mirror of
https://github.com/Detanup01/gbe_fork.git
synced 2024-11-23 11:15:34 +08:00
merge stuff frrom premake2 branch,
Updating stuff to work
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parent
01f4ee87bf
commit
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9
.github/workflows/emu-build-all-linux.yml
vendored
9
.github/workflows/emu-build-all-linux.yml
vendored
@ -33,15 +33,10 @@ jobs:
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fail-fast: false
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matrix:
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## notice how on linux everything is lowercase, `cd GBE_Build`, then: `make help`
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prj: [ 'GenerateInterfaces', 'SteamClient', 'SteamEmu', ]
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prj: [ 'regular', 'experimental', 'steamclient_experimental', 'steamnetworkingsockets', 'tool_lobby_connect', 'GenerateInterfaces', 'steamclient_regular_linux', ]
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arch: [ 'x64', 'x32', ]
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cfg: [ 'debug', 'release', 'experimentaldebug', 'experimentalrelease', ]
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cfg: [ 'debug', 'release', ]
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exclude:
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- prj: 'GenerateInterfaces'
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cfg: 'experimentaldebug'
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- prj: 'GenerateInterfaces'
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cfg: 'experimentalrelease'
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steps:
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### clone branch
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15
.github/workflows/emu-build-all-win.yml
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15
.github/workflows/emu-build-all-win.yml
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@ -31,20 +31,9 @@ jobs:
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strategy:
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fail-fast: false
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matrix:
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prj: [ 'GameOverlayRenderer', 'GenerateInterfaces', 'SteamClient', 'SteamEmu', ]
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prj: [ 'regular', 'experimental', 'steamclient_experimental', 'steamnetworkingsockets', 'tool_lobby_connect', 'GenerateInterfaces', 'experimental_client_win', 'GameOverlayRenderer', ]
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arch: [ 'x64', 'Win32', ]
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cfg: [ 'Debug', 'Release', 'ExperimentalDebug', 'ExperimentalRelease', ]
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exclude:
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- prj: 'GameOverlayRenderer'
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cfg: 'Debug'
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- prj: 'GameOverlayRenderer'
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cfg: 'Release'
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- prj: 'GenerateInterfaces'
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cfg: 'ExperimentalDebug'
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- prj: 'GenerateInterfaces'
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cfg: 'ExperimentalRelease'
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cfg: [ 'debug', 'release', ]
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steps:
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### on Windows Git will auto change line ending to CRLF, not preferable
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@ -23,14 +23,10 @@ if "%my_vs_path%"=="" (
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:: Set configuration and platform here :)
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:: manual config for all remove later
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call %my_vs_path% GBE_Build\GBE.sln /p:Configuration=Debug /p:Platform=x64 -v:n
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call %my_vs_path% GBE_Build\GBE.sln /p:Configuration=Debug /p:Platform=Win32 -v:n
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call %my_vs_path% GBE_Build\GBE.sln /p:Configuration=Release /p:Platform=x64 -v:n
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call %my_vs_path% GBE_Build\GBE.sln /p:Configuration=Release /p:Platform=Win32 -v:n
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call %my_vs_path% GBE_Build\GBE.sln /p:Configuration=ExperimentalDebug /p:Platform=x64 -v:n
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call %my_vs_path% GBE_Build\GBE.sln /p:Configuration=ExperimentalDebug /p:Platform=Win32 -v:n
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call %my_vs_path% GBE_Build\GBE.sln /p:Configuration=ExperimentalRelease /p:Platform=x64 -v:n
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call %my_vs_path% GBE_Build\GBE.sln /p:Configuration=ExperimentalRelease /p:Platform=Win32 -v:n
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call %my_vs_path% build\project\vs2022\win\GBE.sln /p:Configuration=debug /p:Platform=x64 -v:n
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call %my_vs_path% build\project\vs2022\win\GBE.sln /p:Configuration=debug /p:Platform=Win32 -v:n
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call %my_vs_path% build\project\vs2022\win\GBE.sln /p:Configuration=release /p:Platform=x64 -v:n
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call %my_vs_path% build\project\vs2022\win\GBE.sln /p:Configuration=release /p:Platform=Win32 -v:n
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exit /b
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@ -43,8 +39,8 @@ endlocal & (
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:: -v:n make it so we can actually see what commands it runs
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call %my_vs_path% GBE_Build\GBE.sln /p:Configuration=ExperimentalDebug /p:Platform=x64 -v:n
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::call %my_vs_path% GBE_Build\GBE.sln
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call %my_vs_path% build\project\vs2022\win\GBE.sln /p:Configuration=debuug /p:Platform=x64 -v:n
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::call %my_vs_path% build\project\vs2022\win\GBE.sln
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set /a _exit=%errorlevel%
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if %_exit% equ 0 (
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echo Please do change_dos_stub and sign it. (or you can move into premake to do it for you)
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1455
premake5.lua
1455
premake5.lua
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