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* add missing callback to steam_friends
* remove duplicate callback triggered in `Steam_Friends::SetPersonaName()`
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@ -209,21 +209,16 @@ SteamAPICall_t Steam_Friends::SetPersonaName( const char *pchPersonaName )
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PRINT_DEBUG_ENTRY();
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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// send PersonaStateChange_t callbacks
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persona_change(settings->get_local_steam_id(), EPersonaChange::k_EPersonaChangeName);
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SetPersonaNameResponse_t data{};
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data.m_bSuccess = true;
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data.m_bLocalSuccess = false;
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data.m_result = k_EResultOK;
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persona_change(settings->get_local_steam_id(), k_EPersonaChangeName);
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auto ret = callback_results->addCallResult(data.k_iCallback, &data, sizeof(data));
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{
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PersonaStateChange_t data2{};
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data2.m_nChangeFlags = EPersonaChange::k_EPersonaChangeName;
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data2.m_ulSteamID = settings->get_local_steam_id().ConvertToUint64();
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callbacks->addCBResult(data2.k_iCallback, &data2, sizeof(data2));
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}
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callbacks->addCBResult(data.k_iCallback, &data, sizeof(data));
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return ret;
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}
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@ -1032,7 +1027,10 @@ SteamAPICall_t Steam_Friends::JoinClanChatRoom( CSteamID steamIDClan )
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JoinClanChatRoomCompletionResult_t data;
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data.m_steamIDClanChat = steamIDClan;
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data.m_eChatRoomEnterResponse = k_EChatRoomEnterResponseSuccess;
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return callback_results->addCallResult(data.k_iCallback, &data, sizeof(data));
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auto ret = callback_results->addCallResult(data.k_iCallback, &data, sizeof(data));
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callbacks->addCBResult(data.k_iCallback, &data, sizeof(data));
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return ret;
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}
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bool Steam_Friends::LeaveClanChatRoom( CSteamID steamIDClan )
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