mirror of
https://github.com/Detanup01/gbe_fork.git
synced 2024-11-23 11:15:34 +08:00
* allow changing the name of the base folder used to store save data via saves_folder_name
, by default it would be Goldberg SteamEmu Saves
* changed the environment variable `SteamAppPath` to `GseAppPath` * allow loading `config.ini` from global settings path + merge it with the local one, and allow the local one to override the global one * fixed the path returned by `get_user_appdata_path()` to include the path separator * updated readmes
This commit is contained in:
parent
e7bc867b56
commit
35c0c408b9
@ -2,10 +2,14 @@
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---
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* **[breaking]** move some settings inside a new file `config.ini` which has to be created inside the `steam_settings` folder
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* **[breaking]** move some settings inside a new file `config.ini` which could be created inside the `steam_settings` folder, or inside the global settings folder, which is located at `%appdata%\Goldberg SteamEmu Saves\settings\` on Windows for example.
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you can create a global `.ini` file `Goldberg SteamEmu Saves/settings/config.ini` for the common options, and another local one `steam_settings/config.ini` for the game-specific options, and the emu will merge them.
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---
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* **[breaking]** changed the environment variable `SteamAppPath` to `GseAppPath`, which is used to override the program path detected by the emu
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* allow changing the name of the base folder used to store save data, by default it would be `Goldberg SteamEmu Saves`, suggested by **[Clompress]**
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this could be changed by setting the option `saves_folder_name` inside the local file `steam_settings/config.ini`, the global one will not work
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* allow creating the file `local_save.txt` inside the `steam_settings` folder
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* increase run callbacks background thread polling time to `~200ms`
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* changed the overlay title to give proper credits to its author
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@ -218,7 +218,7 @@ std::string get_full_lib_path()
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std::string get_full_program_path()
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{
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std::string env_program_path = get_env_variable("SteamAppPath");
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std::string env_program_path = get_env_variable("GseAppPath");
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if (env_program_path.length()) {
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if (env_program_path.back() != PATH_SEPARATOR[0]) {
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env_program_path = env_program_path.append(PATH_SEPARATOR);
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@ -54,6 +54,7 @@
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#include <cstdint>
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#include <algorithm>
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#include <string>
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#include <string_view>
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#include <chrono>
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#include <cctype>
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#include <iomanip>
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@ -237,14 +238,6 @@ static inline void reset_LastError()
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#define SERVER_HSTEAMUSER 1
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#define DEFAULT_NAME "orca"
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#define PROGRAM_NAME_1 "Go"
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#define PROGRAM_NAME_2 "ld"
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#define PROGRAM_NAME_3 "be"
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#define PROGRAM_NAME_4 "rg "
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#define PROGRAM_NAME_5 "St"
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#define PROGRAM_NAME_6 "ea"
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#define PROGRAM_NAME_7 "mE"
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#define PROGRAM_NAME_8 "mu"
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#define DEFAULT_LANGUAGE "english"
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@ -42,30 +42,39 @@ struct image_t
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};
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class Local_Storage {
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public:
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static constexpr auto inventory_storage_folder = "inventory";
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static constexpr auto settings_storage_folder = "settings";
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static constexpr auto remote_storage_folder = "remote";
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static constexpr auto stats_storage_folder = "stats";
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static constexpr auto leaderboard_storage_folder = "leaderboard";
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static constexpr auto user_data_storage = "local";
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static constexpr auto screenshots_folder = "screenshots";
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static constexpr auto game_settings_folder = "steam_settings";
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private:
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std::string save_directory;
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std::string appid;
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static std::string saves_folder_name;
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public:
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static constexpr char inventory_storage_folder[] = "inventory";
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static constexpr char settings_storage_folder[] = "settings";
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static constexpr char remote_storage_folder[] = "remote";
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static constexpr char stats_storage_folder[] = "stats";
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static constexpr char leaderboard_storage_folder[] = "leaderboard";
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static constexpr char user_data_storage[] = "local";
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static constexpr char screenshots_folder[] = "screenshots";
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static constexpr char game_settings_folder[] = "steam_settings";
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static std::string get_program_path();
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static std::string get_game_settings_path();
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static std::string get_user_appdata_path();
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static int get_file_data(const std::string &full_path, char *data, unsigned int max_length, unsigned int offset=0);
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static int store_file_data(std::string folder, std::string file, const char *data, unsigned int length);
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static std::vector<std::string> get_filenames_path(std::string path);
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static std::vector<std::string> get_folders_path(std::string path);
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static void set_saves_folder_name(const std::string_view &str);
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static const std::string& get_saves_folder_name();
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private:
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std::string save_directory{};
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std::string appid{}; // game appid
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public:
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Local_Storage(const std::string &save_directory);
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void setAppId(uint32 appid);
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int store_data(std::string folder, std::string file, char *data, unsigned int length);
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int store_data_settings(std::string file, const char *data, unsigned int length);
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@ -346,7 +346,7 @@ static Lobby_Member *get_lobby_member(Lobby *lobby, CSteamID user_id)
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int GetFavoriteGameCount()
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{
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PRINT_DEBUG_ENTRY();
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std::string file_path = Local_Storage::get_user_appdata_path() + "/7/" + Local_Storage::remote_storage_folder + "/serverbrowser_favorites.txt";
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std::string file_path = Local_Storage::get_user_appdata_path() + "7" + PATH_SEPARATOR + Local_Storage::remote_storage_folder + PATH_SEPARATOR + "serverbrowser_favorites.txt";
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unsigned long long file_size = file_size_(file_path);
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if (file_size) {
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std::string list{};
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@ -381,11 +381,11 @@ int AddFavoriteGame( AppId_t nAppID, uint32 nIP, uint16 nConnPort, uint16 nQuery
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unsigned long long file_size;
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if (unFlags == 1) {
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file_path = Local_Storage::get_user_appdata_path() + "/7/" + Local_Storage::remote_storage_folder + "/serverbrowser_favorites.txt";
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file_path = Local_Storage::get_user_appdata_path() + "7" + PATH_SEPARATOR + Local_Storage::remote_storage_folder + PATH_SEPARATOR + "serverbrowser_favorites.txt";
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file_size = file_size_(file_path);
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}
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else if (unFlags == 2) {
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file_path = Local_Storage::get_user_appdata_path() + "/7/" + Local_Storage::remote_storage_folder + "/serverbrowser_history.txt";
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file_path = Local_Storage::get_user_appdata_path() + "7" + PATH_SEPARATOR + Local_Storage::remote_storage_folder + PATH_SEPARATOR + "serverbrowser_history.txt";
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file_size = file_size_(file_path);
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}
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else {
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@ -454,11 +454,11 @@ bool RemoveFavoriteGame( AppId_t nAppID, uint32 nIP, uint16 nConnPort, uint16 nQ
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unsigned long long file_size;
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if (unFlags == 1) {
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file_path = Local_Storage::get_user_appdata_path() + "/7/" + Local_Storage::remote_storage_folder + "/serverbrowser_favorites.txt";
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file_path = Local_Storage::get_user_appdata_path() + "7" + PATH_SEPARATOR + Local_Storage::remote_storage_folder + "serverbrowser_favorites.txt";
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file_size = file_size_(file_path);
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}
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else if (unFlags == 2) {
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file_path = Local_Storage::get_user_appdata_path() + "/7/" + Local_Storage::remote_storage_folder + "/serverbrowser_history.txt";
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file_path = Local_Storage::get_user_appdata_path() + "7" + PATH_SEPARATOR + Local_Storage::remote_storage_folder + "serverbrowser_history.txt";
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file_size = file_size_(file_path);
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}
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else {
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@ -34,24 +34,58 @@
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#include "stb/stb_image_resize.h"
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struct File_Data {
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std::string name;
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std::string name{};
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};
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std::string Local_Storage::saves_folder_name = "Goldberg SteamEmu Saves";
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#ifdef NO_DISK_WRITES
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std::string Local_Storage::get_program_path()
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{
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return " ";
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}
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std::string Local_Storage::get_game_settings_path()
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{
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return " ";
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}
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std::string Local_Storage::get_user_appdata_path()
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{
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return " ";
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}
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std::string Local_Storage::get_game_settings_path()
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int Local_Storage::get_file_data(const std::string &full_path, char *data, unsigned int max_length, unsigned int offset)
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{
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return " ";
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return -1;
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}
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int Local_Storage::store_file_data(std::string folder, std::string file, const char *data, unsigned int length)
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{
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return -1;
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}
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std::vector<std::string> Local_Storage::get_filenames_path(std::string path)
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{
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return std::vector<std::string>();
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}
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std::vector<std::string> Local_Storage::get_folders_path(std::string path)
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{
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return std::vector<std::string>();
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}
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void Local_Storage::set_saves_folder_name(const std::string_view &str)
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{
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}
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const std::string& Local_Storage::get_saves_folder_name()
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{
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const static std::string empty{};
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return empty;
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}
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std::string Local_Storage::get_path(std::string folder)
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@ -74,11 +108,6 @@ void Local_Storage::setAppId(uint32 appid)
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}
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int Local_Storage::store_file_data(std::string folder, std::string file, const char *data, unsigned int length)
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{
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return -1;
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}
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int Local_Storage::store_data(std::string folder, std::string file, char *data, unsigned int length)
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{
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return -1;
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@ -89,11 +118,6 @@ int Local_Storage::store_data_settings(std::string file, const char *data, unsig
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return -1;
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}
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int Local_Storage::get_file_data(const std::string &full_path, char *data, unsigned int max_length, unsigned int offset)
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{
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return -1;
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}
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int Local_Storage::get_data(std::string folder, std::string file, char *data, unsigned int max_length, unsigned int offset)
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{
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return -1;
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@ -154,16 +178,6 @@ bool Local_Storage::write_json_file(std::string folder, std::string const&file,
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return false;
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}
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std::vector<std::string> Local_Storage::get_filenames_path(std::string path)
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{
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return std::vector<std::string>();
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}
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std::vector<std::string> Local_Storage::get_folders_path(std::string path)
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{
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return std::vector<std::string>();
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}
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std::vector<image_pixel_t> Local_Storage::load_image(std::string const& image_path)
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{
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return std::vector<image_pixel_t>();
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@ -459,7 +473,7 @@ std::string Local_Storage::get_user_appdata_path()
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}
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}
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#endif
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return user_appdata_path.append(PATH_SEPARATOR).append(PROGRAM_NAME_1).append(PROGRAM_NAME_2).append(PROGRAM_NAME_3).append(PROGRAM_NAME_4).append(PROGRAM_NAME_5).append(PROGRAM_NAME_6).append(PROGRAM_NAME_7).append(PROGRAM_NAME_8).append(" Saves");
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return user_appdata_path.append(PATH_SEPARATOR).append(get_saves_folder_name()).append(PATH_SEPARATOR);
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}
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static std::string replace_with(std::string s, std::string const &old, const char *new_str)
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@ -600,6 +614,16 @@ std::vector<std::string> Local_Storage::get_folders_path(std::string path)
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return output;
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}
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void Local_Storage::set_saves_folder_name(const std::string_view &str)
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{
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Local_Storage::saves_folder_name = str;
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}
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const std::string& Local_Storage::get_saves_folder_name()
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{
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return Local_Storage::saves_folder_name;
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}
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int Local_Storage::store_data(std::string folder, std::string file, char *data, unsigned int length)
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{
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if (folder.size() && folder.back() != *PATH_SEPARATOR) {
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@ -1298,16 +1298,96 @@ static void load_main_config()
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if (loaded) return;
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loaded = true;
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std::ifstream ini_file(Local_Storage::get_game_settings_path() + "configs.ini", std::ios::binary | std::ios::in);
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if (!ini_file.is_open()) {
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PRINT_DEBUG("failed to open configs.ini");
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return;
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}
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constexpr const static auto merge_ini = [](const CSimpleIniA &new_ini) {
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std::list<CSimpleIniA::Entry> sections{};
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new_ini.GetAllSections(sections);
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for (auto const &sec : sections) {
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std::list<CSimpleIniA::Entry> keys{};
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new_ini.GetAllKeys(sec.pItem, keys);
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for (auto const &key : keys) {
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std::list<CSimpleIniA::Entry> vals{};
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new_ini.GetAllValues(sec.pItem, key.pItem, vals);
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for (const auto &val : vals) {
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ini.SetValue(sec.pItem, key.pItem, val.pItem);
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}
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}
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}
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};
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ini.SetUnicode();
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auto err = ini.LoadData(ini_file);
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PRINT_DEBUG("result of parsing configs.ini %i (success == 0)", (int)err);
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ini_file.close();
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CSimpleIniA local_ini{};
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local_ini.SetUnicode();
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// we have to load the local one first, since it might change base saves_folder_name
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{
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std::ifstream local_ini_file(Local_Storage::get_game_settings_path() + "configs.ini", std::ios::binary | std::ios::in);
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if (local_ini_file.is_open()) {
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auto err = local_ini.LoadData(local_ini_file);
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PRINT_DEBUG("result of parsing local configs.ini %i (success == 0)", (int)err);
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local_ini_file.close();
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if (err == SI_OK) {
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std::string saves_folder_name{};
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auto ptr = local_ini.GetValue("saves", "saves_folder_name", nullptr);
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if (ptr && ptr[0]) {
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saves_folder_name = Settings::sanitize(common_helpers::string_strip(ptr));
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}
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if (saves_folder_name.size()) {
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Local_Storage::set_saves_folder_name(saves_folder_name);
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PRINT_DEBUG("changed name of the base folder used for save data to '%s'", saves_folder_name.c_str());
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}
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}
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}
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}
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{
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CSimpleIniA global_ini{};
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global_ini.SetUnicode();
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std::ifstream ini_file(Local_Storage::get_user_appdata_path() + Local_Storage::settings_storage_folder + PATH_SEPARATOR + "configs.ini", std::ios::binary | std::ios::in);
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if (ini_file.is_open()) {
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auto err = global_ini.LoadData(ini_file);
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PRINT_DEBUG("result of parsing global configs.ini %i (success == 0)", (int)err);
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ini_file.close();
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if (err == SI_OK) {
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merge_ini(global_ini);
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}
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}
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}
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if (!local_ini.IsEmpty()) {
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merge_ini(local_ini);
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}
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#ifndef EMU_RELEASE_BUILD
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// dump the final ini file
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{
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PRINT_DEBUG("final ini start ---------");
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std::list<CSimpleIniA::Entry> sections{};
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ini.GetAllSections(sections);
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for (auto const &sec : sections) {
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PRINT_DEBUG("[%s]", sec.pItem);
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std::list<CSimpleIniA::Entry> keys{};
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ini.GetAllKeys(sec.pItem, keys);
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for (auto const &key : keys) {
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std::list<CSimpleIniA::Entry> vals{};
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ini.GetAllValues(sec.pItem, key.pItem, vals);
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for (const auto &val : vals) {
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PRINT_DEBUG("%s=%s", key.pItem, val.pItem);
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}
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}
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PRINT_DEBUG("");
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}
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PRINT_DEBUG("final ini end *********");
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}
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#endif // EMU_RELEASE_BUILD
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reset_LastError();
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}
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@ -1335,6 +1415,7 @@ uint32 create_localstorage_settings(Settings **settings_client_out, Settings **s
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PRINT_DEBUG("program path: '%s', save path: '%s'", program_path.c_str(), save_path.c_str());
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Local_Storage *local_storage = new Local_Storage(save_path);
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PRINT_DEBUG("global settings path for this app/game: '%s'", local_storage->get_global_settings_path().c_str());
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local_storage->setAppId(appid);
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// Listen port
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@ -88,13 +88,13 @@ HServerListRequest Steam_Matchmaking_Servers::RequestServerList(AppId_t iApp, IS
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std::string file_path;
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unsigned long long file_size;
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if (type == eInternetServer || type == eSpectatorServer) {
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file_path = Local_Storage::get_user_appdata_path() + "/7/" + Local_Storage::remote_storage_folder + "/serverbrowser.txt";
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file_path = Local_Storage::get_user_appdata_path() + "7" + PATH_SEPARATOR + Local_Storage::remote_storage_folder + PATH_SEPARATOR + "serverbrowser.txt";
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file_size = file_size_(file_path);
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} else if (type == eFavoritesServer) {
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file_path = Local_Storage::get_user_appdata_path() + "/7/" + Local_Storage::remote_storage_folder + "/serverbrowser_favorites.txt";
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file_path = Local_Storage::get_user_appdata_path() + "7" + PATH_SEPARATOR + Local_Storage::remote_storage_folder + PATH_SEPARATOR + "serverbrowser_favorites.txt";
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file_size = file_size_(file_path);
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} else if (type == eHistoryServer) {
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file_path = Local_Storage::get_user_appdata_path() + "/7/" + Local_Storage::remote_storage_folder + "/serverbrowser_history.txt";
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file_path = Local_Storage::get_user_appdata_path() + "7" + PATH_SEPARATOR + Local_Storage::remote_storage_folder + PATH_SEPARATOR + "serverbrowser_history.txt";
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file_size = file_size_(file_path);
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}
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|
@ -3,7 +3,7 @@ This is the debug build of the emu, while the game/app is running
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the emu will write various events to a log file called `STEAM_LOG.txt`.
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## Where is this log file ?
|
||||
Generally it should be beside the .dll/.so iteself, unless the environment variable `SteamAppPath`
|
||||
Generally it should be beside the .dll/.so iteself, unless the environment variable `GseAppPath`
|
||||
is defined, in which case this will be the path of this log file
|
||||
|
||||
## Why ?
|
||||
|
@ -29,20 +29,28 @@ so it is recommended to check each example file in the `steam_settings` folder,
|
||||
|
||||
## Saves location:
|
||||
* On Windows:
|
||||
`C:\Users\<Your windows user name>\AppData\Roaming\Goldberg SteamEmu Saves\`
|
||||
`%appdata%\Goldberg SteamEmu Saves\`
|
||||
For example, if your user Windows user name is `Lion`, the save location would be:
|
||||
`C:\Users\Lion\AppData\Roaming\Goldberg SteamEmu Saves\`
|
||||
* On Linux:
|
||||
* if `XDG_DATA_HOME` is defined:
|
||||
`$XDG_DATA_HOME/Goldberg SteamEmu Saves/`
|
||||
* Otherwise:
|
||||
* Otherwise, if `HOME` is defined:
|
||||
`$HOME/.local/share/Goldberg SteamEmu Saves/`
|
||||
* Otherwise:
|
||||
`SAVE/Goldberg SteamEmu Saves/` (relative to the current directory, which might not be the same as app/game directory)
|
||||
|
||||
You can override the name of the base folder `Goldberg SteamEmu Saves` to whatever you want per game, to do this modify `configs.ini` inside your `steam_settings` folder and change the value of `saves_folder_name`.
|
||||
Check the example file in `steam_settings.EXAMPLE\configs.EXAMPLE.ini`.
|
||||
|
||||
---
|
||||
|
||||
In the global settings folder in that save location you will find these files (if you have used the emulator at least once):
|
||||
In the global settings folder, in that save location, you will find these files (if you have used the emulator at least once):
|
||||
* `account_name.txt`: edit this file to change your name
|
||||
* `listen_port.txt`: edit this file if you want to change the UDP/TCP port the emulator listens on, you should probably not change this because everyone needs to use the same port or you won't find yourselves on the network
|
||||
* `user_steam_id.txt` this is where your steam id is saved, you can change it, if your saves for a game are locked to a specific steam id see below for a way to change it on a per game basis, but it has to be valid
|
||||
* `language.txt`: edit this to change the language the emulator will report to the game, default is `english`, it must be a valid steam language name or the game might have weird behaviour (list provided at the end of this readme)
|
||||
* You can also create the file `configs.ini` and specify the most common options you usually set, you can use the provided example file `steam_settings.EXAMPLE\configs.EXAMPLE.ini` as a base. Note that you do not have to specify everything
|
||||
|
||||
Note that these are global so you won't have to change them for each game. For game unique stuff (stats and remote storage) a folder is created with the appid of the game.
|
||||
If you want to change your steam_id on a per game basis, simply create a settings folder in the game unique directory (Full path: `C:\Users\<Your windows user name>\AppData\Roaming\Goldberg SteamEmu Saves\<appid>\settings`)
|
||||
|
@ -1,8 +1,10 @@
|
||||
# you do not have to specify everything, pick and choose the options you need only
|
||||
|
||||
[general]
|
||||
# generate new app auth ticket
|
||||
new_app_ticket=0
|
||||
# generate/embed generate GC inside new App Ticket
|
||||
gc_token=0
|
||||
new_app_ticket=1
|
||||
# generate/embed generate GC token inside new App Ticket
|
||||
gc_token=1
|
||||
# disable avatar functionality
|
||||
disable_account_avatar=0
|
||||
# make the game/app think we're playing on a beta branch
|
||||
@ -28,7 +30,7 @@ matchmaking_server_details_via_source_query=0
|
||||
[connectivity]
|
||||
# prevent hooking OS networking APIs and allow any external requests
|
||||
# only used by the experimental builds on Windows
|
||||
disable_lan_only=0
|
||||
disable_lan_only=1
|
||||
# disable all steam networking interface functionality
|
||||
# this won't prevent games/apps from making external requests
|
||||
disable_networking=0
|
||||
@ -51,6 +53,11 @@ download_steamhttp_requests=0
|
||||
# force the function Steam_HTTP::SendHTTPRequest() to always succeed
|
||||
force_steamhttp_success=0
|
||||
|
||||
[saves]
|
||||
# name of the base folder used to store save data, leading and trailing whitespaces are trimmed
|
||||
# default=Goldberg SteamEmu Saves
|
||||
saves_folder_name=Goldberg SteamEmu Saves
|
||||
|
||||
[overlay]
|
||||
# ---------------------
|
||||
# USE AT YOUR OWN RISK
|
||||
|
@ -214,7 +214,7 @@ if [ ! -z "${STEAM_RUNTIME}" ]; then
|
||||
)
|
||||
fi
|
||||
|
||||
SteamAppPath="${EXE_RUN_DIR}" SteamAppId=$APP_ID SteamGameId=$APP_ID SteamOverlayGameId=$APP_ID SteamAppUser='client_player' SteamUser='client_player' SteamClientLaunch='1' SteamEnv='1' SteamPath="$script_dir" "$TARGET_EXE" "${EXE_COMMAND_LINE[@]}"
|
||||
GseAppPath="${EXE_RUN_DIR}" SteamAppId=$APP_ID SteamGameId=$APP_ID SteamOverlayGameId=$APP_ID SteamAppUser='client_player' SteamUser='client_player' SteamClientLaunch='1' SteamEnv='1' SteamPath="$script_dir" "$TARGET_EXE" "${EXE_COMMAND_LINE[@]}"
|
||||
|
||||
popd
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user