merge stuff frrom premake2 branch,

Updating stuff to work
This commit is contained in:
Detanup01 2024-05-20 13:07:01 +02:00 committed by otavepto
parent 01f4ee87bf
commit 1d75b82a5c
4 changed files with 917 additions and 578 deletions

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@ -33,15 +33,10 @@ jobs:
fail-fast: false
matrix:
## notice how on linux everything is lowercase, `cd GBE_Build`, then: `make help`
prj: [ 'GenerateInterfaces', 'SteamClient', 'SteamEmu', ]
prj: [ 'regular', 'experimental', 'steamclient_experimental', 'steamnetworkingsockets', 'tool_lobby_connect', 'GenerateInterfaces', 'steamclient_regular_linux', ]
arch: [ 'x64', 'x32', ]
cfg: [ 'debug', 'release', 'experimentaldebug', 'experimentalrelease', ]
cfg: [ 'debug', 'release', ]
exclude:
- prj: 'GenerateInterfaces'
cfg: 'experimentaldebug'
- prj: 'GenerateInterfaces'
cfg: 'experimentalrelease'
steps:
### clone branch

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@ -31,20 +31,9 @@ jobs:
strategy:
fail-fast: false
matrix:
prj: [ 'GameOverlayRenderer', 'GenerateInterfaces', 'SteamClient', 'SteamEmu', ]
prj: [ 'regular', 'experimental', 'steamclient_experimental', 'steamnetworkingsockets', 'tool_lobby_connect', 'GenerateInterfaces', 'experimental_client_win', 'GameOverlayRenderer', ]
arch: [ 'x64', 'Win32', ]
cfg: [ 'Debug', 'Release', 'ExperimentalDebug', 'ExperimentalRelease', ]
exclude:
- prj: 'GameOverlayRenderer'
cfg: 'Debug'
- prj: 'GameOverlayRenderer'
cfg: 'Release'
- prj: 'GenerateInterfaces'
cfg: 'ExperimentalDebug'
- prj: 'GenerateInterfaces'
cfg: 'ExperimentalRelease'
cfg: [ 'debug', 'release', ]
steps:
### on Windows Git will auto change line ending to CRLF, not preferable

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@ -23,14 +23,10 @@ if "%my_vs_path%"=="" (
:: Set configuration and platform here :)
:: manual config for all remove later
call %my_vs_path% GBE_Build\GBE.sln /p:Configuration=Debug /p:Platform=x64 -v:n
call %my_vs_path% GBE_Build\GBE.sln /p:Configuration=Debug /p:Platform=Win32 -v:n
call %my_vs_path% GBE_Build\GBE.sln /p:Configuration=Release /p:Platform=x64 -v:n
call %my_vs_path% GBE_Build\GBE.sln /p:Configuration=Release /p:Platform=Win32 -v:n
call %my_vs_path% GBE_Build\GBE.sln /p:Configuration=ExperimentalDebug /p:Platform=x64 -v:n
call %my_vs_path% GBE_Build\GBE.sln /p:Configuration=ExperimentalDebug /p:Platform=Win32 -v:n
call %my_vs_path% GBE_Build\GBE.sln /p:Configuration=ExperimentalRelease /p:Platform=x64 -v:n
call %my_vs_path% GBE_Build\GBE.sln /p:Configuration=ExperimentalRelease /p:Platform=Win32 -v:n
call %my_vs_path% build\project\vs2022\win\GBE.sln /p:Configuration=debug /p:Platform=x64 -v:n
call %my_vs_path% build\project\vs2022\win\GBE.sln /p:Configuration=debug /p:Platform=Win32 -v:n
call %my_vs_path% build\project\vs2022\win\GBE.sln /p:Configuration=release /p:Platform=x64 -v:n
call %my_vs_path% build\project\vs2022\win\GBE.sln /p:Configuration=release /p:Platform=Win32 -v:n
exit /b
@ -43,8 +39,8 @@ endlocal & (
:: -v:n make it so we can actually see what commands it runs
call %my_vs_path% GBE_Build\GBE.sln /p:Configuration=ExperimentalDebug /p:Platform=x64 -v:n
::call %my_vs_path% GBE_Build\GBE.sln
call %my_vs_path% build\project\vs2022\win\GBE.sln /p:Configuration=debuug /p:Platform=x64 -v:n
::call %my_vs_path% build\project\vs2022\win\GBE.sln
set /a _exit=%errorlevel%
if %_exit% equ 0 (
echo Please do change_dos_stub and sign it. (or you can move into premake to do it for you)

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