mirror of
https://github.com/Detanup01/gbe_fork.git
synced 2024-12-26 18:34:18 +08:00
fixed all printf warnings for Linux & Windows
This commit is contained in:
parent
13bc94ad75
commit
1b04526d9d
@ -168,6 +168,9 @@ static inline void reset_LastError()
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// PRINT_DEBUG definition
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// PRINT_DEBUG definition
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// notice the extra call to WSASetLastError(0) in Windows def
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// notice the extra call to WSASetLastError(0) in Windows def
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#ifndef EMU_RELEASE_BUILD
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#ifndef EMU_RELEASE_BUILD
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// we need this for printf specifiers for intptr_t such as PRIdPTR
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#include <inttypes.h>
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//#define PRINT_DEBUG(...) fprintf(stdout, __VA_ARGS__)
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//#define PRINT_DEBUG(...) fprintf(stdout, __VA_ARGS__)
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extern const std::string dbg_log_file;
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extern const std::string dbg_log_file;
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extern const std::chrono::time_point<std::chrono::high_resolution_clock> startup_counter;
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extern const std::chrono::time_point<std::chrono::high_resolution_clock> startup_counter;
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@ -6697,7 +6697,8 @@ STEAMAPI_API void *SteamAPI_ISteamGameServer_GetPublicIP( intptr_t instancePtr,
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get_steam_client()->steam_gameserver->GetPublicIP_fix((SteamIPAddress_t *)instancePtr);
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get_steam_client()->steam_gameserver->GetPublicIP_fix((SteamIPAddress_t *)instancePtr);
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return (void *)instancePtr;
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return (void *)instancePtr;
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} else {
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} else {
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return (void *)((ISteamGameServer012 *)instancePtr)->GetPublicIP_old();
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// (char*)0 will silence the compiler warning
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return (void *)( (char*)0 + ((ISteamGameServer012 *)instancePtr)->GetPublicIP_old() );
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}
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}
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}
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}
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@ -459,7 +459,7 @@ static bool unbuffer_tcp(struct TCP_Socket &socket, Common_Message *msg)
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socket.recv_buffer.erase(socket.recv_buffer.begin(), socket.recv_buffer.begin() + sizeof(l) + l);
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socket.recv_buffer.erase(socket.recv_buffer.begin(), socket.recv_buffer.begin() + sizeof(l) + l);
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return true;
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return true;
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} else {
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} else {
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PRINT_DEBUG("BAD TCP DATA %lu %zu %zu %hhu\n", l, socket.recv_buffer.size(), sizeof(uint32), *((char *)&(socket.recv_buffer[sizeof(uint32)])));
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PRINT_DEBUG("BAD TCP DATA %u %zu %zu %hhu\n", l, socket.recv_buffer.size(), sizeof(uint32), *((char *)&(socket.recv_buffer[sizeof(uint32)])));
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kill_tcp_socket(socket);
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kill_tcp_socket(socket);
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}
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}
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@ -514,7 +514,8 @@ std::set<IP_PORT> Networking::resolve_ip(std::string dns)
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if (getaddrinfo(dns.c_str(), NULL, NULL, &result) == 0) {
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if (getaddrinfo(dns.c_str(), NULL, NULL, &result) == 0) {
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for (struct addrinfo *res = result; res != NULL; res = res->ai_next) {
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for (struct addrinfo *res = result; res != NULL; res = res->ai_next) {
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PRINT_DEBUG("%zu %u\n", res->ai_addrlen, res->ai_family);
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// cast to size_t because on Linux 'ai_addrlen' is defined as unsigned int and clang complains
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PRINT_DEBUG("%zu %u\n", (size_t)res->ai_addrlen, res->ai_family);
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if (res->ai_family == AF_INET) {
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if (res->ai_family == AF_INET) {
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struct sockaddr_in *ipv4 = (struct sockaddr_in *)res->ai_addr;
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struct sockaddr_in *ipv4 = (struct sockaddr_in *)res->ai_addr;
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uint32 ip;
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uint32 ip;
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@ -675,7 +676,7 @@ bool Networking::handle_announce(Common_Message *msg, IP_PORT ip_port)
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PRINT_DEBUG("New Connection Created\n");
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PRINT_DEBUG("New Connection Created\n");
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}
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}
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PRINT_DEBUG("Handle Announce: %lu, %llu, %lu, %u\n", conn->appid, msg->source_id(), msg->announce().appid(), msg->announce().type());
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PRINT_DEBUG("Handle Announce: %u, " "%" PRIu64 ", %u, %u\n", conn->appid, msg->source_id(), msg->announce().appid(), msg->announce().type());
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conn->tcp_ip_port = ip_port;
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conn->tcp_ip_port = ip_port;
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conn->tcp_ip_port.port = htons(msg->announce().tcp_port());
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conn->tcp_ip_port.port = htons(msg->announce().tcp_port());
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conn->appid = msg->announce().appid();
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conn->appid = msg->announce().appid();
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@ -692,7 +693,7 @@ bool Networking::handle_announce(Common_Message *msg, IP_PORT ip_port)
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}
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}
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Connection *conn = find_connection((uint64)msg->announce().peers(i).id(), msg->announce().peers(i).appid());
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Connection *conn = find_connection((uint64)msg->announce().peers(i).id(), msg->announce().peers(i).appid());
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PRINT_DEBUG("%p %lu %lu %llu\n", conn, conn ? conn->appid : 0, msg->announce().peers(i).appid(), msg->announce().peers(i).id());
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PRINT_DEBUG("%p %u %u " "%" PRIu64 "\n", conn, conn ? conn->appid : (uint32)0, msg->announce().peers(i).appid(), msg->announce().peers(i).id());
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if (!conn || conn->appid != msg->announce().peers(i).appid()) {
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if (!conn || conn->appid != msg->announce().peers(i).appid()) {
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Common_Message msg_ = create_announce(true);
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Common_Message msg_ = create_announce(true);
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@ -882,7 +883,7 @@ Common_Message Networking::create_announce(bool request)
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} else {
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} else {
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announce->set_type(Announce::PONG);
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announce->set_type(Announce::PONG);
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for (auto &conn: connections) {
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for (auto &conn: connections) {
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PRINT_DEBUG("Connection %u %llu %lu\n", conn.udp_pinged, conn.ids[0].ConvertToUint64(), conn.appid);
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PRINT_DEBUG("Connection %u %llu %u\n", conn.udp_pinged, conn.ids[0].ConvertToUint64(), conn.appid);
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if (conn.udp_pinged) {
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if (conn.udp_pinged) {
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Announce_Other_Peers *peer = announce->add_peers();
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Announce_Other_Peers *peer = announce->add_peers();
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peer->set_id(conn.ids[0].ConvertToUint64());
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peer->set_id(conn.ids[0].ConvertToUint64());
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@ -412,7 +412,7 @@ bool GetFriendGamePlayed( CSteamID steamIDFriend, STEAM_OUT_STRUCT() FriendGameI
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pFriendGameInfo->m_usGamePort = 0;
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pFriendGameInfo->m_usGamePort = 0;
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pFriendGameInfo->m_usQueryPort = 0;
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pFriendGameInfo->m_usQueryPort = 0;
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pFriendGameInfo->m_steamIDLobby = CSteamID((uint64)f->lobby_id());
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pFriendGameInfo->m_steamIDLobby = CSteamID((uint64)f->lobby_id());
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PRINT_DEBUG("%u %llu\n", f->appid(), f->lobby_id());
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PRINT_DEBUG("%u " "%" PRIu64 "\n", f->appid(), f->lobby_id());
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}
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}
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ret = true;
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ret = true;
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@ -1206,7 +1206,7 @@ void Callback(Common_Message *msg)
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}
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}
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if (msg->has_friend_()) {
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if (msg->has_friend_()) {
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PRINT_DEBUG("Steam_Friends Friend %llu %llu\n", msg->friend_().id(), msg->friend_().lobby_id());
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PRINT_DEBUG("Steam_Friends Friend " "%" PRIu64 " " "%" PRIu64 "\n", msg->friend_().id(), msg->friend_().lobby_id());
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Friend *f = find_friend((uint64)msg->friend_().id());
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Friend *f = find_friend((uint64)msg->friend_().id());
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if (!f) {
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if (!f) {
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if (msg->friend_().id() != settings->get_local_steam_id().ConvertToUint64()) {
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if (msg->friend_().id() != settings->get_local_steam_id().ConvertToUint64()) {
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@ -127,7 +127,7 @@ void send_lobby_data()
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for(auto & l: lobbies) {
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for(auto & l: lobbies) {
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if (get_lobby_member(&l, settings->get_local_steam_id()) && l.owner() == settings->get_local_steam_id().ConvertToUint64() && !l.deleted()) {
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if (get_lobby_member(&l, settings->get_local_steam_id()) && l.owner() == settings->get_local_steam_id().ConvertToUint64() && !l.deleted()) {
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PRINT_DEBUG("Sending lobby %llu\n", l.room_id());
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PRINT_DEBUG("Sending lobby " "%" PRIu64 "\n", l.room_id());
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Common_Message msg = Common_Message();
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Common_Message msg = Common_Message();
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msg.set_source_id(settings->get_local_steam_id().ConvertToUint64());
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msg.set_source_id(settings->get_local_steam_id().ConvertToUint64());
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msg.set_allocated_lobby(new Lobby(l));
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msg.set_allocated_lobby(new Lobby(l));
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@ -264,7 +264,7 @@ void remove_lobbies()
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auto g = std::begin(lobbies);
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auto g = std::begin(lobbies);
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while (g != std::end(lobbies)) {
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while (g != std::end(lobbies)) {
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if (g->members().size() == 0 || (g->deleted() && (g->time_deleted() + LOBBY_DELETED_TIMEOUT < current_time))) {
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if (g->members().size() == 0 || (g->deleted() && (g->time_deleted() + LOBBY_DELETED_TIMEOUT < current_time))) {
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PRINT_DEBUG("REMOVING LOBBY %llu\n", g->room_id());
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PRINT_DEBUG("REMOVING LOBBY " "%" PRIu64 "\n", g->room_id());
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self_lobby_member_data.erase(g->room_id());
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self_lobby_member_data.erase(g->room_id());
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g = lobbies.erase(g);
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g = lobbies.erase(g);
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} else {
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} else {
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@ -372,7 +372,7 @@ bool GetFavoriteGame( int iGame, AppId_t *pnAppID, uint32 *pnIP, uint16 *pnConnP
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// adds the game server to the local list; updates the time played of the server if it already exists in the list
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// adds the game server to the local list; updates the time played of the server if it already exists in the list
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int AddFavoriteGame( AppId_t nAppID, uint32 nIP, uint16 nConnPort, uint16 nQueryPort, uint32 unFlags, uint32 rTime32LastPlayedOnServer )
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int AddFavoriteGame( AppId_t nAppID, uint32 nIP, uint16 nConnPort, uint16 nQueryPort, uint32 unFlags, uint32 rTime32LastPlayedOnServer )
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{
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{
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PRINT_DEBUG("AddFavoriteGame %lu %lu %hu %hu %lu %lu\n", nAppID, nIP, nConnPort, nQueryPort, unFlags, rTime32LastPlayedOnServer);
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PRINT_DEBUG("AddFavoriteGame %u %u %hu %hu %u %u\n", nAppID, nIP, nConnPort, nQueryPort, unFlags, rTime32LastPlayedOnServer);
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std::string file_path;
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std::string file_path;
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unsigned long long file_size;
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unsigned long long file_size;
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@ -1406,7 +1406,7 @@ void RunCallbacks()
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}
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}
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}
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}
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PRINT_DEBUG("Lobby %llu use %u\n", l.room_id(), use);
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PRINT_DEBUG("Lobby " "%" PRIu64 " use %u\n", l.room_id(), use);
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if (use) PUSH_BACK_IF_NOT_IN(filtered_lobbies, (uint64)l.room_id());
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if (use) PUSH_BACK_IF_NOT_IN(filtered_lobbies, (uint64)l.room_id());
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if (filtered_lobbies.size() >= filter_max_results_copy) {
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if (filtered_lobbies.size() >= filter_max_results_copy) {
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searching = false;
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searching = false;
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@ -1501,7 +1501,7 @@ void RunCallbacks()
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void Callback(Common_Message *msg)
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void Callback(Common_Message *msg)
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{
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{
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if (msg->has_lobby()) {
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if (msg->has_lobby()) {
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PRINT_DEBUG("GOT A LOBBY appid: %lu\n", msg->lobby().appid());
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PRINT_DEBUG("GOT A LOBBY appid: %u\n", msg->lobby().appid());
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if (msg->lobby().owner() != settings->get_local_steam_id().ConvertToUint64() && msg->lobby().appid() == settings->get_local_game_id().AppID()) {
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if (msg->lobby().owner() != settings->get_local_steam_id().ConvertToUint64() && msg->lobby().appid() == settings->get_local_game_id().AppID()) {
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Lobby *lobby = get_lobby((uint64)msg->lobby().room_id());
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Lobby *lobby = get_lobby((uint64)msg->lobby().room_id());
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if (!lobby) {
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if (!lobby) {
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@ -1588,7 +1588,7 @@ void Callback(Common_Message *msg)
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if (msg->has_lobby_messages()) {
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if (msg->has_lobby_messages()) {
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PRINT_DEBUG("LOBBY MESSAGE %u %llu\n", msg->lobby_messages().type(), msg->lobby_messages().id());
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PRINT_DEBUG("LOBBY MESSAGE %u " "%" PRIu64 "\n", msg->lobby_messages().type(), msg->lobby_messages().id());
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Lobby *lobby = get_lobby((uint64)msg->lobby_messages().id());
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Lobby *lobby = get_lobby((uint64)msg->lobby_messages().id());
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if (lobby && !lobby->deleted()) {
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if (lobby && !lobby->deleted()) {
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bool we_are_in_lobby = !!get_lobby_member(lobby, settings->get_local_steam_id());
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bool we_are_in_lobby = !!get_lobby_member(lobby, settings->get_local_steam_id());
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@ -1620,7 +1620,7 @@ void Callback(Common_Message *msg)
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}
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}
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if (msg->lobby_messages().type() == Lobby_Messages::LEAVE) {
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if (msg->lobby_messages().type() == Lobby_Messages::LEAVE) {
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PRINT_DEBUG("LOBBY MESSAGE: LEAVE %llu\n", msg->source_id());
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PRINT_DEBUG("LOBBY MESSAGE: LEAVE " "%" PRIu64 "\n", msg->source_id());
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leave_lobby(lobby, (uint64)msg->source_id());
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leave_lobby(lobby, (uint64)msg->source_id());
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if (we_are_in_lobby) trigger_lobby_member_join_leave((uint64)lobby->room_id(), (uint64)msg->source_id(), true, true, 0.2);
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if (we_are_in_lobby) trigger_lobby_member_join_leave((uint64)lobby->room_id(), (uint64)msg->source_id(), true, true, 0.2);
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}
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}
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@ -48,7 +48,7 @@ HServerListRequest Steam_Matchmaking_Servers::RequestServerList(AppId_t iApp, IS
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request.type = type;
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request.type = type;
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requests.push_back(request);
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requests.push_back(request);
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++server_list_request;
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++server_list_request;
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requests[requests.size() - 1].id = (void *)server_list_request;
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requests[requests.size() - 1].id = (char *)0 + server_list_request; // (char *)0 silences the compiler warning
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HServerListRequest id = requests[requests.size() - 1].id;
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HServerListRequest id = requests[requests.size() - 1].id;
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PRINT_DEBUG("request id: %p\n", id);
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PRINT_DEBUG("request id: %p\n", id);
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@ -420,7 +420,7 @@ void Steam_Matchmaking_Servers::server_details(Gameserver *g, gameserveritem_t *
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server->m_nServerVersion = g->version();
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server->m_nServerVersion = g->version();
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server->SetName(g->server_name().c_str());
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server->SetName(g->server_name().c_str());
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server->m_steamID = CSteamID((uint64)g->id());
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server->m_steamID = CSteamID((uint64)g->id());
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PRINT_DEBUG("server_details %llu\n", g->id());
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PRINT_DEBUG("server_details " "%" PRIu64 "\n", g->id());
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strncpy(server->m_szGameTags, g->tags().c_str(), k_cbMaxGameServerTags - 1);
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strncpy(server->m_szGameTags, g->tags().c_str(), k_cbMaxGameServerTags - 1);
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server->m_szGameTags[k_cbMaxGameServerTags - 1] = 0;
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server->m_szGameTags[k_cbMaxGameServerTags - 1] = 0;
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@ -457,7 +457,7 @@ void Steam_Matchmaking_Servers::server_details_players(Gameserver *g, Steam_Matc
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if (ssq != NULL) ssq_server_free(ssq);
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if (ssq != NULL) ssq_server_free(ssq);
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}
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}
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PRINT_DEBUG("server_details_players %llu\n", g->id());
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PRINT_DEBUG("server_details_players " "%" PRIu64 "\n", g->id());
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}
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}
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void Steam_Matchmaking_Servers::server_details_rules(Gameserver *g, Steam_Matchmaking_Servers_Direct_IP_Request *r)
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void Steam_Matchmaking_Servers::server_details_rules(Gameserver *g, Steam_Matchmaking_Servers_Direct_IP_Request *r)
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@ -491,7 +491,7 @@ void Steam_Matchmaking_Servers::server_details_rules(Gameserver *g, Steam_Matchm
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if (ssq != NULL) ssq_server_free(ssq);
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if (ssq != NULL) ssq_server_free(ssq);
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}
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}
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PRINT_DEBUG("server_details_rules %llu\n", g->id());
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PRINT_DEBUG("server_details_rules " "%" PRIu64 "\n", g->id());
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}
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}
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// Get details on a given server in the list, you can get the valid range of index
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// Get details on a given server in the list, you can get the valid range of index
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@ -746,9 +746,9 @@ void Steam_Matchmaking_Servers::RunCallbacks()
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}
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}
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for (auto &r : direct_ip_requests_temp) {
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for (auto &r : direct_ip_requests_temp) {
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PRINT_DEBUG("dip request: %lu:%hu\n", r.ip, r.port);
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PRINT_DEBUG("dip request: %u:%hu\n", r.ip, r.port);
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for (auto &g : gameservers) {
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for (auto &g : gameservers) {
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PRINT_DEBUG("server: %lu:%hu\n", g.server.ip(), g.server.query_port());
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PRINT_DEBUG("server: %u:%u\n", g.server.ip(), g.server.query_port());
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uint16 query_port = g.server.query_port();
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uint16 query_port = g.server.query_port();
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if (query_port == 0xFFFF) {
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if (query_port == 0xFFFF) {
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query_port = g.server.port();
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query_port = g.server.port();
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@ -785,7 +785,7 @@ void Steam_Matchmaking_Servers::RunCallbacks()
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void Steam_Matchmaking_Servers::Callback(Common_Message *msg)
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void Steam_Matchmaking_Servers::Callback(Common_Message *msg)
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{
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{
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if (msg->has_gameserver() && msg->gameserver().type() != eFriendsServer) {
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if (msg->has_gameserver() && msg->gameserver().type() != eFriendsServer) {
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PRINT_DEBUG("got SERVER %llu, offline:%u\n", msg->gameserver().id(), msg->gameserver().offline());
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PRINT_DEBUG("got SERVER " "%" PRIu64 ", offline:%u\n", msg->gameserver().id(), msg->gameserver().offline());
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if (msg->gameserver().offline()) {
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if (msg->gameserver().offline()) {
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for (auto &g : gameservers) {
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for (auto &g : gameservers) {
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if (g.server.id() == msg->gameserver().id()) {
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if (g.server.id() == msg->gameserver().id()) {
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@ -317,7 +317,7 @@ bool IsP2PPacketAvailable( uint32 *pcubMsgSize, int nChannel)
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if (connection_exists((uint64)msg.source_id()) && msg.mutable_network()->channel() == nChannel && msg.network().processed()) {
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if (connection_exists((uint64)msg.source_id()) && msg.mutable_network()->channel() == nChannel && msg.network().processed()) {
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uint32 size = msg.mutable_network()->data().size();
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uint32 size = msg.mutable_network()->data().size();
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if (pcubMsgSize) *pcubMsgSize = size;
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if (pcubMsgSize) *pcubMsgSize = size;
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PRINT_DEBUG("available with size: %lu\n", size);
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PRINT_DEBUG("available with size: %u\n", size);
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return true;
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return true;
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}
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}
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||||||
}
|
}
|
||||||
@ -362,7 +362,7 @@ bool ReadP2PPacket( void *pubDest, uint32 cubDest, uint32 *pcubMsgSize, CSteamID
|
|||||||
}PRINT_DEBUG("\n");
|
}PRINT_DEBUG("\n");
|
||||||
#endif
|
#endif
|
||||||
*psteamIDRemote = CSteamID((uint64)msg->source_id());
|
*psteamIDRemote = CSteamID((uint64)msg->source_id());
|
||||||
PRINT_DEBUG("Steam_Networking::ReadP2PPacket len %u channel: %u from: %llu\n", msg_size, nChannel, msg->source_id());
|
PRINT_DEBUG("Steam_Networking::ReadP2PPacket len %u channel: %u from: " "%" PRIu64 "\n", msg_size, nChannel, msg->source_id());
|
||||||
msg = messages.erase(msg);
|
msg = messages.erase(msg);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
@ -907,7 +907,7 @@ void Callback(Common_Message *msg)
|
|||||||
{
|
{
|
||||||
if (msg->has_network()) {
|
if (msg->has_network()) {
|
||||||
#ifndef EMU_RELEASE_BUILD
|
#ifndef EMU_RELEASE_BUILD
|
||||||
PRINT_DEBUG("Steam_Networking: got msg from: %llu to: %llu size %zu type %u | messages %p: %zu\n", msg->source_id(), msg->dest_id(), msg->network().data().size(), msg->network().type(), &messages, messages.size());
|
PRINT_DEBUG("Steam_Networking: got msg from: " "%" PRIu64 " to: " "%" PRIu64 " size %zu type %u | messages %p: %zu\n", msg->source_id(), msg->dest_id(), msg->network().data().size(), msg->network().type(), &messages, messages.size());
|
||||||
for (int i = 0; i < msg->network().data().size(); ++i) {
|
for (int i = 0; i < msg->network().data().size(); ++i) {
|
||||||
PRINT_DEBUG("%02hhX", msg->network().data().data()[i]);
|
PRINT_DEBUG("%02hhX", msg->network().data().data()[i]);
|
||||||
}PRINT_DEBUG("\n");
|
}PRINT_DEBUG("\n");
|
||||||
|
@ -881,7 +881,7 @@ SteamNetworkingMessage_t *get_steam_message_connection(HSteamNetConnection hConn
|
|||||||
pMsg->m_pfnRelease = &delete_steam_message;
|
pMsg->m_pfnRelease = &delete_steam_message;
|
||||||
pMsg->m_nChannel = 0;
|
pMsg->m_nChannel = 0;
|
||||||
connect_socket->second.data.pop();
|
connect_socket->second.data.pop();
|
||||||
PRINT_DEBUG("get_steam_message_connection %u %lu, %I64\n", hConn, size, pMsg->m_nMessageNumber);
|
PRINT_DEBUG("get_steam_message_connection %u %lu, %llu\n", hConn, size, pMsg->m_nMessageNumber);
|
||||||
return pMsg;
|
return pMsg;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -2054,7 +2054,7 @@ void Callback(Common_Message *msg)
|
|||||||
}
|
}
|
||||||
|
|
||||||
if (msg->has_networking_sockets()) {
|
if (msg->has_networking_sockets()) {
|
||||||
PRINT_DEBUG("Steam_Networking_Sockets: got network socket msg %u %llu\n", msg->networking_sockets().type(), msg->source_id());
|
PRINT_DEBUG("Steam_Networking_Sockets: got network socket msg %u " "%" PRIu64 "\n", msg->networking_sockets().type(), msg->source_id());
|
||||||
if (msg->networking_sockets().type() == Networking_Sockets::CONNECTION_REQUEST) {
|
if (msg->networking_sockets().type() == Networking_Sockets::CONNECTION_REQUEST) {
|
||||||
int virtual_port = msg->networking_sockets().virtual_port();
|
int virtual_port = msg->networking_sockets().virtual_port();
|
||||||
int real_port = msg->networking_sockets().real_port();
|
int real_port = msg->networking_sockets().real_port();
|
||||||
@ -2093,13 +2093,13 @@ void Callback(Common_Message *msg)
|
|||||||
auto connect_socket = s->connect_sockets.find(msg->networking_sockets().connection_id());
|
auto connect_socket = s->connect_sockets.find(msg->networking_sockets().connection_id());
|
||||||
if (connect_socket != s->connect_sockets.end()) {
|
if (connect_socket != s->connect_sockets.end()) {
|
||||||
if (connect_socket->second.remote_identity.GetSteamID64() == msg->source_id() && (connect_socket->second.status == CONNECT_SOCKET_CONNECTED)) {
|
if (connect_socket->second.remote_identity.GetSteamID64() == msg->source_id() && (connect_socket->second.status == CONNECT_SOCKET_CONNECTED)) {
|
||||||
PRINT_DEBUG("Steam_Networking_Sockets: got data len %zu, num %I64u on connection %u\n", msg->networking_sockets().data().size(), msg->networking_sockets().message_number(), connect_socket->first);
|
PRINT_DEBUG("Steam_Networking_Sockets: got data len %zu, num " "%" PRIu64 " on connection %u\n", msg->networking_sockets().data().size(), msg->networking_sockets().message_number(), connect_socket->first);
|
||||||
connect_socket->second.data.push(msg->networking_sockets());
|
connect_socket->second.data.push(msg->networking_sockets());
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
connect_socket = std::find_if(s->connect_sockets.begin(), s->connect_sockets.end(), [msg](const auto &in) {return in.second.remote_identity.GetSteamID64() == msg->source_id() && (in.second.status == CONNECT_SOCKET_NOT_ACCEPTED || in.second.status == CONNECT_SOCKET_CONNECTED) && in.second.remote_id == msg->networking_sockets().connection_id_from();});
|
connect_socket = std::find_if(s->connect_sockets.begin(), s->connect_sockets.end(), [msg](const auto &in) {return in.second.remote_identity.GetSteamID64() == msg->source_id() && (in.second.status == CONNECT_SOCKET_NOT_ACCEPTED || in.second.status == CONNECT_SOCKET_CONNECTED) && in.second.remote_id == msg->networking_sockets().connection_id_from();});
|
||||||
if (connect_socket != s->connect_sockets.end()) {
|
if (connect_socket != s->connect_sockets.end()) {
|
||||||
PRINT_DEBUG("Steam_Networking_Sockets: got data len %zu, num %I64u on not accepted connection %u\n", msg->networking_sockets().data().size(), msg->networking_sockets().message_number(), connect_socket->first);
|
PRINT_DEBUG("Steam_Networking_Sockets: got data len %zu, num " "%" PRIu64 " on not accepted connection %u\n", msg->networking_sockets().data().size(), msg->networking_sockets().message_number(), connect_socket->first);
|
||||||
connect_socket->second.data.push(msg->networking_sockets());
|
connect_socket->second.data.push(msg->networking_sockets());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -358,7 +358,7 @@ bool SetConnectionConfigValueString( HSteamNetConnection hConn, ESteamNetworking
|
|||||||
bool SetConfigValue( ESteamNetworkingConfigValue eValue, ESteamNetworkingConfigScope eScopeType, intptr_t scopeObj,
|
bool SetConfigValue( ESteamNetworkingConfigValue eValue, ESteamNetworkingConfigScope eScopeType, intptr_t scopeObj,
|
||||||
ESteamNetworkingConfigDataType eDataType, const void *pArg )
|
ESteamNetworkingConfigDataType eDataType, const void *pArg )
|
||||||
{
|
{
|
||||||
PRINT_DEBUG("Steam_Networking_Utils::SetConfigValue %i %i %tf %i %p\n", eValue, eScopeType, scopeObj, eDataType, pArg);
|
PRINT_DEBUG("Steam_Networking_Utils::SetConfigValue %i %i " "%" PRIdPTR " %i %p\n", eValue, eScopeType, scopeObj, eDataType, pArg);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -72,7 +72,7 @@ uint32 GetServerRealTime()
|
|||||||
{
|
{
|
||||||
PRINT_DEBUG("GetServerRealTime\n");
|
PRINT_DEBUG("GetServerRealTime\n");
|
||||||
uint32 server_time = std::chrono::duration_cast<std::chrono::duration<uint32>>(std::chrono::system_clock::now().time_since_epoch()).count();
|
uint32 server_time = std::chrono::duration_cast<std::chrono::duration<uint32>>(std::chrono::system_clock::now().time_since_epoch()).count();
|
||||||
PRINT_DEBUG("Time %lu\n", server_time);
|
PRINT_DEBUG("Time %u\n", server_time);
|
||||||
return server_time;
|
return server_time;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Loading…
x
Reference in New Issue
Block a user