gbe_fork/dll/steam_remote_storage.cpp

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2024-05-03 01:29:57 +03:00
/* Copyright (C) 2019 Mr Goldberg
This file is part of the Goldberg Emulator
The Goldberg Emulator is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 3 of the License, or (at your option) any later version.
The Goldberg Emulator is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with the Goldberg Emulator; if not, see
<http://www.gnu.org/licenses/>. */
#include "dll/steam_remote_storage.h"
Downloaded_File::Downloaded_File()
{
}
Downloaded_File::~Downloaded_File()
{
}
static void copy_file(const std::string &src_filepath, const std::string &dst_filepath)
{
try
{
PRINT_DEBUG("copying file '%s' to '%s'", src_filepath.c_str(), dst_filepath.c_str());
const std::filesystem::path src_p(std::filesystem::u8path(src_filepath));
if (!common_helpers::file_exist(src_p)) return;
const std::filesystem::path dst_p(std::filesystem::u8path(dst_filepath));
std::filesystem::create_directories(dst_p.parent_path()); // make the folder tree if needed
std::filesystem::copy_file(src_p, dst_p, std::filesystem::copy_options::overwrite_existing);
} catch(...) {}
}
Steam_Remote_Storage::Steam_Remote_Storage(class Settings *settings, class Ugc_Remote_Storage_Bridge *ugc_bridge, class Local_Storage *local_storage, class SteamCallResults *callback_results)
{
this->settings = settings;
this->ugc_bridge = ugc_bridge;
this->local_storage = local_storage;
this->callback_results = callback_results;
steam_cloud_enabled = true;
}
// NOTE
//
// Filenames are case-insensitive, and will be converted to lowercase automatically.
// So "foo.bar" and "Foo.bar" are the same file, and if you write "Foo.bar" then
// iterate the files, the filename returned will be "foo.bar".
//
// file operations
bool Steam_Remote_Storage::FileWrite( const char *pchFile, const void *pvData, int32 cubData )
{
PRINT_DEBUG("'%s' %p %u", pchFile, pvData, cubData);
std::lock_guard<std::recursive_mutex> lock(global_mutex);
if (!pchFile || !pchFile[0] || cubData <= 0 || cubData > k_unMaxCloudFileChunkSize || !pvData) {
return false;
}
int data_stored = local_storage->store_data(Local_Storage::remote_storage_folder, pchFile, (char* )pvData, cubData);
PRINT_DEBUG("%i, %u", data_stored, data_stored == cubData);
return data_stored == cubData;
}
int32 Steam_Remote_Storage::FileRead( const char *pchFile, void *pvData, int32 cubDataToRead )
{
PRINT_DEBUG("'%s' %p %i", pchFile, pvData, cubDataToRead);
std::lock_guard<std::recursive_mutex> lock(global_mutex);
if (!pchFile || !pchFile[0] || !pvData || !cubDataToRead) return 0;
int read_data = local_storage->get_data(Local_Storage::remote_storage_folder, pchFile, (char* )pvData, cubDataToRead);
if (read_data < 0) read_data = 0;
PRINT_DEBUG(" Read %i", read_data);
return read_data;
}
STEAM_CALL_RESULT( RemoteStorageFileWriteAsyncComplete_t )
SteamAPICall_t Steam_Remote_Storage::FileWriteAsync( const char *pchFile, const void *pvData, uint32 cubData )
{
PRINT_DEBUG("'%s' %p %u", pchFile, pvData, cubData);
std::lock_guard<std::recursive_mutex> lock(global_mutex);
if (!pchFile || !pchFile[0] || cubData > k_unMaxCloudFileChunkSize || cubData == 0 || !pvData) {
return k_uAPICallInvalid;
}
bool success = local_storage->store_data(Local_Storage::remote_storage_folder, pchFile, (char* )pvData, cubData) == cubData;
RemoteStorageFileWriteAsyncComplete_t data;
data.m_eResult = success ? k_EResultOK : k_EResultFail;
return callback_results->addCallResult(data.k_iCallback, &data, sizeof(data), 0.01);
}
STEAM_CALL_RESULT( RemoteStorageFileReadAsyncComplete_t )
SteamAPICall_t Steam_Remote_Storage::FileReadAsync( const char *pchFile, uint32 nOffset, uint32 cubToRead )
{
PRINT_DEBUG("'%s' %u %u", pchFile, nOffset, cubToRead);
std::lock_guard<std::recursive_mutex> lock(global_mutex);
if (!pchFile || !pchFile[0]) return k_uAPICallInvalid;
unsigned int size = local_storage->file_size(Local_Storage::remote_storage_folder, pchFile);
RemoteStorageFileReadAsyncComplete_t data;
if (size <= nOffset) {
return k_uAPICallInvalid;
}
if ((size - nOffset) < cubToRead) cubToRead = size - nOffset;
struct Async_Read a_read{};
data.m_eResult = k_EResultOK;
a_read.offset = data.m_nOffset = nOffset;
a_read.api_call = data.m_hFileReadAsync = callback_results->reserveCallResult();
a_read.to_read = data.m_cubRead = cubToRead;
a_read.file_name = std::string(pchFile);
a_read.size = size;
async_reads.push_back(a_read);
callback_results->addCallResult(data.m_hFileReadAsync, data.k_iCallback, &data, sizeof(data), 0.0);
return data.m_hFileReadAsync;
}
bool Steam_Remote_Storage::FileReadAsyncComplete( SteamAPICall_t hReadCall, void *pvBuffer, uint32 cubToRead )
{
PRINT_DEBUG_ENTRY();
std::lock_guard<std::recursive_mutex> lock(global_mutex);
if (!pvBuffer) return false;
auto a_read = std::find_if(async_reads.begin(), async_reads.end(), [&hReadCall](Async_Read const& item) { return item.api_call == hReadCall; });
if (async_reads.end() == a_read)
return false;
if (cubToRead < a_read->to_read)
return false;
char *temp = new char[a_read->size];
int read_data = local_storage->get_data(Local_Storage::remote_storage_folder, a_read->file_name, (char* )temp, a_read->size);
if (read_data < a_read->to_read + a_read->offset) {
delete[] temp;
return false;
}
memcpy(pvBuffer, temp + a_read->offset, a_read->to_read);
delete[] temp;
async_reads.erase(a_read);
return true;
}
bool Steam_Remote_Storage::FileForget( const char *pchFile )
{
PRINT_DEBUG_ENTRY();
std::lock_guard<std::recursive_mutex> lock(global_mutex);
if (!pchFile || !pchFile[0]) return false;
return true;
}
bool Steam_Remote_Storage::FileDelete( const char *pchFile )
{
PRINT_DEBUG_ENTRY();
std::lock_guard<std::recursive_mutex> lock(global_mutex);
if (!pchFile || !pchFile[0]) return false;
return local_storage->file_delete(Local_Storage::remote_storage_folder, pchFile);
}
STEAM_CALL_RESULT( RemoteStorageFileShareResult_t )
SteamAPICall_t Steam_Remote_Storage::FileShare( const char *pchFile )
{
PRINT_DEBUG_ENTRY();
std::lock_guard<std::recursive_mutex> lock(global_mutex);
if (!pchFile || !pchFile[0]) return k_uAPICallInvalid;
RemoteStorageFileShareResult_t data = {};
if (local_storage->file_exists(Local_Storage::remote_storage_folder, pchFile)) {
data.m_eResult = k_EResultOK;
data.m_hFile = generate_steam_api_call_id();
strncpy(data.m_rgchFilename, pchFile, sizeof(data.m_rgchFilename) - 1);
shared_files[data.m_hFile] = pchFile;
} else {
data.m_eResult = k_EResultFileNotFound;
}
return callback_results->addCallResult(data.k_iCallback, &data, sizeof(data));
}
bool Steam_Remote_Storage::SetSyncPlatforms( const char *pchFile, ERemoteStoragePlatform eRemoteStoragePlatform )
{
PRINT_DEBUG_ENTRY();
std::lock_guard<std::recursive_mutex> lock(global_mutex);
if (!pchFile || !pchFile[0]) return false;
return true;
}
// file operations that cause network IO
UGCFileWriteStreamHandle_t Steam_Remote_Storage::FileWriteStreamOpen( const char *pchFile )
{
PRINT_DEBUG_ENTRY();
std::lock_guard<std::recursive_mutex> lock(global_mutex);
if (!pchFile || !pchFile[0]) return k_UGCFileStreamHandleInvalid;
static UGCFileWriteStreamHandle_t handle;
++handle;
struct Stream_Write stream_write;
stream_write.file_name = std::string(pchFile);
stream_write.write_stream_handle = handle;
stream_writes.push_back(stream_write);
return stream_write.write_stream_handle;
}
bool Steam_Remote_Storage::FileWriteStreamWriteChunk( UGCFileWriteStreamHandle_t writeHandle, const void *pvData, int32 cubData )
{
PRINT_DEBUG_ENTRY();
std::lock_guard<std::recursive_mutex> lock(global_mutex);
if (!pvData || cubData < 0) return false;
auto request = std::find_if(stream_writes.begin(), stream_writes.end(), [&writeHandle](struct Stream_Write const& item) { return item.write_stream_handle == writeHandle; });
if (stream_writes.end() == request)
return false;
std::copy((char *)pvData, (char *)pvData + cubData, std::back_inserter(request->file_data));
return true;
}
bool Steam_Remote_Storage::FileWriteStreamClose( UGCFileWriteStreamHandle_t writeHandle )
{
PRINT_DEBUG_ENTRY();
std::lock_guard<std::recursive_mutex> lock(global_mutex);
auto request = std::find_if(stream_writes.begin(), stream_writes.end(), [&writeHandle](struct Stream_Write const& item) { return item.write_stream_handle == writeHandle; });
if (stream_writes.end() == request)
return false;
local_storage->store_data(Local_Storage::remote_storage_folder, request->file_name, request->file_data.data(), request->file_data.size());
stream_writes.erase(request);
return true;
}
bool Steam_Remote_Storage::FileWriteStreamCancel( UGCFileWriteStreamHandle_t writeHandle )
{
PRINT_DEBUG_ENTRY();
std::lock_guard<std::recursive_mutex> lock(global_mutex);
auto request = std::find_if(stream_writes.begin(), stream_writes.end(), [&writeHandle](struct Stream_Write const& item) { return item.write_stream_handle == writeHandle; });
if (stream_writes.end() == request)
return false;
stream_writes.erase(request);
return true;
}
// file information
bool Steam_Remote_Storage::FileExists( const char *pchFile )
{
PRINT_DEBUG("%s", pchFile);
std::lock_guard<std::recursive_mutex> lock(global_mutex);
if (!pchFile || !pchFile[0]) return false;
return local_storage->file_exists(Local_Storage::remote_storage_folder, pchFile);
}
bool Steam_Remote_Storage::FilePersisted( const char *pchFile )
{
PRINT_DEBUG_ENTRY();
std::lock_guard<std::recursive_mutex> lock(global_mutex);
if (!pchFile || !pchFile[0]) return false;
return local_storage->file_exists(Local_Storage::remote_storage_folder, pchFile);
}
int32 Steam_Remote_Storage::GetFileSize( const char *pchFile )
{
PRINT_DEBUG("%s", pchFile);
std::lock_guard<std::recursive_mutex> lock(global_mutex);
if (!pchFile || !pchFile[0]) return 0;
return local_storage->file_size(Local_Storage::remote_storage_folder, pchFile);
}
int64 Steam_Remote_Storage::GetFileTimestamp( const char *pchFile )
{
PRINT_DEBUG("'%s'", pchFile);
std::lock_guard<std::recursive_mutex> lock(global_mutex);
if (!pchFile || !pchFile[0]) return 0;
return local_storage->file_timestamp(Local_Storage::remote_storage_folder, pchFile);
}
ERemoteStoragePlatform Steam_Remote_Storage::GetSyncPlatforms( const char *pchFile )
{
PRINT_DEBUG_ENTRY();
std::lock_guard<std::recursive_mutex> lock(global_mutex);
return k_ERemoteStoragePlatformAll;
}
// iteration
int32 Steam_Remote_Storage::GetFileCount()
{
PRINT_DEBUG_ENTRY();
std::lock_guard<std::recursive_mutex> lock(global_mutex);
int32 num = local_storage->count_files(Local_Storage::remote_storage_folder);
PRINT_DEBUG("count: %i", num);
return num;
}
const char* Steam_Remote_Storage::GetFileNameAndSize( int iFile, int32 *pnFileSizeInBytes )
{
PRINT_DEBUG("%i", iFile);
std::lock_guard<std::recursive_mutex> lock(global_mutex);
static char output_filename[MAX_FILENAME_LENGTH];
if (local_storage->iterate_file(Local_Storage::remote_storage_folder, iFile, output_filename, pnFileSizeInBytes)) {
PRINT_DEBUG("|%s|, size: %i", output_filename, pnFileSizeInBytes ? *pnFileSizeInBytes : 0);
return output_filename;
} else {
return "";
}
}
// configuration management
bool Steam_Remote_Storage::GetQuota( uint64 *pnTotalBytes, uint64 *puAvailableBytes )
{
PRINT_DEBUG_ENTRY();
std::lock_guard<std::recursive_mutex> lock(global_mutex);
uint64 quota = 2 << 26;
if (pnTotalBytes) *pnTotalBytes = quota;
if (puAvailableBytes) *puAvailableBytes = (quota);
return true;
}
bool Steam_Remote_Storage::GetQuota( int32 *pnTotalBytes, int32 *puAvailableBytes )
{
PRINT_DEBUG_ENTRY();
std::lock_guard<std::recursive_mutex> lock(global_mutex);
uint64 quota = 2 << 26;
if (pnTotalBytes) *pnTotalBytes = quota;
if (puAvailableBytes) *puAvailableBytes = (quota);
return true;
}
bool Steam_Remote_Storage::IsCloudEnabledForAccount()
{
PRINT_DEBUG_ENTRY();
std::lock_guard<std::recursive_mutex> lock(global_mutex);
return true;
}
bool Steam_Remote_Storage::IsCloudEnabledForApp()
{
PRINT_DEBUG_ENTRY();
std::lock_guard<std::recursive_mutex> lock(global_mutex);
return steam_cloud_enabled;
}
bool Steam_Remote_Storage::IsCloudEnabledThisApp()
{
PRINT_DEBUG_ENTRY();
std::lock_guard<std::recursive_mutex> lock(global_mutex);
return steam_cloud_enabled;
}
void Steam_Remote_Storage::SetCloudEnabledForApp( bool bEnabled )
{
PRINT_DEBUG_ENTRY();
std::lock_guard<std::recursive_mutex> lock(global_mutex);
steam_cloud_enabled = bEnabled;
}
bool Steam_Remote_Storage::SetCloudEnabledThisApp( bool bEnabled )
{
PRINT_DEBUG_ENTRY();
std::lock_guard<std::recursive_mutex> lock(global_mutex);
steam_cloud_enabled = bEnabled;
return true;
}
// user generated content
// Downloads a UGC file. A priority value of 0 will download the file immediately,
// otherwise it will wait to download the file until all downloads with a lower priority
// value are completed. Downloads with equal priority will occur simultaneously.
STEAM_CALL_RESULT( RemoteStorageDownloadUGCResult_t )
SteamAPICall_t Steam_Remote_Storage::UGCDownload( UGCHandle_t hContent, uint32 unPriority )
{
PRINT_DEBUG("%llu", hContent);
std::lock_guard<std::recursive_mutex> lock(global_mutex);
if (hContent == k_UGCHandleInvalid) return k_uAPICallInvalid;
RemoteStorageDownloadUGCResult_t data{};
data.m_hFile = hContent;
if (shared_files.count(hContent)) {
data.m_eResult = k_EResultOK;
data.m_nAppID = settings->get_local_game_id().AppID();
data.m_ulSteamIDOwner = settings->get_local_steam_id().ConvertToUint64();
data.m_nSizeInBytes = local_storage->file_size(Local_Storage::remote_storage_folder, shared_files[hContent]);
shared_files[hContent].copy(data.m_pchFileName, sizeof(data.m_pchFileName) - 1);
downloaded_files[hContent].source = Downloaded_File::DownloadSource::AfterFileShare;
downloaded_files[hContent].file = shared_files[hContent];
downloaded_files[hContent].total_size = data.m_nSizeInBytes;
} else if (auto query_res = ugc_bridge->get_ugc_query_result(hContent)) {
auto mod = settings->getMod(query_res.value().mod_id);
auto &mod_name = query_res.value().is_primary_file
? mod.primaryFileName
: mod.previewFileName;
int32 mod_size = query_res.value().is_primary_file
? mod.primaryFileSize
: mod.previewFileSize;
data.m_eResult = k_EResultOK;
data.m_nAppID = settings->get_local_game_id().AppID();
data.m_ulSteamIDOwner = mod.steamIDOwner;
data.m_nSizeInBytes = mod_size;
data.m_ulSteamIDOwner = mod.steamIDOwner;
mod_name.copy(data.m_pchFileName, sizeof(data.m_pchFileName) - 1);
downloaded_files[hContent].source = Downloaded_File::DownloadSource::AfterSendQueryUGCRequest;
downloaded_files[hContent].file = mod_name;
downloaded_files[hContent].total_size = mod_size;
downloaded_files[hContent].mod_query_info = query_res.value();
} else {
data.m_eResult = k_EResultFileNotFound; //TODO: not sure if this is the right result
}
return callback_results->addCallResult(data.k_iCallback, &data, sizeof(data));
}
STEAM_CALL_RESULT( RemoteStorageDownloadUGCResult_t )
SteamAPICall_t Steam_Remote_Storage::UGCDownload( UGCHandle_t hContent )
{
PRINT_DEBUG("old");
return UGCDownload(hContent, 1);
}
// Gets the amount of data downloaded so far for a piece of content. pnBytesExpected can be 0 if function returns false
// or if the transfer hasn't started yet, so be careful to check for that before dividing to get a percentage
bool Steam_Remote_Storage::GetUGCDownloadProgress( UGCHandle_t hContent, int32 *pnBytesDownloaded, int32 *pnBytesExpected )
{
PRINT_DEBUG_ENTRY();
std::lock_guard<std::recursive_mutex> lock(global_mutex);
return false;
}
bool Steam_Remote_Storage::GetUGCDownloadProgress( UGCHandle_t hContent, uint32 *pnBytesDownloaded, uint32 *pnBytesExpected )
{
PRINT_DEBUG("old");
std::lock_guard<std::recursive_mutex> lock(global_mutex);
return false;
}
// Gets metadata for a file after it has been downloaded. This is the same metadata given in the RemoteStorageDownloadUGCResult_t call result
bool Steam_Remote_Storage::GetUGCDetails( UGCHandle_t hContent, AppId_t *pnAppID, STEAM_OUT_STRING() char **ppchName, int32 *pnFileSizeInBytes, STEAM_OUT_STRUCT() CSteamID *pSteamIDOwner )
{
PRINT_DEBUG_ENTRY();
std::lock_guard<std::recursive_mutex> lock(global_mutex);
return false;
}
// After download, gets the content of the file.
// Small files can be read all at once by calling this function with an offset of 0 and cubDataToRead equal to the size of the file.
// Larger files can be read in chunks to reduce memory usage (since both sides of the IPC client and the game itself must allocate
// enough memory for each chunk). Once the last byte is read, the file is implicitly closed and further calls to UGCRead will fail
// unless UGCDownload is called again.
// For especially large files (anything over 100MB) it is a requirement that the file is read in chunks.
int32 Steam_Remote_Storage::UGCRead( UGCHandle_t hContent, void *pvData, int32 cubDataToRead, uint32 cOffset, EUGCReadAction eAction )
{
PRINT_DEBUG("%llu, %p, %i, %u, %i", hContent, pvData, cubDataToRead, cOffset, eAction);
std::lock_guard<std::recursive_mutex> lock(global_mutex);
auto f_itr = downloaded_files.find(hContent);
if (hContent == k_UGCHandleInvalid || (downloaded_files.end() == f_itr) || cubDataToRead < 0) {
return -1; //TODO: is this the right return value?
}
int read_data = -1;
uint64 total_size = 0;
Downloaded_File &dwf = f_itr->second;
// depending on the download source, we have to decide where to grab the content/data
switch (dwf.source)
{
case Downloaded_File::DownloadSource::AfterFileShare: {
PRINT_DEBUG(" source = AfterFileShare '%s'", dwf.file.c_str());
read_data = local_storage->get_data(Local_Storage::remote_storage_folder, dwf.file, (char *)pvData, cubDataToRead, cOffset);
total_size = dwf.total_size;
}
break;
case Downloaded_File::DownloadSource::AfterSendQueryUGCRequest:
case Downloaded_File::DownloadSource::FromUGCDownloadToLocation: {
PRINT_DEBUG(" source = AfterSendQueryUGCRequest || FromUGCDownloadToLocation [%i]", (int)dwf.source);
auto mod = settings->getMod(dwf.mod_query_info.mod_id);
auto &mod_name = dwf.mod_query_info.is_primary_file
? mod.primaryFileName
: mod.previewFileName;
std::string mod_fullpath{};
if (dwf.source == Downloaded_File::DownloadSource::AfterSendQueryUGCRequest) {
std::string mod_base_path = dwf.mod_query_info.is_primary_file
? mod.path
: Local_Storage::get_game_settings_path() + "mod_images" + PATH_SEPARATOR + std::to_string(mod.id);
mod_fullpath = common_helpers::to_absolute(mod_name, mod_base_path);
} else { // Downloaded_File::DownloadSource::FromUGCDownloadToLocation
mod_fullpath = dwf.download_to_location_fullpath;
}
read_data = Local_Storage::get_file_data(mod_fullpath, (char *)pvData, cubDataToRead, cOffset);
PRINT_DEBUG(" mod file '%s' [%i]", mod_fullpath.c_str(), read_data);
total_size = dwf.total_size;
}
break;
default:
PRINT_DEBUG(" unhandled download source %i", (int)dwf.source);
return -1; //TODO: is this the right return value?
break;
}
PRINT_DEBUG(" read bytes = %i", read_data);
if (read_data < 0) return -1; //TODO: is this the right return value?
if (eAction == k_EUGCRead_Close ||
(eAction == k_EUGCRead_ContinueReadingUntilFinished && (read_data < cubDataToRead || (cOffset + cubDataToRead) >= total_size))) {
downloaded_files.erase(hContent);
}
return read_data;
}
int32 Steam_Remote_Storage::UGCRead( UGCHandle_t hContent, void *pvData, int32 cubDataToRead )
{
PRINT_DEBUG("old");
std::lock_guard<std::recursive_mutex> lock(global_mutex);
return UGCRead( hContent, pvData, cubDataToRead, 0);
}
int32 Steam_Remote_Storage::UGCRead( UGCHandle_t hContent, void *pvData, int32 cubDataToRead, uint32 cOffset)
{
PRINT_DEBUG("old2");
std::lock_guard<std::recursive_mutex> lock(global_mutex);
return UGCRead(hContent, pvData, cubDataToRead, cOffset, k_EUGCRead_ContinueReadingUntilFinished);
}
// Functions to iterate through UGC that has finished downloading but has not yet been read via UGCRead()
int32 Steam_Remote_Storage::GetCachedUGCCount()
{
PRINT_DEBUG_ENTRY();
std::lock_guard<std::recursive_mutex> lock(global_mutex);
return 0;
}
UGCHandle_t Steam_Remote_Storage::GetCachedUGCHandle( int32 iCachedContent )
{
PRINT_DEBUG_ENTRY();
std::lock_guard<std::recursive_mutex> lock(global_mutex);
return k_UGCHandleInvalid;
}
// The following functions are only necessary on the Playstation 3. On PC & Mac, the Steam client will handle these operations for you
// On Playstation 3, the game controls which files are stored in the cloud, via FilePersist, FileFetch, and FileForget.
#if defined(_PS3) || defined(_SERVER)
// Connect to Steam and get a list of files in the Cloud - results in a RemoteStorageAppSyncStatusCheck_t callback
void Steam_Remote_Storage::GetFileListFromServer()
{
PRINT_DEBUG_ENTRY();
std::lock_guard<std::recursive_mutex> lock(global_mutex);
}
// Indicate this file should be downloaded in the next sync
bool Steam_Remote_Storage::FileFetch( const char *pchFile )
{
PRINT_DEBUG_ENTRY();
std::lock_guard<std::recursive_mutex> lock(global_mutex);
return true;
}
// Indicate this file should be persisted in the next sync
bool Steam_Remote_Storage::FilePersist( const char *pchFile )
{
PRINT_DEBUG_ENTRY();
std::lock_guard<std::recursive_mutex> lock(global_mutex);
return true;
}
// Pull any requested files down from the Cloud - results in a RemoteStorageAppSyncedClient_t callback
bool Steam_Remote_Storage::SynchronizeToClient()
{
PRINT_DEBUG_ENTRY();
std::lock_guard<std::recursive_mutex> lock(global_mutex);
}
// Upload any requested files to the Cloud - results in a RemoteStorageAppSyncedServer_t callback
bool Steam_Remote_Storage::SynchronizeToServer()
{
PRINT_DEBUG_ENTRY();
std::lock_guard<std::recursive_mutex> lock(global_mutex);
}
// Reset any fetch/persist/etc requests
bool Steam_Remote_Storage::ResetFileRequestState()
{
PRINT_DEBUG_ENTRY();
std::lock_guard<std::recursive_mutex> lock(global_mutex);
}
#endif
// publishing UGC
STEAM_CALL_RESULT( RemoteStoragePublishFileProgress_t )
SteamAPICall_t Steam_Remote_Storage::PublishWorkshopFile( const char *pchFile, const char *pchPreviewFile, AppId_t nConsumerAppId, const char *pchTitle, const char *pchDescription, ERemoteStoragePublishedFileVisibility eVisibility, SteamParamStringArray_t *pTags, EWorkshopFileType eWorkshopFileType )
{
PRINT_DEBUG_TODO();
std::lock_guard<std::recursive_mutex> lock(global_mutex);
return k_uAPICallInvalid;
}
PublishedFileUpdateHandle_t Steam_Remote_Storage::CreatePublishedFileUpdateRequest( PublishedFileId_t unPublishedFileId )
{
PRINT_DEBUG_TODO();
std::lock_guard<std::recursive_mutex> lock(global_mutex);
return k_PublishedFileUpdateHandleInvalid;
}
bool Steam_Remote_Storage::UpdatePublishedFileFile( PublishedFileUpdateHandle_t updateHandle, const char *pchFile )
{
PRINT_DEBUG_TODO();
std::lock_guard<std::recursive_mutex> lock(global_mutex);
return false;
}
SteamAPICall_t Steam_Remote_Storage::PublishFile( const char *pchFile, const char *pchPreviewFile, AppId_t nConsumerAppId, const char *pchTitle, const char *pchDescription, ERemoteStoragePublishedFileVisibility eVisibility, SteamParamStringArray_t *pTags )
{
PRINT_DEBUG_TODO();
std::lock_guard<std::recursive_mutex> lock(global_mutex);
return k_uAPICallInvalid;
}
SteamAPICall_t Steam_Remote_Storage::PublishWorkshopFile( const char *pchFile, const char *pchPreviewFile, AppId_t nConsumerAppId, const char *pchTitle, const char *pchDescription, SteamParamStringArray_t *pTags )
{
PRINT_DEBUG_TODO();
std::lock_guard<std::recursive_mutex> lock(global_mutex);
return k_uAPICallInvalid;
}
SteamAPICall_t Steam_Remote_Storage::UpdatePublishedFile( RemoteStorageUpdatePublishedFileRequest_t updatePublishedFileRequest )
{
PRINT_DEBUG_TODO();
std::lock_guard<std::recursive_mutex> lock(global_mutex);
return k_uAPICallInvalid;
}
bool Steam_Remote_Storage::UpdatePublishedFilePreviewFile( PublishedFileUpdateHandle_t updateHandle, const char *pchPreviewFile )
{
PRINT_DEBUG_TODO();
std::lock_guard<std::recursive_mutex> lock(global_mutex);
return false;
}
bool Steam_Remote_Storage::UpdatePublishedFileTitle( PublishedFileUpdateHandle_t updateHandle, const char *pchTitle )
{
PRINT_DEBUG_TODO();
std::lock_guard<std::recursive_mutex> lock(global_mutex);
return false;
}
bool Steam_Remote_Storage::UpdatePublishedFileDescription( PublishedFileUpdateHandle_t updateHandle, const char *pchDescription )
{
PRINT_DEBUG_TODO();
std::lock_guard<std::recursive_mutex> lock(global_mutex);
return false;
}
bool Steam_Remote_Storage::UpdatePublishedFileVisibility( PublishedFileUpdateHandle_t updateHandle, ERemoteStoragePublishedFileVisibility eVisibility )
{
PRINT_DEBUG_TODO();
std::lock_guard<std::recursive_mutex> lock(global_mutex);
return false;
}
bool Steam_Remote_Storage::UpdatePublishedFileTags( PublishedFileUpdateHandle_t updateHandle, SteamParamStringArray_t *pTags )
{
PRINT_DEBUG_TODO();
std::lock_guard<std::recursive_mutex> lock(global_mutex);
return false;
}
STEAM_CALL_RESULT( RemoteStorageUpdatePublishedFileResult_t )
SteamAPICall_t Steam_Remote_Storage::CommitPublishedFileUpdate( PublishedFileUpdateHandle_t updateHandle )
{
PRINT_DEBUG_TODO();
std::lock_guard<std::recursive_mutex> lock(global_mutex);
return k_uAPICallInvalid;
}
// Gets published file details for the given publishedfileid. If unMaxSecondsOld is greater than 0,
// cached data may be returned, depending on how long ago it was cached. A value of 0 will force a refresh.
// A value of k_WorkshopForceLoadPublishedFileDetailsFromCache will use cached data if it exists, no matter how old it is.
STEAM_CALL_RESULT( RemoteStorageGetPublishedFileDetailsResult_t )
SteamAPICall_t Steam_Remote_Storage::GetPublishedFileDetails( PublishedFileId_t unPublishedFileId, uint32 unMaxSecondsOld )
{
PRINT_DEBUG("TODO %llu %u", unPublishedFileId, unMaxSecondsOld);
//TODO: check what this function really returns
// TODO is this implementation correct?
std::lock_guard<std::recursive_mutex> lock(global_mutex);
if (unPublishedFileId == k_PublishedFileIdInvalid) return k_uAPICallInvalid;
RemoteStorageGetPublishedFileDetailsResult_t data{};
data.m_nPublishedFileId = unPublishedFileId;
if (settings->isModInstalled(unPublishedFileId)) {
auto mod = settings->getMod(unPublishedFileId);
data.m_eResult = EResult::k_EResultOK;
data.m_bAcceptedForUse = mod.acceptedForUse;
data.m_bBanned = mod.banned;
data.m_bTagsTruncated = mod.tagsTruncated;
data.m_eFileType = mod.fileType;
data.m_eVisibility = mod.visibility;
data.m_hFile = mod.handleFile;
data.m_hPreviewFile = mod.handlePreviewFile;
data.m_nConsumerAppID = settings->get_local_game_id().AppID(); // TODO is this correct?
data.m_nCreatorAppID = settings->get_local_game_id().AppID(); // TODO is this correct?
data.m_nFileSize = mod.primaryFileSize;
data.m_nPreviewFileSize = mod.previewFileSize;
data.m_rtimeCreated = mod.timeCreated;
data.m_rtimeUpdated = mod.timeUpdated;
data.m_ulSteamIDOwner = mod.steamIDOwner;
mod.primaryFileName.copy(data.m_pchFileName, sizeof(data.m_pchFileName) - 1);
mod.description.copy(data.m_rgchDescription, sizeof(data.m_rgchDescription) - 1);
mod.tags.copy(data.m_rgchTags, sizeof(data.m_rgchTags) - 1);
mod.title.copy(data.m_rgchTitle, sizeof(data.m_rgchTitle) - 1);
mod.workshopItemURL.copy(data.m_rgchURL, sizeof(data.m_rgchURL) - 1);
} else {
data.m_eResult = EResult::k_EResultFail; // TODO is this correct?
}
return callback_results->addCallResult(data.k_iCallback, &data, sizeof(data));
// return 0;
/*
std::lock_guard<std::recursive_mutex> lock(global_mutex);
RemoteStorageGetPublishedFileDetailsResult_t data = {};
data.m_eResult = k_EResultFail;
data.m_nPublishedFileId = unPublishedFileId;
return callback_results->addCallResult(data.k_iCallback, &data, sizeof(data));
*/
}
STEAM_CALL_RESULT( RemoteStorageGetPublishedFileDetailsResult_t )
SteamAPICall_t Steam_Remote_Storage::GetPublishedFileDetails( PublishedFileId_t unPublishedFileId )
{
PRINT_DEBUG_TODO();
return GetPublishedFileDetails(unPublishedFileId, 0);
}
STEAM_CALL_RESULT( RemoteStorageDeletePublishedFileResult_t )
SteamAPICall_t Steam_Remote_Storage::DeletePublishedFile( PublishedFileId_t unPublishedFileId )
{
PRINT_DEBUG_TODO();
std::lock_guard<std::recursive_mutex> lock(global_mutex);
return k_uAPICallInvalid;
}
// enumerate the files that the current user published with this app
STEAM_CALL_RESULT( RemoteStorageEnumerateUserPublishedFilesResult_t )
SteamAPICall_t Steam_Remote_Storage::EnumerateUserPublishedFiles( uint32 unStartIndex )
{
PRINT_DEBUG("TODO %u", unStartIndex);
// TODO is this implementation correct?
std::lock_guard<std::recursive_mutex> lock(global_mutex);
RemoteStorageEnumerateUserPublishedFilesResult_t data{};
// collect all published mods by this user
auto mods = settings->modSet();
std::vector<PublishedFileId_t> user_pubed{};
for (auto& id : mods) {
auto mod = settings->getMod(id);
if (mod.steamIDOwner == settings->get_local_steam_id().ConvertToUint64()) {
user_pubed.push_back(id);
}
}
uint32_t modCount = (uint32_t)user_pubed.size();
if (unStartIndex >= modCount) {
data.m_eResult = EResult::k_EResultInvalidParam; // TODO is this correct?
} else {
data.m_eResult = EResult::k_EResultOK;
data.m_nTotalResultCount = modCount - unStartIndex; // total count starting from this index
std::vector<PublishedFileId_t>::iterator i = user_pubed.begin();
std::advance(i, unStartIndex);
uint32_t iterated = 0;
for (; i != user_pubed.end() && iterated < k_unEnumeratePublishedFilesMaxResults; i++) {
PublishedFileId_t modId = *i;
auto mod = settings->getMod(modId);
data.m_rgPublishedFileId[iterated] = modId;
iterated++;
PRINT_DEBUG(" EnumerateUserPublishedFiles file %llu", modId);
}
data.m_nResultsReturned = iterated;
}
return callback_results->addCallResult(data.k_iCallback, &data, sizeof(data));
}
STEAM_CALL_RESULT( RemoteStorageSubscribePublishedFileResult_t )
SteamAPICall_t Steam_Remote_Storage::SubscribePublishedFile( PublishedFileId_t unPublishedFileId )
{
PRINT_DEBUG("TODO %llu", unPublishedFileId);
std::lock_guard<std::recursive_mutex> lock(global_mutex);
if (unPublishedFileId == k_PublishedFileIdInvalid) return k_uAPICallInvalid;
// TODO is this implementation correct?
RemoteStorageSubscribePublishedFileResult_t data{};
data.m_nPublishedFileId = unPublishedFileId;
if (settings->isModInstalled(unPublishedFileId)) {
data.m_eResult = EResult::k_EResultOK;
ugc_bridge->add_subbed_mod(unPublishedFileId);
} else {
data.m_eResult = EResult::k_EResultFail; // TODO is this correct?
}
return callback_results->addCallResult(data.k_iCallback, &data, sizeof(data));
}
STEAM_CALL_RESULT( RemoteStorageEnumerateUserSubscribedFilesResult_t )
SteamAPICall_t Steam_Remote_Storage::EnumerateUserSubscribedFiles( uint32 unStartIndex )
{
// https://partner.steamgames.com/doc/api/ISteamRemoteStorage
PRINT_DEBUG("%u", unStartIndex);
std::lock_guard<std::recursive_mutex> lock(global_mutex);
// Get ready for a working but bad implementation - Detanup01
RemoteStorageEnumerateUserSubscribedFilesResult_t data{};
uint32_t modCount = (uint32_t)ugc_bridge->subbed_mods_count();
if (unStartIndex >= modCount) {
data.m_eResult = EResult::k_EResultInvalidParam; // is this correct?
} else {
data.m_eResult = k_EResultOK;
data.m_nTotalResultCount = modCount - unStartIndex; // total amount starting from given index
std::set<PublishedFileId_t>::iterator i = ugc_bridge->subbed_mods_itr_begin();
std::advance(i, unStartIndex);
uint32_t iterated = 0;
for (; i != ugc_bridge->subbed_mods_itr_end() && iterated < k_unEnumeratePublishedFilesMaxResults; i++) {
PublishedFileId_t modId = *i;
auto mod = settings->getMod(modId);
uint32 time = mod.timeAddedToUserList; //this can be changed, default is 1554997000
data.m_rgPublishedFileId[iterated] = modId;
data.m_rgRTimeSubscribed[iterated] = time;
iterated++;
PRINT_DEBUG(" EnumerateUserSubscribedFiles file %llu", modId);
}
data.m_nResultsReturned = iterated;
}
return callback_results->addCallResult(data.k_iCallback, &data, sizeof(data));
}
STEAM_CALL_RESULT( RemoteStorageUnsubscribePublishedFileResult_t )
SteamAPICall_t Steam_Remote_Storage::UnsubscribePublishedFile( PublishedFileId_t unPublishedFileId )
{
PRINT_DEBUG("TODO %llu", unPublishedFileId);
std::lock_guard<std::recursive_mutex> lock(global_mutex);
if (unPublishedFileId == k_PublishedFileIdInvalid) return k_uAPICallInvalid;
// TODO is this implementation correct?
RemoteStorageUnsubscribePublishedFileResult_t data{};
data.m_nPublishedFileId = unPublishedFileId;
// TODO is this correct?
if (ugc_bridge->has_subbed_mod(unPublishedFileId)) {
data.m_eResult = k_EResultOK;
ugc_bridge->remove_subbed_mod(unPublishedFileId);
} else {
data.m_eResult = k_EResultFail;
}
return callback_results->addCallResult(data.k_iCallback, &data, sizeof(data));
}
bool Steam_Remote_Storage::UpdatePublishedFileSetChangeDescription( PublishedFileUpdateHandle_t updateHandle, const char *pchChangeDescription )
{
PRINT_DEBUG_ENTRY();
std::lock_guard<std::recursive_mutex> lock(global_mutex);
return false;
}
STEAM_CALL_RESULT( RemoteStorageGetPublishedItemVoteDetailsResult_t )
SteamAPICall_t Steam_Remote_Storage::GetPublishedItemVoteDetails( PublishedFileId_t unPublishedFileId )
{
PRINT_DEBUG_TODO();
// TODO s this implementation correct?
std::lock_guard<std::recursive_mutex> lock(global_mutex);
if (unPublishedFileId == k_PublishedFileIdInvalid) return k_uAPICallInvalid;
RemoteStorageGetPublishedItemVoteDetailsResult_t data{};
data.m_unPublishedFileId = unPublishedFileId;
if (settings->isModInstalled(unPublishedFileId)) {
data.m_eResult = EResult::k_EResultOK;
auto mod = settings->getMod(unPublishedFileId);
data.m_fScore = mod.score;
data.m_nReports = 0; // TODO is this ok?
data.m_nVotesAgainst = mod.votesDown;
data.m_nVotesFor = mod.votesUp;
} else {
data.m_eResult = EResult::k_EResultFail; // TODO is this correct?
}
return callback_results->addCallResult(data.k_iCallback, &data, sizeof(data));
}
STEAM_CALL_RESULT( RemoteStorageUpdateUserPublishedItemVoteResult_t )
SteamAPICall_t Steam_Remote_Storage::UpdateUserPublishedItemVote( PublishedFileId_t unPublishedFileId, bool bVoteUp )
{
// I assume this function is supposed to increase the upvotes of the mod,
// given that the mod owner is the current user
PRINT_DEBUG_TODO();
// TODO is this implementation correct?
std::lock_guard<std::recursive_mutex> lock(global_mutex);
if (unPublishedFileId == k_PublishedFileIdInvalid) return k_uAPICallInvalid;
RemoteStorageUpdateUserPublishedItemVoteResult_t data{};
data.m_nPublishedFileId = unPublishedFileId;
if (settings->isModInstalled(unPublishedFileId)) {
auto mod = settings->getMod(unPublishedFileId);
if (mod.steamIDOwner == settings->get_local_steam_id().ConvertToUint64()) {
data.m_eResult = EResult::k_EResultOK;
} else { // not published by this user
data.m_eResult = EResult::k_EResultFail; // TODO is this correct?
}
} else { // mod not installed
data.m_eResult = EResult::k_EResultFail; // TODO is this correct?
}
return callback_results->addCallResult(data.k_iCallback, &data, sizeof(data));
}
STEAM_CALL_RESULT( RemoteStorageGetPublishedItemVoteDetailsResult_t )
SteamAPICall_t Steam_Remote_Storage::GetUserPublishedItemVoteDetails( PublishedFileId_t unPublishedFileId )
{
PRINT_DEBUG_ENTRY();
// TODO is this implementation correct?
std::lock_guard<std::recursive_mutex> lock(global_mutex);
if (unPublishedFileId == k_PublishedFileIdInvalid) return k_uAPICallInvalid;
RemoteStorageGetPublishedItemVoteDetailsResult_t data{};
data.m_unPublishedFileId = unPublishedFileId;
if (settings->isModInstalled(unPublishedFileId)) {
auto mod = settings->getMod(unPublishedFileId);
if (mod.steamIDOwner == settings->get_local_steam_id().ConvertToUint64()) {
data.m_eResult = EResult::k_EResultOK;
data.m_fScore = mod.score;
data.m_nReports = 0; // TODO is this ok?
data.m_nVotesAgainst = mod.votesDown;
data.m_nVotesFor = mod.votesUp;
} else { // not published by this user
data.m_eResult = EResult::k_EResultFail; // TODO is this correct?
}
} else { // mod not installed
data.m_eResult = EResult::k_EResultFail; // TODO is this correct?
}
return callback_results->addCallResult(data.k_iCallback, &data, sizeof(data));
return 0;
}
STEAM_CALL_RESULT( RemoteStorageEnumerateUserPublishedFilesResult_t )
SteamAPICall_t Steam_Remote_Storage::EnumerateUserSharedWorkshopFiles( CSteamID steamId, uint32 unStartIndex, SteamParamStringArray_t *pRequiredTags, SteamParamStringArray_t *pExcludedTags )
{
PRINT_DEBUG_ENTRY();
std::lock_guard<std::recursive_mutex> lock(global_mutex);
RemoteStorageEnumerateUserPublishedFilesResult_t data{};
data.m_eResult = k_EResultOK;
data.m_nResultsReturned = 0;
data.m_nTotalResultCount = 0;
//data.m_rgPublishedFileId;
return callback_results->addCallResult(data.k_iCallback, &data, sizeof(data));
}
STEAM_CALL_RESULT( RemoteStorageEnumerateUserPublishedFilesResult_t )
SteamAPICall_t Steam_Remote_Storage::EnumerateUserSharedWorkshopFiles(AppId_t nAppId, CSteamID steamId, uint32 unStartIndex, SteamParamStringArray_t *pRequiredTags, SteamParamStringArray_t *pExcludedTags )
{
PRINT_DEBUG("old");
return EnumerateUserSharedWorkshopFiles(steamId, unStartIndex, pRequiredTags, pExcludedTags);
}
STEAM_CALL_RESULT( RemoteStoragePublishFileProgress_t )
SteamAPICall_t Steam_Remote_Storage::PublishVideo( EWorkshopVideoProvider eVideoProvider, const char *pchVideoAccount, const char *pchVideoIdentifier, const char *pchPreviewFile, AppId_t nConsumerAppId, const char *pchTitle, const char *pchDescription, ERemoteStoragePublishedFileVisibility eVisibility, SteamParamStringArray_t *pTags )
{
PRINT_DEBUG_TODO();
std::lock_guard<std::recursive_mutex> lock(global_mutex);
return k_uAPICallInvalid;
}
STEAM_CALL_RESULT( RemoteStoragePublishFileProgress_t )
SteamAPICall_t Steam_Remote_Storage::PublishVideo(const char *pchFileName, const char *pchPreviewFile, AppId_t nConsumerAppId, const char *pchTitle, const char *pchDescription, ERemoteStoragePublishedFileVisibility eVisibility, SteamParamStringArray_t *pTags )
{
PRINT_DEBUG_TODO();
std::lock_guard<std::recursive_mutex> lock(global_mutex);
return k_uAPICallInvalid;
}
STEAM_CALL_RESULT( RemoteStorageSetUserPublishedFileActionResult_t )
SteamAPICall_t Steam_Remote_Storage::SetUserPublishedFileAction( PublishedFileId_t unPublishedFileId, EWorkshopFileAction eAction )
{
PRINT_DEBUG_TODO();
std::lock_guard<std::recursive_mutex> lock(global_mutex);
return k_uAPICallInvalid;
}
STEAM_CALL_RESULT( RemoteStorageEnumeratePublishedFilesByUserActionResult_t )
SteamAPICall_t Steam_Remote_Storage::EnumeratePublishedFilesByUserAction( EWorkshopFileAction eAction, uint32 unStartIndex )
{
PRINT_DEBUG_TODO();
std::lock_guard<std::recursive_mutex> lock(global_mutex);
return k_uAPICallInvalid;
}
// this method enumerates the public view of workshop files
STEAM_CALL_RESULT( RemoteStorageEnumerateWorkshopFilesResult_t )
SteamAPICall_t Steam_Remote_Storage::EnumeratePublishedWorkshopFiles( EWorkshopEnumerationType eEnumerationType, uint32 unStartIndex, uint32 unCount, uint32 unDays, SteamParamStringArray_t *pTags, SteamParamStringArray_t *pUserTags )
{
PRINT_DEBUG_TODO();
// TODO is this implementation correct?
std::lock_guard<std::recursive_mutex> lock(global_mutex);
RemoteStorageEnumerateWorkshopFilesResult_t data{};
data.m_eResult = EResult::k_EResultOK;
data.m_nResultsReturned = 0;
data.m_nTotalResultCount = 0;
return callback_results->addCallResult(data.k_iCallback, &data, sizeof(data));
}
STEAM_CALL_RESULT( RemoteStorageDownloadUGCResult_t )
SteamAPICall_t Steam_Remote_Storage::UGCDownloadToLocation( UGCHandle_t hContent, const char *pchLocation, uint32 unPriority )
{
PRINT_DEBUG("TODO %llu %s", hContent, pchLocation);
// TODO is this implementation correct?
std::lock_guard<std::recursive_mutex> lock(global_mutex);
//TODO: not sure if this is the right result
if (hContent == k_UGCHandleInvalid || !pchLocation || !pchLocation[0]) return k_uAPICallInvalid;
RemoteStorageDownloadUGCResult_t data{};
data.m_hFile = hContent;
data.m_nAppID = settings->get_local_game_id().AppID();
auto query_res = ugc_bridge->get_ugc_query_result(hContent);
if (query_res) {
auto mod = settings->getMod(query_res.value().mod_id);
auto &mod_name = query_res.value().is_primary_file
? mod.primaryFileName
: mod.previewFileName;
std::string mod_base_path = query_res.value().is_primary_file
? mod.path
: Local_Storage::get_game_settings_path() + "mod_images" + PATH_SEPARATOR + std::to_string(mod.id);
int32 mod_size = query_res.value().is_primary_file
? mod.primaryFileSize
: mod.previewFileSize;
data.m_eResult = k_EResultOK;
data.m_nAppID = settings->get_local_game_id().AppID();
data.m_ulSteamIDOwner = mod.steamIDOwner;
data.m_nSizeInBytes = mod_size;
data.m_ulSteamIDOwner = mod.steamIDOwner;
mod_name.copy(data.m_pchFileName, sizeof(data.m_pchFileName) - 1);
// copy the file
const auto mod_fullpath = common_helpers::to_absolute(mod_name, mod_base_path);
copy_file(mod_fullpath, pchLocation);
// TODO not sure about this though
downloaded_files[hContent].source = Downloaded_File::DownloadSource::FromUGCDownloadToLocation;
downloaded_files[hContent].file = mod_name;
downloaded_files[hContent].total_size = mod_size;
downloaded_files[hContent].mod_query_info = query_res.value();
downloaded_files[hContent].download_to_location_fullpath = pchLocation;
} else {
data.m_eResult = k_EResultFileNotFound; //TODO: not sure if this is the right result
}
return callback_results->addCallResult(data.k_iCallback, &data, sizeof(data));
}
// Cloud dynamic state change notification
int32 Steam_Remote_Storage::GetLocalFileChangeCount()
{
PRINT_DEBUG("GetLocalFileChangeCount");
std::lock_guard<std::recursive_mutex> lock(global_mutex);
return 0;
}
const char* Steam_Remote_Storage::GetLocalFileChange( int iFile, ERemoteStorageLocalFileChange *pEChangeType, ERemoteStorageFilePathType *pEFilePathType )
{
PRINT_DEBUG("GetLocalFileChange");
std::lock_guard<std::recursive_mutex> lock(global_mutex);
return "";
}
// Indicate to Steam the beginning / end of a set of local file
// operations - for example, writing a game save that requires updating two files.
bool Steam_Remote_Storage::BeginFileWriteBatch()
{
PRINT_DEBUG("BeginFileWriteBatch");
std::lock_guard<std::recursive_mutex> lock(global_mutex);
return true;
}
bool Steam_Remote_Storage::EndFileWriteBatch()
{
PRINT_DEBUG("EndFileWriteBatch");
std::lock_guard<std::recursive_mutex> lock(global_mutex);
return true;
}