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#ifndef __INCLUDED_HOOK_BASE_H__
#define __INCLUDED_HOOK_BASE_H__
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#include "Base_Hook.h"
#ifndef NO_OVERLAY
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#include <Windows.h>
#include <vector>
class Hook_Manager
{
friend class Base_Hook;
public:
using overlayProc_t = void(*)(int,int);
using hookReady_t = void(*)(void*);
protected:
std::vector<Base_Hook*> _hooks;
WNDPROC _gameWndProc; // The game main windows proc
HWND _gameHWnd; // The game main window
bool _showOverlay; // Should we render the overlay
bool _isSet; // Is the renderer hooked ?
bool _LoadLibraryHooked; // Are the LoadLibrary functions hooked ?
class Steam_Overlay* overlay;
Hook_Manager();
virtual ~Hook_Manager();
void HookLoadLibrary();
void UnHookLoadLibrary();
public:
static Hook_Manager& Inst();
void HookRenderer(Steam_Overlay *overlay);
// Set the found hook and free all other hooks
void FoundHook(Base_Hook *hook);
inline void AddHook(Base_Hook* hook) { _hooks.push_back(hook); }
void ChangeGameWindow(HWND hWnd) const;
void CallOverlayProc(int width, int height) const;
Steam_Overlay* GetOverlay() const { return overlay; }
};
#endif//NO_OVERLAY
#endif//__INCLUDED_HOOK_BASE_H__