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https://github.com/Detanup01/gbe_fork.git
synced 2024-11-27 13:14:01 +08:00
revert of "Should fix the cursor until we draw our own cursor."
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6ebc946607
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@ -125,7 +125,6 @@ void Steam_Overlay::ShowOverlay(bool state)
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#ifdef __WINDOWS__
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#ifdef __WINDOWS__
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static RECT old_clip;
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static RECT old_clip;
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static BOOL show_cursor = FALSE;
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if (state)
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if (state)
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{
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{
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@ -155,24 +154,12 @@ void Steam_Overlay::ShowOverlay(bool state)
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clipRect.bottom -= borderWidth;
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clipRect.bottom -= borderWidth;
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ClipCursor(&clipRect);
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ClipCursor(&clipRect);
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ImGui::GetIO().MouseDrawCursor = true;
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CURSORINFO cinfo;
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cinfo.cbSize = sizeof(cinfo);
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GetCursorInfo(&cinfo);
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show_cursor = cinfo.flags == CURSOR_SHOWING;
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POINT pos;
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pos.x = cliRect.right/2;
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pos.y = cliRect.bottom/2;
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ClientToScreen(game_hwnd, &pos);
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SetCursorPos(pos.x, pos.y);
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while (ShowCursor(TRUE) < 0);
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}
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}
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else
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else
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{
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{
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ClipCursor(&old_clip);
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ClipCursor(&old_clip);
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if (!show_cursor)
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ImGui::GetIO().MouseDrawCursor = false;
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while (ShowCursor(FALSE) >= 0);
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}
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}
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#else
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#else
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