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implement ISteamAppDisableUpdate001
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47
dll/dll/steam_app_disable_update.h
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47
dll/dll/steam_app_disable_update.h
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@ -0,0 +1,47 @@
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/* Copyright (C) 2019 Mr Goldberg
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This file is part of the Goldberg Emulator
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The Goldberg Emulator is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 3 of the License, or (at your option) any later version.
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The Goldberg Emulator is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with the Goldberg Emulator; if not, see
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<http://www.gnu.org/licenses/>. */
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#ifndef __INCLUDED_STEAM_APP_DISABLE_UPDATE_H__
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#define __INCLUDED_STEAM_APP_DISABLE_UPDATE_H__
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#include "base.h"
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class Steam_App_Disable_Update:
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public ISteamAppDisableUpdate
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{
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class Settings *settings{};
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class Networking *network{};
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class SteamCallResults *callback_results{};
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class SteamCallBacks *callbacks{};
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class RunEveryRunCB *run_every_runcb{};
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static void steam_network_callback(void *object, Common_Message *msg);
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static void steam_run_every_runcb(void *object);
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void steam_run_callback();
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void network_callback(Common_Message *msg);
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public:
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Steam_App_Disable_Update(class Settings *settings, class Networking *network, class SteamCallResults *callback_results, class SteamCallBacks *callbacks, class RunEveryRunCB *run_every_runcb);
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~Steam_App_Disable_Update();
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// probably means how many seconds to keep the updates disabled
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void SetAppUpdateDisabledSecondsRemaining(int32 nSeconds);
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};
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#endif // __INCLUDED_STEAM_APP_DISABLE_UPDATE_H__
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@ -56,6 +56,7 @@
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#include "steam_gameserverstats.h"
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#include "steam_gamestats.h"
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#include "steam_timeline.h"
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#include "steam_app_disable_update.h"
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#include "steam_masterserver_updater.h"
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#include "overlay/steam_overlay.h"
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@ -140,6 +141,7 @@ public:
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Steam_TV *steam_tv{};
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Steam_GameStats *steam_gamestats{};
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Steam_Timeline *steam_timeline{};
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Steam_App_Disable_Update *steam_app_disable_update{};
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Steam_GameServer *steam_gameserver{};
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Steam_Utils *steam_gameserver_utils{};
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@ -243,6 +245,9 @@ public:
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// steam timeline
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ISteamTimeline *GetISteamTimeline( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion );
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// steam appp disable update
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ISteamAppDisableUpdate *GetISteamAppDisableUpdate( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion );
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// Deprecated. Applications should use SteamAPI_RunCallbacks() or SteamGameServer_RunCallbacks() instead.
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STEAM_PRIVATE_API( void RunFrame() );
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88
dll/steam_app_disable_update.cpp
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88
dll/steam_app_disable_update.cpp
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/* Copyright (C) 2019 Mr Goldberg
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This file is part of the Goldberg Emulator
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The Goldberg Emulator is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 3 of the License, or (at your option) any later version.
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The Goldberg Emulator is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with the Goldberg Emulator; if not, see
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<http://www.gnu.org/licenses/>. */
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#include "dll/steam_app_disable_update.h"
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void Steam_App_Disable_Update::steam_run_every_runcb(void *object)
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{
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// PRINT_DEBUG_ENTRY();
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auto inst = (Steam_App_Disable_Update *)object;
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inst->steam_run_callback();
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}
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void Steam_App_Disable_Update::steam_network_callback(void *object, Common_Message *msg)
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{
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// PRINT_DEBUG_ENTRY();
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auto inst = (Steam_App_Disable_Update *)object;
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inst->network_callback(msg);
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}
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Steam_App_Disable_Update::Steam_App_Disable_Update(class Settings *settings, class Networking *network, class SteamCallResults *callback_results, class SteamCallBacks *callbacks, class RunEveryRunCB *run_every_runcb)
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{
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this->settings = settings;
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this->network = network;
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this->callback_results = callback_results;
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this->callbacks = callbacks;
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this->run_every_runcb = run_every_runcb;
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// this->network->setCallback(CALLBACK_ID_USER_STATUS, settings->get_local_steam_id(), &Steam_App_Disable_Update::steam_network_callback, this);
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// this->run_every_runcb->add(&Steam_App_Disable_Update::steam_run_every_runcb, this);
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}
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Steam_App_Disable_Update::~Steam_App_Disable_Update()
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{
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// this->network->rmCallback(CALLBACK_ID_USER_STATUS, settings->get_local_steam_id(), &Steam_App_Disable_Update::steam_network_callback, this);
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// this->run_every_runcb->remove(&Steam_App_Disable_Update::steam_run_every_runcb, this);
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}
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void Steam_App_Disable_Update::SetAppUpdateDisabledSecondsRemaining(int32 nSeconds)
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{
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PRINT_DEBUG_TODO();
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std::lock_guard lock(global_mutex);
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}
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void Steam_App_Disable_Update::steam_run_callback()
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{
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}
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void Steam_App_Disable_Update::network_callback(Common_Message *msg)
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{
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if (msg->has_low_level()) {
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if (msg->low_level().type() == Low_Level::CONNECT) {
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}
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if (msg->low_level().type() == Low_Level::DISCONNECT) {
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}
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}
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if (msg->has_networking_sockets()) {
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}
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}
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@ -124,6 +124,7 @@ Steam_Client::Steam_Client()
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steam_tv = new Steam_TV(settings_client, network, callback_results_client, callbacks_client, run_every_runcb);
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steam_gamestats = new Steam_GameStats(settings_client, network, callback_results_client, callbacks_client, run_every_runcb);
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steam_timeline = new Steam_Timeline(settings_client, network, callback_results_client, callbacks_client, run_every_runcb);
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steam_app_disable_update = new Steam_App_Disable_Update(settings_client, network, callback_results_client, callbacks_client, run_every_runcb);
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// server
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PRINT_DEBUG("init gameserver");
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@ -205,6 +206,7 @@ Steam_Client::~Steam_Client()
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DEL_INST(steam_tv);
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DEL_INST(steam_gamestats);
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DEL_INST(steam_timeline);
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DEL_INST(steam_app_disable_update);
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DEL_INST(steam_utils);
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DEL_INST(steam_friends);
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@ -18,6 +18,19 @@
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#include "dll/steam_client.h"
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// retrieves the ISteamAppDisableUpdate interface associated with the handle
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ISteamAppDisableUpdate *Steam_Client::GetISteamAppDisableUpdate( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion )
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{
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PRINT_DEBUG("%s", pchVersion);
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if (!steam_pipes.count(hSteamPipe) || !hSteamUser) return nullptr;
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if (strcmp(pchVersion, STEAMAPPDISABLEUPDATE_INTERFACE_VERSION) == 0) {
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return reinterpret_cast<ISteamAppDisableUpdate *>(static_cast<ISteamAppDisableUpdate *>(steam_app_disable_update));
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}
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report_missing_impl_and_exit(pchVersion, EMU_FUNC_NAME);
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}
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// retrieves the ISteamTimeline interface associated with the handle
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ISteamTimeline *Steam_Client::GetISteamTimeline( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion )
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{
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@ -422,6 +435,8 @@ void *Steam_Client::GetISteamGenericInterface( HSteamUser hSteamUser, HSteamPipe
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return GetAppTicket(hSteamUser, hSteamPipe, pchVersion);
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} else if (strstr(pchVersion, "STEAMTIMELINE_INTERFACE") == pchVersion) {
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return GetISteamTimeline(hSteamUser, hSteamPipe, pchVersion);
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} else if (strstr(pchVersion, "SteamAppDisableUpdate") == pchVersion) {
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return GetISteamAppDisableUpdate(hSteamUser, hSteamPipe, pchVersion);
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}
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PRINT_DEBUG("No interface: %s", pchVersion);
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19
sdk/steam/isteamappdisableupdate.h
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19
sdk/steam/isteamappdisableupdate.h
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#ifndef ISTEAMAPPDISABLEUPDATE_H
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#define ISTEAMAPPDISABLEUPDATE_H
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// this interface is not found in public SDK archives, it is based on reversing the returned vftable from steamclient64.dll
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// requested by appid 730
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class ISteamAppDisableUpdate
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{
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public:
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// probably means how many seconds to keep the updates disabled
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virtual void SetAppUpdateDisabledSecondsRemaining(int32 nSeconds) = 0;
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};
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#define STEAMAPPDISABLEUPDATE_INTERFACE_VERSION "SteamAppDisableUpdate001"
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#endif // ISTEAMAPPDISABLEUPDATE_H
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#include "steam_api_common.h"
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// All of the interfaces
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#include "isteamappdisableupdate.h"
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#include "isteamclient.h"
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#include "isteamclient007.h"
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#include "isteamclient008.h"
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