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https://github.com/Detanup01/gbe_fork.git
synced 2024-12-24 09:24:15 +08:00
* corrected callbacks vs call results + a missing callback in UGC
* another missed spam in overlay
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47d48829a9
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@ -382,7 +382,7 @@ void Steam_Apps::RequestAllProofOfPurchaseKeys()
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{
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AppProofOfPurchaseKeyResponse_t data{};
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FillProofOfPurchaseKey(data, settings->get_local_game_id().AppID(), true);
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callback_results->addCallResult(data.k_iCallback, &data, sizeof(data));
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callbacks->addCBResult(data.k_iCallback, &data, sizeof(data));
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}
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// DLCs
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@ -395,14 +395,14 @@ void Steam_Apps::RequestAllProofOfPurchaseKeys()
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AppProofOfPurchaseKeyResponse_t data{};
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FillProofOfPurchaseKey(data, app_id, true);
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callback_results->addCallResult(data.k_iCallback, &data, sizeof(data));
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callbacks->addCBResult(data.k_iCallback, &data, sizeof(data));
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}
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// termination entry
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{
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AppProofOfPurchaseKeyResponse_t data{};
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FillProofOfPurchaseKey(data, k_uAppIdInvalid, true, "");
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callback_results->addCallResult(data.k_iCallback, &data, sizeof(data));
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callbacks->addCBResult(data.k_iCallback, &data, sizeof(data));
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}
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}
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@ -784,7 +784,9 @@ SteamAPICall_t Steam_UGC::RequestUGCDetails( PublishedFileId_t nPublishedFileID,
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SteamUGCRequestUGCDetailsResult_t data{};
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data.m_bCachedData = false;
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set_details(nPublishedFileID, &(data.m_details));
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return callback_results->addCallResult(data.k_iCallback, &data, sizeof(data));
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auto ret = callback_results->addCallResult(data.k_iCallback, &data, sizeof(data));
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callbacks->addCBResult(data.k_iCallback, &data, sizeof(data));
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return ret;
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}
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SteamAPICall_t Steam_UGC::RequestUGCDetails( PublishedFileId_t nPublishedFileID )
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@ -1218,7 +1220,7 @@ bool Steam_UGC::GetItemInstallInfo( PublishedFileId_t nPublishedFileID, uint64 *
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// human fall flat doesn't send a nulled buffer, and won't recognize the proper mod path because of that
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memset(pchFolder, 0, cchFolderSize);
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mod.path.copy(pchFolder, cchFolderSize - 1);
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PRINT_DEBUG(" copied mod path: '%s'", pchFolder);
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PRINT_DEBUG(" final mod path: '%s'", pchFolder);
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}
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return true;
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@ -1658,7 +1658,7 @@ void Steam_Overlay::steam_run_callback()
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}
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// The user clicked on "Join"
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if (friend_info->second.window_state & window_state_join) {
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std::string connect = steamFriends->GetFriendRichPresence(friend_id, "connect");
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std::string connect = steamFriends->get_friend_rich_presence_silent(friend_id, "connect");
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// The user got a lobby invite and accepted it
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if (friend_info->second.window_state & window_state_lobby_invite) {
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GameLobbyJoinRequested_t data;
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