Implement a few functions in steam networking utils.

This commit is contained in:
Mr_Goldberg 2019-10-09 17:36:36 -04:00
parent 736d1a9090
commit 0a29ed5a9a
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GPG Key ID: 8597D87419DEF278
2 changed files with 33 additions and 2 deletions

View File

@ -1045,6 +1045,7 @@ bool GetHostedDedicatedServerAddress001( SteamDatagramHostedAddress *pRouting )
/// directly share it with clients.
virtual EResult GetHostedDedicatedServerAddress( SteamDatagramHostedAddress *pRouting )
{
PRINT_DEBUG("Steam_Networking_Sockets::GetHostedDedicatedServerAddress %p\n", pRouting);
std::lock_guard<std::recursive_mutex> lock(global_mutex);
pRouting->SetDevAddress(network->getOwnIP(), 27054);
return k_EResultOK;

View File

@ -28,6 +28,7 @@ public ISteamNetworkingUtils
class RunEveryRunCB *run_every_runcb;
std::chrono::time_point<std::chrono::steady_clock> initialized_time = std::chrono::steady_clock::now();
FSteamNetworkingSocketsDebugOutput debug_function;
bool relay_initialized = false;
public:
static void steam_callback(void *object, Common_Message *msg)
@ -67,6 +68,7 @@ Steam_Networking_Utils(class Settings *settings, class Networking *network, clas
bool InitializeRelayAccess()
{
PRINT_DEBUG("Steam_Networking_Utils::InitializeRelayAccess\n");
relay_initialized = true;
return true;
}
@ -80,44 +82,71 @@ bool InitializeRelayAccess()
/// more details, you can pass a non-NULL value.
ESteamNetworkingAvailability GetRelayNetworkStatus( SteamRelayNetworkStatus_t *pDetails )
{
PRINT_DEBUG("Steam_Networking_Utils::GetRelayNetworkStatus\n");
PRINT_DEBUG("Steam_Networking_Utils::GetRelayNetworkStatus %p\n", pDetails);
std::lock_guard<std::recursive_mutex> lock(global_mutex);
//TODO: check if this is how real steam returns it
SteamRelayNetworkStatus_t data = {};
if (relay_initialized) {
data.m_eAvail = k_ESteamNetworkingAvailability_Current;
data.m_bPingMeasurementInProgress = 0;
data.m_eAvailAnyRelay = k_ESteamNetworkingAvailability_Current;
data.m_eAvailNetworkConfig = k_ESteamNetworkingAvailability_Current;
strcpy(data.m_debugMsg, "OK");
}
if (pDetails) {
*pDetails = data;
}
return k_ESteamNetworkingAvailability_Current;
}
float GetLocalPingLocation( SteamNetworkPingLocation_t &result )
{
PRINT_DEBUG("Steam_Networking_Utils::GetLocalPingLocation\n");
if (relay_initialized) {
result.m_data[2] = 123;
result.m_data[8] = 67;
return 2.0;
}
return -1;
}
int EstimatePingTimeBetweenTwoLocations( const SteamNetworkPingLocation_t &location1, const SteamNetworkPingLocation_t &location2 )
{
PRINT_DEBUG("Steam_Networking_Utils::EstimatePingTimeBetweenTwoLocations\n");
return k_nSteamNetworkingPing_Unknown ;
//return k_nSteamNetworkingPing_Unknown;
return 10;
}
int EstimatePingTimeFromLocalHost( const SteamNetworkPingLocation_t &remoteLocation )
{
PRINT_DEBUG("Steam_Networking_Utils::EstimatePingTimeFromLocalHost\n");
return 10;
}
void ConvertPingLocationToString( const SteamNetworkPingLocation_t &location, char *pszBuf, int cchBufSize )
{
PRINT_DEBUG("Steam_Networking_Utils::ConvertPingLocationToString\n");
strncpy(pszBuf, "fra=10+2", cchBufSize);
}
bool ParsePingLocationString( const char *pszString, SteamNetworkPingLocation_t &result )
{
PRINT_DEBUG("Steam_Networking_Utils::ParsePingLocationString\n");
return true;
}
bool CheckPingDataUpToDate( float flMaxAgeSeconds )
{
PRINT_DEBUG("Steam_Networking_Utils::CheckPingDataUpToDate %f\n", flMaxAgeSeconds);
relay_initialized = true;
return true;
}
@ -125,6 +154,7 @@ bool CheckPingDataUpToDate( float flMaxAgeSeconds )
bool IsPingMeasurementInProgress()
{
PRINT_DEBUG("Steam_Networking_Utils::IsPingMeasurementInProgress\n");
return false;
}