLCHAIN_PREFIX`
|
||
|
The absolute path prefix to the binutils in the NDK toolchain.
|
||
|
|
||
|
:variable:`CMAKE_<LANG>_ANDROID_TOOLCHAIN_SUFFIX`
|
||
|
The host platform suffix of the binutils in the NDK toolchain.
|
||
|
|
||
|
|
||
|
For example, a toolchain file might contain:
|
||
|
|
||
|
.. code-block:: cmake
|
||
|
|
||
|
set(CMAKE_SYSTEM_NAME Android)
|
||
|
set(CMAKE_SYSTEM_VERSION 21) # API level
|
||
|
set(CMAKE_ANDROID_ARCH_ABI arm64-v8a)
|
||
|
set(CMAKE_ANDROID_NDK /path/to/android-ndk)
|
||
|
set(CMAKE_ANDROID_STL_TYPE gnustl_static)
|
||
|
|
||
|
Alternatively one may specify the values without a toolchain file:
|
||
|
|
||
|
.. code-block:: console
|
||
|
|
||
|
$ cmake ../src \
|
||
|
-DCMAKE_SYSTEM_NAME=Android \
|
||
|
-DCMAKE_SYSTEM_VERSION=21 \
|
||
|
-DCMAKE_ANDROID_ARCH_ABI=arm64-v8a \
|
||
|
-DCMAKE_ANDROID_NDK=/path/to/android-ndk \
|
||
|
-DCMAKE_ANDROID_STL_TYPE=gnustl_static
|
||
|
|
||
|
.. _`Cross Compiling for Android with a Standalone Toolchain`:
|
||
|
|
||
|
Cross Compiling for Android with a Standalone Toolchain
|
||
|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
||
|
|
||
|
A toolchain file may configure :ref:`Makefile Generators` or the
|
||
|
:generator:`Ninja` generator to target Android for cross-compiling
|
||
|
using a standalone toolchain.
|
||
|
|
||
|
Configure use of an Android standalone toolchain with the following variables:
|
||
|
|
||
|
:variable:`CMAKE_SYSTEM_NAME`
|
||
|
Set to ``Android``. Must be specified to enable cross compiling
|
||
|
for Android.
|
||
|
|
||
|
:variable:`CMAKE_ANDROID_STANDALONE_TOOLCHAIN`
|
||
|
Set to the absolute path to the standalone toolchain root directory.
|
||
|
A ``${CMAKE_ANDROID_STANDALONE_TOOLCHAIN}/sysroot`` directory
|
||
|
must exist.
|
||
|
If not specified, a default for this variable will be chosen
|
||
|
as specified :ref:`above <Cross Compiling for Android>`.
|
||
|
|
||
|
:variable:`CMAKE_ANDROID_ARM_MODE`
|
||
|
When the standalone toolchain targets ARM, optionally set this to ``ON``
|
||
|
to target 32-bit ARM instead of 16-bit Thumb.
|
||
|
See variable documentation for details.
|
||
|
|
||
|
:variable:`CMAKE_ANDROID_ARM_NEON`
|
||
|
When the standalone toolchain targets ARM v7, optionally set thisto ``ON``
|
||
|
to target ARM NEON devices. See variable documentation for details.
|
||
|
|
||
|
The following variables will be computed and provided automatically:
|
||
|
|
||
|
:variable:`CMAKE_SYSTEM_VERSION`
|
||
|
The Android API level detected from the standalone toolchain.
|
||
|
|
||
|
:variable:`CMAKE_ANDROID_ARCH_ABI`
|
||
|
The Android ABI detected from the standalone toolchain.
|
||
|
|
||
|
:variable:`CMAKE_<LANG>_ANDROID_TOOLCHAIN_PREFIX`
|
||
|
The absolute path prefix to the ``binutils`` in the standalone toolchain.
|
||
|
|
||
|
:variable:`CMAKE_<LANG>_ANDROID_TOOLCHAIN_SUFFIX`
|
||
|
The host platform suffix of the ``binutils`` in the standalone toolchain.
|
||
|
|
||
|
For example, a toolchain file might contain:
|
||
|
|
||
|
.. code-block:: cmake
|
||
|
|
||
|
set(CMAKE_SYSTEM_NAME Android)
|
||
|
set(CMAKE_ANDROID_STANDALONE_TOOLCHAIN /path/to/android-toolchain)
|
||
|
|
||
|
Alternatively one may specify the values without a toolchain file:
|
||
|
|
||
|
.. code-block:: console
|
||
|
|
||
|
$ cmake ../src \
|
||
|
-DCMAKE_SYSTEM_NAME=Android \
|
||
|
-DCMAKE_ANDROID_STANDALONE_TOOLCHAIN=/path/to/android-toolchain
|
||
|
|
||
|
.. _`Cross Compiling for Android with NVIDIA Nsight Tegra Visual Studio Edition`:
|
||
|
|
||
|
Cross Compiling for Android with NVIDIA Nsight Tegra Visual Studio Edition
|
||
|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
||
|
|
||
|
A toolchain file to configure one of the :ref:`Visual Studio Generators`
|
||
|
to build using NVIDIA Nsight Tegra targeting Android may look like this:
|
||
|
|
||
|
.. code-block:: cmake
|
||
|
|
||
|
set(CMAKE_SYSTEM_NAME Android)
|
||
|
|
||
|
The :variable:`CMAKE_GENERATOR_TOOLSET` may be set to select
|
||
|
the Nsight Tegra "Toolchain Version" value.
|
||
|
|
||
|
See also target properties:
|
||
|
|
||
|
* :prop_tgt:`ANDROID_ANT_ADDITIONAL_OPTIONS`
|
||
|
* :prop_tgt:`ANDROID_API_MIN`
|
||
|
* :prop_tgt:`ANDROID_API`
|
||
|
* :prop_tgt:`ANDROID_ARCH`
|
||
|
* :prop_tgt:`ANDROID_ASSETS_DIRECTORIES`
|
||
|
* :prop_tgt:`ANDROID_GUI`
|
||
|
* :prop_tgt:`ANDROID_JAR_DEPENDENCIES`
|
||
|
* :prop_tgt:`ANDROID_JAR_DIRECTORIES`
|
||
|
* :prop_tgt:`ANDROID_JAVA_SOURCE_DIR`
|
||
|
* :prop_tgt:`ANDROID_NATIVE_LIB_DEPENDENCIES`
|
||
|
* :prop_tgt:`ANDROID_NATIVE_LIB_DIRECTORIES`
|
||
|
* :prop_tgt:`ANDROID_PROCESS_MAX`
|
||
|
* :prop_tgt:`ANDROID_PROGUARD_CONFIG_PATH`
|
||
|
* :prop_tgt:`ANDROID_PROGUARD`
|
||
|
* :prop_tgt:`ANDROID_SECURE_PROPS_PATH`
|
||
|
* :prop_tgt:`ANDROID_SKIP_ANT_STEP`
|
||
|
* :prop_tgt:`ANDROID_STL_TYPE`
|
||
|
|
||
|
.. _`Cross Compiling for iOS, tvOS, or watchOS`:
|
||
|
|
||
|
Cross Compiling for iOS, tvOS, or watchOS
|
||
|
-----------------------------------------
|
||
|
|
||
|
For cross-compiling to iOS, tvOS, or watchOS, the :generator:`Xcode`
|
||
|
generator is recommended. The :generator:`Unix Makefiles` or
|
||
|
:generator:`Ninja` generators can also be used, but they require the
|
||
|
project to handle more areas like target CPU selection and code signing.
|
||
|
|
||
|
Any of the three systems can be targeted by setting the
|
||
|
:variable:`CMAKE_SYSTEM_NAME` variable to a value from the table below.
|
||
|
By default, the latest Device SDK is chosen. As for all Apple platforms,
|
||
|
a different SDK (e.g. a simulator) can be selected by setting the
|
||
|
:variable:`CMAKE_OSX_SYSROOT` variable, although this should rarely be
|
||
|
necessary (see :ref:`Switching Between Device and Simulator` below).
|
||
|
A list of available SDKs can be obtained by running ``xcodebuild -showsdks``.
|
||
|
|
||
|
======= ================= ==================== ================
|
||
|
OS CMAKE_SYSTEM_NAME Device SDK (default) Simulator SDK
|
||
|
======= ================= ==================== ================
|
||
|
iOS iOS iphoneos iphonesimulator
|
||
|
tvOS tvOS appletvos appletvsimulator
|
||
|
watchOS watchOS watchos watchsimulator
|
||
|
======= ================= ==================== ================
|
||
|
|
||
|
For example, to create a CMake configuration for iOS, the following
|
||
|
command is sufficient:
|
||
|
|
||
|
.. code-block:: console
|
||
|
|
||
|
cmake .. -GXcode -DCMAKE_SYSTEM_NAME=iOS
|
||
|
|
||
|
Variable :variable:`CMAKE_OSX_ARCHITECTURES` can be used to set architectures
|
||
|
for both device and simulator. Variable :variable:`CMAKE_OSX_DEPLOYMENT_TARGET`
|
||
|
can be used to set an iOS/tvOS/watchOS deployment target.
|
||
|
|
||
|
Next configuration will install fat 5 architectures iOS library
|
||
|
and add the ``-miphoneos-version-min=9.3``/``-mios-simulator-version-min=9.3``
|
||
|
flags to the compiler:
|
||
|
|
||
|
.. code-block:: console
|
||
|
|
||
|
$ cmake -S. -B_builds -GXcode \
|
||
|
-DCMAKE_SYSTEM_NAME=iOS \
|
||
|
"-DCMAKE_OSX_ARCHITECTURES=armv7;armv7s;arm64;i386;x86_64" \
|
||
|
-DCMAKE_OSX_DEPLOYMENT_TARGET=9.3 \
|
||
|
-DCMAKE_INSTALL_PREFIX=`pwd`/_install \
|
||
|
-DCMAKE_XCODE_ATTRIBUTE_ONLY_ACTIVE_ARCH=NO \
|
||
|
-DCMAKE_IOS_INSTALL_COMBINED=YES
|
||
|
|
||
|
Example:
|
||
|
|
||
|
.. code-block:: cmake
|
||
|
|
||
|
# CMakeLists.txt
|
||
|
cmake_minimum_required(VERSION 3.14)
|
||
|
project(foo)
|
||
|
add_library(foo foo.cpp)
|
||
|
install(TARGETS foo DESTINATION lib)
|
||
|
|
||
|
Install:
|
||
|
|
||
|
.. code-block:: console
|
||
|
|
||
|
$ cmake --build _builds --config Release --target install
|
||
|
|
||
|
Check library:
|
||
|
|
||
|
.. code-block:: console
|
||
|
|
||
|
$ lipo -info _install/lib/libfoo.a
|
||
|
Architectures in the fat file: _install/lib/libfoo.a are: i386 armv7 armv7s x86_64 arm64
|
||
|
|
||
|
.. code-block:: console
|
||
|
|
||
|
$ otool -l _install/lib/libfoo.a | grep -A2 LC_VERSION_MIN_IPHONEOS
|
||
|
cmd LC_VERSION_MIN_IPHONEOS
|
||
|
cmdsize 16
|
||
|
version 9.3
|
||
|
|
||
|
Code Signing
|
||
|
^^^^^^^^^^^^
|
||
|
|
||
|
Some build artifacts for the embedded Apple platforms require mandatory
|
||
|
code signing. If the :generator:`Xcode` generator is being used and
|
||
|
code signing is required or desired, the development team ID can be
|
||
|
specified via the ``CMAKE_XCODE_ATTRIBUTE_DEVELOPMENT_TEAM`` CMake variable.
|
||
|
This team ID will then be included in the generated Xcode project.
|
||
|
By default, CMake avoids the need for code signing during the internal
|
||
|
configuration phase (i.e compiler ID and feature detection).
|
||
|
|
||
|
.. _`Switching Between Device and Simulator`:
|
||
|
|
||
|
Switching Between Device and Simulator
|
||
|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
||
|
|
||
|
When configuring for any of the embedded platforms, one can target either
|
||
|
real devices or the simulator. Both have their own separate SDK, but CMake
|
||
|
only supports specifying a single SDK for the configuration phase. This
|
||
|
means the developer must select one or the other at configuration time.
|
||
|
When using the :generator:`Xcode` generator, this is less of a limitation
|
||
|
because Xcode still allows you to build for either a device or a simulator,
|
||
|
even though configuration was only performed for one of the two. From
|
||
|
within the Xcode IDE, builds are performed for the selected "destination"
|
||
|
platform. When building from the command line, the desired sdk can be
|
||
|
specified directly by passing a ``-sdk`` option to the underlying build
|
||
|
tool (``xcodebuild``). For example:
|
||
|
|
||
|
.. code-block:: console
|
||
|
|
||
|
$ cmake --build ... -- -sdk iphonesimulator
|
||
|
|
||
|
Please note that checks made during configuration were performed against
|
||
|
the configure-time SDK and might not hold true for other SDKs. Commands
|
||
|
like :command:`find_package`, :command:`find_library`, etc. store and use
|
||
|
details only for the configured SDK/platform, so they can be problematic
|
||
|
if wanting to switch between device and simulator builds. You can follow
|
||
|
the next rules to make device + simulator configuration work:
|
||
|
|
||
|
- Use explicit ``-l`` linker flag,
|
||
|
e.g. ``target_link_libraries(foo PUBLIC "-lz")``
|
||
|
|
||
|
- Use explicit ``-framework`` linker flag,
|
||
|
e.g. ``target_link_libraries(foo PUBLIC "-framework CoreFoundation")``
|
||
|
|
||
|
- Use :command:`find_package` only for libraries installed with
|
||
|
:variable:`CMAKE_IOS_INSTALL_COMBINED` feature
|