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Update steam_overlay.cpp
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4c2484cdef
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20c03cda75
@ -760,7 +760,15 @@ void Steam_Overlay::RunCallbacks()
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FriendGameInfo_t friend_game_info = {};
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FriendGameInfo_t friend_game_info = {};
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steamFriends->GetFriendGamePlayed(friend_id, &friend_game_info);
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steamFriends->GetFriendGamePlayed(friend_id, &friend_game_info);
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if (friend_game_info.m_steamIDLobby.IsValid())
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if (friend_game_info.m_steamIDLobby.IsValid())
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{
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// TODO: Look if thats really JoinLobby ?
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// I saw on steamdev that overlay sends a GameLobbyJoinRequested_t
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//GameLobbyJoinRequested_t data;
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//data.m_steamIDLobby.SetFromUint64(friend_info->second.lobbyId);
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//data.m_steamIDFriend.SetFromUint64(friend_id);
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//callbacks->addCBResult(data.k_iCallback, &data, sizeof(data));
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steamMatchmaking->JoinLobby(friend_game_info.m_steamIDLobby);
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steamMatchmaking->JoinLobby(friend_game_info.m_steamIDLobby);
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}
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}
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}
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friend_info->second.window_state &= ~window_state_join;
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friend_info->second.window_state &= ~window_state_join;
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