don't log the periodic callback messages, they fill the log with non-useful events

This commit is contained in:
otavepto 2024-03-18 01:19:20 +02:00
parent 2ba6f90904
commit 206732dc8e
18 changed files with 43 additions and 44 deletions

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@ -269,7 +269,7 @@ static void background_rumble(Rumble_Thread_Data *data)
static void steam_run_every_runcb(void *object)
{
PRINT_DEBUG("steam_controller_run_every_runcb\n");
// PRINT_DEBUG("steam_controller_run_every_runcb\n");
Steam_Controller *steam_controller = (Steam_Controller *)object;
steam_controller->RunCallbacks();
@ -415,7 +415,7 @@ void EnableActionEventCallbacks( SteamInputActionEventCallbackPointer pCallback
// possible latency, you call this directly before reading controller state.
void RunFrame(bool bReservedValue)
{
PRINT_DEBUG("Steam_Controller::RunFrame()\n");
// PRINT_DEBUG("Steam_Controller::RunFrame()\n");
if (disabled || !initialized) {
return;
}

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@ -202,7 +202,7 @@ struct Avatar_Numbers add_friend_avatars(CSteamID id)
public:
static void steam_friends_callback(void *object, Common_Message *msg)
{
PRINT_DEBUG("Steam_Friends::steam_friends_callback\n");
// PRINT_DEBUG("Steam_Friends::steam_friends_callback\n");
Steam_Friends *steam_friends = (Steam_Friends *)object;
steam_friends->Callback(msg);
@ -210,7 +210,7 @@ static void steam_friends_callback(void *object, Common_Message *msg)
static void steam_friends_run_every_runcb(void *object)
{
PRINT_DEBUG("Steam_Friends::steam_friends_run_every_runcb\n");
// PRINT_DEBUG("Steam_Friends::steam_friends_run_every_runcb\n");
Steam_Friends *steam_friends = (Steam_Friends *)object;
steam_friends->RunCallbacks();
@ -1152,13 +1152,14 @@ uint32 GetProfileItemPropertyUint( CSteamID steamID, ECommunityProfileItemType i
void RunCallbacks()
{
PRINT_DEBUG("Steam_Friends::RunCallbacks\n");
// PRINT_DEBUG("Steam_Friends::RunCallbacks\n");
if (settings->get_lobby() != lobby_id) {
lobby_id = settings->get_lobby();
resend_friend_data();
}
if (modified) {
PRINT_DEBUG("Steam_Friends::RunCallbacks sending modified data\n");
Common_Message msg;
msg.set_source_id(settings->get_local_steam_id().ConvertToUint64());
Friend *f = new Friend(us);

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@ -41,7 +41,7 @@ void push_incoming(std::string message)
public:
static void steam_callback(void *object, Common_Message *msg)
{
PRINT_DEBUG("steam_gamecoordinator_callback\n");
// PRINT_DEBUG("steam_gamecoordinator_callback\n");
Steam_Game_Coordinator *steam_gamecoordinator = (Steam_Game_Coordinator *)object;
steam_gamecoordinator->Callback(msg);
@ -49,7 +49,7 @@ static void steam_callback(void *object, Common_Message *msg)
static void steam_run_every_runcb(void *object)
{
PRINT_DEBUG("steam_gamecoordinator_run_every_runcb\n");
// PRINT_DEBUG("steam_gamecoordinator_run_every_runcb\n");
Steam_Game_Coordinator *steam_gamecoordinator = (Steam_Game_Coordinator *)object;
steam_gamecoordinator->RunCallbacks();

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@ -31,7 +31,7 @@ public ISteamGameSearch
public:
static void steam_callback(void *object, Common_Message *msg)
{
PRINT_DEBUG("steam_gamesearch_callback\n");
// PRINT_DEBUG("steam_gamesearch_callback\n");
Steam_Game_Search *steam_gamesearch = (Steam_Game_Search *)object;
steam_gamesearch->Callback(msg);
@ -39,7 +39,7 @@ static void steam_callback(void *object, Common_Message *msg)
static void steam_run_every_runcb(void *object)
{
PRINT_DEBUG("steam_gamesearch_run_every_runcb\n");
// PRINT_DEBUG("steam_gamesearch_run_every_runcb\n");
Steam_Game_Search *steam_gamesearch = (Steam_Game_Search *)object;
steam_gamesearch->RunCallbacks();

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@ -112,7 +112,7 @@ public:
static void run_every_runcb_cb(void *object)
{
PRINT_DEBUG("Steam_Inventory::run_every_runcb\n");
// PRINT_DEBUG("Steam_Inventory::run_every_runcb\n");
Steam_Inventory *obj = (Steam_Inventory *)object;
obj->RunCallbacks();

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@ -29,7 +29,7 @@ public ISteamMasterServerUpdater
public:
static void steam_callback(void *object, Common_Message *msg)
{
PRINT_DEBUG("steam_masterserverupdater_callback\n");
// PRINT_DEBUG("steam_masterserverupdater_callback\n");
Steam_Masterserver_Updater *steam_masterserverupdater = (Steam_Masterserver_Updater *)object;
steam_masterserverupdater->Callback(msg);
@ -37,7 +37,7 @@ static void steam_callback(void *object, Common_Message *msg)
static void steam_run_every_runcb(void *object)
{
PRINT_DEBUG("steam_masterserverupdater_run_every_runcb\n");
// PRINT_DEBUG("steam_masterserverupdater_run_every_runcb\n");
Steam_Masterserver_Updater *steam_masterserverupdater = (Steam_Masterserver_Updater *)object;
steam_masterserverupdater->RunCallbacks();

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@ -289,7 +289,7 @@ void on_self_enter_leave_lobby(CSteamID id, int type, bool leaving)
public:
static void steam_matchmaking_callback(void *object, Common_Message *msg)
{
PRINT_DEBUG("Steam_MatchMaking::steam_matchmaking_callback\n");
// PRINT_DEBUG("Steam_MatchMaking::steam_matchmaking_callback\n");
Steam_Matchmaking *steam_matchmaking = (Steam_Matchmaking *)object;
steam_matchmaking->Callback(msg);
@ -297,7 +297,7 @@ static void steam_matchmaking_callback(void *object, Common_Message *msg)
static void steam_matchmaking_run_every_runcb(void *object)
{
PRINT_DEBUG("Steam_MatchMaking::steam_matchmaking_run_every_runcb\n");
// PRINT_DEBUG("Steam_MatchMaking::steam_matchmaking_run_every_runcb\n");
Steam_Matchmaking *steam_matchmaking = (Steam_Matchmaking *)object;
steam_matchmaking->RunCallbacks();

View File

@ -221,7 +221,7 @@ void remove_killed_connection_sockets()
public:
static void steam_networking_callback(void *object, Common_Message *msg)
{
PRINT_DEBUG("steam_networking_callback\n");
// PRINT_DEBUG("steam_networking_callback\n");
Steam_Networking *steam_networking = (Steam_Networking *)object;
steam_networking->Callback(msg);
@ -229,7 +229,7 @@ static void steam_networking_callback(void *object, Common_Message *msg)
static void steam_networking_run_every_runcp(void *object)
{
PRINT_DEBUG("steam_networking_run_every_runcp\n");
// PRINT_DEBUG("steam_networking_run_every_runcp\n");
Steam_Networking *steam_networking = (Steam_Networking *)object;
steam_networking->RunCallbacks();
@ -906,13 +906,11 @@ void RunCallbacks()
void Callback(Common_Message *msg)
{
if (msg->has_network()) {
#ifndef EMU_RELEASE_BUILD
PRINT_DEBUG(
"Steam_Networking: got msg from: " "%" PRIu64 " to: " "%" PRIu64 " size %zu type %u | messages %p: %zu\n",
msg->source_id(), msg->dest_id(), msg->network().data().size(), msg->network().type(), &messages, messages.size()
);
PRINT_DEBUG("Steam_Networking msg data: '%s'\n", common_helpers::uint8_vector_to_hex_string( std::vector<uint8_t>(msg->network().data().begin(), msg->network().data().end()) ).c_str());
#endif
if (msg->network().type() == Network_pb::DATA) {
unprocessed_messages.push_back(Common_Message(*msg));

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@ -51,7 +51,7 @@ public:
static void steam_callback(void *object, Common_Message *msg)
{
PRINT_DEBUG("steam_networking_messages_callback\n");
// PRINT_DEBUG("steam_networking_messages_callback\n");
Steam_Networking_Messages *steam_networking_messages = (Steam_Networking_Messages *)object;
steam_networking_messages->Callback(msg);
@ -59,7 +59,7 @@ static void steam_callback(void *object, Common_Message *msg)
static void steam_run_every_runcb(void *object)
{
PRINT_DEBUG("steam_networking_messages_run_every_runcb\n");
// PRINT_DEBUG("steam_networking_messages_run_every_runcb\n");
Steam_Networking_Messages *steam_networking_messages = (Steam_Networking_Messages *)object;
steam_networking_messages->RunCallbacks();

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@ -94,7 +94,7 @@ public ISteamNetworkingSockets
public:
static void steam_callback(void *object, Common_Message *msg)
{
PRINT_DEBUG("steam_networkingsockets_callback\n");
// PRINT_DEBUG("steam_networkingsockets_callback\n");
Steam_Networking_Sockets *steam_networkingsockets = (Steam_Networking_Sockets *)object;
steam_networkingsockets->Callback(msg);
@ -102,7 +102,7 @@ static void steam_callback(void *object, Common_Message *msg)
static void steam_run_every_runcb(void *object)
{
PRINT_DEBUG("steam_networkingsockets_run_every_runcb\n");
// PRINT_DEBUG("steam_networkingsockets_run_every_runcb\n");
Steam_Networking_Sockets *steam_networkingsockets = (Steam_Networking_Sockets *)object;
steam_networkingsockets->RunCallbacks();

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@ -32,7 +32,7 @@ public ISteamNetworkingSocketsSerialized005
public:
static void steam_callback(void *object, Common_Message *msg)
{
PRINT_DEBUG("steam_networkingsockets_callback\n");
// PRINT_DEBUG("steam_networkingsockets_callback\n");
Steam_Networking_Sockets_Serialized *steam_networkingsockets = (Steam_Networking_Sockets_Serialized *)object;
steam_networkingsockets->Callback(msg);
@ -40,7 +40,7 @@ static void steam_callback(void *object, Common_Message *msg)
static void steam_run_every_runcb(void *object)
{
PRINT_DEBUG("steam_networkingsockets_serialized_run_every_runcb\n");
// PRINT_DEBUG("steam_networkingsockets_serialized_run_every_runcb\n");
Steam_Networking_Sockets_Serialized *steam_networkingsockets = (Steam_Networking_Sockets_Serialized *)object;
steam_networkingsockets->RunCallbacks();

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@ -36,7 +36,7 @@ public ISteamNetworkingUtils
public:
static void steam_callback(void *object, Common_Message *msg)
{
PRINT_DEBUG("steam_networkingutils_callback\n");
// PRINT_DEBUG("steam_networkingutils_callback\n");
Steam_Networking_Utils *steam_networkingutils = (Steam_Networking_Utils *)object;
steam_networkingutils->Callback(msg);
@ -44,7 +44,7 @@ static void steam_callback(void *object, Common_Message *msg)
static void steam_run_every_runcb(void *object)
{
PRINT_DEBUG("steam_networkingutils_run_every_runcb\n");
// PRINT_DEBUG("steam_networkingutils_run_every_runcb\n");
Steam_Networking_Utils *steam_networkingutils = (Steam_Networking_Utils *)object;
steam_networkingutils->RunCallbacks();

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@ -31,7 +31,7 @@ public ISteamParties
public:
static void steam_callback(void *object, Common_Message *msg)
{
PRINT_DEBUG("steam_parties_callback\n");
// PRINT_DEBUG("steam_parties_callback\n");
Steam_Parties *steam_parties = (Steam_Parties *)object;
steam_parties->Callback(msg);
@ -39,7 +39,7 @@ static void steam_callback(void *object, Common_Message *msg)
static void steam_run_every_runcb(void *object)
{
PRINT_DEBUG("steam_parties_run_every_runcb\n");
// PRINT_DEBUG("steam_parties_run_every_runcb\n");
Steam_Parties *steam_parties = (Steam_Parties *)object;
steam_parties->RunCallbacks();

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@ -30,7 +30,7 @@ public ISteamRemotePlay
public:
static void steam_callback(void *object, Common_Message *msg)
{
PRINT_DEBUG("steam_remoteplay_callback\n");
// PRINT_DEBUG("steam_remoteplay_callback\n");
Steam_RemotePlay *steam_remoteplay = (Steam_RemotePlay *)object;
steam_remoteplay->Callback(msg);
@ -38,7 +38,7 @@ static void steam_callback(void *object, Common_Message *msg)
static void steam_run_every_runcb(void *object)
{
PRINT_DEBUG("steam_remoteplay_run_every_runcb\n");
// PRINT_DEBUG("steam_remoteplay_run_every_runcb\n");
Steam_RemotePlay *steam_remoteplay = (Steam_RemotePlay *)object;
steam_remoteplay->RunCallbacks();

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@ -31,7 +31,7 @@ public ISteamTV
public:
static void steam_callback(void *object, Common_Message *msg)
{
PRINT_DEBUG("TODO Steam_TV::steam_tv_callback\n");
// PRINT_DEBUG("TODO Steam_TV::steam_tv_callback\n");
Steam_TV *steam_parties = (Steam_TV *)object;
steam_parties->Callback(msg);
@ -39,7 +39,7 @@ static void steam_callback(void *object, Common_Message *msg)
static void steam_run_every_runcb(void *object)
{
PRINT_DEBUG("steam_tv_run_every_runcb\n");
// PRINT_DEBUG("steam_tv_run_every_runcb\n");
Steam_TV *steam_parties = (Steam_TV *)object;
steam_parties->RunCallbacks();

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@ -29,7 +29,7 @@ public ISteamUnifiedMessages
public:
static void steam_callback(void *object, Common_Message *msg)
{
PRINT_DEBUG("steam_steamunifiedmessages_callback\n");
// PRINT_DEBUG("steam_steamunifiedmessages_callback\n");
Steam_Unified_Messages *steam_steamunifiedmessages = (Steam_Unified_Messages *)object;
steam_steamunifiedmessages->Callback(msg);
@ -37,7 +37,7 @@ static void steam_callback(void *object, Common_Message *msg)
static void steam_run_every_runcb(void *object)
{
PRINT_DEBUG("steam_steamunifiedmessages_run_every_runcb\n");
// PRINT_DEBUG("steam_steamunifiedmessages_run_every_runcb\n");
Steam_Unified_Messages *steam_steamunifiedmessages = (Steam_Unified_Messages *)object;
steam_steamunifiedmessages->RunCallbacks();

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@ -1881,36 +1881,36 @@ void Steam_Client::RunCallbacks(bool runClientCB, bool runGameserverCB, bool run
PRINT_DEBUG("Steam_Client::RunCallbacks spawned background thread *********\n");
}
PRINT_DEBUG("Steam_Client::RunCallbacks network *********\n");
// PRINT_DEBUG("Steam_Client::RunCallbacks network *********\n");
network->Run();
PRINT_DEBUG("Steam_Client::RunCallbacks steam_matchmaking_servers *********\n");
// PRINT_DEBUG("Steam_Client::RunCallbacks steam_matchmaking_servers *********\n");
steam_matchmaking_servers->RunCallbacks();
PRINT_DEBUG("Steam_Client::RunCallbacks run_every_runcb *********\n");
// PRINT_DEBUG("Steam_Client::RunCallbacks run_every_runcb *********\n");
run_every_runcb->run();
PRINT_DEBUG("Steam_Client::RunCallbacks steam_gameserver *********\n");
// PRINT_DEBUG("Steam_Client::RunCallbacks steam_gameserver *********\n");
steam_gameserver->RunCallbacks();
if (runClientCB) {
PRINT_DEBUG("Steam_Client::RunCallbacks callback_results_client *********\n");
// PRINT_DEBUG("Steam_Client::RunCallbacks callback_results_client *********\n");
callback_results_client->runCallResults();
}
if (runGameserverCB) {
PRINT_DEBUG("Steam_Client::RunCallbacks callback_results_server *********\n");
// PRINT_DEBUG("Steam_Client::RunCallbacks callback_results_server *********\n");
callback_results_server->runCallResults();
}
PRINT_DEBUG("Steam_Client::RunCallbacks callbacks_server *********\n");
// PRINT_DEBUG("Steam_Client::RunCallbacks callbacks_server *********\n");
callbacks_server->runCallBacks();
PRINT_DEBUG("Steam_Client::RunCallbacks callbacks_client *********\n");
// PRINT_DEBUG("Steam_Client::RunCallbacks callbacks_client *********\n");
callbacks_client->runCallBacks();
last_cb_run = std::chrono::duration_cast<std::chrono::duration<unsigned long long>>(std::chrono::system_clock::now().time_since_epoch()).count();
PRINT_DEBUG("Steam_Client::RunCallbacks done ------------------------------------------------------\n");
// PRINT_DEBUG("Steam_Client::RunCallbacks done ------------------------------------------------------\n");
}
void Steam_Client::DestroyAllInterfaces()

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@ -94,7 +94,7 @@ static inline bool ImGuiHelper_BeginListBox(const char* label, int items_count)
void Steam_Overlay::overlay_run_callback(void* object)
{
PRINT_DEBUG("overlay_run_every_runcb %p\n", object);
// PRINT_DEBUG("overlay_run_every_runcb %p\n", object);
Steam_Overlay* _this = reinterpret_cast<Steam_Overlay*>(object);
_this->steam_run_callback();
}