Update steam_remote_storage.h

better fprintf
This commit is contained in:
Detanup01 2024-01-08 17:17:29 +01:00 committed by otavepto
parent 8ad0fc4aa2
commit 0bc7438257

View File

@ -379,7 +379,7 @@ bool SetCloudEnabledThisApp( bool bEnabled )
STEAM_CALL_RESULT( RemoteStorageDownloadUGCResult_t )
SteamAPICall_t UGCDownload( UGCHandle_t hContent, uint32 unPriority )
{
PRINT_DEBUG("Steam_Remote_Storage::UGCDownload %u\n", hContent);
PRINT_DEBUG("Steam_Remote_Storage::UGCDownload %llu\n", hContent);
RemoteStorageDownloadUGCResult_t data = {};
if (shared_files.count(hContent)) {
data.m_eResult = k_EResultOK;
@ -770,7 +770,7 @@ SteamAPICall_t EnumeratePublishedWorkshopFiles( EWorkshopEnumerationType eEnumer
STEAM_CALL_RESULT( RemoteStorageDownloadUGCResult_t )
SteamAPICall_t UGCDownloadToLocation( UGCHandle_t hContent, const char *pchLocation, uint32 unPriority )
{
PRINT_DEBUG("Steam_Remote_Storage::UGCDownloadToLocation %u %s\n", hContent, pchLocation);
PRINT_DEBUG("Steam_Remote_Storage::UGCDownloadToLocation %llu %s\n", hContent, pchLocation);
// TODO is this implementation correct?
std::lock_guard<std::recursive_mutex> lock(global_mutex);
RemoteStorageDownloadUGCResult_t data{};