gbe_fork/networking_sockets_lib/steamnetworkingsockets.cpp

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#include <stdio.h>
#include <chrono>
#define STEAMNETWORKINGSOCKETS_STANDALONELIB
#define STEAMNETWORKINGSOCKETS_STEAMAPI
#define STEAMNETWORKINGSOCKETS_FOREXPORT
#define STEAM_API_EXPORTS
#include "steam/steam_gameserver.h"
const std::chrono::time_point<std::chrono::high_resolution_clock> startup_counter = std::chrono::high_resolution_clock::now();
const std::chrono::time_point<std::chrono::system_clock> startup_time = std::chrono::system_clock::now();
#ifndef EMU_RELEASE_BUILD
// we need this for printf specifiers for intptr_t such as PRIdPTR
#include <inttypes.h>
#if defined(WIN32) || defined(_WIN32)
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
#define PRINT_DEBUG(a, ...) do { \
auto __prnt_dbg_ctr = std::chrono::high_resolution_clock::now(); \
auto __prnt_dbg_duration = __prnt_dbg_ctr - startup_counter; \
auto __prnt_dbg_micro = std::chrono::duration_cast<std::chrono::duration<unsigned long long, std::micro>>(__prnt_dbg_duration); \
auto __prnt_dbg_ms = std::chrono::duration_cast<std::chrono::duration<unsigned long long, std::milli>>(__prnt_dbg_duration); \
auto __prnt_dbg_f = fopen("NETWORKING_SOCKET_LIB_LOG.txt", "a"); \
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fprintf(__prnt_dbg_f, "[%llu ms, %llu us] [tid %lu] " a, __prnt_dbg_ms.count(), __prnt_dbg_micro.count(), GetCurrentThreadId(), ##__VA_ARGS__); \
fclose(__prnt_dbg_f); \
} while (0)
#else
#ifndef _GNU_SOURCE
#define _GNU_SOURCE
#endif // _GNU_SOURCE
#include <unistd.h>
#include <sys/syscall.h>
#include <sys/types.h>
#define PRINT_DEBUG(a, ...) do { \
auto __prnt_dbg_ctr = std::chrono::high_resolution_clock::now(); \
auto __prnt_dbg_duration = __prnt_dbg_ctr - startup_counter; \
auto __prnt_dbg_micro = std::chrono::duration_cast<std::chrono::duration<unsigned long long, std::micro>>(__prnt_dbg_duration); \
auto __prnt_dbg_ms = std::chrono::duration_cast<std::chrono::duration<unsigned long long, std::milli>>(__prnt_dbg_duration); \
auto __prnt_dbg_f = fopen("NETWORKING_SOCKET_LIB_LOG.txt", "a"); \
fprintf(__prnt_dbg_f, "[%llu ms, %llu us] [tid %ld] " a, __prnt_dbg_ms.count(), __prnt_dbg_micro.count(), syscall(SYS_gettid), ##__VA_ARGS__); \
fclose(__prnt_dbg_f); \
} while (0)
#endif
#else // EMU_RELEASE_BUILD
#define PRINT_DEBUG(...)
#endif // EMU_RELEASE_BUILD
#if defined(WIN32) || defined(_WIN32)
#define NETWORKING_SOCKET_LIB_API extern "C" __declspec( dllexport )
#else // !WIN32
#define NETWORKING_SOCKET_LIB_API extern "C" __attribute__ ((visibility("default")))
#endif
/*
extern "C" __declspec( dllexport ) void *CreateInterface( const char *pName, int *pReturnCode )
{
//PRINT_DEBUG("steamclient CreateInterface %s\n", pName);
HMODULE steam_api = LoadLibraryA(DLL_NAME);
void *(__stdcall* create_interface)(const char*) = (void * (__stdcall *)(const char*))GetProcAddress(steam_api, "SteamInternal_CreateInterface");
return create_interface(pName);
}
*/
class ISteamNetworkingUtilsDll
{
virtual SteamNetworkingMicroseconds GetLocalTimestamp() = 0;
//not sure if these are the correct functions
virtual bool CheckPingDataUpToDate( float flMaxAgeSeconds ) = 0;
virtual void a() = 0;
virtual void b() = 0;
virtual void c() = 0;
virtual void d() = 0;
virtual void e() = 0;
virtual void f() = 0;
virtual void g() = 0;
virtual void h() = 0;
virtual void i() = 0;
virtual void j() = 0;
};
class ISteamNetworkingP2P
{
virtual void a() = 0;
virtual void b() = 0;
virtual void c() = 0;
virtual void d() = 0;
virtual void e() = 0;
virtual void f() = 0;
virtual void g() = 0;
virtual void h() = 0;
virtual void i() = 0;
virtual void j() = 0;
};
template <class steam_networkingutils_class>
class Networking_Utils_DLL : public steam_networkingutils_class
{
public:
ISteamNetworkingUtils *networking_utils;
Networking_Utils_DLL(ISteamNetworkingUtils *networking_utils)
{
this->networking_utils = networking_utils;
}
SteamNetworkingMicroseconds GetLocalTimestamp() { return networking_utils->GetLocalTimestamp(); }
bool CheckPingDataUpToDate( float flMaxAgeSeconds ) { return networking_utils->CheckPingDataUpToDate(flMaxAgeSeconds); }
void a() { PRINT_DEBUG("Networking_Utils_DLL::a\n"); }
void b() { PRINT_DEBUG("Networking_Utils_DLL::b\n"); }
void c() { PRINT_DEBUG("Networking_Utils_DLL::c\n"); }
void d() { PRINT_DEBUG("Networking_Utils_DLL::d\n"); }
void e() { PRINT_DEBUG("Networking_Utils_DLL::e\n"); }
void f() { PRINT_DEBUG("Networking_Utils_DLL::f\n"); }
void g() { PRINT_DEBUG("Networking_Utils_DLL::g\n"); }
void h() { PRINT_DEBUG("Networking_Utils_DLL::h\n"); }
void i() { PRINT_DEBUG("Networking_Utils_DLL::i\n"); }
void j() { PRINT_DEBUG("Networking_Utils_DLL::j\n"); }
};
template <class steam_networkingp2p_class>
class Networking_P2P_DLL : public steam_networkingp2p_class
{
public:
void a() { PRINT_DEBUG("Networking_P2P_DLL::a\n"); }
void b() { PRINT_DEBUG("Networking_P2P_DLL::b\n"); }
void c() { PRINT_DEBUG("Networking_P2P_DLL::c\n"); }
void d() { PRINT_DEBUG("Networking_P2P_DLL::d\n"); }
void e() { PRINT_DEBUG("Networking_P2P_DLL::e\n"); }
void f() { PRINT_DEBUG("Networking_P2P_DLL::f\n"); }
void g() { PRINT_DEBUG("Networking_P2P_DLL::g\n"); }
void h() { PRINT_DEBUG("Networking_P2P_DLL::h\n"); }
void i() { PRINT_DEBUG("Networking_P2P_DLL::i\n"); }
void j() { PRINT_DEBUG("Networking_P2P_DLL::j\n"); }
};
static void *networking_sockets_gameserver;
static void *networking_sockets;
static void *networking_utils;
static void *networking_p2p;
static void *networking_p2p_gameserver;
NETWORKING_SOCKET_LIB_API class ISteamNetworkingSockets *SteamNetworkingSockets()
{
PRINT_DEBUG("SteamNetworkingSocketsLib::SteamNetworkingSockets\n");
return (class ISteamNetworkingSockets *)networking_sockets;
}
NETWORKING_SOCKET_LIB_API class ISteamNetworkingSockets *SteamNetworkingSockets_LibV12()
{
PRINT_DEBUG("SteamNetworkingSocketsLib::SteamNetworkingSockets_LibV12\n");
return SteamNetworkingSockets();
}
NETWORKING_SOCKET_LIB_API class ISteamNetworkingSockets *SteamGameServerNetworkingSockets()
{
PRINT_DEBUG("SteamNetworkingSocketsLib::SteamGameServerNetworkingSockets\n");
return (class ISteamNetworkingSockets *)networking_sockets_gameserver;
}
NETWORKING_SOCKET_LIB_API class ISteamNetworkingSockets *SteamGameServerNetworkingSockets_LibV12()
{
PRINT_DEBUG("SteamNetworkingSocketsLib::SteamGameServerNetworkingSockets_LibV12\n");
return SteamGameServerNetworkingSockets();
}
const int k_cchMaxSteamDatagramErrMsg = 1024;
typedef char SteamDatagramErrMsg[ k_cchMaxSteamDatagramErrMsg ];
typedef void * ( S_CALLTYPE *FSteamInternal_CreateInterface )( const char *);
NETWORKING_SOCKET_LIB_API bool SteamDatagramClient_Init_InternalV6( SteamDatagramErrMsg &errMsg, FSteamInternal_CreateInterface fnCreateInterface, HSteamUser hSteamUser, HSteamPipe hSteamPipe )
{
PRINT_DEBUG("SteamNetworkingSocketsLib::SteamDatagramClient_Init_InternalV6 %u %u\n", hSteamUser, hSteamPipe);
ISteamClient *client = (ISteamClient *)fnCreateInterface(STEAMCLIENT_INTERFACE_VERSION);
networking_sockets = client->GetISteamGenericInterface(hSteamUser, hSteamPipe, "SteamNetworkingSockets001");
networking_utils = new Networking_Utils_DLL<ISteamNetworkingUtilsDll>( (ISteamNetworkingUtils *)client->GetISteamGenericInterface(hSteamUser, hSteamPipe, "SteamNetworkingUtils001") );
networking_p2p = new Networking_P2P_DLL<ISteamNetworkingP2P>();
return true;
}
NETWORKING_SOCKET_LIB_API bool SteamDatagramClient_Init_InternalV9( SteamDatagramErrMsg &errMsg, FSteamInternal_CreateInterface fnCreateInterface, HSteamUser hSteamUser, HSteamPipe hSteamPipe )
{
PRINT_DEBUG("SteamNetworkingSocketsLib::SteamDatagramClient_Init_InternalV9 %u %u\n", hSteamUser, hSteamPipe);
return SteamDatagramClient_Init_InternalV6(errMsg, fnCreateInterface, hSteamUser, hSteamPipe );
}
NETWORKING_SOCKET_LIB_API void SteamDatagramServer_Kill( )
{
PRINT_DEBUG("SteamNetworkingSocketsLib::SteamDatagramServer_Kill\n");
}
NETWORKING_SOCKET_LIB_API void SteamNetworkingSockets_SetDebugOutputFunction( ESteamNetworkingSocketsDebugOutputType eDetailLevel, FSteamNetworkingSocketsDebugOutput pfnFunc )
{
PRINT_DEBUG("SteamNetworkingSocketsLib::SteamNetworkingSockets_SetDebugOutputFunction %i\n", eDetailLevel);
if (networking_utils) {
((Networking_Utils_DLL<ISteamNetworkingUtilsDll> *)networking_utils)->networking_utils->SetDebugOutputFunction(eDetailLevel, pfnFunc);
}
}
typedef void ( S_CALLTYPE *FSteamAPI_RegisterCallback)( class CCallbackBase *pCallback, int iCallback );
typedef void ( S_CALLTYPE *FSteamAPI_UnregisterCallback)( class CCallbackBase *pCallback );
typedef void ( S_CALLTYPE *FSteamAPI_RegisterCallResult)( class CCallbackBase *pCallback, SteamAPICall_t hAPICall );
typedef void ( S_CALLTYPE *FSteamAPI_UnregisterCallResult)( class CCallbackBase *pCallback, SteamAPICall_t hAPICall );
NETWORKING_SOCKET_LIB_API void SteamDatagramClient_Internal_SteamAPIKludge( FSteamAPI_RegisterCallback fnRegisterCallback, FSteamAPI_UnregisterCallback fnUnregisterCallback, FSteamAPI_RegisterCallResult fnRegisterCallResult, FSteamAPI_UnregisterCallResult fnUnregisterCallResult )
{
PRINT_DEBUG("SteamNetworkingSocketsLib::SteamDatagramClient_Internal_SteamAPIKludge\n");
}
NETWORKING_SOCKET_LIB_API void SteamDatagramClient_Kill()
{
PRINT_DEBUG("SteamNetworkingSocketsLib::SteamDatagramClient_Kill\n");
}
NETWORKING_SOCKET_LIB_API bool SteamDatagramServer_Init_Internal( SteamDatagramErrMsg &errMsg, FSteamInternal_CreateInterface fnCreateInterface, HSteamUser hSteamUser, HSteamPipe hSteamPipe )
{
PRINT_DEBUG("SteamNetworkingSocketsLib::SteamDatagramServer_Init_Internal %u %u\n", hSteamUser, hSteamPipe);
ISteamClient *client = (ISteamClient *)fnCreateInterface(STEAMCLIENT_INTERFACE_VERSION);
networking_sockets_gameserver = client->GetISteamGenericInterface(hSteamUser, hSteamPipe, "SteamNetworkingSockets001");
networking_utils = new Networking_Utils_DLL<ISteamNetworkingUtilsDll>( (ISteamNetworkingUtils *)client->GetISteamGenericInterface(hSteamUser, hSteamPipe, "SteamNetworkingUtils001"));
return true;
}
NETWORKING_SOCKET_LIB_API class ISteamNetworkingUtils *SteamNetworkingUtils()
{
PRINT_DEBUG("SteamNetworkingSocketsLib::SteamNetworkingUtils\n");
return (class ISteamNetworkingUtils *)networking_utils;
}
NETWORKING_SOCKET_LIB_API void *SteamNetworkingP2P()
{
PRINT_DEBUG("SteamNetworkingSocketsLib::SteamNetworkingP2P\n");
return networking_p2p;
}
NETWORKING_SOCKET_LIB_API void *SteamNetworkingP2PGameServer()
{
PRINT_DEBUG("SteamNetworkingSocketsLib::SteamNetworkingP2PGameServer\n");
return NULL;
}