Fixed game crash when calling ContextInit before SteamAPI_Init

This commit is contained in:
Mr_Goldberg 2020-01-25 15:22:33 -05:00
parent 3f44827326
commit 350293a9c3
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GPG Key ID: 8597D87419DEF278

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@ -193,17 +193,17 @@ STEAMAPI_API void * S_CALLTYPE SteamInternal_CreateInterface( const char *ver )
return create_client_interface(ver);
}
static uintp global_counter;
struct ContextInitData { void (*pFn)(void* pCtx); uintp counter; CSteamAPIContext ctx; };
STEAMAPI_API void * S_CALLTYPE SteamInternal_ContextInit( void *pContextInitData )
{
//PRINT_DEBUG("SteamInternal_ContextInit\n");
struct ContextInitData *contextInitData = (struct ContextInitData *)pContextInitData;
if (!contextInitData->counter) {
if (contextInitData->counter != global_counter) {
PRINT_DEBUG("SteamInternal_ContextInit initializing\n");
contextInitData->pFn(&contextInitData->ctx);
//this is hackish but whatever.
if (contextInitData->ctx.SteamUser()) contextInitData->counter = 1;
contextInitData->counter = global_counter;
}
return &contextInitData->ctx;
@ -224,6 +224,7 @@ STEAMAPI_API bool S_CALLTYPE SteamAPI_Init()
Steam_Client* client = get_steam_client();
user_steam_pipe = client->CreateSteamPipe();
client->ConnectToGlobalUser(user_steam_pipe);
global_counter++;
return true;
}
@ -263,6 +264,7 @@ STEAMAPI_API void S_CALLTYPE SteamAPI_Shutdown()
get_steam_client()->clientShutdown();
get_steam_client()->BReleaseSteamPipe(user_steam_pipe);
user_steam_pipe = 0;
--global_counter;
old_user_instance = NULL;
old_friends_interface = NULL;
old_utils_interface = NULL;
@ -594,6 +596,7 @@ STEAMAPI_API bool S_CALLTYPE SteamInternal_GameServer_Init( uint32 unIP, uint16
PRINT_DEBUG("SteamInternal_GameServer_Init %u %hu %hu %hu %u %s\n", unIP, usPort, usGamePort, usQueryPort, eServerMode, pchVersionString);
load_old_interface_versions();
get_steam_client()->CreateLocalUser(&server_steam_pipe, k_EAccountTypeGameServer);
++global_counter;
//g_pSteamClientGameServer is only used in pre 1.37 (where the interface versions are not provided by the game)
g_pSteamClientGameServer = SteamGameServerClient();
uint32 unFlags = 0;
@ -650,6 +653,7 @@ STEAMAPI_API void SteamGameServer_Shutdown()
get_steam_client()->serverShutdown();
get_steam_client()->BReleaseSteamPipe(server_steam_pipe);
server_steam_pipe = 0;
--global_counter;
g_pSteamClientGameServer = NULL; //TODO: check if this actually gets nulled when SteamGameServer_Shutdown is called
old_gameserver_instance = NULL;
old_gamserver_utils_instance = NULL;