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synced 2024-11-27 05:04:01 +08:00
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166e7db122
@ -381,6 +381,7 @@ const char *GetFriendPersonaName( CSteamID steamIDFriend )
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if (f) name = f->name().c_str();
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}
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PRINT_DEBUG("Steam_Friends::GetFriendPersonaName returned '%s'\n", name);
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return name;
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}
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@ -388,31 +389,31 @@ const char *GetFriendPersonaName( CSteamID steamIDFriend )
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// returns true if the friend is actually in a game, and fills in pFriendGameInfo with an extra details
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bool GetFriendGamePlayed( CSteamID steamIDFriend, STEAM_OUT_STRUCT() FriendGameInfo_t *pFriendGameInfo )
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{
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PRINT_DEBUG("Steam_Friends::GetFriendGamePlayed %llu\n", steamIDFriend.ConvertToUint64());
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PRINT_DEBUG("Steam_Friends::GetFriendGamePlayed %llu %p\n", steamIDFriend.ConvertToUint64(), pFriendGameInfo);
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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bool ret = false;
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if (steamIDFriend == settings->get_local_steam_id()) {
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PRINT_DEBUG("Steam_Friends::GetFriendGamePlayed found myself! %llu %llu\n", settings->get_local_game_id().ToUint64(), settings->get_lobby().ConvertToUint64());
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if (pFriendGameInfo) {
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pFriendGameInfo->m_gameID = settings->get_local_game_id();
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pFriendGameInfo->m_unGameIP = 0;
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pFriendGameInfo->m_usGamePort = 0;
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pFriendGameInfo->m_usQueryPort = 0;
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pFriendGameInfo->m_steamIDLobby = settings->get_lobby();
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PRINT_DEBUG("self %llu %llu\n", settings->get_local_game_id().ToUint64(), settings->get_lobby().ConvertToUint64());
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}
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ret = true;
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} else {
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Friend *f = find_friend(steamIDFriend);
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if (f) {
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PRINT_DEBUG("Steam_Friends::GetFriendGamePlayed found someone %u " "%" PRIu64 "\n", f->appid(), f->lobby_id());
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if (pFriendGameInfo) {
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pFriendGameInfo->m_gameID = CGameID(f->appid());
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pFriendGameInfo->m_unGameIP = 0;
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pFriendGameInfo->m_usGamePort = 0;
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pFriendGameInfo->m_usQueryPort = 0;
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pFriendGameInfo->m_steamIDLobby = CSteamID((uint64)f->lobby_id());
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PRINT_DEBUG("%u " "%" PRIu64 "\n", f->appid(), f->lobby_id());
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}
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ret = true;
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@ -847,7 +848,7 @@ void ClearRichPresence()
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const char *GetFriendRichPresence( CSteamID steamIDFriend, const char *pchKey )
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{
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PRINT_DEBUG("Steam_Friends::GetFriendRichPresence %llu %s\n", steamIDFriend.ConvertToUint64(), pchKey);
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PRINT_DEBUG("Steam_Friends::GetFriendRichPresence %llu '%s'\n", steamIDFriend.ConvertToUint64(), pchKey);
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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const char *value = "";
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@ -863,6 +864,7 @@ const char *GetFriendRichPresence( CSteamID steamIDFriend, const char *pchKey )
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if (result != f->rich_presence().end()) value = result->second.c_str();
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}
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PRINT_DEBUG("Steam_Friends::GetFriendRichPresence returned '%s'\n", value);
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return value;
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}
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@ -23,6 +23,9 @@
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#define REQUEST_LOBBY_DATA_TIMEOUT 6.0
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#define LOBBY_DELETED_TIMEOUT 2
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#define LOBBY_CREATE_DELAY 0.07 //artificial delay for lobby creation
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struct Pending_Joins {
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SteamAPICall_t api_id;
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CSteamID lobby_id;
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@ -138,8 +141,8 @@ void send_lobby_data()
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void trigger_lobby_dataupdate(CSteamID lobby, CSteamID member, bool success, double cb_timeout=0.005, bool send_changed_lobby=true)
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{
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PRINT_DEBUG("Steam_MatchMaking::Lobby dataupdate %llu %llu\n", lobby.ConvertToUint64(), member.ConvertToUint64());
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LobbyDataUpdate_t data;
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PRINT_DEBUG("Steam_MatchMaking::trigger_lobby_dataupdate %llu %llu\n", lobby.ConvertToUint64(), member.ConvertToUint64());
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LobbyDataUpdate_t data{};
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memset(&data, 0, sizeof(data));
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data.m_ulSteamIDLobby = lobby.ConvertToUint64();
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@ -156,6 +159,7 @@ void trigger_lobby_dataupdate(CSteamID lobby, CSteamID member, bool success, dou
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Lobby *l = get_lobby(lobby);
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if (l && l->owner() == settings->get_local_steam_id().ConvertToUint64()) {
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if (send_changed_lobby) {
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PRINT_DEBUG("Steam_MatchMaking::trigger_lobby_dataupdate resending new data\n");
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Common_Message msg = Common_Message();
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msg.set_source_id(settings->get_local_steam_id().ConvertToUint64());
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msg.set_allocated_lobby(new Lobby(*l));
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@ -166,7 +170,7 @@ void trigger_lobby_dataupdate(CSteamID lobby, CSteamID member, bool success, dou
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void trigger_lobby_member_join_leave(CSteamID lobby, CSteamID member, bool leaving, bool success, double cb_timeout=0.0)
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{
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LobbyChatUpdate_t data;
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LobbyChatUpdate_t data{};
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data.m_ulSteamIDLobby = lobby.ConvertToUint64();
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data.m_ulSteamIDUserChanged = member.ConvertToUint64();
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data.m_ulSteamIDMakingChange = member.ConvertToUint64();
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@ -532,6 +536,7 @@ SteamAPICall_t RequestLobbyList()
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{
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PRINT_DEBUG("Steam_MatchMaking::RequestLobbyList\n");
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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filtered_lobbies.clear();
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lobby_last_search = std::chrono::high_resolution_clock::now();
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filter_values_copy = filter_values;
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@ -558,7 +563,7 @@ void RequestLobbyList_OLD()
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// these are cleared on each call to RequestLobbyList()
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void AddRequestLobbyListStringFilter( const char *pchKeyToMatch, const char *pchValueToMatch, ELobbyComparison eComparisonType )
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{
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PRINT_DEBUG("Steam_MatchMaking::AddRequestLobbyListStringFilter %s %s %i\n", pchKeyToMatch, pchValueToMatch, eComparisonType);
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PRINT_DEBUG("Steam_MatchMaking::AddRequestLobbyListStringFilter '%s'=='%s' %i\n", pchKeyToMatch, pchValueToMatch, eComparisonType);
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if (!pchValueToMatch) return;
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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@ -574,7 +579,7 @@ void AddRequestLobbyListStringFilter( const char *pchKeyToMatch, const char *pch
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// numerical comparison
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void AddRequestLobbyListNumericalFilter( const char *pchKeyToMatch, int nValueToMatch, ELobbyComparison eComparisonType )
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{
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PRINT_DEBUG("Steam_MatchMaking::AddRequestLobbyListNumericalFilter %s %i %i\n", pchKeyToMatch, nValueToMatch, eComparisonType);
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PRINT_DEBUG("Steam_MatchMaking::AddRequestLobbyListNumericalFilter '%s'==%i %i\n", pchKeyToMatch, nValueToMatch, eComparisonType);
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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struct Filter_Values fv;
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fv.key = std::string(pchKeyToMatch);
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@ -588,7 +593,7 @@ void AddRequestLobbyListNumericalFilter( const char *pchKeyToMatch, int nValueTo
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// returns results closest to the specified value. Multiple near filters can be added, with early filters taking precedence
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void AddRequestLobbyListNearValueFilter( const char *pchKeyToMatch, int nValueToBeCloseTo )
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{
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PRINT_DEBUG("Steam_MatchMaking::AddRequestLobbyListNearValueFilter %s %u\n", pchKeyToMatch, nValueToBeCloseTo);
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PRINT_DEBUG("Steam_MatchMaking::AddRequestLobbyListNearValueFilter '%s'==%u\n", pchKeyToMatch, nValueToBeCloseTo);
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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@ -642,6 +647,8 @@ void AddRequestLobbyListNumericalFilter( const char *pchKeyToMatch, int nValueTo
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void AddRequestLobbyListSlotsAvailableFilter()
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{
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PRINT_DEBUG("TODO Steam_MatchMaking::AddRequestLobbyListSlotsAvailableFilter\n");
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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}
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@ -655,16 +662,17 @@ CSteamID GetLobbyByIndex( int iLobby )
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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CSteamID id = k_steamIDNil;
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if (0 <= iLobby && iLobby < filtered_lobbies.size()) id = filtered_lobbies[iLobby];
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PRINT_DEBUG(" Lobby %llu\n", id.ConvertToUint64());
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PRINT_DEBUG("Steam_MatchMaking::GetLobbyByIndex found lobby %llu\n", id.ConvertToUint64());
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return id;
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}
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static bool enter_lobby(Lobby *lobby, CSteamID id)
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{
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if (get_lobby_member(lobby, id)) return false;
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if (get_lobby_member(lobby, id)) return false; // player already exists
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Lobby_Member *member = lobby->add_members();
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member->set_id(id.ConvertToUint64());
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PRINT_DEBUG("Steam_MatchMaking added player %llu to lobby\n", (uint64)id.ConvertToUint64());
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return true;
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}
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@ -680,8 +688,6 @@ static bool leave_lobby(Lobby *lobby, CSteamID id)
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}
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#define LOBBY_CREATE_DELAY 0.07 //artificial delay for lobby creation
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void Create_pending_lobbies()
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{
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auto p_c = std::begin(pending_creates);
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@ -780,9 +786,12 @@ SteamAPICall_t JoinLobby( CSteamID steamIDLobby )
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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auto pj = std::find_if(pending_joins.begin(), pending_joins.end(), [&steamIDLobby](Pending_Joins const& item) {return item.lobby_id == steamIDLobby;});
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if (pj != pending_joins.end()) return pj->api_id;
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if (pj != pending_joins.end()) {
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PRINT_DEBUG("Steam_MatchMaking::JoinLobby already found in pending joins list\n");
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return pj->api_id;
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}
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Pending_Joins pending_join;
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Pending_Joins pending_join{};
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pending_join.api_id = callback_results->reserveCallResult();
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pending_join.lobby_id = steamIDLobby;
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pending_join.joined = std::chrono::high_resolution_clock::now();
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@ -792,6 +801,7 @@ SteamAPICall_t JoinLobby( CSteamID steamIDLobby )
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message->set_type(Lobby_Messages::JOIN);
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pending_join.message_sent = send_owner_packet(steamIDLobby, message);
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PRINT_DEBUG("Steam_MatchMaking::JoinLobby added new entry to pending joins\n");
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return pending_join.api_id;
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}
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@ -879,7 +889,7 @@ int GetNumLobbyMembers( CSteamID steamIDLobby )
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int ret = 0;
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if (lobby) ret = lobby->members().size();
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PRINT_DEBUG("Steam_MatchMaking::GetNumLobbyMembers Number: %i\n", ret);
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PRINT_DEBUG("Steam_MatchMaking::GetNumLobbyMembers count=%i\n", ret);
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return ret;
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}
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@ -893,7 +903,7 @@ CSteamID GetLobbyMemberByIndex( CSteamID steamIDLobby, int iMember )
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Lobby *lobby = get_lobby(steamIDLobby);
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CSteamID id = k_steamIDNil;
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if (lobby && !lobby->deleted() && lobby->members().size() > iMember && iMember >= 0) id = (uint64)lobby->members(iMember).id();
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PRINT_DEBUG("Steam_MatchMaking::GetLobbyMemberByIndex Member: %llu\n", id.ConvertToUint64());
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PRINT_DEBUG("Steam_MatchMaking::GetLobbyMemberByIndex found member: %llu\n", id.ConvertToUint64());
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return id;
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}
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@ -903,9 +913,10 @@ CSteamID GetLobbyMemberByIndex( CSteamID steamIDLobby, int iMember )
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// "" will be returned if no value is set, or if steamIDLobby is invalid
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const char *GetLobbyData( CSteamID steamIDLobby, const char *pchKey )
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{
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PRINT_DEBUG("Steam_MatchMaking::GetLobbyData %llu %s\n", steamIDLobby.ConvertToUint64(), pchKey);
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if (!pchKey) return "";
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PRINT_DEBUG("Steam_MatchMaking::GetLobbyData %llu '%s'\n", steamIDLobby.ConvertToUint64(), pchKey);
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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if (!pchKey) return "";
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Lobby *lobby = get_lobby(steamIDLobby);
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const char *ret = "";
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if (lobby) {
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@ -1368,7 +1379,7 @@ void RunCallbacks()
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bool use = l.joinable() && (l.type() == k_ELobbyTypePublic || l.type() == k_ELobbyTypeInvisible || l.type() == k_ELobbyTypeFriendsOnly) && !l.deleted();
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PRINT_DEBUG("Steam_MatchMaking use lobby: %u, filters: %zu, joinable: %u, type: %u, deleted: %u\n", use, filter_values_copy.size(), l.joinable(), l.type(), l.deleted());
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for (auto & f : filter_values_copy) {
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PRINT_DEBUG("Steam_MatchMaking %s:%s/%i %u %i\n", f.key.c_str(), f.value_string.c_str(), f.value_int, f.is_int, f.eComparisonType);
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PRINT_DEBUG("Steam_MatchMaking '%s':'%s'/%i %u %i\n", f.key.c_str(), f.value_string.c_str(), f.value_int, f.is_int, f.eComparisonType);
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auto value = caseinsensitive_find(l.values(), f.key);
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if (value != l.values().end()) {
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//TODO: eComparisonType
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@ -1376,12 +1387,14 @@ void RunCallbacks()
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PRINT_DEBUG("Steam_MatchMaking Compare Values %s %s\n", value->second.c_str(), f.value_string.c_str());
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if (f.eComparisonType == k_ELobbyComparisonEqual) {
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if (value->second == f.value_string) {
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PRINT_DEBUG("Steam_MatchMaking Equal\n");
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PRINT_DEBUG("Steam_MatchMaking Equal (non-int)\n");
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//use = use;
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} else {
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PRINT_DEBUG("Steam_MatchMaking Not Equal\n");
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PRINT_DEBUG("Steam_MatchMaking Not Equal (non-int)\n");
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use = false;
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}
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} else {
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PRINT_DEBUG("TODO Steam_MatchMaking UNSUPPORTED compare type (non-int) %i\n", (int)f.eComparisonType);
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}
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} else {
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try {
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@ -1394,12 +1407,14 @@ void RunCallbacks()
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PRINT_DEBUG("Steam_MatchMaking Compare Values %i %i\n", compare_to, f.value_int);
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if (f.eComparisonType == k_ELobbyComparisonEqual) {
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if (compare_to == f.value_int) {
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PRINT_DEBUG("Steam_MatchMaking Equal\n");
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PRINT_DEBUG("Steam_MatchMaking Equal (int)\n");
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//use = use;
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} else {
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PRINT_DEBUG("Steam_MatchMaking Not Equal\n");
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PRINT_DEBUG("Steam_MatchMaking Not Equal (int)\n");
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use = false;
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}
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} else {
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PRINT_DEBUG("TODO Steam_MatchMaking UNSUPPORTED compare type (int) %i\n", (int)f.eComparisonType);
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}
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} catch (...) {
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//Same case as if the key is not in the lobby?
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@ -1442,7 +1457,7 @@ void RunCallbacks()
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auto g = std::begin(pending_joins);
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while (g != std::end(pending_joins)) {
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if (!g->message_sent) {
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PRINT_DEBUG("Steam_MatchMaking Resend join lobby\n");
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PRINT_DEBUG("Steam_MatchMaking resending join lobby\n");
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Lobby_Messages *message = new Lobby_Messages();
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message->set_type(Lobby_Messages::JOIN);
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g->message_sent = send_owner_packet(g->lobby_id, message);
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@ -1450,7 +1465,8 @@ void RunCallbacks()
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Lobby *lobby = get_lobby(g->lobby_id);
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if (lobby && lobby->deleted()) {
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LobbyEnter_t data;
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PRINT_DEBUG("Steam_MatchMaking lobby deleted %llu\n", g->lobby_id.ConvertToUint64());
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LobbyEnter_t data{};
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data.m_ulSteamIDLobby = lobby->room_id();
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data.m_rgfChatPermissions = 0; //Unused - Always 0
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data.m_bLocked = false;
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@ -1458,10 +1474,9 @@ void RunCallbacks()
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callback_results->addCallResult(g->api_id, data.k_iCallback, &data, sizeof(data));
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callbacks->addCBResult(data.k_iCallback, &data, sizeof(data));
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g = pending_joins.erase(g);
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} else
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if (get_lobby_member(lobby, settings->get_local_steam_id())) {
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LobbyEnter_t data;
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} else if (get_lobby_member(lobby, settings->get_local_steam_id())) {
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PRINT_DEBUG("Steam_MatchMaking lobby joined %llu\n", g->lobby_id.ConvertToUint64());
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LobbyEnter_t data{};
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data.m_ulSteamIDLobby = lobby->room_id();
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data.m_rgfChatPermissions = 0; //Unused - Always 0
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data.m_bLocked = false;
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@ -1470,10 +1485,9 @@ void RunCallbacks()
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callbacks->addCBResult(data.k_iCallback, &data, sizeof(data));
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g = pending_joins.erase(g);
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trigger_lobby_dataupdate((uint64)lobby->room_id(), (uint64)lobby->room_id(), true);
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} else
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if (check_timedout(g->joined, PENDING_JOIN_TIMEOUT)) {
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LobbyEnter_t data;
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} else if (check_timedout(g->joined, PENDING_JOIN_TIMEOUT)) {
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PRINT_DEBUG("Steam_MatchMaking pending join timeout %llu\n", g->lobby_id.ConvertToUint64());
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LobbyEnter_t data{};
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data.m_ulSteamIDLobby = g->lobby_id.ConvertToUint64();
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data.m_rgfChatPermissions = 0; //Unused - Always 0
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data.m_bLocked = false;
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@ -1481,7 +1495,6 @@ void RunCallbacks()
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callback_results->addCallResult(g->api_id, data.k_iCallback, &data, sizeof(data));
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callbacks->addCBResult(data.k_iCallback, &data, sizeof(data));
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g = pending_joins.erase(g);
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PRINT_DEBUG("Steam_MatchMaking PENDING_JOIN_TIMEOUT\n");
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} else {
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++g;
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}
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@ -1511,7 +1524,7 @@ void RunCallbacks()
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void Callback(Common_Message *msg)
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{
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if (msg->has_lobby()) {
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PRINT_DEBUG("Steam_MatchMaking GOT A LOBBY appid: %u\n", msg->lobby().appid());
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PRINT_DEBUG("Steam_MatchMaking GOT A LOBBY appid: %u " "%" PRIu64 "\n", msg->lobby().appid(), msg->lobby().owner());
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if (msg->lobby().owner() != settings->get_local_steam_id().ConvertToUint64() && msg->lobby().appid() == settings->get_local_game_id().AppID()) {
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Lobby *lobby = get_lobby((uint64)msg->lobby().room_id());
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if (!lobby) {
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@ -1604,7 +1617,7 @@ void Callback(Common_Message *msg)
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bool we_are_in_lobby = !!get_lobby_member(lobby, settings->get_local_steam_id());
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if (lobby->owner() == settings->get_local_steam_id().ConvertToUint64()) {
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if (msg->lobby_messages().type() == Lobby_Messages::JOIN) {
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PRINT_DEBUG("Steam_MatchMaking LOBBY MESSAGE: JOIN\n");
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PRINT_DEBUG("Steam_MatchMaking LOBBY MESSAGE: JOIN, lobby=%llu from=%llu\n", (uint64)lobby->room_id(), (uint64)msg->source_id());
|
||||
if (enter_lobby(lobby, (uint64)msg->source_id())) {
|
||||
trigger_lobby_member_join_leave((uint64)lobby->room_id(), (uint64)msg->source_id(), false, true, 0.01);
|
||||
}
|
||||
@ -1644,7 +1657,7 @@ void Callback(Common_Message *msg)
|
||||
if (msg->lobby_messages().type() == Lobby_Messages::CHAT_MESSAGE) {
|
||||
PRINT_DEBUG("Steam_MatchMaking LOBBY MESSAGE: CHAT MESSAGE\n");
|
||||
if (we_are_in_lobby) {
|
||||
struct Chat_Entry entry;
|
||||
struct Chat_Entry entry{};
|
||||
entry.type = k_EChatEntryTypeChatMsg;
|
||||
entry.message = msg->lobby_messages().bdata();
|
||||
entry.lobby_id = CSteamID((uint64)msg->lobby_messages().id());
|
||||
|
@ -1910,7 +1910,7 @@ void Steam_Client::RunCallbacks(bool runClientCB, bool runGameserverCB, bool run
|
||||
callbacks_client->runCallBacks();
|
||||
|
||||
last_cb_run = std::chrono::duration_cast<std::chrono::duration<unsigned long long>>(std::chrono::system_clock::now().time_since_epoch()).count();
|
||||
// PRINT_DEBUG("Steam_Client::RunCallbacks done ------------------------------------------------------\n");
|
||||
PRINT_DEBUG("Steam_Client::RunCallbacks done ------------------------------------------------------\n");
|
||||
}
|
||||
|
||||
void Steam_Client::DestroyAllInterfaces()
|
||||
|
@ -36,7 +36,7 @@ SteamAPICall_t Steam_GameServerStats::RequestUserStats( CSteamID steamIDUser )
|
||||
PRINT_DEBUG("Steam_GameServerStats::RequestUserStats\n");
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
|
||||
GSStatsReceived_t data;
|
||||
GSStatsReceived_t data{};
|
||||
data.m_eResult = k_EResultFail;//k_EResultOK;
|
||||
data.m_steamIDUser = steamIDUser;
|
||||
return callback_results->addCallResult(data.k_iCallback, &data, sizeof(data));
|
||||
|
@ -217,6 +217,7 @@ class Steam_Overlay
|
||||
bool try_load_ach_gray_icon(Overlay_Achievement &ach);
|
||||
|
||||
void overlay_render_proc();
|
||||
void render_main_window();
|
||||
void networking_msg_received(Common_Message* msg);
|
||||
void steam_run_callback();
|
||||
|
||||
|
@ -674,14 +674,19 @@ bool Steam_Overlay::is_friend_joinable(std::pair<const Friend, friend_window_sta
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
Steam_Friends* steamFriends = get_steam_client()->steam_friends;
|
||||
|
||||
if( std::string(steamFriends->GetFriendRichPresence((uint64)f.first.id(), "connect")).length() > 0 )
|
||||
if (std::string(steamFriends->GetFriendRichPresence((uint64)f.first.id(), "connect")).length() > 0 ) {
|
||||
PRINT_DEBUG("Steam_Overlay::is_friend_joinable " "%" PRIu64 " true (connect string)\n", f.first.id());
|
||||
return true;
|
||||
}
|
||||
|
||||
FriendGameInfo_t friend_game_info{};
|
||||
steamFriends->GetFriendGamePlayed((uint64)f.first.id(), &friend_game_info);
|
||||
if (friend_game_info.m_steamIDLobby.IsValid() && (f.second.window_state & window_state_lobby_invite))
|
||||
if (friend_game_info.m_steamIDLobby.IsValid() && (f.second.window_state & window_state_lobby_invite)) {
|
||||
PRINT_DEBUG("Steam_Overlay::is_friend_joinable " "%" PRIu64 " true (friend in a game)\n", f.first.id());
|
||||
return true;
|
||||
}
|
||||
|
||||
PRINT_DEBUG("Steam_Overlay::is_friend_joinable " "%" PRIu64 " false\n", f.first.id());
|
||||
return false;
|
||||
}
|
||||
|
||||
@ -1153,6 +1158,7 @@ bool Steam_Overlay::try_load_ach_gray_icon(Overlay_Achievement &ach)
|
||||
void Steam_Overlay::overlay_render_proc()
|
||||
{
|
||||
initial_load_achievements_icons();
|
||||
|
||||
std::lock_guard<std::recursive_mutex> lock(overlay_mutex);
|
||||
if (!Ready()) return;
|
||||
|
||||
@ -1166,18 +1172,21 @@ void Steam_Overlay::overlay_render_proc()
|
||||
ImGui::SetNextWindowBgAlpha(0.55f);
|
||||
}
|
||||
|
||||
if (show_overlay) {
|
||||
render_main_window();
|
||||
}
|
||||
|
||||
if (notifications.size()) {
|
||||
ImGui::PushFont(font_notif);
|
||||
build_notifications(io.DisplaySize.x, io.DisplaySize.y);
|
||||
ImGui::PopFont();
|
||||
}
|
||||
|
||||
// ******************** exit early if we shouldn't show the overlay
|
||||
if (!show_overlay) {
|
||||
return;
|
||||
}
|
||||
// ********************
|
||||
|
||||
// Try to make this function as short as possible or it might affect game's fps.
|
||||
void Steam_Overlay::render_main_window()
|
||||
{
|
||||
//ImGui::SetNextWindowFocus();
|
||||
ImGui::PushFont(font_default);
|
||||
bool show = true;
|
||||
@ -1478,8 +1487,8 @@ void Steam_Overlay::overlay_render_proc()
|
||||
|
||||
ImGui::PopFont();
|
||||
|
||||
if (!show)
|
||||
ShowOverlay(false);
|
||||
if (!show) ShowOverlay(false);
|
||||
|
||||
}
|
||||
|
||||
void Steam_Overlay::networking_msg_received(Common_Message *msg)
|
||||
|
Loading…
Reference in New Issue
Block a user