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fix that comment
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@ -233,7 +233,7 @@ public:
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bool allow_unknown_stats = false;
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// when a stat that's tied to an achievement gets a new value, should the emu save that progress only if it's higher?
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// the stat itself is always saved regardless of that flag, obly affects the achievement progress
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// the stat itself is always saved regardless of that flag, only affects the achievement progress
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bool save_only_higher_stat_achievement_progress = true;
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// bypass to make SetAchievement() always return true, prevent some games from breaking
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