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https://github.com/Detanup01/gbe_fork.git
synced 2024-11-23 11:15:34 +08:00
new type of notification when the auto accept config file is used
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9d533cd945
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@ -48,6 +48,7 @@ enum notification_type
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notification_type_message = 0,
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notification_type_invite,
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notification_type_achievement,
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notification_type_auto_accept_invite,
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};
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struct Notification
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@ -150,6 +151,7 @@ class Steam_Overlay
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void NotifyUser(friend_window_state& friend_state);
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void NotifyUserAchievement();
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void NotifySoundAutoAcceptFriendInvite();
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// Right click on friend
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void BuildContextMenu(Friend const& frd, friend_window_state &state);
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@ -195,6 +197,7 @@ public:
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void AddMessageNotification(std::string const& message);
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void AddAchievementNotification(nlohmann::json const& ach);
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void AddInviteNotification(std::pair<const Friend, friend_window_state> &wnd_state);
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void AddAutoAcceptInviteNotification();
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};
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#else
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@ -237,6 +240,7 @@ public:
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void AddMessageNotification(std::string const& message) {}
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void AddAchievementNotification(nlohmann::json const& ach) {}
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void AddInviteNotification(std::pair<const Friend, friend_window_state> &wnd_state) {}
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void AddAutoAcceptInviteNotification() {}
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};
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#endif
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@ -355,6 +355,17 @@ void Steam_Overlay::NotifyUserAchievement()
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}
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}
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void Steam_Overlay::NotifySoundAutoAcceptFriendInvite()
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{
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#ifdef __WINDOWS__
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if (notif_achievement_wav_custom_inuse) {
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PlaySoundA((LPCSTR)notif_achievement_wav_custom, NULL, SND_ASYNC | SND_MEMORY);
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} else {
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PlaySoundA((LPCSTR)notif_invite_wav, NULL, SND_ASYNC | SND_MEMORY);
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}
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#endif
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}
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void Steam_Overlay::SetLobbyInvite(Friend friendId, uint64 lobbyId)
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{
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std::lock_guard<std::recursive_mutex> lock(overlay_mutex);
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@ -512,6 +523,31 @@ void Steam_Overlay::AddInviteNotification(std::pair<const Friend, friend_window_
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PRINT_DEBUG("No more free id to create a notification window\n");
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}
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void Steam_Overlay::AddAutoAcceptInviteNotification()
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{
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std::lock_guard<std::recursive_mutex> lock(notifications_mutex);
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int id = find_free_notification_id(notifications);
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if (id != 0)
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{
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Notification notif{};
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notif.id = id;
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notif.type = notification_type_auto_accept_invite;
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{
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char tmp[TRANSLATION_BUFFER_SIZE]{};
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snprintf(tmp, sizeof(tmp), "%s", translationAutoAcceptFriendInvite[current_language]);
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notif.message = tmp;
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}
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notif.start_time = std::chrono::duration_cast<std::chrono::seconds>(std::chrono::system_clock::now().time_since_epoch());
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notifications.emplace_back(notif);
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NotifySoundAutoAcceptFriendInvite();
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have_notifications = true;
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} else {
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PRINT_DEBUG("No free id to create an auto-accept notification window\n");
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}
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}
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bool Steam_Overlay::FriendJoinable(std::pair<const Friend, friend_window_state> &f)
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{
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Steam_Friends* steamFriends = get_steam_client()->steam_friends;
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@ -761,6 +797,8 @@ void Steam_Overlay::BuildNotifications(int width, int height)
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break;
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case notification_type_message:
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ImGui::TextWrapped("%s", it->message.c_str()); break;
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case notification_type_auto_accept_invite:
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ImGui::TextWrapped("%s", it->message.c_str()); break;
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}
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ImGui::End();
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