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fix a scenario in which apps send invalid handle and expect failure callback + call-result
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7936cd6680
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266c4efab3
@ -294,11 +294,24 @@ SteamAPICall_t Steam_UGC::SendQueryUGCRequest( UGCQueryHandle_t handle )
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{
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PRINT_DEBUG("%llu", handle);
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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if (handle == k_UGCQueryHandleInvalid) return k_uAPICallInvalid;
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const auto trigger_failure = [handle, this](){
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SteamUGCQueryCompleted_t data{};
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data.m_handle = handle;
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data.m_eResult = k_EResultFail;
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data.m_unNumResultsReturned = 0;
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data.m_unTotalMatchingResults = 0;
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data.m_bCachedData = false;
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auto ret = callback_results->addCallResult(data.k_iCallback, &data, sizeof(data));
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callbacks->addCBResult(data.k_iCallback, &data, sizeof(data));
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return ret;
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};
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if (handle == k_UGCQueryHandleInvalid) return trigger_failure();
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auto request = std::find_if(ugc_queries.begin(), ugc_queries.end(), [&handle](struct UGC_query const& item) { return item.handle == handle; });
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if (ugc_queries.end() == request)
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return k_uAPICallInvalid;
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if (ugc_queries.end() == request) return trigger_failure();
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if (request->return_all_subscribed) {
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request->results = std::set<PublishedFileId_t>(ugc_bridge->subbed_mods_itr_begin(), ugc_bridge->subbed_mods_itr_end());
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