mirror of
https://github.com/Detanup01/gbe_fork.git
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340 lines
11 KiB
C
340 lines
11 KiB
C
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/* Copyright (C) 2019 Mr Goldberg
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This file is part of the Goldberg Emulator
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The Goldberg Emulator is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 3 of the License, or (at your option) any later version.
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The Goldberg Emulator is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with the Goldberg Emulator; if not, see
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<http://www.gnu.org/licenses/>. */
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#include "base.h"
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class Steam_HTMLsurface :
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public ISteamHTMLSurface001,
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public ISteamHTMLSurface002,
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public ISteamHTMLSurface003,
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public ISteamHTMLSurface004,
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public ISteamHTMLSurface
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{
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class Settings *settings;
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class Networking *network;
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class SteamCallResults *callback_results;
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class SteamCallBacks *callbacks;
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public:
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Steam_HTMLsurface(class Settings *settings, class Networking *network, class SteamCallResults *callback_results, class SteamCallBacks *callbacks)
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{
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this->settings = settings;
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this->network = network;
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this->callback_results = callback_results;
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this->callbacks = callbacks;
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}
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// Must call init and shutdown when starting/ending use of the interface
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bool Init()
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{
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PRINT_DEBUG("Steam_HTMLsurface::Init\n");
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return true;
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}
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bool Shutdown()
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{
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PRINT_DEBUG("Steam_HTMLsurface::Shutdown\n");
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return true;
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}
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// Create a browser object for display of a html page, when creation is complete the call handle
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// will return a HTML_BrowserReady_t callback for the HHTMLBrowser of your new browser.
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// The user agent string is a substring to be added to the general user agent string so you can
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// identify your client on web servers.
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// The userCSS string lets you apply a CSS style sheet to every displayed page, leave null if
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// you do not require this functionality.
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//
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// YOU MUST HAVE IMPLEMENTED HANDLERS FOR HTML_BrowserReady_t, HTML_StartRequest_t,
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// HTML_JSAlert_t, HTML_JSConfirm_t, and HTML_FileOpenDialog_t! See the CALLBACKS
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// section of this interface (AllowStartRequest, etc) for more details. If you do
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// not implement these callback handlers, the browser may appear to hang instead of
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// navigating to new pages or triggering javascript popups.
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//
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STEAM_CALL_RESULT( HTML_BrowserReady_t )
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SteamAPICall_t CreateBrowser( const char *pchUserAgent, const char *pchUserCSS )
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{
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PRINT_DEBUG("Steam_HTMLsurface::CreateBrowser\n");
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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HTML_BrowserReady_t data;
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data.unBrowserHandle = 1234869;
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//callback too?
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return callback_results->addCallResult(data.k_iCallback, &data, sizeof(data));;
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}
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// Call this when you are done with a html surface, this lets us free the resources being used by it
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void RemoveBrowser( HHTMLBrowser unBrowserHandle )
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{
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PRINT_DEBUG("Steam_HTMLsurface::RemoveBrowser\n");
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}
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// Navigate to this URL, results in a HTML_StartRequest_t as the request commences
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void LoadURL( HHTMLBrowser unBrowserHandle, const char *pchURL, const char *pchPostData )
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{
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PRINT_DEBUG("Steam_HTMLsurface::LoadURL %s %s\n", pchURL, pchPostData);
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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static char url[256];
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strncpy(url, pchURL, sizeof(url));
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static char target[] = "_self";
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static char title[] = "title";
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{
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HTML_StartRequest_t data;
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data.unBrowserHandle = unBrowserHandle;
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data.pchURL = url;
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data.pchTarget = target;
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data.pchPostData = "";
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data.bIsRedirect = false;
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callbacks->addCBResult(data.k_iCallback, &data, sizeof(data), 0.1);
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}
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{
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HTML_FinishedRequest_t data;
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data.unBrowserHandle = unBrowserHandle;
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data.pchURL = url;
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data.pchPageTitle = title;
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callbacks->addCBResult(data.k_iCallback, &data, sizeof(data), 0.8);
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}
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}
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// Tells the surface the size in pixels to display the surface
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void SetSize( HHTMLBrowser unBrowserHandle, uint32 unWidth, uint32 unHeight )
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{
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PRINT_DEBUG("Steam_HTMLsurface::SetSize\n");
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}
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// Stop the load of the current html page
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void StopLoad( HHTMLBrowser unBrowserHandle )
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{
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PRINT_DEBUG("Steam_HTMLsurface::StopLoad\n");
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}
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// Reload (most likely from local cache) the current page
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void Reload( HHTMLBrowser unBrowserHandle )
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{
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PRINT_DEBUG("Steam_HTMLsurface::Reload\n");
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}
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// navigate back in the page history
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void GoBack( HHTMLBrowser unBrowserHandle )
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{
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PRINT_DEBUG("Steam_HTMLsurface::GoBack\n");
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}
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// navigate forward in the page history
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void GoForward( HHTMLBrowser unBrowserHandle )
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{
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PRINT_DEBUG("Steam_HTMLsurface::GoForward\n");
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}
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// add this header to any url requests from this browser
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void AddHeader( HHTMLBrowser unBrowserHandle, const char *pchKey, const char *pchValue )
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{
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PRINT_DEBUG("Steam_HTMLsurface::AddHeader\n");
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}
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// run this javascript script in the currently loaded page
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void ExecuteJavascript( HHTMLBrowser unBrowserHandle, const char *pchScript )
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{
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PRINT_DEBUG("Steam_HTMLsurface::ExecuteJavascript\n");
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}
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// Mouse click and mouse movement commands
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void MouseUp( HHTMLBrowser unBrowserHandle, EHTMLMouseButton eMouseButton )
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{
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PRINT_DEBUG("Steam_HTMLsurface::MouseUp\n");
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}
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void MouseDown( HHTMLBrowser unBrowserHandle, EHTMLMouseButton eMouseButton )
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{
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PRINT_DEBUG("Steam_HTMLsurface::MouseDown\n");
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}
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void MouseDoubleClick( HHTMLBrowser unBrowserHandle, EHTMLMouseButton eMouseButton )
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{
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PRINT_DEBUG("Steam_HTMLsurface::MouseDoubleClick\n");
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}
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// x and y are relative to the HTML bounds
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void MouseMove( HHTMLBrowser unBrowserHandle, int x, int y )
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{
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PRINT_DEBUG("Steam_HTMLsurface::MouseMove\n");
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}
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// nDelta is pixels of scroll
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void MouseWheel( HHTMLBrowser unBrowserHandle, int32 nDelta )
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{
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PRINT_DEBUG("Steam_HTMLsurface::MouseWheel\n");
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}
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// keyboard interactions, native keycode is the key code value from your OS
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void KeyDown( HHTMLBrowser unBrowserHandle, uint32 nNativeKeyCode, EHTMLKeyModifiers eHTMLKeyModifiers, bool bIsSystemKey = false )
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{
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PRINT_DEBUG("Steam_HTMLsurface::KeyDown\n");
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}
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void KeyDown( HHTMLBrowser unBrowserHandle, uint32 nNativeKeyCode, EHTMLKeyModifiers eHTMLKeyModifiers)
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{
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PRINT_DEBUG("Steam_HTMLsurface::KeyDown old\n");
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KeyDown(unBrowserHandle, nNativeKeyCode, eHTMLKeyModifiers, false);
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}
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void KeyUp( HHTMLBrowser unBrowserHandle, uint32 nNativeKeyCode, EHTMLKeyModifiers eHTMLKeyModifiers )
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{
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PRINT_DEBUG("Steam_HTMLsurface::KeyUp\n");
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}
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// cUnicodeChar is the unicode character point for this keypress (and potentially multiple chars per press)
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void KeyChar( HHTMLBrowser unBrowserHandle, uint32 cUnicodeChar, EHTMLKeyModifiers eHTMLKeyModifiers )
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{
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PRINT_DEBUG("Steam_HTMLsurface::KeyChar\n");
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}
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// programmatically scroll this many pixels on the page
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void SetHorizontalScroll( HHTMLBrowser unBrowserHandle, uint32 nAbsolutePixelScroll )
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{
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PRINT_DEBUG("Steam_HTMLsurface::SetHorizontalScroll\n");
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}
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void SetVerticalScroll( HHTMLBrowser unBrowserHandle, uint32 nAbsolutePixelScroll )
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{
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PRINT_DEBUG("Steam_HTMLsurface::SetVerticalScroll\n");
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}
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// tell the html control if it has key focus currently, controls showing the I-beam cursor in text controls amongst other things
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void SetKeyFocus( HHTMLBrowser unBrowserHandle, bool bHasKeyFocus )
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{
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PRINT_DEBUG("Steam_HTMLsurface::SetKeyFocus\n");
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}
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// open the current pages html code in the local editor of choice, used for debugging
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void ViewSource( HHTMLBrowser unBrowserHandle )
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{
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PRINT_DEBUG("Steam_HTMLsurface::ViewSource\n");
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}
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// copy the currently selected text on the html page to the local clipboard
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void CopyToClipboard( HHTMLBrowser unBrowserHandle )
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{
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PRINT_DEBUG("Steam_HTMLsurface::CopyToClipboard\n");
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}
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// paste from the local clipboard to the current html page
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void PasteFromClipboard( HHTMLBrowser unBrowserHandle )
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{
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PRINT_DEBUG("Steam_HTMLsurface::PasteFromClipboard\n");
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}
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// find this string in the browser, if bCurrentlyInFind is true then instead cycle to the next matching element
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void Find( HHTMLBrowser unBrowserHandle, const char *pchSearchStr, bool bCurrentlyInFind, bool bReverse )
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{
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PRINT_DEBUG("Steam_HTMLsurface::Find\n");
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}
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// cancel a currently running find
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void StopFind( HHTMLBrowser unBrowserHandle )
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{
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PRINT_DEBUG("Steam_HTMLsurface::StopFind\n");
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}
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// return details about the link at position x,y on the current page
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void GetLinkAtPosition( HHTMLBrowser unBrowserHandle, int x, int y )
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{
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PRINT_DEBUG("Steam_HTMLsurface::GetLinkAtPosition\n");
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}
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// set a webcookie for the hostname in question
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void SetCookie( const char *pchHostname, const char *pchKey, const char *pchValue, const char *pchPath, RTime32 nExpires, bool bSecure, bool bHTTPOnly )
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{
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PRINT_DEBUG("Steam_HTMLsurface::SetCookie\n");
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}
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// Zoom the current page by flZoom ( from 0.0 to 2.0, so to zoom to 120% use 1.2 ), zooming around point X,Y in the page (use 0,0 if you don't care)
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void SetPageScaleFactor( HHTMLBrowser unBrowserHandle, float flZoom, int nPointX, int nPointY )
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{
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PRINT_DEBUG("Steam_HTMLsurface::SetPageScaleFactor\n");
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}
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// Enable/disable low-resource background mode, where javascript and repaint timers are throttled, resources are
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// more aggressively purged from memory, and audio/video elements are paused. When background mode is enabled,
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// all HTML5 video and audio objects will execute ".pause()" and gain the property "._steam_background_paused = 1".
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// When background mode is disabled, any video or audio objects with that property will resume with ".play()".
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void SetBackgroundMode( HHTMLBrowser unBrowserHandle, bool bBackgroundMode )
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{
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PRINT_DEBUG("Steam_HTMLsurface::SetBackgroundMode\n");
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}
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// Scale the output display space by this factor, this is useful when displaying content on high dpi devices.
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// Specifies the ratio between physical and logical pixels.
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void SetDPIScalingFactor( HHTMLBrowser unBrowserHandle, float flDPIScaling )
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{
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PRINT_DEBUG("Steam_HTMLsurface::SetDPIScalingFactor\n");
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}
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void OpenDeveloperTools( HHTMLBrowser unBrowserHandle )
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{
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PRINT_DEBUG("Steam_HTMLsurface::OpenDeveloperTools\n");
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}
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// CALLBACKS
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//
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// These set of functions are used as responses to callback requests
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//
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// You MUST call this in response to a HTML_StartRequest_t callback
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// Set bAllowed to true to allow this navigation, false to cancel it and stay
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// on the current page. You can use this feature to limit the valid pages
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// allowed in your HTML surface.
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void AllowStartRequest( HHTMLBrowser unBrowserHandle, bool bAllowed )
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{
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PRINT_DEBUG("Steam_HTMLsurface::AllowStartRequest\n");
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}
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// You MUST call this in response to a HTML_JSAlert_t or HTML_JSConfirm_t callback
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// Set bResult to true for the OK option of a confirm, use false otherwise
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void JSDialogResponse( HHTMLBrowser unBrowserHandle, bool bResult )
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{
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PRINT_DEBUG("Steam_HTMLsurface::JSDialogResponse\n");
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}
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// You MUST call this in response to a HTML_FileOpenDialog_t callback
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STEAM_IGNOREATTR()
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void FileLoadDialogResponse( HHTMLBrowser unBrowserHandle, const char **pchSelectedFiles )
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{
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PRINT_DEBUG("Steam_HTMLsurface::FileLoadDialogResponse\n");
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}
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};
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