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use a global ticket counter for GC struct
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parent
b5923696cd
commit
1c84f2c324
10
dll/auth.cpp
10
dll/auth.cpp
@ -15,6 +15,14 @@ static uint32 generate_steam_ticket_id() {
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return a;
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}
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static uint32_t get_ticket_count() {
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static uint32_t a = 0;
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++a;
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// this must never return 0, on overflow just go back to 1 again
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if (a == 0) a = 1;
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return a;
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}
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static void steam_auth_manager_ticket_callback(void *object, Common_Message *msg)
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{
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@ -109,7 +117,7 @@ Auth_Data Auth_Manager::getTicketData( void *pTicket, int cbMaxTicket, uint32 *p
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ticket_data.GC.ExternalIP = IP4_AS_DWORD_LITTLE_ENDIAN(127, 0, 0, 1);
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ticket_data.GC.InternalIP = IP4_AS_DWORD_LITTLE_ENDIAN(127, 0, 0, 1);
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ticket_data.GC.TimeSinceStartup = (uint32_t)std::chrono::duration_cast<std::chrono::seconds>(curTime - startup_time).count();
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ticket_data.GC.TicketGeneratedCount = 1;
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ticket_data.GC.TicketGeneratedCount = get_ticket_count();
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}
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std::vector<uint8_t> ser = ticket_data.Serialize();
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*pcbTicket = ser.size();
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