mirror of
https://github.com/Detanup01/gbe_fork.git
synced 2024-11-27 13:14:01 +08:00
Set the appid env variables.
This commit is contained in:
parent
d2ef266f81
commit
03426b217d
10
dll/base.cpp
10
dll/base.cpp
@ -41,6 +41,11 @@ std::string get_env_variable(std::string name)
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return utf8_encode(env_variable);
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return utf8_encode(env_variable);
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}
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}
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bool set_env_variable(std::string name, std::string value)
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{
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return SetEnvironmentVariableW(utf8_decode(name).c_str(), utf8_decode(value).c_str());
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}
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#else
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#else
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static int fd = -1;
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static int fd = -1;
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@ -81,6 +86,11 @@ std::string get_env_variable(std::string name)
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return std::string(env);
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return std::string(env);
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}
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}
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bool set_env_variable(std::string name, std::string value)
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{
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return setenv(name.c_str(), value.c_str(), 1) == 0;
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}
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#endif
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#endif
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std::recursive_mutex global_mutex;
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std::recursive_mutex global_mutex;
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@ -25,6 +25,7 @@
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extern std::recursive_mutex global_mutex;
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extern std::recursive_mutex global_mutex;
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std::string get_env_variable(std::string name);
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std::string get_env_variable(std::string name);
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bool set_env_variable(std::string name, std::string value);
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bool check_timedout(std::chrono::high_resolution_clock::time_point old, double timeout);
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bool check_timedout(std::chrono::high_resolution_clock::time_point old, double timeout);
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class CCallbackMgr
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class CCallbackMgr
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@ -60,6 +60,11 @@ Steam_Client::Steam_Client()
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PRINT_DEBUG("steam client init: id: %llu server id: %llu appid: %u port: %u \n", settings_client->get_local_steam_id().ConvertToUint64(), settings_server->get_local_steam_id().ConvertToUint64(), appid, settings_server->get_port());
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PRINT_DEBUG("steam client init: id: %llu server id: %llu appid: %u port: %u \n", settings_client->get_local_steam_id().ConvertToUint64(), settings_server->get_local_steam_id().ConvertToUint64(), appid, settings_server->get_port());
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if (appid) {
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set_env_variable("SteamAppId", std::to_string(appid));
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set_env_variable("SteamGameId", std::to_string(appid));
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}
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steam_overlay = new Steam_Overlay(settings_client, callback_results_client, callbacks_client, run_every_runcb, network);
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steam_overlay = new Steam_Overlay(settings_client, callback_results_client, callbacks_client, run_every_runcb, network);
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steam_user = new Steam_User(settings_client, local_storage, network, callback_results_client, callbacks_client);
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steam_user = new Steam_User(settings_client, local_storage, network, callback_results_client, callbacks_client);
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@ -159,6 +164,8 @@ void Steam_Client::setAppID(uint32 appid)
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settings_server->set_game_id(CGameID(appid));
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settings_server->set_game_id(CGameID(appid));
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local_storage->setAppId(appid);
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local_storage->setAppId(appid);
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network->setAppID(appid);
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network->setAppID(appid);
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set_env_variable("SteamAppId", std::to_string(appid));
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set_env_variable("SteamGameId", std::to_string(appid));
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}
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}
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