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Update steam_remote_storage.h
better fprintf
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@ -379,7 +379,7 @@ bool SetCloudEnabledThisApp( bool bEnabled )
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STEAM_CALL_RESULT( RemoteStorageDownloadUGCResult_t )
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SteamAPICall_t UGCDownload( UGCHandle_t hContent, uint32 unPriority )
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{
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PRINT_DEBUG("Steam_Remote_Storage::UGCDownload %u\n", hContent);
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PRINT_DEBUG("Steam_Remote_Storage::UGCDownload %llu\n", hContent);
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RemoteStorageDownloadUGCResult_t data = {};
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if (shared_files.count(hContent)) {
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data.m_eResult = k_EResultOK;
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@ -770,7 +770,7 @@ SteamAPICall_t EnumeratePublishedWorkshopFiles( EWorkshopEnumerationType eEnumer
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STEAM_CALL_RESULT( RemoteStorageDownloadUGCResult_t )
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SteamAPICall_t UGCDownloadToLocation( UGCHandle_t hContent, const char *pchLocation, uint32 unPriority )
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{
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PRINT_DEBUG("Steam_Remote_Storage::UGCDownloadToLocation %u %s\n", hContent, pchLocation);
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PRINT_DEBUG("Steam_Remote_Storage::UGCDownloadToLocation %llu %s\n", hContent, pchLocation);
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// TODO is this implementation correct?
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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RemoteStorageDownloadUGCResult_t data{};
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