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/* Copyright (C) 2019 Mr Goldberg
This file is part of the Goldberg Emulator
The Goldberg Emulator is free software ; you can redistribute it and / or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation ; either
version 3 of the License , or ( at your option ) any later version .
The Goldberg Emulator is distributed in the hope that it will be useful ,
but WITHOUT ANY WARRANTY ; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE . See the GNU
Lesser General Public License for more details .
You should have received a copy of the GNU Lesser General Public
License along with the Goldberg Emulator ; if not , see
< http : //www.gnu.org/licenses/>. */
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# include "dll/base.h"
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# ifdef __WINDOWS__
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void randombytes ( char * buf , size_t size )
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{
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// NT_SUCCESS is: return value >= 0, including Ntdef.h causes so many errors
while ( BCryptGenRandom ( NULL , ( PUCHAR ) buf , ( ULONG ) size , BCRYPT_USE_SYSTEM_PREFERRED_RNG ) < 0 ) {
PRINT_DEBUG ( " BCryptGenRandom ERROR \n " ) ;
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Sleep ( 100 ) ;
}
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}
std : : string get_env_variable ( std : : string name )
{
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wchar_t env_variable [ 1024 ] { } ;
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DWORD ret = GetEnvironmentVariableW ( utf8_decode ( name ) . c_str ( ) , env_variable , _countof ( env_variable ) ) ;
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if ( ret < = 0 | | ! env_variable [ 0 ] ) {
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return std : : string ( ) ;
}
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env_variable [ ret ] = 0 ;
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return utf8_encode ( env_variable ) ;
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}
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bool set_env_variable ( std : : string name , std : : string value )
{
return SetEnvironmentVariableW ( utf8_decode ( name ) . c_str ( ) , utf8_decode ( value ) . c_str ( ) ) ;
}
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# else
static int fd = - 1 ;
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void randombytes ( char * buf , size_t size )
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{
int i ;
if ( fd = = - 1 ) {
for ( ; ; ) {
fd = open ( " /dev/urandom " , O_RDONLY ) ;
if ( fd ! = - 1 ) break ;
sleep ( 1 ) ;
}
}
while ( size > 0 ) {
if ( size < 1048576 ) i = size ; else i = 1048576 ;
i = read ( fd , buf , i ) ;
if ( i < 1 ) {
sleep ( 1 ) ;
continue ;
}
buf + = i ;
size - = i ;
}
}
std : : string get_env_variable ( std : : string name )
{
char * env = getenv ( name . c_str ( ) ) ;
if ( ! env ) {
return std : : string ( ) ;
}
return std : : string ( env ) ;
}
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bool set_env_variable ( std : : string name , std : : string value )
{
return setenv ( name . c_str ( ) , value . c_str ( ) , 1 ) = = 0 ;
}
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# endif
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std : : recursive_mutex global_mutex { } ;
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// some arbitrary counter/time for reference
const std : : chrono : : time_point < std : : chrono : : high_resolution_clock > startup_counter = std : : chrono : : high_resolution_clock : : now ( ) ;
const std : : chrono : : time_point < std : : chrono : : system_clock > startup_time = std : : chrono : : system_clock : : now ( ) ;
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# ifndef EMU_RELEASE_BUILD
const std : : string dbg_log_file = get_full_program_path ( ) + " STEAM_LOG.txt " ;
# endif
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unsigned generate_account_id ( )
{
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int a ;
randombytes ( ( char * ) & a , sizeof ( a ) ) ;
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a = abs ( a ) ;
if ( ! a ) + + a ;
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return a ;
}
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CSteamID generate_steam_anon_user ( )
{
return CSteamID ( generate_account_id ( ) , k_unSteamUserDefaultInstance , k_EUniversePublic , k_EAccountTypeAnonUser ) ;
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}
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SteamAPICall_t generate_steam_api_call_id ( ) {
static SteamAPICall_t a ;
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randombytes ( ( char * ) & a , sizeof ( a ) ) ;
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+ + a ;
if ( a = = 0 ) + + a ;
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return a ;
}
CSteamID generate_steam_id_user ( )
{
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return CSteamID ( generate_account_id ( ) , k_unSteamUserDefaultInstance , k_EUniversePublic , k_EAccountTypeIndividual ) ;
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}
CSteamID generate_steam_id_server ( )
{
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return CSteamID ( generate_account_id ( ) , k_unSteamUserDefaultInstance , k_EUniversePublic , k_EAccountTypeGameServer ) ;
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}
CSteamID generate_steam_id_anonserver ( )
{
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return CSteamID ( generate_account_id ( ) , k_unSteamUserDefaultInstance , k_EUniversePublic , k_EAccountTypeAnonGameServer ) ;
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}
CSteamID generate_steam_id_lobby ( )
{
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return CSteamID ( generate_account_id ( ) , k_EChatInstanceFlagLobby | k_EChatInstanceFlagMMSLobby , k_EUniversePublic , k_EAccountTypeChat ) ;
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}
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bool check_timedout ( std : : chrono : : high_resolution_clock : : time_point old , double timeout )
{
if ( timeout = = 0.0 ) return true ;
std : : chrono : : high_resolution_clock : : time_point now = std : : chrono : : high_resolution_clock : : now ( ) ;
if ( std : : chrono : : duration_cast < std : : chrono : : duration < double > > ( now - old ) . count ( ) > timeout ) {
return true ;
}
return false ;
}
# ifdef __LINUX__
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std : : string get_lib_path ( ) {
std : : string dir = " /proc/self/map_files " ;
DIR * dp ;
int i = 0 ;
struct dirent * ep ;
dp = opendir ( dir . c_str ( ) ) ;
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uintptr_t p = ( uintptr_t ) & get_lib_path ;
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if ( dp ! = NULL )
{
while ( ( ep = readdir ( dp ) ) ) {
if ( memcmp ( ep - > d_name , " . " , 2 ) ! = 0 & & memcmp ( ep - > d_name , " .. " , 3 ) ! = 0 ) {
char * upper = NULL ;
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uintptr_t lower_bound = strtoull ( ep - > d_name , & upper , 16 ) ;
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if ( lower_bound ) {
+ + upper ;
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uintptr_t upper_bound = strtoull ( upper , & upper , 16 ) ;
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if ( upper_bound & & ( lower_bound < p & & p < upper_bound ) ) {
std : : string path = dir + PATH_SEPARATOR + ep - > d_name ;
char link [ PATH_MAX ] = { } ;
if ( readlink ( path . c_str ( ) , link , sizeof ( link ) ) > 0 ) {
std : : string lib_path = link ;
( void ) closedir ( dp ) ;
return link ;
}
}
}
i + + ;
}
}
( void ) closedir ( dp ) ;
}
return " . " ;
}
# endif
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std : : string get_full_lib_path ( )
{
std : : string program_path ;
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# if defined(__WINDOWS__)
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wchar_t DllPath [ 2048 ] = { 0 } ;
GetModuleFileNameW ( ( HINSTANCE ) & __ImageBase , DllPath , _countof ( DllPath ) ) ;
program_path = utf8_encode ( DllPath ) ;
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# else
program_path = get_lib_path ( ) ;
# endif
return program_path ;
}
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std : : string get_full_program_path ( )
{
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std : : string env_program_path = get_env_variable ( " SteamAppPath " ) ;
if ( env_program_path . length ( ) ) {
if ( env_program_path . back ( ) ! = PATH_SEPARATOR [ 0 ] ) {
env_program_path = env_program_path . append ( PATH_SEPARATOR ) ;
}
return env_program_path ;
}
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std : : string program_path { } ;
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program_path = get_full_lib_path ( ) ;
return program_path . substr ( 0 , program_path . rfind ( PATH_SEPARATOR ) ) . append ( PATH_SEPARATOR ) ;
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}
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std : : string get_current_path ( )
{
std : : string path ;
# if defined(STEAM_WIN32)
char * buffer = _getcwd ( NULL , 0 ) ;
# else
char * buffer = get_current_dir_name ( ) ;
# endif
if ( buffer ) {
path = buffer ;
path . append ( PATH_SEPARATOR ) ;
free ( buffer ) ;
}
return path ;
}
std : : string canonical_path ( std : : string path )
{
std : : string output ;
# if defined(STEAM_WIN32)
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wchar_t * buffer = _wfullpath ( NULL , utf8_decode ( path ) . c_str ( ) , 0 ) ;
if ( buffer ) {
output = utf8_encode ( buffer ) ;
free ( buffer ) ;
}
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# else
char * buffer = canonicalize_file_name ( path . c_str ( ) ) ;
if ( buffer ) {
output = buffer ;
free ( buffer ) ;
}
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# endif
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return output ;
}
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bool file_exists_ ( std : : string full_path )
{
# if defined(STEAM_WIN32)
struct _stat buffer ;
if ( _wstat ( utf8_decode ( full_path ) . c_str ( ) , & buffer ) ! = 0 )
return false ;
if ( buffer . st_mode & _S_IFDIR )
return false ;
# else
struct stat buffer ;
if ( stat ( full_path . c_str ( ) , & buffer ) ! = 0 )
return false ;
if ( S_ISDIR ( buffer . st_mode ) )
return false ;
# endif
return true ;
}
unsigned int file_size_ ( std : : string full_path )
{
# if defined(STEAM_WIN32)
struct _stat buffer = { } ;
if ( _wstat ( utf8_decode ( full_path ) . c_str ( ) , & buffer ) ! = 0 ) return 0 ;
# else
struct stat buffer = { } ;
if ( stat ( full_path . c_str ( ) , & buffer ) ! = 0 ) return 0 ;
# endif
return buffer . st_size ;
}
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# ifdef EMU_EXPERIMENTAL_BUILD
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# ifdef __WINDOWS__
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struct ips_test {
uint32_t ip_from ;
uint32_t ip_to ;
} ;
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static std : : vector < struct ips_test > whitelist_ips ;
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void set_whitelist_ips ( uint32_t * from , uint32_t * to , unsigned num_ips )
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{
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whitelist_ips . clear ( ) ;
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for ( unsigned i = 0 ; i < num_ips ; + + i ) {
struct ips_test ip_a ;
PRINT_DEBUG ( " from: %hhu.%hhu.%hhu.%hhu \n " , ( ( unsigned char * ) & from [ i ] ) [ 0 ] , ( ( unsigned char * ) & from [ i ] ) [ 1 ] , ( ( unsigned char * ) & from [ i ] ) [ 2 ] , ( ( unsigned char * ) & from [ i ] ) [ 3 ] ) ;
PRINT_DEBUG ( " to: %hhu.%hhu.%hhu.%hhu \n " , ( ( unsigned char * ) & to [ i ] ) [ 0 ] , ( ( unsigned char * ) & to [ i ] ) [ 1 ] , ( ( unsigned char * ) & to [ i ] ) [ 2 ] , ( ( unsigned char * ) & to [ i ] ) [ 3 ] ) ;
ip_a . ip_from = ntohl ( from [ i ] ) ;
ip_a . ip_to = ntohl ( to [ i ] ) ;
if ( ip_a . ip_to < ip_a . ip_from ) continue ;
if ( ( ip_a . ip_to - ip_a . ip_from ) > ( 1 < < 25 ) ) continue ;
PRINT_DEBUG ( " added \n " ) ;
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whitelist_ips . push_back ( ip_a ) ;
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}
}
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static bool is_whitelist_ip ( unsigned char * ip )
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{
uint32_t ip_temp = 0 ;
memcpy ( & ip_temp , ip , sizeof ( ip_temp ) ) ;
ip_temp = ntohl ( ip_temp ) ;
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for ( auto & i : whitelist_ips ) {
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if ( i . ip_from < = ip_temp & & ip_temp < = i . ip_to ) {
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PRINT_DEBUG ( " WHITELISTED IP %hhu.%hhu.%hhu.%hhu \n " , ip [ 0 ] , ip [ 1 ] , ip [ 2 ] , ip [ 3 ] ) ;
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return true ;
}
}
return false ;
}
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static bool is_lan_ipv4 ( unsigned char * ip )
{
PRINT_DEBUG ( " CHECK LAN IP %hhu.%hhu.%hhu.%hhu \n " , ip [ 0 ] , ip [ 1 ] , ip [ 2 ] , ip [ 3 ] ) ;
if ( is_whitelist_ip ( ip ) ) return true ;
if ( ip [ 0 ] = = 127 ) return true ;
if ( ip [ 0 ] = = 10 ) return true ;
if ( ip [ 0 ] = = 192 & & ip [ 1 ] = = 168 ) return true ;
if ( ip [ 0 ] = = 169 & & ip [ 1 ] = = 254 & & ip [ 2 ] ! = 0 ) return true ;
if ( ip [ 0 ] = = 172 & & ip [ 1 ] > = 16 & & ip [ 1 ] < = 31 ) return true ;
if ( ( ip [ 0 ] = = 100 ) & & ( ( ip [ 1 ] & 0xC0 ) = = 0x40 ) ) return true ;
if ( ip [ 0 ] = = 239 ) return true ; //multicast
if ( ip [ 0 ] = = 0 ) return true ; //Current network
if ( ip [ 0 ] = = 192 & & ( ip [ 1 ] = = 18 | | ip [ 1 ] = = 19 ) ) return true ; //Used for benchmark testing of inter-network communications between two separate subnets.
if ( ip [ 0 ] > = 224 ) return true ; //ip multicast (224 - 239) future use (240.0.0.0 - 255.255.255.254) broadcast (255.255.255.255)
return false ;
}
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static bool is_lan_ip ( const sockaddr * addr , int namelen )
{
if ( ! namelen ) return false ;
if ( addr - > sa_family = = AF_INET ) {
struct sockaddr_in * addr_in = ( struct sockaddr_in * ) addr ;
unsigned char ip [ 4 ] ;
memcpy ( ip , & addr_in - > sin_addr , sizeof ( ip ) ) ;
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if ( is_lan_ipv4 ( ip ) ) return true ;
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} else if ( addr - > sa_family = = AF_INET6 ) {
struct sockaddr_in6 * addr_in6 = ( struct sockaddr_in6 * ) addr ;
unsigned char ip [ 16 ] ;
unsigned char zeroes [ 16 ] = { } ;
memcpy ( ip , & addr_in6 - > sin6_addr , sizeof ( ip ) ) ;
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PRINT_DEBUG ( " CHECK LAN IP6 %hhu.%hhu.%hhu.%hhu.%hhu.%hhu.%hhu.%hhu.%hhu.%hhu.%hhu.%hhu.%hhu.%hhu.%hhu.%hhu \n " , ip [ 0 ] , ip [ 1 ] , ip [ 2 ] , ip [ 3 ] , ip [ 4 ] , ip [ 5 ] , ip [ 6 ] , ip [ 7 ] , ip [ 8 ] , ip [ 9 ] , ip [ 10 ] , ip [ 11 ] , ip [ 12 ] , ip [ 13 ] , ip [ 14 ] , ip [ 15 ] ) ;
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if ( ( ( ip [ 0 ] = = 0xFF ) & & ( ip [ 1 ] < 3 ) & & ( ip [ 15 ] = = 1 ) ) | |
( ( ip [ 0 ] = = 0xFE ) & & ( ( ip [ 1 ] & 0xC0 ) = = 0x80 ) ) ) return true ;
if ( memcmp ( zeroes , ip , sizeof ( ip ) ) = = 0 ) return true ;
if ( memcmp ( zeroes , ip , sizeof ( ip ) - 1 ) = = 0 & & ip [ 15 ] = = 1 ) return true ;
if ( ip [ 0 ] = = 0xff ) return true ; //multicast
if ( ip [ 0 ] = = 0xfc ) return true ; //unique local
if ( ip [ 0 ] = = 0xfd ) return true ; //unique local
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unsigned char ipv4_mapped [ 12 ] = { } ;
ipv4_mapped [ 10 ] = 0xFF ;
ipv4_mapped [ 11 ] = 0xFF ;
if ( memcmp ( ipv4_mapped , ip , sizeof ( ipv4_mapped ) ) = = 0 ) {
if ( is_lan_ipv4 ( ip + 12 ) ) return true ;
}
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}
PRINT_DEBUG ( " NOT LAN IP \n " ) ;
return false ;
}
int ( WINAPI * Real_SendTo ) ( SOCKET s , const char * buf , int len , int flags , const sockaddr * to , int tolen ) = sendto ;
int ( WINAPI * Real_Connect ) ( SOCKET s , const sockaddr * addr , int namelen ) = connect ;
int ( WINAPI * Real_WSAConnect ) ( SOCKET s , const sockaddr * addr , int namelen , LPWSABUF lpCallerData , LPWSABUF lpCalleeData , LPQOS lpSQOS , LPQOS lpGQOS ) = WSAConnect ;
static int WINAPI Mine_SendTo ( SOCKET s , const char * buf , int len , int flags , const sockaddr * to , int tolen ) {
PRINT_DEBUG ( " Mine_SendTo \n " ) ;
if ( is_lan_ip ( to , tolen ) ) {
return Real_SendTo ( s , buf , len , flags , to , tolen ) ;
} else {
return len ;
}
}
static int WINAPI Mine_Connect ( SOCKET s , const sockaddr * addr , int namelen )
{
PRINT_DEBUG ( " Mine_Connect \n " ) ;
if ( is_lan_ip ( addr , namelen ) ) {
return Real_Connect ( s , addr , namelen ) ;
} else {
WSASetLastError ( WSAECONNREFUSED ) ;
return SOCKET_ERROR ;
}
}
static int WINAPI Mine_WSAConnect ( SOCKET s , const sockaddr * addr , int namelen , LPWSABUF lpCallerData , LPWSABUF lpCalleeData , LPQOS lpSQOS , LPQOS lpGQOS )
{
PRINT_DEBUG ( " Mine_WSAConnect \n " ) ;
if ( is_lan_ip ( addr , namelen ) ) {
return Real_WSAConnect ( s , addr , namelen , lpCallerData , lpCalleeData , lpSQOS , lpGQOS ) ;
} else {
WSASetLastError ( WSAECONNREFUSED ) ;
return SOCKET_ERROR ;
}
}
inline bool file_exists ( const std : : string & name ) {
struct stat buffer ;
return ( stat ( name . c_str ( ) , & buffer ) = = 0 ) ;
}
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# ifdef DETOURS_64BIT
# define DLL_NAME "steam_api64.dll"
# else
# define DLL_NAME "steam_api.dll"
# endif
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HMODULE ( WINAPI * Real_GetModuleHandleA ) ( LPCSTR lpModuleName ) = GetModuleHandleA ;
HMODULE WINAPI Mine_GetModuleHandleA ( LPCSTR lpModuleName )
{
PRINT_DEBUG ( " Mine_GetModuleHandleA %s \n " , lpModuleName ) ;
if ( ! lpModuleName ) return Real_GetModuleHandleA ( lpModuleName ) ;
std : : string in ( lpModuleName ) ;
if ( in = = std : : string ( DLL_NAME ) ) {
in = std : : string ( " crack " ) + in ;
}
return Real_GetModuleHandleA ( in . c_str ( ) ) ;
}
static void redirect_crackdll ( )
{
DetourTransactionBegin ( ) ;
DetourUpdateThread ( GetCurrentThread ( ) ) ;
DetourAttach ( & ( PVOID & ) Real_GetModuleHandleA , Mine_GetModuleHandleA ) ;
DetourTransactionCommit ( ) ;
}
static void unredirect_crackdll ( )
{
DetourTransactionBegin ( ) ;
DetourUpdateThread ( GetCurrentThread ( ) ) ;
DetourDetach ( & ( PVOID & ) Real_GetModuleHandleA , Mine_GetModuleHandleA ) ;
DetourTransactionCommit ( ) ;
}
HMODULE crack_dll_handle ;
static void load_dll ( )
{
std : : string path = get_full_program_path ( ) ;
path + = " crack " ;
//path += PATH_SEPARATOR;
path + = DLL_NAME ;
PRINT_DEBUG ( " Crack file %s \n " , path . c_str ( ) ) ;
if ( file_exists ( path ) ) {
redirect_crackdll ( ) ;
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crack_dll_handle = LoadLibraryW ( utf8_decode ( path ) . c_str ( ) ) ;
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unredirect_crackdll ( ) ;
PRINT_DEBUG ( " Loaded crack file \n " ) ;
}
}
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# include "dll/local_storage.h"
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static void load_dlls ( )
{
std : : string path = Local_Storage : : get_game_settings_path ( ) ;
path + = " load_dlls " ;
path + = PATH_SEPARATOR ;
std : : vector < std : : string > paths = Local_Storage : : get_filenames_path ( path ) ;
for ( auto & p : paths ) {
std : : string full_path = path + p ;
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size_t length = full_path . length ( ) ;
if ( length < 4 ) continue ;
if ( std : : toupper ( full_path [ length - 1 ] ) ! = ' L ' ) continue ;
if ( std : : toupper ( full_path [ length - 2 ] ) ! = ' L ' ) continue ;
if ( std : : toupper ( full_path [ length - 3 ] ) ! = ' D ' ) continue ;
if ( full_path [ length - 4 ] ! = ' . ' ) continue ;
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PRINT_DEBUG ( " Trying to load %s \n " , full_path . c_str ( ) ) ;
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if ( LoadLibraryW ( utf8_decode ( full_path ) . c_str ( ) ) ) {
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PRINT_DEBUG ( " LOADED %s \n " , full_path . c_str ( ) ) ;
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}
}
}
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//For some reason when this function is optimized it breaks the shogun 2 prophet (reloaded) crack.
# pragma optimize( "", off )
bool crack_SteamAPI_RestartAppIfNecessary ( uint32 unOwnAppID )
{
if ( crack_dll_handle ) {
bool ( __stdcall * restart_app ) ( uint32 ) = ( bool ( __stdcall * ) ( uint32 ) ) GetProcAddress ( crack_dll_handle , " SteamAPI_RestartAppIfNecessary " ) ;
if ( restart_app ) {
PRINT_DEBUG ( " Call crack SteamAPI_RestartAppIfNecessary \n " ) ;
redirect_crackdll ( ) ;
bool ret = restart_app ( unOwnAppID ) ;
unredirect_crackdll ( ) ;
return ret ;
}
}
return false ;
}
# pragma optimize( "", on )
bool crack_SteamAPI_Init ( )
{
if ( crack_dll_handle ) {
bool ( __stdcall * init_app ) ( ) = ( bool ( __stdcall * ) ( ) ) GetProcAddress ( crack_dll_handle , " SteamAPI_Init " ) ;
if ( init_app ) {
PRINT_DEBUG ( " Call crack SteamAPI_Init \n " ) ;
redirect_crackdll ( ) ;
bool ret = init_app ( ) ;
unredirect_crackdll ( ) ;
return ret ;
}
}
return false ;
}
HINTERNET ( WINAPI * Real_WinHttpConnect ) (
IN HINTERNET hSession ,
IN LPCWSTR pswzServerName ,
IN INTERNET_PORT nServerPort ,
IN DWORD dwReserved
) ;
HINTERNET WINAPI Mine_WinHttpConnect (
IN HINTERNET hSession ,
IN LPCWSTR pswzServerName ,
IN INTERNET_PORT nServerPort ,
IN DWORD dwReserved
) {
PRINT_DEBUG ( " Mine_WinHttpConnect %ls %u \n " , pswzServerName , nServerPort ) ;
struct sockaddr_in ip4 ;
struct sockaddr_in6 ip6 ;
ip4 . sin_family = AF_INET ;
ip6 . sin6_family = AF_INET6 ;
if ( ( InetPtonW ( AF_INET , pswzServerName , & ( ip4 . sin_addr ) ) & & is_lan_ip ( ( sockaddr * ) & ip4 , sizeof ( ip4 ) ) ) | | ( InetPtonW ( AF_INET6 , pswzServerName , & ( ip6 . sin6_addr ) ) & & is_lan_ip ( ( sockaddr * ) & ip6 , sizeof ( ip6 ) ) ) ) {
return Real_WinHttpConnect ( hSession , pswzServerName , nServerPort , dwReserved ) ;
} else {
return Real_WinHttpConnect ( hSession , L " 127.1.33.7 " , nServerPort , dwReserved ) ;
}
}
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HINTERNET ( WINAPI * Real_WinHttpOpenRequest ) (
IN HINTERNET hConnect ,
IN LPCWSTR pwszVerb ,
IN LPCWSTR pwszObjectName ,
IN LPCWSTR pwszVersion ,
IN LPCWSTR pwszReferrer ,
IN LPCWSTR * ppwszAcceptTypes ,
IN DWORD dwFlags
) ;
HINTERNET WINAPI Mine_WinHttpOpenRequest (
IN HINTERNET hConnect ,
IN LPCWSTR pwszVerb ,
IN LPCWSTR pwszObjectName ,
IN LPCWSTR pwszVersion ,
IN LPCWSTR pwszReferrer ,
IN LPCWSTR * ppwszAcceptTypes ,
IN DWORD dwFlags
) {
PRINT_DEBUG ( " Mine_WinHttpOpenRequest %ls %ls %ls %ls %i \n " , pwszVerb , pwszObjectName , pwszVersion , pwszReferrer , dwFlags ) ;
if ( dwFlags & WINHTTP_FLAG_SECURE ) {
dwFlags ^ = WINHTTP_FLAG_SECURE ;
}
return Real_WinHttpOpenRequest ( hConnect , pwszVerb , pwszObjectName , pwszVersion , pwszReferrer , ppwszAcceptTypes , dwFlags ) ;
}
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static bool network_functions_attached = false ;
BOOL WINAPI DllMain ( HINSTANCE , DWORD dwReason , LPVOID ) {
switch ( dwReason ) {
case DLL_PROCESS_ATTACH :
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if ( ! file_exists ( get_full_program_path ( ) + " disable_lan_only.txt " ) & & ! file_exists ( get_full_program_path ( ) + " \\ steam_settings \\ disable_lan_only.txt " ) ) {
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PRINT_DEBUG ( " Hooking lan only functions \n " ) ;
DetourTransactionBegin ( ) ;
DetourUpdateThread ( GetCurrentThread ( ) ) ;
DetourAttach ( & ( PVOID & ) Real_SendTo , Mine_SendTo ) ;
DetourAttach ( & ( PVOID & ) Real_Connect , Mine_Connect ) ;
DetourAttach ( & ( PVOID & ) Real_WSAConnect , Mine_WSAConnect ) ;
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HMODULE winhttp = GetModuleHandleA ( " winhttp.dll " ) ;
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if ( winhttp ) {
Real_WinHttpConnect = ( decltype ( Real_WinHttpConnect ) ) GetProcAddress ( winhttp , " WinHttpConnect " ) ;
DetourAttach ( & ( PVOID & ) Real_WinHttpConnect , Mine_WinHttpConnect ) ;
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// Real_WinHttpOpenRequest = (decltype(Real_WinHttpOpenRequest))GetProcAddress(winhttp, "WinHttpOpenRequest");
// DetourAttach( &(PVOID &)Real_WinHttpOpenRequest, Mine_WinHttpOpenRequest );
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}
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DetourTransactionCommit ( ) ;
network_functions_attached = true ;
}
load_dll ( ) ;
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load_dlls ( ) ;
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break ;
case DLL_PROCESS_DETACH :
if ( network_functions_attached ) {
DetourTransactionBegin ( ) ;
DetourUpdateThread ( GetCurrentThread ( ) ) ;
DetourDetach ( & ( PVOID & ) Real_SendTo , Mine_SendTo ) ;
DetourDetach ( & ( PVOID & ) Real_Connect , Mine_Connect ) ;
DetourDetach ( & ( PVOID & ) Real_WSAConnect , Mine_WSAConnect ) ;
if ( Real_WinHttpConnect ) {
DetourDetach ( & ( PVOID & ) Real_WinHttpConnect , Mine_WinHttpConnect ) ;
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// DetourDetach( &(PVOID &)Real_WinHttpOpenRequest, Mine_WinHttpOpenRequest );
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}
DetourTransactionCommit ( ) ;
}
break ;
}
return TRUE ;
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}
# else
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void set_whitelist_ips ( uint32_t * from , uint32_t * to , unsigned num_ips )
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{
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}
# endif
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# else
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void set_whitelist_ips ( uint32_t * from , uint32_t * to , unsigned num_ips )
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{
}
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# endif