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update changelog
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CHANGELOG.md
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CHANGELOG.md
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## 20/Dec/2023
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* fixed the implementation of BIsAppInstalled(), it must lock the global mutex since it is thread-safe, otherwise it will cause starvation and the current thread wion't yield, which triggers some games
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* more accurate behavior for BIsAppInstalled(), reject app ID if it was in the DLC list and isUnlockAllDlc was false
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* basic implementation for RequestAppProofOfPurchaseKey() and RequestAllProofOfPurchaseKeys()
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* a simple implementation for GetEarliestPurchaseUnixTime()
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* more accurate implementation for BGetSessionClientResolution, set both x & y to 0
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* return false in Steam_Apps::BIsDlcInstalled() when the given app ID is the base game
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* check for invalid app ID uint32_max in different places
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* more accurate implementation for Steam_Client::BReleaseSteamPipe(), return true if the pipe was released successfully
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* lock the global mutex and the overlay mutex in different places just to be on the safe side, without it, some games suffer from thread starvation, might slow things down
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* added missing env var "SteamOverlayGameId" to steam_client and client_loader
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* added a startup timer + counter for reference, currently used to print timestamp in debug log
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* consistent debug log location, for games that change cwd multiple times while running
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* fixed error propagation in Windows build script, apparently set /a var+=another_var works only if another_var is a defined env var but NOT one of the "magic" builtins like errorlevel
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## 17/Dec/2023
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* More accurate implementation for BIsAppInstalled(), it now rejects uint32_max
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* Allow behavior customizization via installed_app_ids.txt config file
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* add fix for glyphs icons for xbox 360 controller by 0x0315 from viewtopic.php?p=2949498#p2949498
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## 14/Dec/2023
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* bare minimum implementation for SDK 1.58a
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+ backup the current version of the interface 'steam ugc'
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- create new file: isteamugc017.h
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