2024-03-23 07:22:47 +02:00
/* Copyright (C) 2019 Mr Goldberg
This file is part of the Goldberg Emulator
The Goldberg Emulator is free software ; you can redistribute it and / or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation ; either
version 3 of the License , or ( at your option ) any later version .
The Goldberg Emulator is distributed in the hope that it will be useful ,
but WITHOUT ANY WARRANTY ; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE . See the GNU
Lesser General Public License for more details .
You should have received a copy of the GNU Lesser General Public
License along with the Goldberg Emulator ; if not , see
< http : //www.gnu.org/licenses/>. */
# include "dll/steam_user_stats.h"
unsigned int Steam_User_Stats : : find_leaderboard ( std : : string name )
{
unsigned index = 1 ;
for ( auto & leaderboard : leaderboards ) {
if ( leaderboard . name = = name ) return index ;
+ + index ;
}
return 0 ;
}
nlohmann : : detail : : iter_impl < nlohmann : : json > Steam_User_Stats : : defined_achievements_find ( const std : : string & key )
{
return std : : find_if (
defined_achievements . begin ( ) , defined_achievements . end ( ) ,
[ & key ] ( const nlohmann : : json & item ) {
const std : : string & name = static_cast < const std : : string & > ( item . value ( " name " , std : : string ( ) ) ) ;
return key . size ( ) = = name . size ( ) & &
std : : equal (
name . begin ( ) , name . end ( ) , key . begin ( ) ,
[ ] ( char a , char b ) { return std : : tolower ( a ) = = std : : tolower ( b ) ; }
) ;
}
) ;
}
void Steam_User_Stats : : load_achievements_db ( )
{
std : : string file_path = Local_Storage : : get_game_settings_path ( ) + achievements_user_file ;
local_storage - > load_json ( file_path , defined_achievements ) ;
}
void Steam_User_Stats : : load_achievements ( )
{
local_storage - > load_json_file ( " " , achievements_user_file , user_achievements ) ;
}
void Steam_User_Stats : : save_achievements ( )
{
local_storage - > write_json_file ( " " , achievements_user_file , user_achievements ) ;
}
void Steam_User_Stats : : save_leaderboard_score ( Steam_Leaderboard * leaderboard )
{
std : : vector < uint32_t > output ;
uint64_t steam_id = leaderboard - > self_score . steam_id . ConvertToUint64 ( ) ;
output . push_back ( steam_id & 0xFFFFFFFF ) ;
output . push_back ( steam_id > > 32 ) ;
output . push_back ( leaderboard - > self_score . score ) ;
output . push_back ( leaderboard - > self_score . score_details . size ( ) ) ;
for ( auto & s : leaderboard - > self_score . score_details ) {
output . push_back ( s ) ;
}
std : : string leaderboard_name = common_helpers : : ascii_to_lowercase ( leaderboard - > name ) ;
local_storage - > store_data ( Local_Storage : : leaderboard_storage_folder , leaderboard_name , ( char * ) output . data ( ) , sizeof ( uint32_t ) * output . size ( ) ) ;
}
std : : vector < Steam_Leaderboard_Score > Steam_User_Stats : : load_leaderboard_scores ( std : : string name )
{
std : : vector < Steam_Leaderboard_Score > out ;
std : : string leaderboard_name = common_helpers : : ascii_to_lowercase ( name ) ;
unsigned size = local_storage - > file_size ( Local_Storage : : leaderboard_storage_folder , leaderboard_name ) ;
if ( size = = 0 | | ( size % sizeof ( uint32_t ) ) ! = 0 ) return out ;
std : : vector < uint32_t > output ( size / sizeof ( uint32_t ) ) ;
if ( local_storage - > get_data ( Local_Storage : : leaderboard_storage_folder , leaderboard_name , ( char * ) output . data ( ) , size ) ! = size ) return out ;
unsigned i = 0 ;
while ( true ) {
if ( ( i + 4 ) > output . size ( ) ) break ;
Steam_Leaderboard_Score score ;
score . steam_id = CSteamID ( ( uint64 ) output [ i ] + ( ( ( uint64 ) output [ i + 1 ] ) < < 32 ) ) ;
i + = 2 ;
score . score = output [ i ] ;
i + = 1 ;
unsigned count = output [ i ] ;
i + = 1 ;
if ( ( i + count ) > output . size ( ) ) break ;
for ( unsigned j = 0 ; j < count ; + + j ) {
score . score_details . push_back ( output [ i ] ) ;
i + = 1 ;
}
PRINT_DEBUG ( " Steam_User_Stats::loaded leaderboard score %llu %u \n " , score . steam_id . ConvertToUint64 ( ) , score . score ) ;
out . push_back ( score ) ;
}
return out ;
}
std : : string Steam_User_Stats : : get_value_for_language ( nlohmann : : json & json , std : : string key , std : : string language )
{
auto x = json . find ( key ) ;
if ( x = = json . end ( ) ) return " " ;
if ( x . value ( ) . is_string ( ) ) {
return x . value ( ) . get < std : : string > ( ) ;
} else if ( x . value ( ) . is_object ( ) ) {
auto l = x . value ( ) . find ( language ) ;
if ( l ! = x . value ( ) . end ( ) ) {
return l . value ( ) . get < std : : string > ( ) ;
}
l = x . value ( ) . find ( " english " ) ;
if ( l ! = x . value ( ) . end ( ) ) {
return l . value ( ) . get < std : : string > ( ) ;
}
l = x . value ( ) . begin ( ) ;
if ( l ! = x . value ( ) . end ( ) ) {
if ( l . key ( ) = = " token " ) {
std : : string token_value = l . value ( ) . get < std : : string > ( ) ;
l + + ;
if ( l ! = x . value ( ) . end ( ) ) {
return l . value ( ) . get < std : : string > ( ) ;
}
return token_value ;
}
return l . value ( ) . get < std : : string > ( ) ;
}
}
return " " ;
}
// change stats/achievements without sending back to server
Steam_User_Stats : : InternalSetResult < int32 > Steam_User_Stats : : set_stat_internal ( const char * pchName , int32 nData )
{
PRINT_DEBUG ( " Steam_User_Stats::set_stat_internal <int32> '%s' = %i \n " , pchName , nData ) ;
std : : lock_guard < std : : recursive_mutex > lock ( global_mutex ) ;
Steam_User_Stats : : InternalSetResult < int32 > result { } ;
if ( ! pchName ) return result ;
std : : string stat_name = common_helpers : : ascii_to_lowercase ( pchName ) ;
const auto & stats_config = settings - > getStats ( ) ;
auto stats_data = stats_config . find ( stat_name ) ;
if ( stats_config . end ( ) = = stats_data ) return result ;
if ( stats_data - > second . type ! = GameServerStats_Messages : : StatInfo : : STAT_TYPE_INT ) return result ;
result . internal_name = stat_name ;
result . current_val = nData ;
auto cached_stat = stats_cache_int . find ( stat_name ) ;
if ( cached_stat ! = stats_cache_int . end ( ) ) {
if ( cached_stat - > second = = nData ) {
result . success = true ;
return result ;
}
}
auto stat_trigger = achievement_stat_trigger . find ( stat_name ) ;
if ( stat_trigger ! = achievement_stat_trigger . end ( ) ) {
for ( auto & t : stat_trigger - > second ) {
if ( t . check_triggered ( nData ) ) {
set_achievement_internal ( t . name . c_str ( ) ) ;
}
}
}
if ( local_storage - > store_data ( Local_Storage : : stats_storage_folder , stat_name , ( char * ) & nData , sizeof ( nData ) ) = = sizeof ( nData ) ) {
stats_cache_int [ stat_name ] = nData ;
result . success = true ;
result . notify_server = true ;
return result ;
}
return result ;
}
Steam_User_Stats : : InternalSetResult < std : : pair < GameServerStats_Messages : : StatInfo : : Stat_Type , float > > Steam_User_Stats : : set_stat_internal ( const char * pchName , float fData )
{
PRINT_DEBUG ( " Steam_User_Stats::set_stat_internal <float> '%s' = %f \n " , pchName , fData ) ;
std : : lock_guard < std : : recursive_mutex > lock ( global_mutex ) ;
Steam_User_Stats : : InternalSetResult < std : : pair < GameServerStats_Messages : : StatInfo : : Stat_Type , float > > result { } ;
if ( ! pchName ) return result ;
std : : string stat_name = common_helpers : : ascii_to_lowercase ( pchName ) ;
const auto & stats_config = settings - > getStats ( ) ;
auto stats_data = stats_config . find ( stat_name ) ;
if ( stats_config . end ( ) = = stats_data ) return result ;
if ( stats_data - > second . type = = GameServerStats_Messages : : StatInfo : : STAT_TYPE_INT ) return result ;
result . internal_name = stat_name ;
result . current_val . first = stats_data - > second . type ;
result . current_val . second = fData ;
auto cached_stat = stats_cache_float . find ( stat_name ) ;
if ( cached_stat ! = stats_cache_float . end ( ) ) {
if ( cached_stat - > second = = fData ) {
result . success = true ;
return result ;
}
}
auto stat_trigger = achievement_stat_trigger . find ( stat_name ) ;
if ( stat_trigger ! = achievement_stat_trigger . end ( ) ) {
for ( auto & t : stat_trigger - > second ) {
if ( t . check_triggered ( fData ) ) {
set_achievement_internal ( t . name . c_str ( ) ) ;
}
}
}
if ( local_storage - > store_data ( Local_Storage : : stats_storage_folder , stat_name , ( char * ) & fData , sizeof ( fData ) ) = = sizeof ( fData ) ) {
stats_cache_float [ stat_name ] = fData ;
result . success = true ;
result . notify_server = true ;
return result ;
}
return result ;
}
Steam_User_Stats : : InternalSetResult < std : : pair < GameServerStats_Messages : : StatInfo : : Stat_Type , float > > Steam_User_Stats : : update_avg_rate_stat_internal ( const char * pchName , float flCountThisSession , double dSessionLength )
{
PRINT_DEBUG ( " Steam_User_Stats::update_avg_rate_stat_internal %s \n " , pchName ) ;
std : : lock_guard < std : : recursive_mutex > lock ( global_mutex ) ;
Steam_User_Stats : : InternalSetResult < std : : pair < GameServerStats_Messages : : StatInfo : : Stat_Type , float > > result { } ;
if ( ! pchName ) return result ;
std : : string stat_name = common_helpers : : ascii_to_lowercase ( pchName ) ;
const auto & stats_config = settings - > getStats ( ) ;
auto stats_data = stats_config . find ( stat_name ) ;
if ( stats_config . end ( ) = = stats_data ) return result ;
if ( stats_data - > second . type = = GameServerStats_Messages : : StatInfo : : STAT_TYPE_INT ) return result ;
result . internal_name = stat_name ;
char data [ sizeof ( float ) + sizeof ( float ) + sizeof ( double ) ] ;
int read_data = local_storage - > get_data ( Local_Storage : : stats_storage_folder , stat_name , ( char * ) data , sizeof ( * data ) ) ;
float oldcount = 0 ;
double oldsessionlength = 0 ;
if ( read_data = = sizeof ( data ) ) {
memcpy ( & oldcount , data + sizeof ( float ) , sizeof ( oldcount ) ) ;
memcpy ( & oldsessionlength , data + sizeof ( float ) + sizeof ( double ) , sizeof ( oldsessionlength ) ) ;
}
oldcount + = flCountThisSession ;
oldsessionlength + = dSessionLength ;
float average = oldcount / oldsessionlength ;
memcpy ( data , & average , sizeof ( average ) ) ;
memcpy ( data + sizeof ( float ) , & oldcount , sizeof ( oldcount ) ) ;
memcpy ( data + sizeof ( float ) * 2 , & oldsessionlength , sizeof ( oldsessionlength ) ) ;
result . current_val . first = stats_data - > second . type ;
result . current_val . second = average ;
if ( local_storage - > store_data ( Local_Storage : : stats_storage_folder , stat_name , data , sizeof ( data ) ) = = sizeof ( data ) ) {
stats_cache_float [ stat_name ] = average ;
result . success = true ;
result . notify_server = true ;
return result ;
}
return result ;
}
Steam_User_Stats : : InternalSetResult < bool > Steam_User_Stats : : set_achievement_internal ( const char * pchName )
{
PRINT_DEBUG ( " Steam_User_Stats::set_achievement_internal '%s' \n " , pchName ) ;
std : : lock_guard < std : : recursive_mutex > lock ( global_mutex ) ;
Steam_User_Stats : : InternalSetResult < bool > result { } ;
if ( ! pchName ) return result ;
if ( settings - > achievement_bypass ) {
result . success = true ;
return result ;
}
nlohmann : : detail : : iter_impl < nlohmann : : json > it = defined_achievements . end ( ) ;
try {
it = defined_achievements_find ( pchName ) ;
} catch ( . . . ) { }
if ( defined_achievements . end ( ) = = it ) return result ;
result . current_val = true ;
result . internal_name = pchName ;
result . success = true ;
try {
std : : string pch_name = it - > value ( " name " , std : : string ( ) ) ;
result . internal_name = pch_name ;
auto ach = user_achievements . find ( pch_name ) ;
if ( user_achievements . end ( ) = = ach | | ach - > value ( " earned " , false ) = = false ) {
user_achievements [ pch_name ] [ " earned " ] = true ;
user_achievements [ pch_name ] [ " earned_time " ] =
std : : chrono : : duration_cast < std : : chrono : : duration < uint32 > > ( std : : chrono : : system_clock : : now ( ) . time_since_epoch ( ) ) . count ( ) ;
save_achievements ( ) ;
result . notify_server = true ;
if ( ! settings - > disable_overlay ) overlay - > AddAchievementNotification ( it . value ( ) ) ;
}
} catch ( . . . ) { }
return result ;
}
Steam_User_Stats : : InternalSetResult < bool > Steam_User_Stats : : clear_achievement_internal ( const char * pchName )
{
PRINT_DEBUG ( " Steam_User_Stats::clear_achievement_internal '%s' \n " , pchName ) ;
std : : lock_guard < std : : recursive_mutex > lock ( global_mutex ) ;
Steam_User_Stats : : InternalSetResult < bool > result { } ;
if ( ! pchName ) return result ;
nlohmann : : detail : : iter_impl < nlohmann : : json > it = defined_achievements . end ( ) ;
try {
it = defined_achievements_find ( pchName ) ;
} catch ( . . . ) { }
if ( defined_achievements . end ( ) = = it ) return result ;
result . current_val = false ;
result . internal_name = pchName ;
result . success = true ;
try {
std : : string pch_name = it - > value ( " name " , std : : string ( ) ) ;
result . internal_name = pch_name ;
auto ach = user_achievements . find ( pch_name ) ;
// assume "earned" is true in case the json obj exists, but the key is absent
// assume "earned_time" is UINT32_MAX in case the json obj exists, but the key is absent
if ( user_achievements . end ( ) = = ach | |
ach - > value ( " earned " , true ) = = true | |
ach - > value ( " earned_time " , static_cast < uint32 > ( UINT32_MAX ) ) = = UINT32_MAX ) {
user_achievements [ pch_name ] [ " earned " ] = false ;
user_achievements [ pch_name ] [ " earned_time " ] = static_cast < uint32 > ( 0 ) ;
save_achievements ( ) ;
result . notify_server = true ;
}
} catch ( . . . ) { }
return result ;
}
void Steam_User_Stats : : steam_user_stats_network_callback ( void * object , Common_Message * msg )
{
// PRINT_DEBUG("Steam_GameServerStats::steam_gameserverstats_network_callback\n");
auto steam_gameserverstats = ( Steam_User_Stats * ) object ;
steam_gameserverstats - > network_callback ( msg ) ;
}
void Steam_User_Stats : : steam_user_stats_run_every_runcb ( void * object )
{
// PRINT_DEBUG("Steam_GameServerStats::steam_gameserverstats_run_every_runcb\n");
auto steam_gameserverstats = ( Steam_User_Stats * ) object ;
steam_gameserverstats - > steam_run_callback ( ) ;
}
Steam_User_Stats : : Steam_User_Stats ( Settings * settings , class Networking * network , Local_Storage * local_storage , class SteamCallResults * callback_results , class SteamCallBacks * callbacks , class RunEveryRunCB * run_every_runcb , Steam_Overlay * overlay ) :
settings ( settings ) ,
network ( network ) ,
local_storage ( local_storage ) ,
callback_results ( callback_results ) ,
callbacks ( callbacks ) ,
defined_achievements ( nlohmann : : json : : object ( ) ) ,
user_achievements ( nlohmann : : json : : object ( ) ) ,
run_every_runcb ( run_every_runcb ) ,
overlay ( overlay )
{
load_achievements_db ( ) ; // achievements db
load_achievements ( ) ; // achievements per user
auto x = defined_achievements . begin ( ) ;
while ( x ! = defined_achievements . end ( ) ) {
if ( ! x - > contains ( " name " ) ) {
x = defined_achievements . erase ( x ) ;
} else {
+ + x ;
}
}
for ( auto & it : defined_achievements ) {
try {
std : : string name = static_cast < std : : string const & > ( it [ " name " ] ) ;
sorted_achievement_names . push_back ( name ) ;
if ( user_achievements . find ( name ) = = user_achievements . end ( ) ) {
user_achievements [ name ] [ " earned " ] = false ;
user_achievements [ name ] [ " earned_time " ] = static_cast < uint32 > ( 0 ) ;
}
achievement_trigger trig ;
trig . name = name ;
trig . value_operation = static_cast < std : : string const & > ( it [ " progress " ] [ " value " ] [ " operation " ] ) ;
std : : string stat_name = common_helpers : : ascii_to_lowercase ( static_cast < std : : string const & > ( it [ " progress " ] [ " value " ] [ " operand1 " ] ) ) ;
trig . min_value = static_cast < std : : string const & > ( it [ " progress " ] [ " min_val " ] ) ;
trig . max_value = static_cast < std : : string const & > ( it [ " progress " ] [ " max_val " ] ) ;
achievement_stat_trigger [ stat_name ] . push_back ( trig ) ;
} catch ( . . . ) { }
try {
it [ " hidden " ] = std : : to_string ( it [ " hidden " ] . get < int > ( ) ) ;
} catch ( . . . ) { }
it [ " displayName " ] = get_value_for_language ( it , " displayName " , settings - > get_language ( ) ) ;
it [ " description " ] = get_value_for_language ( it , " description " , settings - > get_language ( ) ) ;
}
//TODO: not sure if the sort is actually case insensitive, ach names seem to be treated by steam as case insensitive so I assume they are.
//need to find a game with achievements of different case names to confirm
std : : sort ( sorted_achievement_names . begin ( ) , sorted_achievement_names . end ( ) , [ ] ( const std : : string lhs , const std : : string rhs ) {
const auto result = std : : mismatch ( lhs . cbegin ( ) , lhs . cend ( ) , rhs . cbegin ( ) , rhs . cend ( ) , [ ] ( const unsigned char lhs , const unsigned char rhs ) { return std : : tolower ( lhs ) = = std : : tolower ( rhs ) ; } ) ;
return result . second ! = rhs . cend ( ) & & ( result . first = = lhs . cend ( ) | | std : : tolower ( * result . first ) < std : : tolower ( * result . second ) ) ; }
) ;
this - > network - > setCallback ( CALLBACK_ID_GAMESERVER_STATS , settings - > get_local_steam_id ( ) , & Steam_User_Stats : : steam_user_stats_network_callback , this ) ;
this - > run_every_runcb - > add ( & Steam_User_Stats : : steam_user_stats_run_every_runcb , this ) ;
}
Steam_User_Stats : : ~ Steam_User_Stats ( )
{
this - > network - > rmCallback ( CALLBACK_ID_GAMESERVER_STATS , settings - > get_local_steam_id ( ) , & Steam_User_Stats : : steam_user_stats_network_callback , this ) ;
this - > run_every_runcb - > remove ( & Steam_User_Stats : : steam_user_stats_run_every_runcb , this ) ;
}
// Ask the server to send down this user's data and achievements for this game
STEAM_CALL_BACK ( UserStatsReceived_t )
bool Steam_User_Stats : : RequestCurrentStats ( )
{
PRINT_DEBUG ( " Steam_User_Stats::RequestCurrentStats \n " ) ;
std : : lock_guard < std : : recursive_mutex > lock ( global_mutex ) ;
UserStatsReceived_t data { } ;
data . m_nGameID = settings - > get_local_game_id ( ) . ToUint64 ( ) ;
data . m_eResult = k_EResultOK ;
data . m_steamIDUser = settings - > get_local_steam_id ( ) ;
callbacks - > addCBResult ( data . k_iCallback , & data , sizeof ( data ) , 0.1 ) ;
return true ;
}
// Data accessors
bool Steam_User_Stats : : GetStat ( const char * pchName , int32 * pData )
{
PRINT_DEBUG ( " Steam_User_Stats::GetStat <int32> '%s' %p \n " , pchName , pData ) ;
std : : lock_guard < std : : recursive_mutex > lock ( global_mutex ) ;
if ( ! pchName ) return false ;
std : : string stat_name = common_helpers : : ascii_to_lowercase ( pchName ) ;
const auto & stats_config = settings - > getStats ( ) ;
auto stats_data = stats_config . find ( stat_name ) ;
if ( stats_config . end ( ) = = stats_data ) return false ;
if ( stats_data - > second . type ! = GameServerStats_Messages : : StatInfo : : STAT_TYPE_INT ) return false ;
auto cached_stat = stats_cache_int . find ( stat_name ) ;
if ( cached_stat ! = stats_cache_int . end ( ) ) {
if ( pData ) * pData = cached_stat - > second ;
return true ;
}
int32 output = 0 ;
int read_data = local_storage - > get_data ( Local_Storage : : stats_storage_folder , stat_name , ( char * ) & output , sizeof ( output ) ) ;
if ( read_data = = sizeof ( int32 ) ) {
stats_cache_int [ stat_name ] = output ;
if ( pData ) * pData = output ;
return true ;
}
stats_cache_int [ stat_name ] = stats_data - > second . default_value_int ;
if ( pData ) * pData = stats_data - > second . default_value_int ;
return true ;
}
bool Steam_User_Stats : : GetStat ( const char * pchName , float * pData )
{
PRINT_DEBUG ( " Steam_User_Stats::GetStat <float> '%s' %p \n " , pchName , pData ) ;
std : : lock_guard < std : : recursive_mutex > lock ( global_mutex ) ;
if ( ! pchName ) return false ;
std : : string stat_name = common_helpers : : ascii_to_lowercase ( pchName ) ;
const auto & stats_config = settings - > getStats ( ) ;
auto stats_data = stats_config . find ( stat_name ) ;
if ( stats_config . end ( ) = = stats_data ) return false ;
if ( stats_data - > second . type = = GameServerStats_Messages : : StatInfo : : STAT_TYPE_INT ) return false ;
auto cached_stat = stats_cache_float . find ( stat_name ) ;
if ( cached_stat ! = stats_cache_float . end ( ) ) {
if ( pData ) * pData = cached_stat - > second ;
return true ;
}
float output = 0.0 ;
int read_data = local_storage - > get_data ( Local_Storage : : stats_storage_folder , stat_name , ( char * ) & output , sizeof ( output ) ) ;
if ( read_data = = sizeof ( float ) ) {
stats_cache_float [ stat_name ] = output ;
if ( pData ) * pData = output ;
return true ;
}
stats_cache_float [ stat_name ] = stats_data - > second . default_value_float ;
if ( pData ) * pData = stats_data - > second . default_value_float ;
return true ;
}
// Set / update data
bool Steam_User_Stats : : SetStat ( const char * pchName , int32 nData )
{
PRINT_DEBUG ( " Steam_User_Stats::SetStat <int32> '%s' = %i \n " , pchName , nData ) ;
std : : lock_guard < std : : recursive_mutex > lock ( global_mutex ) ;
auto ret = set_stat_internal ( pchName , nData ) ;
if ( ret . success & & ret . notify_server ) {
auto & new_stat = ( * pending_server_updates . mutable_user_stats ( ) ) [ ret . internal_name ] ;
new_stat . set_stat_type ( GameServerStats_Messages : : StatInfo : : STAT_TYPE_INT ) ;
new_stat . set_value_int ( ret . current_val ) ;
}
return ret . success ;
}
bool Steam_User_Stats : : SetStat ( const char * pchName , float fData )
{
PRINT_DEBUG ( " Steam_User_Stats::SetStat <float> '%s' = %f \n " , pchName , fData ) ;
std : : lock_guard < std : : recursive_mutex > lock ( global_mutex ) ;
auto ret = set_stat_internal ( pchName , fData ) ;
if ( ret . success & & ret . notify_server ) {
auto & new_stat = ( * pending_server_updates . mutable_user_stats ( ) ) [ ret . internal_name ] ;
new_stat . set_stat_type ( ret . current_val . first ) ;
new_stat . set_value_float ( ret . current_val . second ) ;
}
return ret . success ;
}
bool Steam_User_Stats : : UpdateAvgRateStat ( const char * pchName , float flCountThisSession , double dSessionLength )
{
PRINT_DEBUG ( " Steam_User_Stats::UpdateAvgRateStat '%s' \n " , pchName ) ;
std : : lock_guard < std : : recursive_mutex > lock ( global_mutex ) ;
auto ret = update_avg_rate_stat_internal ( pchName , flCountThisSession , dSessionLength ) ;
if ( ret . success & & ret . notify_server ) {
auto & new_stat = ( * pending_server_updates . mutable_user_stats ( ) ) [ ret . internal_name ] ;
new_stat . set_stat_type ( ret . current_val . first ) ;
new_stat . set_value_float ( ret . current_val . second ) ;
}
return ret . success ;
}
// Achievement flag accessors
bool Steam_User_Stats : : GetAchievement ( const char * pchName , bool * pbAchieved )
{
PRINT_DEBUG ( " Steam_User_Stats::GetAchievement '%s' \n " , pchName ) ;
std : : lock_guard < std : : recursive_mutex > lock ( global_mutex ) ;
if ( ! pchName ) return false ;
nlohmann : : detail : : iter_impl < nlohmann : : json > it = defined_achievements . end ( ) ;
try {
it = defined_achievements_find ( pchName ) ;
} catch ( . . . ) { }
if ( defined_achievements . end ( ) = = it ) return false ;
// according to docs, the function returns true if the achievement was found,
// regardless achieved or not
if ( ! pbAchieved ) return true ;
* pbAchieved = false ;
try {
std : : string pch_name = it - > value ( " name " , std : : string ( ) ) ;
auto ach = user_achievements . find ( pch_name ) ;
if ( user_achievements . end ( ) ! = ach ) {
* pbAchieved = ach - > value ( " earned " , false ) ;
}
} catch ( . . . ) { }
return true ;
}
bool Steam_User_Stats : : SetAchievement ( const char * pchName )
{
PRINT_DEBUG ( " Steam_User_Stats::SetAchievement '%s' \n " , pchName ) ;
std : : lock_guard < std : : recursive_mutex > lock ( global_mutex ) ;
auto ret = set_achievement_internal ( pchName ) ;
if ( ret . success & & ret . notify_server ) {
auto & new_ach = ( * pending_server_updates . mutable_user_achievements ( ) ) [ ret . internal_name ] ;
new_ach . set_achieved ( ret . current_val ) ;
}
return ret . success ;
}
bool Steam_User_Stats : : ClearAchievement ( const char * pchName )
{
PRINT_DEBUG ( " Steam_User_Stats::ClearAchievement '%s' \n " , pchName ) ;
std : : lock_guard < std : : recursive_mutex > lock ( global_mutex ) ;
auto ret = clear_achievement_internal ( pchName ) ;
if ( ret . success & & ret . notify_server ) {
auto & new_ach = ( * pending_server_updates . mutable_user_achievements ( ) ) [ ret . internal_name ] ;
new_ach . set_achieved ( ret . current_val ) ;
}
return ret . success ;
}
// Get the achievement status, and the time it was unlocked if unlocked.
// If the return value is true, but the unlock time is zero, that means it was unlocked before Steam
// began tracking achievement unlock times (December 2009). Time is seconds since January 1, 1970.
bool Steam_User_Stats : : GetAchievementAndUnlockTime ( const char * pchName , bool * pbAchieved , uint32 * punUnlockTime )
{
PRINT_DEBUG ( " Steam_User_Stats::GetAchievementAndUnlockTime \n " ) ;
std : : lock_guard < std : : recursive_mutex > lock ( global_mutex ) ;
if ( ! pchName ) return false ;
nlohmann : : detail : : iter_impl < nlohmann : : json > it = defined_achievements . end ( ) ;
try {
it = defined_achievements_find ( pchName ) ;
} catch ( . . . ) { }
if ( defined_achievements . end ( ) = = it ) return false ;
if ( pbAchieved ) * pbAchieved = false ;
if ( punUnlockTime ) * punUnlockTime = 0 ;
try {
std : : string pch_name = it - > value ( " name " , std : : string ( ) ) ;
auto ach = user_achievements . find ( pch_name ) ;
if ( user_achievements . end ( ) ! = ach ) {
if ( pbAchieved ) * pbAchieved = ach - > value ( " earned " , false ) ;
if ( punUnlockTime ) * punUnlockTime = ach - > value ( " earned_time " , static_cast < uint32 > ( 0 ) ) ;
}
} catch ( . . . ) { }
return true ;
}
// Store the current data on the server, will get a callback when set
// And one callback for every new achievement
//
// If the callback has a result of k_EResultInvalidParam, one or more stats
// uploaded has been rejected, either because they broke constraints
// or were out of date. In this case the server sends back updated values.
// The stats should be re-iterated to keep in sync.
bool Steam_User_Stats : : StoreStats ( )
{
PRINT_DEBUG ( " Steam_User_Stats::StoreStats \n " ) ;
std : : lock_guard < std : : recursive_mutex > lock ( global_mutex ) ;
UserStatsStored_t data { } ;
data . m_eResult = k_EResultOK ;
data . m_nGameID = settings - > get_local_game_id ( ) . ToUint64 ( ) ;
callbacks - > addCBResult ( data . k_iCallback , & data , sizeof ( data ) , 0.01 ) ;
return true ;
}
// Achievement / GroupAchievement metadata
// Gets the icon of the achievement, which is a handle to be used in ISteamUtils::GetImageRGBA(), or 0 if none set.
// A return value of 0 may indicate we are still fetching data, and you can wait for the UserAchievementIconFetched_t callback
// which will notify you when the bits are ready. If the callback still returns zero, then there is no image set for the
// specified achievement.
int Steam_User_Stats : : GetAchievementIcon ( const char * pchName )
{
PRINT_DEBUG ( " TODO Steam_User_Stats::GetAchievementIcon \n " ) ;
std : : lock_guard < std : : recursive_mutex > lock ( global_mutex ) ;
if ( ! pchName ) return 0 ;
return 0 ;
}
std : : string Steam_User_Stats : : get_achievement_icon_name ( const char * pchName , bool pbAchieved )
{
std : : lock_guard < std : : recursive_mutex > lock ( global_mutex ) ;
if ( ! pchName ) return " " ;
nlohmann : : detail : : iter_impl < nlohmann : : json > it = defined_achievements . end ( ) ;
try {
it = defined_achievements_find ( pchName ) ;
} catch ( . . . ) { }
if ( defined_achievements . end ( ) = = it ) return " " ;
try {
if ( pbAchieved ) return it . value ( ) [ " icon " ] . get < std : : string > ( ) ;
std : : string locked_icon = it . value ( ) . value ( " icon_gray " , std : : string ( ) ) ;
if ( locked_icon . size ( ) ) return locked_icon ;
else return it . value ( ) . value ( " icongray " , std : : string ( ) ) ; // old format
} catch ( . . . ) { }
return " " ;
}
// Get general attributes for an achievement. Accepts the following keys:
// - "name" and "desc" for retrieving the localized achievement name and description (returned in UTF8)
// - "hidden" for retrieving if an achievement is hidden (returns "0" when not hidden, "1" when hidden)
const char * Steam_User_Stats : : GetAchievementDisplayAttribute ( const char * pchName , const char * pchKey )
{
PRINT_DEBUG ( " Steam_User_Stats::GetAchievementDisplayAttribute [%s] [%s] \n " , pchName , pchKey ) ;
std : : lock_guard < std : : recursive_mutex > lock ( global_mutex ) ;
if ( ! pchName | | ! pchKey | | ! pchKey [ 0 ] ) return " " ;
nlohmann : : detail : : iter_impl < nlohmann : : json > it = defined_achievements . end ( ) ;
try {
it = defined_achievements_find ( pchName ) ;
} catch ( . . . ) { }
if ( defined_achievements . end ( ) = = it ) return " " ;
if ( strncmp ( pchKey , " name " , sizeof ( " name " ) ) = = 0 ) {
try {
return it . value ( ) [ " displayName " ] . get_ptr < std : : string * > ( ) - > c_str ( ) ;
} catch ( . . . ) { }
} else if ( strncmp ( pchKey , " desc " , sizeof ( " desc " ) ) = = 0 ) {
try {
return it . value ( ) [ " description " ] . get_ptr < std : : string * > ( ) - > c_str ( ) ;
} catch ( . . . ) { }
} else if ( strncmp ( pchKey , " hidden " , sizeof ( " hidden " ) ) = = 0 ) {
try {
return it . value ( ) [ " hidden " ] . get_ptr < std : : string * > ( ) - > c_str ( ) ;
} catch ( . . . ) { }
}
return " " ;
}
// Achievement progress - triggers an AchievementProgress callback, that is all.
// Calling this w/ N out of N progress will NOT set the achievement, the game must still do that.
bool Steam_User_Stats : : IndicateAchievementProgress ( const char * pchName , uint32 nCurProgress , uint32 nMaxProgress )
{
PRINT_DEBUG ( " Steam_User_Stats::IndicateAchievementProgress %s \n " , pchName ) ;
std : : lock_guard < std : : recursive_mutex > lock ( global_mutex ) ;
if ( ! pchName ) return false ;
if ( nCurProgress > = nMaxProgress ) return false ;
auto ach_name = std : : string ( pchName ) ;
// find in achievements.json
nlohmann : : detail : : iter_impl < nlohmann : : json > it = defined_achievements . end ( ) ;
try {
it = defined_achievements_find ( ach_name ) ;
} catch ( . . . ) { }
if ( defined_achievements . end ( ) = = it ) return false ;
// get actual name from achievements.json
std : : string actual_ach_name { } ;
try {
actual_ach_name = it - > value ( " name " , std : : string ( ) ) ;
} catch ( . . . ) { }
if ( actual_ach_name . empty ( ) ) { // fallback
actual_ach_name = ach_name ;
}
// check if already achieved
bool achieved = false ;
try {
auto ach = user_achievements . find ( actual_ach_name ) ;
if ( ach ! = user_achievements . end ( ) ) {
achieved = ach - > value ( " earned " , false ) ;
}
} catch ( . . . ) { }
if ( achieved ) return false ;
// save new progress
try {
user_achievements [ actual_ach_name ] [ " progress " ] = nCurProgress ;
user_achievements [ actual_ach_name ] [ " max_progress " ] = nMaxProgress ;
save_achievements ( ) ;
} catch ( . . . ) { }
UserAchievementStored_t data { } ;
data . m_nGameID = settings - > get_local_game_id ( ) . ToUint64 ( ) ;
data . m_bGroupAchievement = false ;
data . m_nCurProgress = nCurProgress ;
data . m_nMaxProgress = nMaxProgress ;
ach_name . copy ( data . m_rgchAchievementName , sizeof ( data . m_rgchAchievementName ) - 1 ) ;
callback_results - > addCallResult ( data . k_iCallback , & data , sizeof ( data ) ) ;
return true ;
}
// Used for iterating achievements. In general games should not need these functions because they should have a
// list of existing achievements compiled into them
uint32 Steam_User_Stats : : GetNumAchievements ( )
{
PRINT_DEBUG ( " Steam_User_Stats::GetNumAchievements \n " ) ;
std : : lock_guard < std : : recursive_mutex > lock ( global_mutex ) ;
return ( uint32 ) defined_achievements . size ( ) ;
}
// Get achievement name iAchievement in [0,GetNumAchievements)
const char * Steam_User_Stats : : GetAchievementName ( uint32 iAchievement )
{
PRINT_DEBUG ( " Steam_User_Stats::GetAchievementName \n " ) ;
std : : lock_guard < std : : recursive_mutex > lock ( global_mutex ) ;
if ( iAchievement > = sorted_achievement_names . size ( ) ) {
return " " ;
}
return sorted_achievement_names [ iAchievement ] . c_str ( ) ;
}
// Friends stats & achievements
// downloads stats for the user
// returns a UserStatsReceived_t received when completed
// if the other user has no stats, UserStatsReceived_t.m_eResult will be set to k_EResultFail
// these stats won't be auto-updated; you'll need to call RequestUserStats() again to refresh any data
STEAM_CALL_RESULT ( UserStatsReceived_t )
SteamAPICall_t Steam_User_Stats : : RequestUserStats ( CSteamID steamIDUser )
{
PRINT_DEBUG ( " Steam_User_Stats::RequestUserStats %llu \n " , steamIDUser . ConvertToUint64 ( ) ) ;
std : : lock_guard < std : : recursive_mutex > lock ( global_mutex ) ;
// Enable this to allow hot reload achievements status
//if (steamIDUser == settings->get_local_steam_id()) {
// load_achievements();
//}
UserStatsReceived_t data ;
data . m_nGameID = settings - > get_local_game_id ( ) . ToUint64 ( ) ;
data . m_eResult = k_EResultOK ;
data . m_steamIDUser = steamIDUser ;
return callback_results - > addCallResult ( data . k_iCallback , & data , sizeof ( data ) , 0.1 ) ;
}
// requests stat information for a user, usable after a successful call to RequestUserStats()
bool Steam_User_Stats : : GetUserStat ( CSteamID steamIDUser , const char * pchName , int32 * pData )
{
PRINT_DEBUG ( " Steam_User_Stats::GetUserStat %s %llu \n " , pchName , steamIDUser . ConvertToUint64 ( ) ) ;
std : : lock_guard < std : : recursive_mutex > lock ( global_mutex ) ;
if ( ! pchName ) return false ;
if ( steamIDUser = = settings - > get_local_steam_id ( ) ) {
GetStat ( pchName , pData ) ;
} else {
* pData = 0 ;
}
return true ;
}
bool Steam_User_Stats : : GetUserStat ( CSteamID steamIDUser , const char * pchName , float * pData )
{
PRINT_DEBUG ( " Steam_User_Stats::GetUserStat %s %llu \n " , pchName , steamIDUser . ConvertToUint64 ( ) ) ;
std : : lock_guard < std : : recursive_mutex > lock ( global_mutex ) ;
if ( ! pchName ) return false ;
if ( steamIDUser = = settings - > get_local_steam_id ( ) ) {
GetStat ( pchName , pData ) ;
} else {
* pData = 0 ;
}
return true ;
}
bool Steam_User_Stats : : GetUserAchievement ( CSteamID steamIDUser , const char * pchName , bool * pbAchieved )
{
PRINT_DEBUG ( " Steam_User_Stats::GetUserAchievement %s \n " , pchName ) ;
std : : lock_guard < std : : recursive_mutex > lock ( global_mutex ) ;
if ( ! pchName ) return false ;
if ( steamIDUser = = settings - > get_local_steam_id ( ) ) {
return GetAchievement ( pchName , pbAchieved ) ;
}
return false ;
}
// See notes for GetAchievementAndUnlockTime above
bool Steam_User_Stats : : GetUserAchievementAndUnlockTime ( CSteamID steamIDUser , const char * pchName , bool * pbAchieved , uint32 * punUnlockTime )
{
PRINT_DEBUG ( " Steam_User_Stats::GetUserAchievementAndUnlockTime %s \n " , pchName ) ;
std : : lock_guard < std : : recursive_mutex > lock ( global_mutex ) ;
if ( ! pchName ) return false ;
if ( steamIDUser = = settings - > get_local_steam_id ( ) ) {
return GetAchievementAndUnlockTime ( pchName , pbAchieved , punUnlockTime ) ;
}
return false ;
}
// Reset stats
bool Steam_User_Stats : : ResetAllStats ( bool bAchievementsToo )
{
PRINT_DEBUG ( " Steam_User_Stats::ResetAllStats \n " ) ;
std : : lock_guard < std : : recursive_mutex > lock ( global_mutex ) ;
//TODO
if ( bAchievementsToo ) {
std : : for_each ( user_achievements . begin ( ) , user_achievements . end ( ) , [ ] ( nlohmann : : json & v ) {
v [ " earned " ] = false ;
v [ " earned_time " ] = 0 ;
} ) ;
}
return true ;
}
// Leaderboard functions
// asks the Steam back-end for a leaderboard by name, and will create it if it's not yet
// This call is asynchronous, with the result returned in LeaderboardFindResult_t
STEAM_CALL_RESULT ( LeaderboardFindResult_t )
SteamAPICall_t Steam_User_Stats : : FindOrCreateLeaderboard ( const char * pchLeaderboardName , ELeaderboardSortMethod eLeaderboardSortMethod , ELeaderboardDisplayType eLeaderboardDisplayType )
{
PRINT_DEBUG ( " Steam_User_Stats::FindOrCreateLeaderboard %s \n " , pchLeaderboardName ) ;
std : : lock_guard < std : : recursive_mutex > lock ( global_mutex ) ;
if ( ! pchLeaderboardName ) {
LeaderboardFindResult_t data ;
data . m_hSteamLeaderboard = 0 ;
data . m_bLeaderboardFound = 0 ;
return callback_results - > addCallResult ( data . k_iCallback , & data , sizeof ( data ) ) ;
}
unsigned int leader = find_leaderboard ( pchLeaderboardName ) ;
if ( ! leader ) {
struct Steam_Leaderboard leaderboard ;
leaderboard . name = std : : string ( pchLeaderboardName ) ;
leaderboard . sort_method = eLeaderboardSortMethod ;
leaderboard . display_type = eLeaderboardDisplayType ;
leaderboard . self_score . score = eLeaderboardSortMethod = = k_ELeaderboardSortMethodAscending ? INT_MAX : INT_MIN ;
std : : vector < Steam_Leaderboard_Score > scores = load_leaderboard_scores ( pchLeaderboardName ) ;
for ( auto & s : scores ) {
if ( s . steam_id = = settings - > get_local_steam_id ( ) ) {
leaderboard . self_score = s ;
}
}
leaderboards . push_back ( leaderboard ) ;
leader = leaderboards . size ( ) ;
}
LeaderboardFindResult_t data ;
data . m_hSteamLeaderboard = leader ;
data . m_bLeaderboardFound = 1 ;
return callback_results - > addCallResult ( data . k_iCallback , & data , sizeof ( data ) ) ;
}
// as above, but won't create the leaderboard if it's not found
// This call is asynchronous, with the result returned in LeaderboardFindResult_t
STEAM_CALL_RESULT ( LeaderboardFindResult_t )
SteamAPICall_t Steam_User_Stats : : FindLeaderboard ( const char * pchLeaderboardName )
{
PRINT_DEBUG ( " Steam_User_Stats::FindLeaderboard %s \n " , pchLeaderboardName ) ;
std : : lock_guard < std : : recursive_mutex > lock ( global_mutex ) ;
if ( ! pchLeaderboardName ) {
LeaderboardFindResult_t data ;
data . m_hSteamLeaderboard = 0 ;
data . m_bLeaderboardFound = 0 ;
return callback_results - > addCallResult ( data . k_iCallback , & data , sizeof ( data ) ) ;
}
auto settings_Leaderboards = settings - > getLeaderboards ( ) ;
if ( settings_Leaderboards . count ( pchLeaderboardName ) ) {
auto config = settings_Leaderboards [ pchLeaderboardName ] ;
return FindOrCreateLeaderboard ( pchLeaderboardName , config . sort_method , config . display_type ) ;
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} else if ( ! settings - > disable_leaderboards_create_unknown ) {
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return FindOrCreateLeaderboard ( pchLeaderboardName , k_ELeaderboardSortMethodDescending , k_ELeaderboardDisplayTypeNumeric ) ;
} else {
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LeaderboardFindResult_t data { } ;
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data . m_hSteamLeaderboard = find_leaderboard ( pchLeaderboardName ) ; ;
data . m_bLeaderboardFound = ! ! data . m_hSteamLeaderboard ;
return callback_results - > addCallResult ( data . k_iCallback , & data , sizeof ( data ) ) ;
}
}
// returns the name of a leaderboard
const char * Steam_User_Stats : : GetLeaderboardName ( SteamLeaderboard_t hSteamLeaderboard )
{
PRINT_DEBUG ( " Steam_User_Stats::GetLeaderboardName \n " ) ;
std : : lock_guard < std : : recursive_mutex > lock ( global_mutex ) ;
if ( hSteamLeaderboard > leaderboards . size ( ) | | hSteamLeaderboard < = 0 ) return " " ;
return leaderboards [ hSteamLeaderboard - 1 ] . name . c_str ( ) ;
}
// returns the total number of entries in a leaderboard, as of the last request
int Steam_User_Stats : : GetLeaderboardEntryCount ( SteamLeaderboard_t hSteamLeaderboard )
{
PRINT_DEBUG ( " Steam_User_Stats::GetLeaderboardEntryCount \n " ) ;
return 0 ;
}
// returns the sort method of the leaderboard
ELeaderboardSortMethod Steam_User_Stats : : GetLeaderboardSortMethod ( SteamLeaderboard_t hSteamLeaderboard )
{
PRINT_DEBUG ( " Steam_User_Stats::GetLeaderboardSortMethod \n " ) ;
std : : lock_guard < std : : recursive_mutex > lock ( global_mutex ) ;
if ( hSteamLeaderboard > leaderboards . size ( ) | | hSteamLeaderboard < = 0 ) return k_ELeaderboardSortMethodNone ;
return leaderboards [ hSteamLeaderboard - 1 ] . sort_method ;
}
// returns the display type of the leaderboard
ELeaderboardDisplayType Steam_User_Stats : : GetLeaderboardDisplayType ( SteamLeaderboard_t hSteamLeaderboard )
{
PRINT_DEBUG ( " Steam_User_Stats::GetLeaderboardDisplayType \n " ) ;
std : : lock_guard < std : : recursive_mutex > lock ( global_mutex ) ;
if ( hSteamLeaderboard > leaderboards . size ( ) | | hSteamLeaderboard < = 0 ) return k_ELeaderboardDisplayTypeNone ;
return leaderboards [ hSteamLeaderboard - 1 ] . display_type ;
}
// Asks the Steam back-end for a set of rows in the leaderboard.
// This call is asynchronous, with the result returned in LeaderboardScoresDownloaded_t
// LeaderboardScoresDownloaded_t will contain a handle to pull the results from GetDownloadedLeaderboardEntries() (below)
// You can ask for more entries than exist, and it will return as many as do exist.
// k_ELeaderboardDataRequestGlobal requests rows in the leaderboard from the full table, with nRangeStart & nRangeEnd in the range [1, TotalEntries]
// k_ELeaderboardDataRequestGlobalAroundUser requests rows around the current user, nRangeStart being negate
// e.g. DownloadLeaderboardEntries( hLeaderboard, k_ELeaderboardDataRequestGlobalAroundUser, -3, 3 ) will return 7 rows, 3 before the user, 3 after
// k_ELeaderboardDataRequestFriends requests all the rows for friends of the current user
STEAM_CALL_RESULT ( LeaderboardScoresDownloaded_t )
SteamAPICall_t Steam_User_Stats : : DownloadLeaderboardEntries ( SteamLeaderboard_t hSteamLeaderboard , ELeaderboardDataRequest eLeaderboardDataRequest , int nRangeStart , int nRangeEnd )
{
PRINT_DEBUG ( " Steam_User_Stats::DownloadLeaderboardEntries %llu %i %i %i \n " , hSteamLeaderboard , eLeaderboardDataRequest , nRangeStart , nRangeEnd ) ;
std : : lock_guard < std : : recursive_mutex > lock ( global_mutex ) ;
if ( hSteamLeaderboard > leaderboards . size ( ) | | hSteamLeaderboard < = 0 ) return k_uAPICallInvalid ; //might return callresult even if hSteamLeaderboard is invalid
LeaderboardScoresDownloaded_t data ;
data . m_hSteamLeaderboard = hSteamLeaderboard ;
data . m_hSteamLeaderboardEntries = hSteamLeaderboard ;
data . m_cEntryCount = leaderboards [ hSteamLeaderboard - 1 ] . self_score . steam_id . IsValid ( ) ;
return callback_results - > addCallResult ( data . k_iCallback , & data , sizeof ( data ) ) ;
}
// as above, but downloads leaderboard entries for an arbitrary set of users - ELeaderboardDataRequest is k_ELeaderboardDataRequestUsers
// if a user doesn't have a leaderboard entry, they won't be included in the result
// a max of 100 users can be downloaded at a time, with only one outstanding call at a time
STEAM_METHOD_DESC ( Downloads leaderboard entries for an arbitrary set of users - ELeaderboardDataRequest is k_ELeaderboardDataRequestUsers )
STEAM_CALL_RESULT ( LeaderboardScoresDownloaded_t )
SteamAPICall_t Steam_User_Stats : : DownloadLeaderboardEntriesForUsers ( SteamLeaderboard_t hSteamLeaderboard ,
STEAM_ARRAY_COUNT_D ( cUsers , Array of users to retrieve ) CSteamID * prgUsers , int cUsers )
{
PRINT_DEBUG ( " Steam_User_Stats::DownloadLeaderboardEntriesForUsers %i %llu \n " , cUsers , cUsers > 0 ? prgUsers [ 0 ] . ConvertToUint64 ( ) : 0 ) ;
std : : lock_guard < std : : recursive_mutex > lock ( global_mutex ) ;
if ( hSteamLeaderboard > leaderboards . size ( ) | | hSteamLeaderboard < = 0 ) return k_uAPICallInvalid ; //might return callresult even if hSteamLeaderboard is invalid
bool get_for_current_id = false ;
for ( int i = 0 ; i < cUsers ; + + i ) {
if ( prgUsers [ i ] = = settings - > get_local_steam_id ( ) ) {
get_for_current_id = true ;
}
}
LeaderboardScoresDownloaded_t data ;
data . m_hSteamLeaderboard = hSteamLeaderboard ;
data . m_hSteamLeaderboardEntries = hSteamLeaderboard ;
data . m_cEntryCount = get_for_current_id & & leaderboards [ hSteamLeaderboard - 1 ] . self_score . steam_id . IsValid ( ) ;
return callback_results - > addCallResult ( data . k_iCallback , & data , sizeof ( data ) ) ;
}
// Returns data about a single leaderboard entry
// use a for loop from 0 to LeaderboardScoresDownloaded_t::m_cEntryCount to get all the downloaded entries
// e.g.
// void OnLeaderboardScoresDownloaded( LeaderboardScoresDownloaded_t *pLeaderboardScoresDownloaded )
// {
// for ( int index = 0; index < pLeaderboardScoresDownloaded->m_cEntryCount; index++ )
// {
// LeaderboardEntry_t leaderboardEntry;
// int32 details[3]; // we know this is how many we've stored previously
// GetDownloadedLeaderboardEntry( pLeaderboardScoresDownloaded->m_hSteamLeaderboardEntries, index, &leaderboardEntry, details, 3 );
// assert( leaderboardEntry.m_cDetails == 3 );
// ...
// }
// once you've accessed all the entries, the data will be free'd, and the SteamLeaderboardEntries_t handle will become invalid
bool Steam_User_Stats : : GetDownloadedLeaderboardEntry ( SteamLeaderboardEntries_t hSteamLeaderboardEntries , int index , LeaderboardEntry_t * pLeaderboardEntry , int32 * pDetails , int cDetailsMax )
{
PRINT_DEBUG ( " Steam_User_Stats::GetDownloadedLeaderboardEntry \n " ) ;
std : : lock_guard < std : : recursive_mutex > lock ( global_mutex ) ;
if ( hSteamLeaderboardEntries > leaderboards . size ( ) | | hSteamLeaderboardEntries < = 0 ) return false ;
if ( index > 0 ) return false ;
LeaderboardEntry_t entry = { } ;
entry . m_steamIDUser = leaderboards [ hSteamLeaderboardEntries - 1 ] . self_score . steam_id ;
entry . m_nGlobalRank = 1 ;
entry . m_nScore = leaderboards [ hSteamLeaderboardEntries - 1 ] . self_score . score ;
for ( int i = 0 ; i < leaderboards [ hSteamLeaderboardEntries - 1 ] . self_score . score_details . size ( ) & & i < cDetailsMax ; + + i ) {
pDetails [ i ] = leaderboards [ hSteamLeaderboardEntries - 1 ] . self_score . score_details [ i ] ;
}
* pLeaderboardEntry = entry ;
return true ;
}
// Uploads a user score to the Steam back-end.
// This call is asynchronous, with the result returned in LeaderboardScoreUploaded_t
// Details are extra game-defined information regarding how the user got that score
// pScoreDetails points to an array of int32's, cScoreDetailsCount is the number of int32's in the list
STEAM_CALL_RESULT ( LeaderboardScoreUploaded_t )
SteamAPICall_t Steam_User_Stats : : UploadLeaderboardScore ( SteamLeaderboard_t hSteamLeaderboard , ELeaderboardUploadScoreMethod eLeaderboardUploadScoreMethod , int32 nScore , const int32 * pScoreDetails , int cScoreDetailsCount )
{
PRINT_DEBUG ( " Steam_User_Stats::UploadLeaderboardScore %i \n " , nScore ) ;
std : : lock_guard < std : : recursive_mutex > lock ( global_mutex ) ;
if ( hSteamLeaderboard > leaderboards . size ( ) | | hSteamLeaderboard < = 0 ) return k_uAPICallInvalid ; //TODO: might return callresult even if hSteamLeaderboard is invalid
Steam_Leaderboard_Score score ;
score . score = nScore ;
score . steam_id = settings - > get_local_steam_id ( ) ;
for ( int i = 0 ; i < cScoreDetailsCount ; + + i ) {
score . score_details . push_back ( pScoreDetails [ i ] ) ;
}
bool changed = false ;
if ( eLeaderboardUploadScoreMethod = = k_ELeaderboardUploadScoreMethodKeepBest ) {
if ( leaderboards [ hSteamLeaderboard - 1 ] . sort_method = = k_ELeaderboardSortMethodAscending
? leaderboards [ hSteamLeaderboard - 1 ] . self_score . score > = score . score
: leaderboards [ hSteamLeaderboard - 1 ] . self_score . score < = score . score ) {
leaderboards [ hSteamLeaderboard - 1 ] . self_score = score ;
changed = true ;
}
} else {
if ( leaderboards [ hSteamLeaderboard - 1 ] . self_score . score ! = score . score ) changed = true ;
leaderboards [ hSteamLeaderboard - 1 ] . self_score = score ;
}
if ( changed ) {
save_leaderboard_score ( & ( leaderboards [ hSteamLeaderboard - 1 ] ) ) ;
}
LeaderboardScoreUploaded_t data ;
data . m_bSuccess = 1 ; //needs to be success or DOA6 freezes when uploading score.
//data.m_bSuccess = 0;
data . m_hSteamLeaderboard = hSteamLeaderboard ;
data . m_nScore = nScore ;
data . m_bScoreChanged = changed ;
data . m_nGlobalRankNew = 1 ;
data . m_nGlobalRankPrevious = 0 ;
return callback_results - > addCallResult ( data . k_iCallback , & data , sizeof ( data ) ) ;
}
SteamAPICall_t Steam_User_Stats : : UploadLeaderboardScore ( SteamLeaderboard_t hSteamLeaderboard , int32 nScore , int32 * pScoreDetails , int cScoreDetailsCount )
{
PRINT_DEBUG ( " UploadLeaderboardScore old \n " ) ;
return UploadLeaderboardScore ( hSteamLeaderboard , k_ELeaderboardUploadScoreMethodKeepBest , nScore , pScoreDetails , cScoreDetailsCount ) ;
}
// Attaches a piece of user generated content the user's entry on a leaderboard.
// hContent is a handle to a piece of user generated content that was shared using ISteamUserRemoteStorage::FileShare().
// This call is asynchronous, with the result returned in LeaderboardUGCSet_t.
STEAM_CALL_RESULT ( LeaderboardUGCSet_t )
SteamAPICall_t Steam_User_Stats : : AttachLeaderboardUGC ( SteamLeaderboard_t hSteamLeaderboard , UGCHandle_t hUGC )
{
PRINT_DEBUG ( " Steam_User_Stats::AttachLeaderboardUGC \n " ) ;
std : : lock_guard < std : : recursive_mutex > lock ( global_mutex ) ;
LeaderboardUGCSet_t data = { } ;
if ( hSteamLeaderboard > leaderboards . size ( ) | | hSteamLeaderboard < = 0 ) {
data . m_eResult = k_EResultFail ;
} else {
data . m_eResult = k_EResultOK ;
}
data . m_hSteamLeaderboard = hSteamLeaderboard ;
return callback_results - > addCallResult ( data . k_iCallback , & data , sizeof ( data ) ) ;
}
// Retrieves the number of players currently playing your game (online + offline)
// This call is asynchronous, with the result returned in NumberOfCurrentPlayers_t
STEAM_CALL_RESULT ( NumberOfCurrentPlayers_t )
SteamAPICall_t Steam_User_Stats : : GetNumberOfCurrentPlayers ( )
{
PRINT_DEBUG ( " Steam_User_Stats::GetNumberOfCurrentPlayers \n " ) ;
std : : lock_guard < std : : recursive_mutex > lock ( global_mutex ) ;
NumberOfCurrentPlayers_t data ;
data . m_bSuccess = 1 ;
data . m_cPlayers = 69 ;
return callback_results - > addCallResult ( data . k_iCallback , & data , sizeof ( data ) ) ;
}
// Requests that Steam fetch data on the percentage of players who have received each achievement
// for the game globally.
// This call is asynchronous, with the result returned in GlobalAchievementPercentagesReady_t.
STEAM_CALL_RESULT ( GlobalAchievementPercentagesReady_t )
SteamAPICall_t Steam_User_Stats : : RequestGlobalAchievementPercentages ( )
{
PRINT_DEBUG ( " Steam_User_Stats::RequestGlobalAchievementPercentages \n " ) ;
return 0 ;
}
// Get the info on the most achieved achievement for the game, returns an iterator index you can use to fetch
// the next most achieved afterwards. Will return -1 if there is no data on achievement
// percentages (ie, you haven't called RequestGlobalAchievementPercentages and waited on the callback).
int Steam_User_Stats : : GetMostAchievedAchievementInfo ( char * pchName , uint32 unNameBufLen , float * pflPercent , bool * pbAchieved )
{
PRINT_DEBUG ( " Steam_User_Stats::GetMostAchievedAchievementInfo \n " ) ;
return - 1 ;
}
// Get the info on the next most achieved achievement for the game. Call this after GetMostAchievedAchievementInfo or another
// GetNextMostAchievedAchievementInfo call passing the iterator from the previous call. Returns -1 after the last
// achievement has been iterated.
int Steam_User_Stats : : GetNextMostAchievedAchievementInfo ( int iIteratorPrevious , char * pchName , uint32 unNameBufLen , float * pflPercent , bool * pbAchieved )
{
PRINT_DEBUG ( " Steam_User_Stats::GetNextMostAchievedAchievementInfo \n " ) ;
return - 1 ;
}
// Returns the percentage of users who have achieved the specified achievement.
bool Steam_User_Stats : : GetAchievementAchievedPercent ( const char * pchName , float * pflPercent )
{
PRINT_DEBUG ( " Steam_User_Stats::GetAchievementAchievedPercent \n " ) ;
return false ;
}
// Requests global stats data, which is available for stats marked as "aggregated".
// This call is asynchronous, with the results returned in GlobalStatsReceived_t.
// nHistoryDays specifies how many days of day-by-day history to retrieve in addition
// to the overall totals. The limit is 60.
STEAM_CALL_RESULT ( GlobalStatsReceived_t )
SteamAPICall_t Steam_User_Stats : : RequestGlobalStats ( int nHistoryDays )
{
PRINT_DEBUG ( " Steam_User_Stats::RequestGlobalStats %i \n " , nHistoryDays ) ;
std : : lock_guard < std : : recursive_mutex > lock ( global_mutex ) ;
GlobalStatsReceived_t data { } ;
data . m_nGameID = settings - > get_local_game_id ( ) . ToUint64 ( ) ;
data . m_eResult = k_EResultOK ;
return callback_results - > addCallResult ( data . k_iCallback , & data , sizeof ( data ) ) ;
}
// Gets the lifetime totals for an aggregated stat
bool Steam_User_Stats : : GetGlobalStat ( const char * pchStatName , int64 * pData )
{
PRINT_DEBUG ( " Steam_User_Stats::GetGlobalStat %s \n " , pchStatName ) ;
return false ;
}
bool Steam_User_Stats : : GetGlobalStat ( const char * pchStatName , double * pData )
{
PRINT_DEBUG ( " Steam_User_Stats::GetGlobalStat %s \n " , pchStatName ) ;
return false ;
}
// Gets history for an aggregated stat. pData will be filled with daily values, starting with today.
// So when called, pData[0] will be today, pData[1] will be yesterday, and pData[2] will be two days ago,
// etc. cubData is the size in bytes of the pubData buffer. Returns the number of
// elements actually set.
int32 Steam_User_Stats : : GetGlobalStatHistory ( const char * pchStatName , STEAM_ARRAY_COUNT ( cubData ) int64 * pData , uint32 cubData )
{
PRINT_DEBUG ( " Steam_User_Stats::GetGlobalStatHistory int64 %s \n " , pchStatName ) ;
return 0 ;
}
int32 Steam_User_Stats : : GetGlobalStatHistory ( const char * pchStatName , STEAM_ARRAY_COUNT ( cubData ) double * pData , uint32 cubData )
{
PRINT_DEBUG ( " Steam_User_Stats::GetGlobalStatHistory double %s \n " , pchStatName ) ;
return 0 ;
}
// For achievements that have related Progress stats, use this to query what the bounds of that progress are.
// You may want this info to selectively call IndicateAchievementProgress when appropriate milestones of progress
// have been made, to show a progress notification to the user.
bool Steam_User_Stats : : GetAchievementProgressLimits ( const char * pchName , int32 * pnMinProgress , int32 * pnMaxProgress )
{
PRINT_DEBUG ( " Steam_User_Stats::GetAchievementProgressLimits int \n " ) ;
return false ;
}
bool Steam_User_Stats : : GetAchievementProgressLimits ( const char * pchName , float * pfMinProgress , float * pfMaxProgress )
{
PRINT_DEBUG ( " Steam_User_Stats::GetAchievementProgressLimits float \n " ) ;
return false ;
}
// --- steam callbacks
void Steam_User_Stats : : send_updated_stats ( )
{
if ( pending_server_updates . user_stats ( ) . empty ( ) & & pending_server_updates . user_achievements ( ) . empty ( ) ) return ;
auto new_updates_msg = new GameServerStats_Messages : : AllStats ( pending_server_updates ) ;
pending_server_updates . clear_user_stats ( ) ;
pending_server_updates . clear_user_achievements ( ) ;
auto gameserverstats_msg = new GameServerStats_Messages ( ) ;
gameserverstats_msg - > set_type ( GameServerStats_Messages : : UpdateUserStats ) ;
gameserverstats_msg - > set_allocated_update_user_stats ( new_updates_msg ) ;
Common_Message msg { } ;
// https://protobuf.dev/reference/cpp/cpp-generated/#string
// set_allocated_xxx() takes ownership of the allocated object, no need to delete
msg . set_allocated_gameserver_stats_messages ( gameserverstats_msg ) ;
msg . set_source_id ( settings - > get_local_steam_id ( ) . ConvertToUint64 ( ) ) ;
// here we send to all users on the network because we don't know the server steamid
network - > sendToAll ( & msg , true ) ;
PRINT_DEBUG (
" Steam_User_Stats::send_updated_stats sent updated stats: %zu stats, %zu achievements \n " ,
new_updates_msg - > user_stats ( ) . size ( ) , new_updates_msg - > user_achievements ( ) . size ( )
) ;
}
void Steam_User_Stats : : steam_run_callback ( )
{
send_updated_stats ( ) ;
}
// --- networking callbacks
void Steam_User_Stats : : network_callback_initial_stats ( Common_Message * msg )
{
if ( ! msg - > gameserver_stats_messages ( ) . has_initial_user_stats ( ) ) {
PRINT_DEBUG ( " Steam_User_Stats::network_callback_initial_stats error empty msg \n " ) ;
return ;
}
uint64 server_steamid = msg - > source_id ( ) ;
auto all_stats_msg = new GameServerStats_Messages : : AllStats ( ) ;
// get all stats
auto & stats_map = * all_stats_msg - > mutable_user_stats ( ) ;
const auto & current_stats = settings - > getStats ( ) ;
for ( const auto & stat : current_stats ) {
auto & this_stat = stats_map [ stat . first ] ;
this_stat . set_stat_type ( stat . second . type ) ;
switch ( stat . second . type )
{
case GameServerStats_Messages : : StatInfo : : STAT_TYPE_INT : {
int32 val = 0 ;
GetStat ( stat . first . c_str ( ) , & val ) ;
this_stat . set_value_int ( val ) ;
}
break ;
case GameServerStats_Messages : : StatInfo : : STAT_TYPE_AVGRATE : // we set the float value also for avg
case GameServerStats_Messages : : StatInfo : : STAT_TYPE_FLOAT : {
float val = 0 ;
GetStat ( stat . first . c_str ( ) , & val ) ;
this_stat . set_value_float ( val ) ;
}
break ;
default :
PRINT_DEBUG ( " Steam_User_Stats::network_callback_initial_stats Request_AllUserStats unhandled stat type %i \n " , ( int ) stat . second . type ) ;
break ;
}
}
// get all achievements
auto & achievements_map = * all_stats_msg - > mutable_user_achievements ( ) ;
for ( const auto & ach : defined_achievements ) {
const std : : string & name = static_cast < const std : : string & > ( ach . value ( " name " , std : : string ( ) ) ) ;
auto & this_ach = achievements_map [ name ] ;
bool achieved = false ;
GetAchievement ( name . c_str ( ) , & achieved ) ;
this_ach . set_achieved ( achieved ) ;
}
auto initial_stats_msg = new GameServerStats_Messages : : InitialAllStats ( ) ;
// send back same api call id
initial_stats_msg - > set_steam_api_call ( msg - > gameserver_stats_messages ( ) . initial_user_stats ( ) . steam_api_call ( ) ) ;
initial_stats_msg - > set_allocated_all_data ( all_stats_msg ) ;
auto gameserverstats_msg = new GameServerStats_Messages ( ) ;
gameserverstats_msg - > set_type ( GameServerStats_Messages : : Response_AllUserStats ) ;
gameserverstats_msg - > set_allocated_initial_user_stats ( initial_stats_msg ) ;
Common_Message new_msg { } ;
// https://protobuf.dev/reference/cpp/cpp-generated/#string
// set_allocated_xxx() takes ownership of the allocated object, no need to delete
new_msg . set_allocated_gameserver_stats_messages ( gameserverstats_msg ) ;
new_msg . set_source_id ( settings - > get_local_steam_id ( ) . ConvertToUint64 ( ) ) ;
new_msg . set_dest_id ( server_steamid ) ;
network - > sendTo ( & new_msg , true ) ;
PRINT_DEBUG (
" Steam_User_Stats::network_callback_initial_stats server requested all stats, sent %zu stats, %zu achievements \n " ,
initial_stats_msg - > all_data ( ) . user_stats ( ) . size ( ) , initial_stats_msg - > all_data ( ) . user_achievements ( ) . size ( )
) ;
}
void Steam_User_Stats : : network_callback_updated_stats ( Common_Message * msg )
{
if ( ! msg - > gameserver_stats_messages ( ) . has_update_user_stats ( ) ) {
PRINT_DEBUG ( " Steam_User_Stats::network_callback_updated_stats error empty msg \n " ) ;
return ;
}
uint64 server_steamid = msg - > source_id ( ) ;
auto & new_user_data = msg - > gameserver_stats_messages ( ) . update_user_stats ( ) ;
// update our stats
for ( auto & new_stat : new_user_data . user_stats ( ) ) {
switch ( new_stat . second . stat_type ( ) )
{
case GameServerStats_Messages : : StatInfo : : STAT_TYPE_INT : {
set_stat_internal ( new_stat . first . c_str ( ) , new_stat . second . value_int ( ) ) ;
}
break ;
case GameServerStats_Messages : : StatInfo : : STAT_TYPE_AVGRATE :
case GameServerStats_Messages : : StatInfo : : STAT_TYPE_FLOAT : {
set_stat_internal ( new_stat . first . c_str ( ) , new_stat . second . value_float ( ) ) ;
// non-INT values could have avg values
if ( new_stat . second . has_value_avg ( ) ) {
auto & avg_val = new_stat . second . value_avg ( ) ;
update_avg_rate_stat_internal ( new_stat . first . c_str ( ) , avg_val . count_this_session ( ) , avg_val . session_length ( ) ) ;
}
}
break ;
default :
PRINT_DEBUG ( " Steam_User_Stats::network_callback_updated_stats UpdateUserStats unhandled stat type %i \n " , ( int ) new_stat . second . stat_type ( ) ) ;
break ;
}
}
// update achievements
for ( auto & new_ach : new_user_data . user_achievements ( ) ) {
if ( new_ach . second . achieved ( ) ) {
set_achievement_internal ( new_ach . first . c_str ( ) ) ;
} else {
clear_achievement_internal ( new_ach . first . c_str ( ) ) ;
}
}
PRINT_DEBUG (
" Steam_User_Stats::network_callback_updated_stats server sent updated user stats, %zu stats, %zu achievements \n " ,
new_user_data . user_stats ( ) . size ( ) , new_user_data . user_achievements ( ) . size ( )
) ;
}
// only triggered when we have a message
void Steam_User_Stats : : network_callback ( Common_Message * msg )
{
uint64 server_steamid = msg - > source_id ( ) ;
switch ( msg - > gameserver_stats_messages ( ) . type ( ) )
{
// server wants all stats
case GameServerStats_Messages : : Request_AllUserStats :
network_callback_initial_stats ( msg ) ;
break ;
// server has updated/new stats
case GameServerStats_Messages : : UpdateUserStats :
network_callback_updated_stats ( msg ) ;
break ;
default :
PRINT_DEBUG ( " Steam_GameServerStats::network_callback unhandled type %i \n " , ( int ) msg - > gameserver_stats_messages ( ) . type ( ) ) ;
break ;
}
}