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Implement the TriggerItemDrop function.
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@ -540,6 +540,11 @@ bool TriggerItemDrop( SteamInventoryResult_t *pResultHandle, SteamItemDef_t drop
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{
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PRINT_DEBUG("TriggerItemDrop %p %i\n", pResultHandle, dropListDefinition);
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//TODO: if gameserver return false
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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struct Steam_Inventory_Requests* request = new_inventory_result(false);
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if (pResultHandle != nullptr)
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*pResultHandle = request->inventory_result;
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return true;
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}
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