mirror of
https://github.com/Detanup01/gbe_fork.git
synced 2024-11-27 05:04:01 +08:00
clear achievement progress in Steam_User_Stats::ResetAllStats()
This commit is contained in:
parent
bb57733a8a
commit
0e7c4fef8b
@ -5,7 +5,6 @@
|
||||
you can disable the achievement progress notifications via `disable_achievement_progress` inside `configs.overlay.ini`
|
||||
* **[schmurger]** implemented the function `Steam_User_Stats::GetAchievementProgressLimits()`
|
||||
* **[Detanup01]** added missing interfaces `ISteamScreenshot` `v001` and `v002` + fixed lots of build warnings in Visual Studio
|
||||
* initial support for building with `MSYS2` on Windows, this is still highly experimental and not everything might work as expected, for example the overlay will crash at runtime
|
||||
* third-party dependencies could now be built with a `premake` script, offering more flexibility.
|
||||
for example you can choose to extract or build certain libraries only
|
||||
|
||||
@ -16,6 +15,9 @@
|
||||
|
||||
---
|
||||
|
||||
* initial support for building with `MSYS2` on Windows, this is still highly experimental and **non-functional**
|
||||
the original SDK is created as `MSVC` library, and all games on Windows link with it.
|
||||
MinGW toolchain has a completely different ABI and the output binary will **not work**, this is more of tech demo at the moment
|
||||
* enable controller support by default for the regular emu build
|
||||
* fixed an old buffer overrun bug in `Steam_User_Stats::UpdateAvgRateStat()`
|
||||
* fixed an old bug in the shutdown functions, now they will refuse incorrect requests like the original API library, solving a crash in some games
|
||||
@ -29,6 +31,8 @@
|
||||
* corrected callback vs call result in `Steam_Apps::RequestAllProofOfPurchaseKeys()`
|
||||
* added new button to the overlay `toggle user info` to show/hide user info, also + make user info hidden by default
|
||||
* made all overlay popups toggleable, clicking its button another time will hide or show the popup, depending on its previous state
|
||||
* allow `Steam_User_Stats::ClearAchievement()` to reflect the status in the overlay
|
||||
* the emu will now close and generate a file called `EMU_MISSING_INTERFACE.txt` (beside the library) if an app requested a missing interface
|
||||
* deprecated and removed the special Git branches `ci-build-*`, they were intended for automation but no longer maintained
|
||||
|
||||
---
|
||||
|
@ -1330,12 +1330,22 @@ bool Steam_User_Stats::ResetAllStats( bool bAchievementsToo )
|
||||
|
||||
if (bAchievementsToo) {
|
||||
bool needs_disk_write = false;
|
||||
for (auto &item : user_achievements) {
|
||||
for (auto &kv : user_achievements.items()) {
|
||||
try {
|
||||
auto &name = kv.key();
|
||||
auto &item = kv.value();
|
||||
// assume "earned" is true in case the json obj exists, but the key is absent
|
||||
if (item.value("earned", true) == true) needs_disk_write = true;
|
||||
|
||||
item["earned"] = false;
|
||||
item["earned_time"] = 0;
|
||||
item["earned_time"] = static_cast<uint32>(0);
|
||||
item["progress"] = static_cast<uint32>(0);
|
||||
item["max_progress"] = static_cast<uint32>(0);
|
||||
|
||||
overlay->AddAchievementNotification(name, item, false);
|
||||
} catch(const std::exception& e) {
|
||||
PRINT_DEBUG("ERROR: %s", e.what());
|
||||
}
|
||||
}
|
||||
if (needs_disk_write) save_achievements();
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user