mirror of
https://github.com/Detanup01/gbe_fork.git
synced 2024-12-05 08:45:37 +08:00
64 lines
2.6 KiB
C
64 lines
2.6 KiB
C
|
//====== Copyright <20> 1996-2007, Valve Corporation, All rights reserved. =======
|
|||
|
//
|
|||
|
// Purpose: Interface to unified messages client
|
|||
|
//
|
|||
|
// You should not need to use this interface except if your product is using a language other than C++.
|
|||
|
// Contact your Steam Tech contact for more details.
|
|||
|
//
|
|||
|
//=============================================================================
|
|||
|
|
|||
|
#ifndef ISTEAMUNIFIEDMESSAGES_H
|
|||
|
#define ISTEAMUNIFIEDMESSAGES_H
|
|||
|
#ifdef STEAM_WIN32
|
|||
|
#pragma once
|
|||
|
#endif
|
|||
|
|
|||
|
typedef uint64 ClientUnifiedMessageHandle;
|
|||
|
|
|||
|
class ISteamUnifiedMessages
|
|||
|
{
|
|||
|
public:
|
|||
|
static const ClientUnifiedMessageHandle k_InvalidUnifiedMessageHandle = 0;
|
|||
|
|
|||
|
// Sends a service method (in binary serialized form) using the Steam Client.
|
|||
|
// Returns a unified message handle (k_InvalidUnifiedMessageHandle if could not send the message).
|
|||
|
virtual ClientUnifiedMessageHandle SendMethod( const char *pchServiceMethod, const void *pRequestBuffer, uint32 unRequestBufferSize, uint64 unContext ) = 0;
|
|||
|
|
|||
|
// Gets the size of the response and the EResult. Returns false if the response is not ready yet.
|
|||
|
virtual bool GetMethodResponseInfo( ClientUnifiedMessageHandle hHandle, uint32 *punResponseSize, EResult *peResult ) = 0;
|
|||
|
|
|||
|
// Gets a response in binary serialized form (and optionally release the corresponding allocated memory).
|
|||
|
virtual bool GetMethodResponseData( ClientUnifiedMessageHandle hHandle, void *pResponseBuffer, uint32 unResponseBufferSize, bool bAutoRelease ) = 0;
|
|||
|
|
|||
|
// Releases the message and its corresponding allocated memory.
|
|||
|
virtual bool ReleaseMethod( ClientUnifiedMessageHandle hHandle ) = 0;
|
|||
|
|
|||
|
// Sends a service notification (in binary serialized form) using the Steam Client.
|
|||
|
// Returns true if the notification was sent successfully.
|
|||
|
virtual bool SendNotification( const char *pchServiceNotification, const void *pNotificationBuffer, uint32 unNotificationBufferSize ) = 0;
|
|||
|
};
|
|||
|
|
|||
|
#define STEAMUNIFIEDMESSAGES_INTERFACE_VERSION "STEAMUNIFIEDMESSAGES_INTERFACE_VERSION001"
|
|||
|
|
|||
|
// callbacks
|
|||
|
#if defined( VALVE_CALLBACK_PACK_SMALL )
|
|||
|
#pragma pack( push, 4 )
|
|||
|
#elif defined( VALVE_CALLBACK_PACK_LARGE )
|
|||
|
#pragma pack( push, 8 )
|
|||
|
#else
|
|||
|
#error isteamclient.h must be included
|
|||
|
#endif
|
|||
|
|
|||
|
struct SteamUnifiedMessagesSendMethodResult_t
|
|||
|
{
|
|||
|
enum { k_iCallback = k_iClientUnifiedMessagesCallbacks + 1 };
|
|||
|
ClientUnifiedMessageHandle m_hHandle; // The handle returned by SendMethod().
|
|||
|
uint64 m_unContext; // Context provided when calling SendMethod().
|
|||
|
EResult m_eResult; // The result of the method call.
|
|||
|
uint32 m_unResponseSize; // The size of the response.
|
|||
|
};
|
|||
|
|
|||
|
#pragma pack( pop )
|
|||
|
|
|||
|
#endif // ISTEAMUNIFIEDMESSAGES_H
|