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refactor comments
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@ -1332,7 +1332,7 @@ void Steam_Overlay::render_main_window()
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if (achieved) {
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char buffer[80] = {};
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time_t unlock_time = (time_t)x.unlock_time;
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// TODO add this format to the overlay_appearance.txt
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// TODO add this format to the overlay_appearance
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std::strftime(buffer, 80, "%Y/%m/%d - %H:%M:%S", std::localtime(&unlock_time));
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ImGui::TextColored(ImVec4(0, 255, 0, 255), translationAchievedOn[current_language], buffer);
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@ -1,2 +0,0 @@
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1234=DLCNAME
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23454=This is another example DLC name
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@ -1 +1 @@
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Place your overlay fonts here, then modify the file `overlay_appearance.txt` and point at the desired one.
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Place your overlay fonts here, then modify `overlay_appearance` and point at the desired one.
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@ -0,0 +1 @@
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Put here the file whose name is specified by the JSON key `preview_filename` inside `mods.json`
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@ -1 +0,0 @@
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Put here the file whose name is specified by the JSON key "preview_filename" inside mods.json
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@ -1,4 +1,4 @@
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## Save & Settings folder migration tool
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# Save & Settings folder migration tool
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This tool allows you to migrate your `steam_settings` folder, or your global `settings` folder from the old format, to the new `.ini` oriented format.
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## Where is the global settings folder?
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