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https://github.com/Detanup01/gbe_fork.git
synced 2024-11-27 05:04:01 +08:00
* don't merge steam preowned ids with user dlc list or installed apps list
* disable steam preowned ids by default and make it an opt-in option * deprecate `disable_steam_preowned_ids` in favor of `enable_steam_preowned_ids`
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@ -174,14 +174,20 @@ class Settings {
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std::string language{}; // default "english"
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CSteamID lobby_id = k_steamIDNil;
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bool unlockAllDLCs = true;
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bool offline = false;
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uint16 port{}; // Listen port, default 47584
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bool unlockAllDLCs = true;
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std::vector<struct DLC_entry> DLCs{};
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std::vector<struct Mod_entry> mods{};
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//installed app ids, Steam_Apps::BIsAppInstalled()
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bool assume_any_app_installed = true;
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std::set<AppId_t> installed_app_ids{};
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std::map<AppId_t, std::string> app_paths{};
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std::vector<struct Mod_entry> mods{};
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std::map<std::string, Leaderboard_config> leaderboards{};
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std::map<std::string, Stat_config> stats{};
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uint16 port{}; // Listen port, default 47584
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//supported languages
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std::set<std::string> supported_languages_set{};
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@ -231,6 +237,9 @@ public:
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// setting this env var conflicts with Steam Input
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bool disable_steamoverlaygameid_env_var = false;
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// enable owning Steam Applications IDs (mostly builtin apps + dedicated servers)
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bool enable_builtin_preowned_ids = false;
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std::map<int, struct Image_Data> images{};
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//subscribed lobby/group ids
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@ -248,9 +257,6 @@ public:
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struct Controller_Settings controller_settings{};
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std::string glyphs_directory{};
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//installed app ids, Steam_Apps::BIsAppInstalled()
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std::set<AppId_t> installed_app_ids{};
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bool assume_any_app_installed = true;
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// allow Steam_User_Stats::FindLeaderboard() to always succeed and create the given unknown leaderboard
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bool disable_leaderboards_create_unknown = false;
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@ -312,12 +318,14 @@ public:
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//DLC stuff
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void unlockAllDLC(bool value);
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void addDLC(AppId_t appID, std::string name, bool available);
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unsigned int DLCCount();
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unsigned int DLCCount() const;
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bool hasDLC(AppId_t appID);
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bool getDLC(unsigned int index, AppId_t &appID, bool &available, std::string &name);
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bool allDLCUnlocked() const;
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// add Steam Applications IDS (mostly builtin apps + dedicated servers) to the list
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void addSteamPreownedIds();
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//installed apps, used by Steam_Apps::BIsAppInstalled()
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void assumeAnyAppInstalled(bool val);
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void addInstalledApp(AppId_t appID);
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bool isAppInstalled(AppId_t appID) const;
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//App Install paths
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void setAppInstallPath(AppId_t appID, const std::string &path);
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@ -341,8 +349,6 @@ public:
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//images
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int add_image(const std::string &data, uint32 width, uint32 height);
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bool appIsInstalled(AppId_t appID);
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// overlay auto accept stuff
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void acceptAnyOverlayInvites(bool value);
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void addFriendToOverlayAutoAccept(uint64_t friend_id);
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@ -171,27 +171,6 @@ void Settings::set_port(uint16 port)
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this->port = port;
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}
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void Settings::unlockAllDLC(bool value)
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{
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this->unlockAllDLCs = value;
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}
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void Settings::addDLC(AppId_t appID, std::string name, bool available)
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{
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auto f = std::find_if(DLCs.begin(), DLCs.end(), [&appID](DLC_entry const& item) { return item.appID == appID; });
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if (DLCs.end() != f) {
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f->name = name;
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f->available = available;
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return;
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}
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DLC_entry new_entry;
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new_entry.appID = appID;
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new_entry.name = name;
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new_entry.available = available;
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DLCs.push_back(new_entry);
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}
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void Settings::addMod(PublishedFileId_t id, const std::string &title, const std::string &path)
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{
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auto f = std::find_if(mods.begin(), mods.end(), [&id](Mod_entry const& item) { return item.id == id; });
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@ -269,9 +248,30 @@ std::set<PublishedFileId_t> Settings::modSet()
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return ret_set;
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}
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unsigned int Settings::DLCCount()
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void Settings::unlockAllDLC(bool value)
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{
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return this->DLCs.size();
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this->unlockAllDLCs = value;
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}
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void Settings::addDLC(AppId_t appID, std::string name, bool available)
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{
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auto f = std::find_if(DLCs.begin(), DLCs.end(), [&appID](DLC_entry const& item) { return item.appID == appID; });
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if (DLCs.end() != f) {
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f->name = name;
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f->available = available;
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return;
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}
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DLC_entry new_entry{};
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new_entry.appID = appID;
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new_entry.name = name;
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new_entry.available = available;
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DLCs.push_back(new_entry);
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}
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unsigned int Settings::DLCCount() const
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{
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return static_cast<unsigned int>(this->DLCs.size());
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}
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bool Settings::hasDLC(AppId_t appID)
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@ -279,10 +279,11 @@ bool Settings::hasDLC(AppId_t appID)
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if (this->unlockAllDLCs) return true;
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auto f = std::find_if(DLCs.begin(), DLCs.end(), [&appID](DLC_entry const& item) { return item.appID == appID; });
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if (DLCs.end() == f)
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return false;
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if (DLCs.end() != f) return f->available;
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return f->available;
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if (enable_builtin_preowned_ids && steam_preowned_app_ids.count(appID)) return true;
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return false;
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}
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bool Settings::getDLC(unsigned int index, AppId_t &appID, bool &available, std::string &name)
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@ -295,17 +296,23 @@ bool Settings::getDLC(unsigned int index, AppId_t &appID, bool &available, std::
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return true;
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}
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bool Settings::allDLCUnlocked() const
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void Settings::assumeAnyAppInstalled(bool val)
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{
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return this->unlockAllDLCs;
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assume_any_app_installed = val;
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}
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void Settings::addSteamPreownedIds()
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void Settings::addInstalledApp(AppId_t appID)
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{
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for (const auto &id_pair : steam_preowned_app_ids) {
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addDLC(id_pair.first, id_pair.second, true);
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installed_app_ids.insert(id_pair.first);
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}
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installed_app_ids.insert(appID);
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}
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bool Settings::isAppInstalled(AppId_t appID) const
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{
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if (assume_any_app_installed) return true;
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if (installed_app_ids.count(appID)) return true;
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if (enable_builtin_preowned_ids && steam_preowned_app_ids.count(appID)) return true;
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return false;
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}
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void Settings::setAppInstallPath(AppId_t appID, const std::string &path)
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@ -354,13 +361,6 @@ int Settings::add_image(const std::string &data, uint32 width, uint32 height)
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return last;
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}
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bool Settings::appIsInstalled(AppId_t appID)
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{
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if (this->assume_any_app_installed) return true;
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return !!installed_app_ids.count(appID);
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}
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void Settings::acceptAnyOverlayInvites(bool value)
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{
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@ -866,8 +866,8 @@ static void parse_installed_app_Ids(class Settings *settings_client, class Setti
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std::string installed_apps_list_path = Local_Storage::get_game_settings_path() + "installed_app_ids.txt";
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std::ifstream input( utf8_decode(installed_apps_list_path) );
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if (input.is_open()) {
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settings_client->assume_any_app_installed = false;
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settings_server->assume_any_app_installed = false;
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settings_client->assumeAnyAppInstalled(false);
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settings_server->assumeAnyAppInstalled(false);
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PRINT_DEBUG("Limiting/Locking installed apps");
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common_helpers::consume_bom(input);
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for( std::string line; getline( input, line ); ) {
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@ -881,14 +881,14 @@ static void parse_installed_app_Ids(class Settings *settings_client, class Setti
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try {
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AppId_t app_id = std::stoul(line);
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settings_client->installed_app_ids.insert(app_id);
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settings_server->installed_app_ids.insert(app_id);
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settings_client->addInstalledApp(app_id);
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settings_server->addInstalledApp(app_id);
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PRINT_DEBUG("Added installed app with ID %u", app_id);
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} catch (...) {}
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}
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} else {
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settings_client->assume_any_app_installed = true;
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settings_server->assume_any_app_installed = true;
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settings_client->assumeAnyAppInstalled(true);
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settings_server->assumeAnyAppInstalled(true);
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PRINT_DEBUG("Assuming any app is installed");
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}
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@ -1212,17 +1212,6 @@ static void parse_overlay_general_config(class Settings *settings_client, class
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}
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// main::misc::disable_steam_preowned_ids
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static void parse_steam_preowned_ids(class Settings *settings_client, class Settings *settings_server)
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{
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bool disable_steam_preowned_ids = ini.GetBoolValue("main::misc", "disable_steam_preowned_ids", false);
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if (!disable_steam_preowned_ids) {
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settings_client->addSteamPreownedIds();
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settings_server->addSteamPreownedIds();
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PRINT_DEBUG("added Steam preowned IDs");
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}
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}
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// mainly enable/disable features
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static void parse_simple_features(class Settings *settings_client, class Settings *settings_server)
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{
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@ -1295,6 +1284,8 @@ static void parse_simple_features(class Settings *settings_client, class Setting
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settings_client->disable_steamoverlaygameid_env_var = ini.GetBoolValue("main::misc", "disable_steamoverlaygameid_env_var", settings_client->disable_steamoverlaygameid_env_var);
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settings_server->disable_steamoverlaygameid_env_var = ini.GetBoolValue("main::misc", "disable_steamoverlaygameid_env_var", settings_server->disable_steamoverlaygameid_env_var);
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settings_client->enable_builtin_preowned_ids = ini.GetBoolValue("main::misc", "enable_steam_preowned_ids", settings_client->enable_builtin_preowned_ids);
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settings_server->enable_builtin_preowned_ids = ini.GetBoolValue("main::misc", "enable_steam_preowned_ids", settings_server->enable_builtin_preowned_ids);
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}
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@ -1556,7 +1547,6 @@ uint32 create_localstorage_settings(Settings **settings_client_out, Settings **s
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parse_dlc(settings_client, settings_server);
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parse_installed_app_Ids(settings_client, settings_server);
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parse_app_paths(settings_client, settings_server, program_path);
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parse_steam_preowned_ids(settings_client, settings_server);
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parse_leaderboards(settings_client, settings_server);
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parse_stats(settings_client, settings_server);
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@ -329,7 +329,7 @@ bool Steam_Apps::BIsAppInstalled( AppId_t appID )
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// the docs say that this function won't work on DLCs, but HITMAN 3 uses it on every DLC
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if (settings->hasDLC(appID)) return true;
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return settings->appIsInstalled(appID);
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return settings->isAppInstalled(appID);
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}
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// returns the SteamID of the original owner. If different from current user, it's borrowed
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# https://developer.valvesoftware.com/wiki/Steam_Application_IDs
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# https://developer.valvesoftware.com/wiki/Dedicated_Servers_List
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# default=0
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disable_steam_preowned_ids=0
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enable_steam_preowned_ids=0
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