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synced 2024-11-23 11:15:34 +08:00
clear achievement progress in Steam_User_Stats::ResetAllStats()
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@ -5,7 +5,6 @@
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you can disable the achievement progress notifications via `disable_achievement_progress` inside `configs.overlay.ini`
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* **[schmurger]** implemented the function `Steam_User_Stats::GetAchievementProgressLimits()`
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* **[Detanup01]** added missing interfaces `ISteamScreenshot` `v001` and `v002` + fixed lots of build warnings in Visual Studio
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* initial support for building with `MSYS2` on Windows, this is still highly experimental and not everything might work as expected, for example the overlay will crash at runtime
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* third-party dependencies could now be built with a `premake` script, offering more flexibility.
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for example you can choose to extract or build certain libraries only
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@ -16,6 +15,9 @@
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---
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* initial support for building with `MSYS2` on Windows, this is still highly experimental and **non-functional**
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the original SDK is created as `MSVC` library, and all games on Windows link with it.
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MinGW toolchain has a completely different ABI and the output binary will **not work**, this is more of tech demo at the moment
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* enable controller support by default for the regular emu build
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* fixed an old buffer overrun bug in `Steam_User_Stats::UpdateAvgRateStat()`
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* fixed an old bug in the shutdown functions, now they will refuse incorrect requests like the original API library, solving a crash in some games
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@ -29,6 +31,8 @@
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* corrected callback vs call result in `Steam_Apps::RequestAllProofOfPurchaseKeys()`
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* added new button to the overlay `toggle user info` to show/hide user info, also + make user info hidden by default
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* made all overlay popups toggleable, clicking its button another time will hide or show the popup, depending on its previous state
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* allow `Steam_User_Stats::ClearAchievement()` to reflect the status in the overlay
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* the emu will now close and generate a file called `EMU_MISSING_INTERFACE.txt` (beside the library) if an app requested a missing interface
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* deprecated and removed the special Git branches `ci-build-*`, they were intended for automation but no longer maintained
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---
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@ -1330,12 +1330,22 @@ bool Steam_User_Stats::ResetAllStats( bool bAchievementsToo )
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if (bAchievementsToo) {
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bool needs_disk_write = false;
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for (auto &item : user_achievements) {
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// assume "earned" is true in case the json obj exists, but the key is absent
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if (item.value("earned", true) == true) needs_disk_write = true;
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for (auto &kv : user_achievements.items()) {
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try {
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auto &name = kv.key();
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auto &item = kv.value();
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// assume "earned" is true in case the json obj exists, but the key is absent
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if (item.value("earned", true) == true) needs_disk_write = true;
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item["earned"] = false;
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item["earned_time"] = 0;
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item["earned"] = false;
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item["earned_time"] = static_cast<uint32>(0);
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item["progress"] = static_cast<uint32>(0);
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item["max_progress"] = static_cast<uint32>(0);
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overlay->AddAchievementNotification(name, item, false);
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} catch(const std::exception& e) {
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PRINT_DEBUG("ERROR: %s", e.what());
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}
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}
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if (needs_disk_write) save_achievements();
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